Bio
Playbook: Cutter
Alias: Dead Pete
Look: Pete is a tall muscular man with pale skin and black hair and light blue eyes. He tends to wear loose clothing that easy to move in and always has a well crafted cutlass at his hip.
Heritage: Dagger Isles
Background: Military - Pete was a corsair from the Dagger Isles on a ship called the Widowmaker until he was on the wrong side of a mutiny and ended up stranded in Doskvol looking for a new crew.
Vice & Purveyor: Stupor - The Drunken Sailor, a dive bar
Status Trackers
Stress: 0/9
Traumas: 0/4
Level 1 harm (less effect):
Level 2 harm (-1D):
Level 3 harm (needs help):
Healing Clock: 0/4
Abilities & Skills
Insight - 0/6 xp
Hunt: 0/4
Study: 1/4
Survey: 2/4
Tinker: 0/4
Prowess - 0/6 xp
Finesse: 1/4
Prowl: 0/4
Skirmish: 2/4
Wreck: 0/4
Resolve - 0/6 xp
Attune: 0/4
Command: 2/4
Consort: 1/4
Sway: 0/4
Special Abilities - 2/8 playbook xp
Savage - When you unleash physical violence, it’s especially frightening. When you Command a frightened target, take +1d.
You instill fear in those around you when you get violent. How they react depends on the person. Some people will flee from you, some will be impressed, some will get violent in return. The GM judges the response of a given NPC.
In addition, when you Command someone who’s affected by fear (from this ability or otherwise), take +1d to your roll.
Equipment & Armor
Current Load: light (3) / normal (5) / heavy (6)
Equipment
[o] - Fine Hand Weapon
[o][o] - Fine Heavy Weapon
[o] - Scary Weapon or tool
- Manacles and chain
-Rage essence vial
[o] - A blade or two
[o] - Throwing knives
[o] - A pistol
[o][o] - A large weapon
[0] - An unusual weapon
[o][o] - Armour
[o][o][o] - Heavy Armour
[o] - Burglary Gear
[o][o] - Climbing Gear
[o] - Documents
[o] - Arcane Implements
[o] - Subterfuge supplies
[o][o] - Demolition tools
[o] - Tinkering Tools
[o] - Lantern
- Spirit Bane Charm
[o][o] - Item Name
[o] - Item name
Armor Uses
Armor: [o]
Heavy Armor: [o]
Special: [o]
XP Triggers
- Every time you roll a desperate action, mark xp in that action's attribute
At the end of each session, for each item below, mark 1 xp (in your playbook or an attribute) or 2 xp if that item occurred multiple times.
- When you play a Cutter, you earn xp when you address a challenge with violence or coercion.
- You expressed your beliefs, drives, heritage or background
- You struggled with issues from your vice or traumas during the session
Misc.
Money
Coin: 4/4
Stash: 0/40
Friends
^ Sawtooth - physiker fellow of survivor of the mutiny
Rivals
V Mercy, a cold killer, botched an assassination attempt on someone Pete was guarding
Questions for Gathering Information
Question
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Planning & Load
Assault: Point of Attack
Deception: Method
Stealth: Entry Point
Occult: Arcane Power
Social: Connection
Transportation: Route