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 Chapter 5.2 - Ironbound - Ooc

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Azza
deaddmwalking
Hydrako
Iron and Metal
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Gurkhal
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PostSubject: Re: Chapter 5.2 - Ironbound - Ooc   Chapter 5.2 - Ironbound - Ooc - Page 13 EmptyWed Oct 31, 2018 10:46 pm

I have not idea where Bleda is but he should be with Ironbound unless something has happened.

IC: Bleda positions himself close to Ironbound so that he could shield the target from anything that might come their way.
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Sylphilis
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PostSubject: Re: Chapter 5.2 - Ironbound - Ooc   Chapter 5.2 - Ironbound - Ooc - Page 13 EmptyThu Nov 01, 2018 1:53 pm

ok, were on Cassiel now.
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deaddmwalking

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PostSubject: Re: Chapter 5.2 - Ironbound - Ooc   Chapter 5.2 - Ironbound - Ooc - Page 13 EmptyFri Nov 02, 2018 4:58 am

Trying again (posting from a phone on the ugly version of the website).

With two Space Marines flanking Micah, Cassiel shoulders his heavy bolter and moves toward Grimm. "This might work better than a stubber."
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Sylphilis
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PostSubject: Re: Chapter 5.2 - Ironbound - Ooc   Chapter 5.2 - Ironbound - Ooc - Page 13 EmptySat Nov 03, 2018 2:16 am

OK, were on Ambrose.
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Wendigo Bob

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PostSubject: Re: Chapter 5.2 - Ironbound - Ooc   Chapter 5.2 - Ironbound - Ooc - Page 13 EmptySat Nov 03, 2018 4:34 am

Assuming the tyrranids havent come out yet, I'm going into overwatch over the main potential entry point, on higher ground if at all possible.
"
Ambrose got into position on a slightly elevated position with clear view of the X1.Y1.Z1 entry point. The mechanical grind of rounds coming into place reverberated from his assault cannon.

He continued to follow the creatures underground with his auspex, his targeter keeping a tight lock, the assault cannon's line of fire tracing the enemy position, ready to unleash hell the moment they surfaced.

Seeing a Battle-brother, the Shark, running in his direction, he made a direct link so he would be continually updated on the enemy position."
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Sylphilis
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PostSubject: Re: Chapter 5.2 - Ironbound - Ooc   Chapter 5.2 - Ironbound - Ooc - Page 13 EmptySun Nov 04, 2018 2:53 am

friends:
http://orokos.com/roll/675180
ok, Lucius' defense roll pays off as trip mines are detonated.
No one has iron jaw so they are all stunned for a round

And trigger Ambrose's overwatch.

Need -30 fear test from Cassiel

I need -30 from Ironbound as well, for each dof, one of his men is unable to move.
http://orokos.com/roll/675182
dude rolled a 4. These guardsmen have seen it all.

enjoy.
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Wendigo Bob

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PostSubject: Re: Chapter 5.2 - Ironbound - Ooc   Chapter 5.2 - Ironbound - Ooc - Page 13 EmptySun Nov 04, 2018 4:44 am

For ambrose:

I'm assuming the critter is less than 75 m away, so +10 for range; +50 for monumental size, -10 full auto, astartes targeter (-10 to dodge for enemy)

https://orokos.com/roll/675187 (11) vs 119 (11 DoS)

Damage (Arm Arm Body Head Body Arm Arm Arm Arm Arm Arm): (3d10+8, tearing)
23 pen 6, 27 pen 6, 25 pen 6, 22 pen 6, 26 pen 6, 28 pen 6, 19 pen 6, 33 pen 6, 28 pen 6, 27 pen 6

IC:
The giant, insectile warboss sprung out of the groud, but ambrose had started firing the moment the first claw broke the surface. He straffed the body as it rose from the depths, even scoring a headshot on the momentarily disoriented creature.
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deaddmwalking

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PostSubject: Re: Chapter 5.2 - Ironbound - Ooc   Chapter 5.2 - Ironbound - Ooc - Page 13 EmptySun Nov 04, 2018 2:20 pm

I love Ambrose.

Fear doesn't look good:
Fear: 1d100 68

Does Nerves of Steel or any other Astartes abilities help? Pushing myself would be really embarrassing in front of these hardcore guardsmen. Even though it'll just get recycled...
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mruozu
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PostSubject: Re: Chapter 5.2 - Ironbound - Ooc   Chapter 5.2 - Ironbound - Ooc - Page 13 EmptyTue Nov 06, 2018 1:13 am

Mak had set up Overwatch as well. Is he in the same location for his Overwatch to go off?
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Sylphilis
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PostSubject: Re: Chapter 5.2 - Ironbound - Ooc   Chapter 5.2 - Ironbound - Ooc - Page 13 EmptyFri Nov 09, 2018 11:22 pm

Wendigo Bob wrote:
For ambrose:

I'm assuming the critter is less than 75 m away, so +10 for range; +50 for monumental size, -10 full auto, astartes targeter (-10 to dodge for enemy)

https://orokos.com/roll/675187 (11) vs 119 (11 DoS)

Damage (Arm Arm Body Head Body Arm Arm Arm Arm Arm Arm): (3d10+8, tearing)
23 pen 6, 27 pen 6, 25 pen 6, 22 pen 6, 26 pen 6, 28 pen 6, 19 pen 6, 33 pen 6, 28 pen 6, 27 pen 6

IC:
The giant, insectile warboss sprung out of the groud, but ambrose had started firing the moment the first claw broke the surface. He straffed the body as it rose from the depths, even scoring a headshot on the momentarily disoriented creature.

The max size bonus is +30, for anything.
Not going to bother with a dodge, total damage for those 10 shots is.....
38 damage.
I didnt get the roll for the damage. Was any of that RF?

mruozu wrote:
Mak had set up Overwatch as well. Is he in the same location for his Overwatch to go off?
Your last action you set up overwatch to protect Ironbound but you were still in the comms array when this happened.

And Ironbound also left the building on his turn. Bleda, Cassiel, and you are still inside.

deaddmwalking wrote:
I love Ambrose.

Fear doesn't look good:
Fear: 1d100 68

That would be 4 cohesion damage.
That's all you have left, so unless you can pass a command test to hold it together, all squad modes active immediately end.

Besides that, new round. Khol and Hydrako are up.

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insane935
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PostSubject: Re: Chapter 5.2 - Ironbound - Ooc   Chapter 5.2 - Ironbound - Ooc - Page 13 EmptySun Nov 11, 2018 10:51 pm

Free action; drop shotgun. Free Action; draw chainsword. Full Action; all out attack w/ chainsword

4 DoS
https://i.servimg.com/u/f86/19/93/02/02/untitl14.jpg

IC
Khol is greatly surprised on how they evading his shotgun shells. As an experienced last man, he pulls out his chainsword & swings it viciously wild in front of him.
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Sylphilis
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PostSubject: Re: Chapter 5.2 - Ironbound - Ooc   Chapter 5.2 - Ironbound - Ooc - Page 13 EmptyMon Nov 12, 2018 2:30 am

Parry:
http://orokos.com/roll/677111
Passed.
Further:
http://orokos.com/roll/677113
you are soooooo lucky. Higher than 25 and your weapon would've been ripped apart.

assassin 1 vs lucius, swift attack:
http://orokos.com/roll/677115
13, 3 hits
first is 12 p 5 to a body
second is
http://orokos.com/roll/677116
17 p5 to the same body
Need a reaction
http://orokos.com/roll/677118
11 p5 to arm

assassin 3 vs khol, swift attack:
http://orokos.com/roll/677117
2 hits
14 p5 to arm
http://orokos.com/roll/677119
16 p 5 to same arm.
Unable to parry, 14 damage

RAW has weapons without power field being broken by weapons with power field, only when used to parry. So you can parry these attacks without fear that they will shatter your chainswords. You have options for leaving the enemy unable to parry.
Lucius is next there.

I still need the command test from Cassiel to avoid cohesion damage.

Also, I know Serephan never did any healing, so when you guys (- Ambrose) takes any damage, Im going to max out your wounds as if he did. Khol lost 13 from 24 instead of 17, leaving him with 11.

Speaking of Serephan, Im setting him in ini at his ag bonus of 5 this round. If you guys want him to do anything in particular, let me know.

Besides that, still on Hydrako.

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deaddmwalking

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PostSubject: Re: Chapter 5.2 - Ironbound - Ooc   Chapter 5.2 - Ironbound - Ooc - Page 13 EmptyMon Nov 12, 2018 2:19 pm

I think you got my test. You rolled 4 cohesion damage (all of it).
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Sylphilis
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PostSubject: Re: Chapter 5.2 - Ironbound - Ooc   Chapter 5.2 - Ironbound - Ooc - Page 13 EmptyMon Nov 12, 2018 3:48 pm

deaddmwalking wrote:
I love Ambrose.

Fear doesn't look good:
Fear: 1d100 68

Does Nerves of Steel or any other Astartes abilities help?  Pushing myself would be really embarrassing in front of these hardcore guardsmen.  Even though it'll just get recycled...

This was the last test I got regarding the fear.
But you can bypass cohesion damage from a failed fear test with a +0 command test.

Thats the one I was needing. I haven't rolled that.
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Hydrako
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PostSubject: Re: Chapter 5.2 - Ironbound - Ooc   Chapter 5.2 - Ironbound - Ooc - Page 13 EmptyMon Nov 12, 2018 3:49 pm

Charging the big beastie with the almighty chainaxe

WS 51 + 10 HoA + 20 charge + 20 size - 10 TA + 20 stunned + 20 MC/Sig wargear +10 hatred = +60 max = <101
17 = yes
http://orokos.com/roll/677242

damage 1d10+23 pen 3 (damage, tearing, flesh render)
28, 25, 27
taking 28 pen 3
http://orokos.com/roll/677245

IC
Hydrako thundered to a halt as the burrowing xenos burst through the ground into the compound. The defences Lucius had set up wreaked havoc on the first wave of Tyranids to breach, effectively stunning them and leaving them open to counter attack. He heard the cacophonous roar of the Dreadnought's assault cannon and watched the tracers tear into the beast's hide. He glanced at the "smaller" Raveners and knew what his target would be. He charged with his chainaxe held high above his head to meet the foe. He was not afraid to die, for his instincts urged him to attack. He would be the only Apex in this theatre. His teeth bared and blood on his lips, he swung into the hide of the stunned alien, intent on sundering it.
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Sylphilis
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PostSubject: Re: Chapter 5.2 - Ironbound - Ooc   Chapter 5.2 - Ironbound - Ooc - Page 13 EmptyMon Nov 12, 2018 3:56 pm

Hydrako wrote:
Charging the big beastie with the almighty chainaxe

WS 51 + 10 HoA + 20 charge + 20 size - 10 TA + 20 stunned + 20 MC/Sig wargear +10 hatred = +60 max = <101
17 = yes
http://orokos.com/roll/677242

damage 1d10+23 pen 3 (damage, tearing, flesh render)
28, 25, 27
taking 28 pen 3
http://orokos.com/roll/677245

IC
Hydrako thundered to a halt as the burrowing xenos burst through the ground into the compound. The defences Lucius had set up wreaked havoc on the first wave of Tyranids to breach, effectively stunning them and leaving them open to counter attack. He heard the cacophonous roar of the Dreadnought's assault cannon and watched the tracers tear into the beast's hide. He glanced at the "smaller" Raveners and knew what his target would be. He charged with his chainaxe held high above his head to meet the foe. He was not afraid to die, for his instincts urged him to attack. He would be the only Apex in this theatre. His teeth bared and blood on his lips, he swung into the hide of the stunned alien, intent on sundering it.

3 damage :roll

Next up is Mak.
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Hydrako
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PostSubject: Re: Chapter 5.2 - Ironbound - Ooc   Chapter 5.2 - Ironbound - Ooc - Page 13 EmptyMon Nov 12, 2018 4:01 pm

I'm actually surprised that there was enough grunt to get through lol. I'll take 3 damage
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Wendigo Bob

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PostSubject: Re: Chapter 5.2 - Ironbound - Ooc   Chapter 5.2 - Ironbound - Ooc - Page 13 EmptyMon Nov 12, 2018 4:51 pm

Ok, so here goes, one gout of hellfire promethium; he needs an agility roll to dodge, and one at -20 to avoid getting on fire.

Damage:

https://orokos.com/roll/676933 (Tearing, Hellfire, Flame) (10, 8, 1) (2d10+8 )

Righteous fury:

https://orokos.com/roll/676934 (6)

32 total damage, no natural armor.
RF crit: https://orokos.com/roll/676938
Fatigue:
https://orokos.com/roll/676939

Ambrose unleashed the firestorm, spraying the creature' body & head with promethium. Even if it didnt harm him, the flames may at least distract it long enough to allow the others to engage.
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PostSubject: Re: Chapter 5.2 - Ironbound - Ooc   Chapter 5.2 - Ironbound - Ooc - Page 13 EmptyMon Nov 12, 2018 7:35 pm

All in all, if all three hits land, it is only 2 damage to his body on the second hit. I will attempt dodge.

79 vs 57/Fail. Lucius takes 2 damage. That is 3 damage total this fight so far.
http://orokos.com/roll/677286

Enough paying around. I quite literally want to push my fist through this assasin's chest and then throw the cadaver at her buddies next round. Spending last FP to make it unavoidable. Activating Feat of Strength Solo Mode.

WS 48 +20 (single attack/all out attack) <68; rolled 10/hit to the fucking face and unavoidable; http://orokos.com/roll/677287
Damage (w/Feat of Strength): 25, pen 0. The roll static damage is wrong, but the roll stays the same.
http://orokos.com/roll/677288

IC: Lucius grit his teeth in annoyance as the power blade bit at him once more. Exasperated and frustrated, he decides to end this. His hand shoots out like a bolt from his hesh. It is aimed perfectly at the assassin's face...

_________________
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Sylphilis
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PostSubject: Re: Chapter 5.2 - Ironbound - Ooc   Chapter 5.2 - Ironbound - Ooc - Page 13 EmptyWed Nov 14, 2018 12:10 am

frenzied one will now charge khol
http://orokos.com/roll/677550
definite hit to leg, 17p5
another 8 wounds to Khol, leaving him with 3.

Mak has another few hours before I move this along.
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PostSubject: Re: Chapter 5.2 - Ironbound - Ooc   Chapter 5.2 - Ironbound - Ooc - Page 13 EmptyWed Nov 14, 2018 1:35 am

I will go after the Ravenors. If they are grouped up, maybe I can hit more than one, but for now I will focus on the closest one. Single shot with the storm bolter to conserve some hellfire ammo as it looks rather low.

BS 60 + 10 (Single Shot) + 10 (Motion Predictor) + 10 (Range?) + 10 (Half-Aim) +/- others = <100: 19, 10 DoS.

http://orokos.com/roll/677554

Damage: 18, ignoring natural armor.
http://orokos.com/roll/677555

Rf roll: 5
http://orokos.com/roll/677556

I am a little unclear for subbing DoS for damage, but if it works in this case, bring that damage up a point.

IC: Makradon raised his storm bolter instinctively, finding the closest of the Ravenors to do his damage to. He knew his brothers could handle the monstrosity before them. He was on mop up duty to give them the chance to do so. He fires a single shot, reading that his ammo was indeed low in the hellfire chamber. It'd be best to conserve for the time being.


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PostSubject: Re: Chapter 5.2 - Ironbound - Ooc   Chapter 5.2 - Ironbound - Ooc - Page 13 EmptyWed Nov 14, 2018 12:44 pm

With storm is that like... twenty fuckin hits? lolol or is that only for full auto? Also, who single shots when rolling against 90, bro?! LIVE A LITTLE.

_________________
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PostSubject: Re: Chapter 5.2 - Ironbound - Ooc   Chapter 5.2 - Ironbound - Ooc - Page 13 EmptyThu Nov 15, 2018 1:33 am

OOC - I'll be heading over to location 7 (picking the furthest away cos' I'm quick), full move with my jump pack

IC - I'll get to this later today.
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PostSubject: Re: Chapter 5.2 - Ironbound - Ooc   Chapter 5.2 - Ironbound - Ooc - Page 13 EmptyThu Nov 15, 2018 12:55 pm

mruozu wrote:
I will go after the Ravenors. If they are grouped up, maybe I can hit more than one, but for now I will focus on the closest one. Single shot with the storm bolter to conserve some hellfire ammo as it looks rather low.

BS 60 + 10 (Single Shot) + 10 (Motion Predictor) + 10 (Range?) + 10 (Half-Aim) +/- others = <100: 19, 10 DoS.

http://orokos.com/roll/677554

Damage: 18, ignoring natural armor.
http://orokos.com/roll/677555

Rf roll: 5
http://orokos.com/roll/677556

I am a little unclear for subbing DoS for damage, but if it works in this case, bring that damage up a point.

IC: Makradon raised his storm bolter instinctively, finding the closest of the Ravenors to do his damage to. He knew his brothers could handle the monstrosity before them. He was on mop up duty to give them the chance to do so. He fires a single shot, reading that his ammo was indeed low in the hellfire chamber. It'd be best to conserve for the time being.



Like I mentioned, you're still inside the building. When you said you were protecting Ironbound, everyone (- Ambrose and Hydrako) were still inside the building.
It will take half a turn to exit the building. So you can exit the building and fire without the aim, or full move to keep up with Ironbound?

Which Ravener are you shooting at? It matters.
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mruozu
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PostSubject: Re: Chapter 5.2 - Ironbound - Ooc   Chapter 5.2 - Ironbound - Ooc - Page 13 EmptyThu Nov 15, 2018 3:28 pm

Iron and Metal wrote:
With storm is that like... twenty fuckin hits? lolol or is that only for full auto? Also, who single shots when rolling against 90, bro?! LIVE A LITTLE.

I know, I know, I could have. But I think I have like 6 shots left of hellfire total, and that would have been all my ammo I believe from that shot. And Mak would have noticed by now that his weapons aren't doing much of anything against the nids. I mean I have done next to nothing combat wise for a while due to my weapons not packing much of a punch.

And character wise he would have calculated that he needs to conserve his hellfire rounds and analyze their effect on the enemy before unloading into an enemy that might not take any damage from it.

At least that is how I figured he would act.

Quote :
Like I mentioned, you're still inside the building. When you said you were protecting Ironbound, everyone (- Ambrose and Hydrako) were still inside the building.
It will take half a turn to exit the building. So you can exit the building and fire without the aim, or full move to keep up with Ironbound?

Which Ravener are you shooting at? It matters.

I will move outside the building and be firing on one that is closest and isn't engaged with anyone. Sorry can't access map and heading out for work right now.
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PostSubject: Re: Chapter 5.2 - Ironbound - Ooc   Chapter 5.2 - Ironbound - Ooc - Page 13 EmptyThu Nov 15, 2018 5:14 pm

Heath, was the hit knocking the assassin back mechanical or just for narrative? I had intended to put my hand through its head rather than knock it back, so that I could throw the cadaver at its stupid friends.

But if it was mechanical, then I don't mind shooting the piss out of them.


Mark, oh dang I didn't realize you were that tight on ammo. That sucks. It is time for this mission to wrap up. That, or at least get us a resupply.

_________________
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He/Him
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Sylphilis
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PostSubject: Re: Chapter 5.2 - Ironbound - Ooc   Chapter 5.2 - Ironbound - Ooc - Page 13 EmptyThu Nov 15, 2018 10:39 pm

Iron and Metal wrote:
Heath, was the hit knocking the assassin back mechanical or just for narrative? I had intended to put my hand through its head rather than knock it back, so that I could throw the cadaver at its stupid friends.

But if it was mechanical, then I don't mind shooting the piss out of them.


Mark, oh dang I didn't realize you were that tight on ammo. That sucks. It is time for this mission to wrap up. That, or at least get us a resupply.

Technically it added up to 13 impact critical. You busted its head into a fine mist.

ANNNND (per the crit chart), you need a +0 agi test to avoid the blood spray or else you get -10 to ws and bs for your next turn.
If there had been another enemy close enough and behind this one, you could have srtuck through and into the next one, but you killed that one in overwatch already. Still was pretty epic kill.

mruozu wrote:
I will move outside the building and be firing on one that is closest and isn't engaged with anyone. Sorry can't access map and heading out for work right now.

Closest Ravener is 3, he is still stunned and cannot dodge.
Per storm that is still 2 shots.
11 damage from the first one,
http://orokos.com/roll/678013
6 from the second

Im looking at the crit chart, and you hit its leg, technically it doesnt have a leg and Theres rules reguarding hitting things that arent there is a miss.
We're going to say that its "leg" is whatever appendage that propels it, and unless it is blown off it can still be hit as normal.
-10 toughness or 1d5 fatigue and 1d5 permanent agi damage.
http://orokos.com/roll/678014
failed, 4 fatigue and 2 permanent agi damage

next is Albrect, but he already provided an action. Still need IC.

Caedite is going to fire on the big guy out of desperation.
http://orokos.com/roll/678015
hit, no damage

Ravener 4 is no longer stunned

Bleda is next. You are also in the building as mak was.


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PostSubject: Re: Chapter 5.2 - Ironbound - Ooc   Chapter 5.2 - Ironbound - Ooc - Page 13 EmptyThu Nov 15, 2018 10:41 pm

Can I get awareness from Albrect as well? Add in bonuses from auspex if you have it.
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PostSubject: Re: Chapter 5.2 - Ironbound - Ooc   Chapter 5.2 - Ironbound - Ooc - Page 13 EmptyFri Nov 16, 2018 12:54 am

Awareness = 92 vs 58, big fat fail
https://orokos.com/roll/678041

IC
The powerful engines of Albrechts jump-pack burn bright sending a small cloud of dust and grit up as he takes off. The Tyranid behemoth was ignored for now as the HUD of his helm resolves the coordinates given by Ambrose; with lack of orders from Cassiel he decides to check the far activity point. With axe and shield in hand and hymnals blaring out from his armour speakers he prepares himself for combat, chanting the litany of hate.
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PostSubject: Re: Chapter 5.2 - Ironbound - Ooc   Chapter 5.2 - Ironbound - Ooc - Page 13 EmptyFri Nov 16, 2018 12:04 pm

Agility 47 -10 <37; rolled 41/fail. -10 to next attack action.
http://orokos.com/roll/678142


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PostSubject: Re: Chapter 5.2 - Ironbound - Ooc   Chapter 5.2 - Ironbound - Ooc - Page 13 EmptyFri Nov 16, 2018 2:59 pm

Ok, gonna say that I can't make a post until Sunday. If you guys want to move on you can NPC Bleda and either throw some kind of psychic power or use the flamer to torch one of the Tyranids or something. Or wait and I'll get to it during Sunday.
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PostSubject: Re: Chapter 5.2 - Ironbound - Ooc   Chapter 5.2 - Ironbound - Ooc - Page 13 EmptySun Nov 18, 2018 7:10 am

EDITED!

IC: Seeing the Tyranids arrive in force to attack them Bleda readies himself to protect his charge, force sword in hand.

Action: Quick draw Force Sword and Delay. Plan is that if any Tyranid would try to go for the Ironbound Bleda will position himself between the Tyranid and the Ironbound with a Move Half Action and so "soak up" the attack, and if something would seem to come from below for the Ironbound then its Bleda's plan to essentially push the Ironbound out of the way and absorb any Tyranid attack. Although I do hope that Bleda will be able to dodge and not necessarily be cut down like that.


Last edited by Gurkhal on Sun Nov 18, 2018 7:37 am; edited 2 times in total (Reason for editing : Realized how stupid my first course of action was)
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PostSubject: Re: Chapter 5.2 - Ironbound - Ooc   Chapter 5.2 - Ironbound - Ooc - Page 13 EmptySun Nov 18, 2018 7:40 am

That’s an awesome plan. Thinking ahead and all that. Wink

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PostSubject: Re: Chapter 5.2 - Ironbound - Ooc   Chapter 5.2 - Ironbound - Ooc - Page 13 EmptySun Nov 18, 2018 8:56 am

Thanks! At first I was planning to go in for a full charge and cut up some 'Nids. But then I remembered the actual orders Cassiel had given Bleda. And I don't want to totally fail the first assignment I get.

But if the GM would decide that a successful dodge means that the Ironbound would be exposed then I'll just have to soak up the Tyranid attacks.
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PostSubject: Re: Chapter 5.2 - Ironbound - Ooc   Chapter 5.2 - Ironbound - Ooc - Page 13 EmptySun Nov 18, 2018 11:15 am

A space marine's bulk should be more than enough to serve as full cover for a standard human to hide behind - whether they want to or not. At least partial cover.

Partial cover should give Ironbound +10 to dodge checks and full cover would give him +20. So, just by being near him, you are giving him a better chance to avoid attacks and soak them as well. It is a solid plan.

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PostSubject: Re: Chapter 5.2 - Ironbound - Ooc   Chapter 5.2 - Ironbound - Ooc - Page 13 EmptyWed Nov 21, 2018 4:59 am

Cassiel had taken his position where the sergeant had called for a heavy stubber. With the Ravener's stunned, he lets the Heavy Bolter spit death among their ranks.

Heavy Bolter in Compound Courtyard: 1d100 65 1d10+11 21 1d10+11 16 1d10+11 21 1d10+11 13 1d10+11 18...

That's 1 degree of success before bonuses for size/distance/stun. First hit is Righteous Fury for 26 damage, second hit 16, third is righteous fury for 30 damage. If they're a horde, add 3 mag damage to the total...
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PostSubject: Re: Chapter 5.2 - Ironbound - Ooc   Chapter 5.2 - Ironbound - Ooc - Page 13 EmptyWed Nov 21, 2018 6:35 am


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PostSubject: Re: Chapter 5.2 - Ironbound - Ooc   Chapter 5.2 - Ironbound - Ooc - Page 13 EmptyWed Nov 21, 2018 12:09 pm

Ive mentioned it a few times, But Cassiel is still in the building. He can exit the building and fire for his action, Which is what I assume you were going for, but he would not make it to Mag's stubber nest.
Looking at Cassiel's hits, he's up against 104. 4 dos.
http://orokos.com/roll/679179
He takes 35 wounds, is knocked prone, 3 fatigue.

Now the only guy left in the building is Serephan.

Now we are on Ambrose.
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PostSubject: Re: Chapter 5.2 - Ironbound - Ooc   Chapter 5.2 - Ironbound - Ooc - Page 13 EmptyWed Nov 21, 2018 1:38 pm

Ok, so here goes, one gout of hellfire promethium; he needs an agility roll to dodge, and one at -20 to avoid getting on fire.

Damage:

https://orokos.com/roll/676933 (Tearing, Hellfire, Flame) (10, Cool (1d10+11 )

Righteous fury:

https://orokos.com/roll/676934 (6)

27 total damage, no natural armor.
RF crit: https://orokos.com/roll/676938
Fatigue:
https://orokos.com/roll/676939

Ambrose unleashed the firestorm, spraying the creature' body & head with promethium. Even if it didnt harm him, the flames may at least distract it long enough to allow the others to engage.
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PostSubject: Re: Chapter 5.2 - Ironbound - Ooc   Chapter 5.2 - Ironbound - Ooc - Page 13 EmptyWed Nov 21, 2018 6:04 pm

http://orokos.com/roll/679220
the thing that should not be is on fire. 1 fatigue.
RF no longer deals extra damage in the OW/DH2 setup. Instead its a d5 on the crit chart.
Your 6 becomes a 3 on d5, energy damage...

....


pages flipping....


....

2 fatigue and 1d5 toughness damage.
http://orokos.com/roll/679221
3 toughness.

Update is interrupted.
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PostSubject: Re: Chapter 5.2 - Ironbound - Ooc   Chapter 5.2 - Ironbound - Ooc - Page 13 EmptyWed Nov 21, 2018 11:24 pm

the ravener Cassiel hit is charging Caedite Grimm:
http://orokos.com/roll/679283
hit

Forgot it started prone. It stands and fires its deathspitter at him instead.
http://orokos.com/roll/679284
fails
Lucky man

Ironbound is in a tough position, he wants to help both Mag and Caedite.
Flipping a coin....
Hes going to Caedite.
Bleda is right there and can stop him if he wishes? Agi vs Agi.
Otherwise he moves to Grimm's position, which is more dangerous than Mag's.

Mag shall fire at Ravener 1
http://orokos.com/roll/679285
fails, but not jammed

Ravener 3 charges Del (next to Ambrose, not in CC but too close to charge)
http://orokos.com/roll/679286
no hit but locked in CC

And now we are on Serephan.
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PostSubject: Re: Chapter 5.2 - Ironbound - Ooc   Chapter 5.2 - Ironbound - Ooc - Page 13 EmptyThu Nov 22, 2018 12:52 am

I think that Bleda do want to keep Ironbound for getting himself killed in melee against some Ravener.

Agility roll for the opposed test.

http://orokos.com/roll/679290

93, so its a total failure, vs Agility 51.

IC: As the Ironbound slips past him, Bleda tries to stop the asset from running off. "Idiot!" The Librarian curses as he fails to stop the Ironbound.

OOC: I assume that I don't have any re-rolls. Because if I got one I'll re-roll the Agility test.

http://orokos.com/roll/679291

05, I really hope I got a re-roll to make this one count instead, vs Agility 51.
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PostSubject: Re: Chapter 5.2 - Ironbound - Ooc   Chapter 5.2 - Ironbound - Ooc - Page 13 EmptyThu Nov 22, 2018 1:39 am

Its opposed, so its against Ironbound's agility:
http://orokos.com/roll/679293
Ah jeez, he got 3 dos.

It looks like you have your full compliment of FP. 2 left.
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PostSubject: Re: Chapter 5.2 - Ironbound - Ooc   Chapter 5.2 - Ironbound - Ooc - Page 13 EmptyThu Nov 22, 2018 3:10 am

Seraphan begins to move heading to leave the building
"We need heavier weapons, I will retreive what I can." The Blood Angel ducks out resisting the urge to rip and tear as he activates his jump pack making his way towards the weapons cache where the launchers where held.
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PostSubject: Re: Chapter 5.2 - Ironbound - Ooc   Chapter 5.2 - Ironbound - Ooc - Page 13 EmptyFri Nov 23, 2018 10:34 pm

Ok, the thing is half moving to ambrose. Hydrako will get an AoO but its so massive it can stay in base contact with both of you.
I guess for size reference we're going with the magaladon from Jurassic world, but its long like a centipede.

It will lightning attack and split between the 2 of you, with Ambrose taking priority.
http://orokos.com/roll/679578
4 hits, which is what i rolled.
vs Ambrose:
22p7 and 29p7
vs hydrako
26p7 and 22 p7
Not sure if Ambrose is able to parry with the dread ccw? He can dodge but its a slim chance with a low-locked agi (if a dread can even dodge?)
Hydrako can parry, and failing hat, rely on the force field.

Carus is next. Going to opposed str to see if Benton holds him. In ini order:
http://orokos.com/roll/679580
Benton has him.

Except for those reactions, we are on a new round.
http://orokos.com/roll/679581
2 hits.
Mag dodge:
http://orokos.com/roll/679582
natural 1!
However, she is no longer braced.

Ravener 2 will charge Priest.
http://orokos.com/roll/679583
hit, no longer braced
Priest will parry
http://orokos.com/roll/679584
failed, that will result in a death.

Hydrako and Khol?
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PostSubject: Re: Chapter 5.2 - Ironbound - Ooc   Chapter 5.2 - Ironbound - Ooc - Page 13 EmptySun Nov 25, 2018 4:32 pm

FYI - I have been miserably sick. The symptoms are vague but they make me miserable. Headache, eyes hurting, some vomiting, fever, and generally feeling yucky. It started before Thanksgiving dinner, so it's probably safe to rule out food poisoning (and nobody else got it after me). My daughter felt pretty crappy on Tuesday, so I might have picked it up from her, but DAMN, she recovered quickly. Growing old sucks.

In any case, if you call me out on Line, I'll probably see it.
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PostSubject: Re: Chapter 5.2 - Ironbound - Ooc   Chapter 5.2 - Ironbound - Ooc - Page 13 EmptySun Nov 25, 2018 8:28 pm

Attack of opportunity with the trusty chainaxe
WS 51 +10 HoA +20 Sig Wargear/craftsmanship +10 Hatred +30 size +10 standard attack -10 Terminator Armour =<111
41 = 8 DoS (right arm)
http://orokos.com/roll/679925
Damage (damage, tearing, flesh render)
33 (RF), 31, 32 pen 3. Taking 33
http://orokos.com/roll/679926

RF:1 = they drop what they are holding in that "arm". fail...
http://orokos.com/roll/679927

OK time for a parry with the power sword to try and block something. May have used up my good rolls on the damage

Parry WS 51 +10 balanced +10 HoA +10 Hatred =<81
85 = 2 DoF?
http://orokos.com/roll/679930
FF: 89 = fail too. Orokos just wants to give out high numbers this session for me I guess

Now, two swift attacks. I'm not going to leave squad mode to trigger feat of strength as I don't think it will be worth it against such a large beastie. It may be better to stay in SM and retreat away safely if needs be

first attack with the chainaxe
WS 51 +10 HoA +20 Sig Wargear/craftsmanship +10 Hatred +30 size -10 Terminator Armour =<101
11 = 10 DoS, max hits of 5! (right arm, arm, body, head, arm
http://orokos.com/roll/679932
Damage, tearing, FR (1st 5 damage, 2nd tearing, 3rd FR)
H1, H2, H3, H4, H5
32, 30, 28, 30, 28
26, 30, 27, 25, 32
24, 31, 25, 33 (RF), 24
http://orokos.com/roll/679933
taking: 32, 31, 28, 33, 32 pen 3
RF is to the head but I doubt that Hydrako can reach it so just gonna apply it to the body
RF: 3 = target stunned for 1 round and makes toughness test or suffers blood loss (pg 264)
http://orokos.com/roll/679934

swift attack power sword
WS 51 +10 HoA +10 Hatred +30 size =<101
ouch 93 = 2 DoS, 2 hits (body, body)
22, 26 pen 6
http://orokos.com/roll/679936
I don't see those making much of an impact...

IC
The beast struck out at everything around it at once. The combination of its size and his bulk made the blows impossible to avoid. Still clutching his storm bolter and chainaxe, he was unable to avoid the blows and hoped that his hallowed armour would soak the damage. He heard ceramite rend and buckle as xenos claws punched holes and tore rents in his ancient armour. The pain was enormous, but it was useful. He used it to fuel his rage and give new energy to his arms. The chainaxe rained blow after blow on the body of the leviathan and managed to cut its way deep into the hide, past the chitinous armour an into the softer interior. His arcing powersword tried desperately to match the savagery of the roaring chainblade, but was left wanting. If he had been able to acquire another meltabomb this would have been the most opportune time to place it, but alas, he had used it on taking down the Harridan. He would just have to continue dig his way into the beast's side and tear its innards out with his hands...


Last edited by Hydrako on Tue Nov 27, 2018 12:28 am; edited 1 time in total
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Chapter 5.2 - Ironbound - Ooc - Page 13 Empty
PostSubject: Re: Chapter 5.2 - Ironbound - Ooc   Chapter 5.2 - Ironbound - Ooc - Page 13 EmptyMon Nov 26, 2018 6:46 am

http://orokos.com/roll/679981
not stunned per iron jaw.

You almost hit the 94-100 miss on multiple attack actions. Dont forget you still suffer a -10 on attacks with multiple weapons. The upgrade you need is rank 7 or something.
So does that mean you dropped the storm bolter?

You need another FF roll, 1 per hit:
http://orokos.com/roll/679982
96, full damage from both.
Hydrako takes 14 total.

Im irritated. So the image of this thing shows it ripping apart vehicles, but apparently, it cant scratch a dreadnought. Mad

Next up is Mak. Still on Insane.
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PostSubject: Re: Chapter 5.2 - Ironbound - Ooc   Chapter 5.2 - Ironbound - Ooc - Page 13 EmptyTue Nov 27, 2018 12:25 am

Ughh the storm bolter...Yes I meant to drop it and draw the power sword. Sorry I spaced on the -10 per hand for TWW. I think that will drop the last hit from each weapon then. Since he hadn't drawn the blade to parry before he was attacked, and hit failed it anyway, I can just amend the IC to have him take the hits and then change weapons as he attacks. It was a lot of rolling so something was bound to be wrong lol.

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PostSubject: Re: Chapter 5.2 - Ironbound - Ooc   Chapter 5.2 - Ironbound - Ooc - Page 13 EmptyTue Nov 27, 2018 1:16 am

no Biggie.


Mak and Khol.
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