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| | Katarina Eltabiere- Explorer | |
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Wendigo Bob
Posts : 1630 Join date : 2018-07-26
| Subject: Katarina Eltabiere- Explorer Tue Dec 31, 2019 6:26 am | |
| Bard(archivist) 1 Catfolk Bard (archivist) Chaotic Good Common, Catfolk, Cyclops, Sylvan, Elven Favored Class Bonus: +1/2 bardic lore Hit Points: 10/10 AC: 14 (12 flatfooted/12 touch) Size: Small Saves: Fort: +2 Ref: +4 Will: +2 (+6 vs charm, compulsion) Movement:Land: 30 ft, Climb: 20 ft. Init: +4 BAB: +0 Carrying Capacity: 26/53/80 lbs. Attributes:STR: 7 DEX: 14 CON: 14 INT:14 WIS: 10 CHA: 18 Skills:Acrobatics (Dex) (1/1): +6 Climb (Str) (0/1): +8 Diplomacy (Cha) (1/1): +8 Disable Device (Int) (1/1): +6 Escape Artist (Dex) (0/1): +4 Fly (Dex) (0/1): +4 Ride (Dex) (0/1): +4 Knowledge(Geography) (Int) (1/1): +7 Knowledge(Local) (Int)(1/1): +10 Knowledge(history) (Int)(1/1): +10 Untrained knowledge(int)(0/1): +3 Perception (Wis) (1/1): +4 Sense Motive (Wis) (1/1): +4 Stealth (Dex) (0/1): +8 Swim (Str) (0/1): -1 Attacks:Melee: - Ranged: Sling +2 (1d4) EquipmentLamellar Cuirasse sling & 10 stones Mwk Backpack Scrivener's kit (vial for holding ink, an ink pen, spare pen nibs, a small container of pigment for making ink, a tiny knife for cutting quills into pens, a blotter, and a small ruler), Mess kit (plate, bowl, cup, fork, knife, and spoon, made of wood, horn, or tin), notebook 16 GP Not carried: an iron pot, a bedroll,backpack, Spells: (0-At Will; 1-2/day) 0-Read Magic0-Detect Magic0-Mage Hand0-Prestidigitation1-Ear Piercing Scream1-Saving FinaleSpecial AbilitiesRacial:Scent[Ex]: Some catfolk favor a keen sense of smell over sensitive sight. Catfolk with this racial trait gain the scent ability. Climber [Ex]: Catfolk hunters excel at hunting prey from trees and other high vantage points. Catfolk with this racial trait possess a climb speed of 20 feet (along with the +8 racial bonus on Climb checks a climb speed affords). This racial trait replaces sprinter. Curiosity[Ex]: Catfolk are naturally inquisitive about the world around them, though some are more curious than others. Such catfolk gain a +4 bonus on Diplomacy checks to gather information, and Knowledge (history) and Knowledge (local) are always class skills for them. If they choose a class that has either of these Knowledge skills as class skills, they gain a +2 racial bonus on those skills instead. This racial trait replaces natural hunter. Cat's luck [Ex]: Once per day when a catfolk makes a Reflex saving throw, he can roll the saving throw twice and take the better result. He must decide to use this ability before the saving throw is attempted. Class:Bardic Knowledge (Ex) A bard adds half his class level (minimum 1) to all Knowledge skill checks and may make all Knowledge skill checks untrained. Bardic Performance (11 rds/day): A bard is trained to use the Perform skill to create magical effects on those around him, including himself if desired. He can use this ability for a number of rounds per day equal to 4 + his Charisma modifier. At each level after 1st a bard can use bardic performance for 2 additional rounds per day. Each round, the bard can produce any one of the types of bardic performance that he has mastered, as indicated by his level. Naturalist (Ex): An archivist who has identified a creature with a Knowledge check appropriate to its type can use performance to share strategies for defeating it with allies in combat. The archivist and any allies within 30 feet gain a +1 insight bonus to AC and on attack rolls and saving throws against extraordinary, supernatural, and spell-like abilities used by creatures of that specific kind of monster (e.g., frost giants, not all giants or all humanoids). This bonus increases by +1 at 5th level and every six levels thereafter. This language-dependent ability requires visual and audible components. Countersong (Su): At 1st level, a bard learns to counter magic effects that depend on sound (but not spells that have verbal components.) Each round of the countersong he makes a Perform (keyboard, percussion, wind, string, or sing) skill check. Any creature within 30 feet of the bard (including the bard himself) that is affected by a sonic or language-dependent magical attack may use the bard’s Perform check result in place of its saving throw if, after the saving throw is rolled, the Perform check result proves to be higher. If a creature within range of the countersong is already under the effect of a non-instantaneous sonic or language-dependent magical attack, it gains another saving throw against the effect each round it hears the countersong, but it must use the bard’s Perform skill check result for the save. Countersong does not work on effects that don’t allow saves. Countersong relies on audible components. Distraction (Su): At 1st level, a bard can use his performance to counter magic effects that depend on sight. Each round of the Distraction, he makes a Perform (act, comedy, dance, or oratory) skill check. Any creature within 30 feet of the bard (including the bard himself) that is affected by an illusion (pattern) or illusion (figment) magical attack may use the bard’s Perform check result in place of its saving throw if, after the saving throw is rolled, the Perform check result proves to be higher. If a creature within range of the Distraction is already under the effect of a non-instantaneous illusion (pattern) or illusion (figment) magical attack, it gains another saving throw against the effect each round it sees the Distraction, but it must use the bard’s Perform check result for the save. Distraction does not work on effects that don’t allow saves. Distraction relies on visual components. Fascinate (Su): At 1st level, a bard can use his performance to cause one or more creatures to become fascinated with him. Each creature to be fascinated must be within 90 feet, able to see and hear the bard, and capable of paying attention to him. The bard must also be able to see the creatures affected. The Distraction of a nearby combat or other dangers prevents the ability from working. For every three levels a bard has attained beyond 1st, he can target one additional creature with this ability. Each creature within range receives a Will save (DC 10 + 1/2 the bard’s level + the bard’s Cha modifier) to negate the effect. If a creature’s saving throw succeeds, the bard cannot attempt to fascinate that creature again for 24 hours. If its saving throw fails, the creature sits quietly and observes the performance for as long as the bard continues to maintain it. While fascinated, a target takes a –4 penalty on skill checks made as reactions, such as Perception checks. Any potential threat to the target allows the target to make a new saving throw against the effect. Any obvious threat, such as someone drawing a weapon, casting a spell, or aiming a weapon at the target, automatically breaks the effect. Fascinate is an enchantment (compulsion), mind-affecting ability. Fascinate relies on audible and visual components in order to function. FeatsLingering Performance [Ex]: The bonuses and penalties from your bardic performance continue for 2 rounds after you cease performing. Any other requirement, such as range or specific conditions, must still be met for the effect to continue. If you begin a new bardic performance during this time, the effects of the previous performance immediately cease. TraitsIrrepressible: Your hope for a brighter future blessed by the gods, combined with your powerful personality, allows you to force your way free of spells that cloud the mind. You can use your Charisma modifier in place of your Wisdom modifier when attempting Will saving throws against charm and compulsion effects. Adopted (Human, Tattooed Mystic): You gain a +1 trait bonus on saving throws against charm and compulsion effects. Additionally, you are proficient with bladed scarves and starknives. Reactionary: +2 to initiative. Ancient Explorer: You gain a +1 trait bonus on Knowledge (history) and Knowledge (local) checks, and one of these skills is a class skill for you. In addition, you gain Cyclops or Polyglot as a bonus language. Drawback: Impatient: You can’t delay or ready actions, and if you are the last of your allies to act in a round of combat, you take a –1 penalty on ability checks, attack rolls, saving throws, and skill checks.. Appearance:A tiger's fur pattern. She typically wears loose, flowing robes alongside her lamellar armor. Background:Deity: Desna; Katarina has inherited Desna-worship form her Varisian father. An inveterate wanderer, she loves the freedom to travel. Personality: Peppy and optimistic. Always seeking out new knowledge; a truly curious kitty. Friendly and smiling. History:Born of unknown parents and abandoned on the streets of Absolom, Katarina was adopted by Tabrak Eltabiere who original mistook her for a kitten. The experienced scholar of the Pathfinder Society lived humbly for the most part, bringing her on his occasional travels to explore (safe) ruins, and otherwise leaving her in the care of relatives when he went to more dangerous ones. She was a curious child, her immense eyes seeming to soak in everything about the world around her. When she was still little, she kept laying on Tabrak's books (wondering what he found so interesting about them) until he taught he to read. Tabrak sent her to the best schools and tutors he could find in Absolom, helping her pursue he fascination for knowledge. She eventually showed some of the competencies needed for a bard, and continued said studies with friends at the temple of Desna. While not as performative as most, she had no trouble with bardic lore and knowledge. Wanting to be like her father, she joined the Pathfinder Society as soon as she could, and has been a member since. With Tabrak retired, she has taken over his exploration work. She is currently working on a comprehensive history of the Cyclopes, and hopes to expand her knowledge of them in the southern lands where their empire was once found. Acquaintances:Tabrak Eltabiere: A varisian human scholar, Tabrak is her adoptive father and mentor, Tabrak lives in Absolom and is the one who inducted he into the Pathfinder Society. They have a very close relationship, and write to each-other frequently. Milosla the wanderer: An elven travelling priest of Desna, Milosla is the closest thing Katarina has to a mother. She initially took care of Katarina as a favor to her friend Tabrak, taking charge of her when the adventuring was too dangerous. Since then, she has become more nomadic, and they occasionally cross each-other in their travels.
Last edited by Wendigo Bob on Tue Jan 21, 2020 2:32 pm; edited 26 times in total | |
| | | Willvr
Posts : 253 Join date : 2019-10-04 Age : 45 Location : Sydney, Australia
| Subject: Re: Katarina Eltabiere- Explorer Sat Jan 04, 2020 7:42 pm | |
| I cannot find a reference to Captain's Blade on d20pfrsd.com at all. You also can choose an extra trait as you have the campaign trait, which is free in this game. Also, what is your favored class bonus going towards? | |
| | | Wendigo Bob
Posts : 1630 Join date : 2018-07-26
| Subject: Re: Katarina Eltabiere- Explorer Sun Jan 05, 2020 3:31 am | |
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| | | Wendigo Bob
Posts : 1630 Join date : 2018-07-26
| Subject: Re: Katarina Eltabiere- Explorer Sun Jan 05, 2020 11:43 am | |
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| | | Willvr
Posts : 253 Join date : 2019-10-04 Age : 45 Location : Sydney, Australia
| Subject: Re: Katarina Eltabiere- Explorer Mon Jan 06, 2020 2:42 am | |
| I'll check out the character more fully, but I'd be open to that feat. But I will enforce must worship Desna - and think about how well that's going to go down with a couple of CN characters, as well as a flat out evil character.
However, the intent on this one does seem to be at ranged or melee. | |
| | | Wendigo Bob
Posts : 1630 Join date : 2018-07-26
| Subject: Re: Katarina Eltabiere- Explorer Mon Jan 06, 2020 4:22 am | |
| I'm not too worried about the CN characters, though the evil one could be trouble. I'll see it as my RP challenge. I would be curious to know what you would consider "worshipping desna". I would say that the "divine obedience" to Desna is a good start (without the bonuses of course, though I may take the feat eventually). I would also see opposing slavery as a must. https://aonprd.com/DeityDisplay.aspx?ItemName=Desna- Obedience-done once a day:
Dance in a random pattern beneath the light of the stars, trusting in the guidance of destiny. If no stars are currently visible, softly sing or chant all of the names of stars that you know as you perform your dance. Let your mind expand and turn your thoughts away from where your feet might land, allowing your steps to fall where chance wills. When the dance feels complete, cease dancing. Ponder the steps you took and the position in which you stopped, and consider what portents these subtle clues might hold for the future.
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| | | Willvr
Posts : 253 Join date : 2019-10-04 Age : 45 Location : Sydney, Australia
| Subject: Re: Katarina Eltabiere- Explorer Wed Jan 08, 2020 3:22 am | |
| Only issue I have is that you seem to have take 2 campaign traits - ancient explorer and seafarer. Even with drawbacks, you can only have one of each type of trait.
As for worship of Desna, I don't think obedience is necessary. Follow her teachings though - you're not clergy, just a lay follower. | |
| | | Wendigo Bob
Posts : 1630 Join date : 2018-07-26
| Subject: Re: Katarina Eltabiere- Explorer Wed Jan 08, 2020 5:16 pm | |
| Updated. Still, gonna need to work out her teachings.
Also, she is gonna SUCK at swimming. Really gonna be the kitty who dont like the water. | |
| | | Wendigo Bob
Posts : 1630 Join date : 2018-07-26
| Subject: Re: Katarina Eltabiere- Explorer Wed Jan 08, 2020 5:37 pm | |
| I'll be using this as my point of reference for faith - Notes frome the "faiths of purity" player companion:
Desna is a dreamer, a prophet, a carefree traveler across existence, and an endless optimist. She is an enigma and a conundrum, confident—but not arrogant—in her powers. She believes the world within and the world without are full of endless mysteries. She teaches the redemptive power of success and counsels her followers to hold to hope in even the darkest nights. Desna is chaotic good, and her portfolio is dreams, luck, stars, and travelers. Her domains are Chaos, Good, Liberation, Luck, and Travel, and her favored weapon is the starknife.
Adventurers
When you follow Desna, you follow your dreams. You are one of those who accepts the world’s strange behaviors, but when you look at it, you don’t necessarily think of the world as it is, but as it could be. Your most cherished desire is to accumulate experiences, to find out what existence has to offer, and to expand your soul’s understanding of the myriad delights of the cosmos. You are accustomed to making decisions quickly (though not rashly!), because you never know when opportunities might present themselves again. You’re accustomed to expressing yourself, whether through voice, dance, music, or art, and you do it whether or not you’re any good at it. You’re not one to pick a fight, and you’d rather leave than get involved in one—but if there’s no choice, or if innocents might be harmed by your departure, you’ll hit hard and fast to end the battle quickly. Many members of the Desnan faith find themselves drawn to the Pathfinder Society, with its limitless potential for travel and adventure.
Classes
When you accept Desna as your god, you become a traveler by default. Chances are good that you’ll be a barbarian, a bard, a cleric, a rogue, or a ranger. You might even be a druid or a fighter, and if you’re a wizard or sorcerer, you tend to emphasize spells of beauty and power that evoke experiences in your life—you make your magic tell your story. Monks, paladins, and inquisitors, while they appreciate the power and tradition of Desna, have no patience for the variability of the faith. If you are a cleric of Desna, your responsibilities include fostering personal and artistic growth, aiding travelers in need, and interpreting dreams for people. Your more serious duties stem from Desna’s feud with Lamashtu—you’re expected to fight with all your power against intelligent monsters that threaten the common folk, especially those that prey on dreams. Travel is important to the faith, and most clerics of Desna do so on a daily basis, even if it’s only to walk a long loop between local shrines, collecting the latest wisdom and gossip. Rangers and druids take this mandate to travel even more to heart, maintaining shrines along wilderness paths and delighting in the world around them, yet no one enjoys Desna’s faith more than a bard. Desnans treasure bards, believing that music and art—and facilitating their spread via travel—are the highest callings of the human spirit. Many of the most famous performances of the Inner Sea have come from Desnan bards, and the faith has established conservatories in Taldor and Andoran.
Goals
As a follower of Desna, what you want from life is...everything. You want to know what the world has to offer, and to experience as much of it as possible. You do not seek out pain or horror specifically, but you are able to place such things in their proper context without being forever scarred. You want to find new paths, to explore, to see the starlight and the moonlight, and to snatch the joy of life in every breath. You’re glad to show other people how to find the good in each moment, and you take special joy in helping them remove pain or danger from their lives, such as by destroying monsters that prey on them.
Identifiers
Desna’s holy symbol is a butterf ly with images of stars, suns, and moons upon its wings, and as one of her worshipers, you work this symbol into your clothing, equipment, jewelry, or tattoos. Those who can do so carry a starknife. There are no specific colors associated with your faith, but many Desnans wear bright colors in addition to carrying butterf ly markings somewhere on their person. Regardless of precisely how you dress, you are easily recognized by other Desnans simply by being who you are.
Devotion
It’s easy to find a comfortable level of faith with Desna. As an ancient goddess, she is interwoven into life across Golarion. Travelers of every stripe—journeymen, carters, sailors, merchants, and more—offer her praise and sacrifice for successful days of travel. Children and parents pray to her for pleasant dreams. As with slipping into a dream, it is easy to slip into a deeper faith. Offering praise to Desna means seeking out new experiences and new places, and because people naturally like to share their wisdom, it is a short step to offering to help others understand the joys of life. If you are deep into the mysteries of Desna, you guard against the return of ancient, evil gods, seek out and destroy the infestations of Ghlaunder, and hunt down Lamashtu’s abominations. You consider yourself a warrior of the night, helping to carry out Desna’s vision for mortals.
Other faiths
You don’t spend much time worrying about anyone else’s faith, though you’re eager to share your own if asked. Because your goddess is generally on good terms with most of the other good-aligned gods, you might even share roadside shrines and temples with faithful from other churches. As long as they respect your ways, you are glad to respect theirs: the road to truth is a different journey for everyone, and you would never dream of interrupting theirs unless they were in mortal peril.
Taboos
Your faith offers few proscriptions and taboos—how could it, when your goddess commands you to experience life in all its forms?—but is adamant about those it does outline. When fortune-telling (or overhearing fortunes told), you must not create fear or despair with the divination, no matter how grim the portents. If you see only ill or mischance, it is your solemn duty to oppose that outcome and try to change it, in much the same way that it’s your duty to protect the innocent from direct attack. Failure to do so results in sleepless nights, or worse, nightmares— whether originating from the goddess or your own troubled conscience. If it is too late to help change the course of a prophecy or tragedy, you must devote yourself to helping another who is losing the last tenuous sparks of hope, and to show this benighted soul the way to light.
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| | | Willvr
Posts : 253 Join date : 2019-10-04 Age : 45 Location : Sydney, Australia
| Subject: Re: Katarina Eltabiere- Explorer Thu Jan 09, 2020 4:36 am | |
| Still can't have two of the same type of trait. Maestro of the Society and adopted are both social traits. | |
| | | Wendigo Bob
Posts : 1630 Join date : 2018-07-26
| Subject: Re: Katarina Eltabiere- Explorer Thu Jan 09, 2020 1:44 pm | |
| Apologies again. Chose the faith trait irrepressible. (So faith, social, combat & campaign) | |
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