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 World Building Exercise

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Which worlds setting interests you most?
Ancient
14%
 14% [ 1 ]
Medieval
0%
 0% [ 0 ]
Victorian/Renaissance
14%
 14% [ 1 ]
Modern
0%
 0% [ 0 ]
Early Space Travel
0%
 0% [ 0 ]
Space Opera
29%
 29% [ 2 ]
Other (Specify)
43%
 43% [ 3 ]
Total Votes : 7
 

AuthorMessage
Murcurie
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PostSubject: World Building Exercise   Sun Sep 02, 2018 12:55 pm

Following the recent conversation on LINE, I've decided I want to spend some time homebrewing a new setting to run at a later date, either in Savage Worlds, D&D/Pathfinder, or similar. I've got a lot of different ideas and I want to see where the site stands on when/where I should cement our new setting. On top of that, if you've got any input or other constraints that would turn you away from playing in a setting, let me know so I can work around them.
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Wendigo Bob



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Join date : 2018-07-26

PostSubject: Re: World Building Exercise   Sun Sep 02, 2018 2:54 pm

I'm fond of the general "other"category. Weird fusions like shadowrun, 40k, starfinder, and I would probably have a lot of fun with Rifts.

I love worldbuilding myself though, so I also quite like stuff the showcases the interests and creativity of the creator. (not terribly useful, I know)
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Carnelian
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Age : 43
Location : UK

PostSubject: Re: World Building Exercise   Mon Sep 03, 2018 4:52 am

I have voted 'other'. Like Wendigo I like games that blur the genre for a bit of a mix of future and traditional fantasy.

I also like the idea of 'Victorian/Renaissance' but in a future/fantasy setting.

Can you clarify what you mean by ancient? Stone age man type thing with 'dinosaurs' could be interesting.
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Gurkhal
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Posts : 157
Join date : 2017-10-21

PostSubject: Re: World Building Exercise   Mon Sep 03, 2018 8:22 am

I was not part of the original conversion but I do loves polls and I do love custom stuff created by fans. Smile

Anyway, I voted ancient with an eye towards a Greco-Roman setting. But not limited to those two and also open to stuff from other cultures from mentioned era like Celts, Etruscans, Persians, Egyptians, Thracians etc.
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Murcurie
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PostSubject: Re: World Building Exercise   Mon Sep 03, 2018 9:48 am

'Ancient' was sort of a catch all for anything pre-A.D. I'll keep greco-roman on my mind.

Wendigo, did you hear they made a Savage Worlds converter for Rifts? Now we can play all the greatness of rifts without wanting to kill yourself from the rules.

And Carn, have you heard of space 1889? The general idea is that the luminiferous aether hypothesis proved true, and they could make ships based around a fictitional Edison Aetherpropeller. After travelling to Mars, they found a wood that was lighter than air, which further improved their spacefaring ability.

That being said, and Aetherpunk world setting would be really cool. It's definitely on the list.
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Iron and Metal
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PostSubject: Re: World Building Exercise   Mon Sep 03, 2018 9:54 am

I voted for "Other" as well since it gives the most options. The first TT game I ever experienced was called Vor: The Maelstrom. It has since gone under, but the setting was amazing. Essentially a modern/futuristic Earth is locked in a struggle between two main factions : the UNA and the Neo-Soviets.

At the peak of this stalemate, the Earth is sucked into this Maelstrom which connects it to other alien races and planets and everything in between, introducing the other factions available to play in the game.

That type of fusion is just fantastic. Having said that, a fusion also allows the world builder more options to explore these other themes as well, as long as they can be narratively explained.

I am a big fan of the Savage Worlds system too. That would be my suggestion on which rules system to use.
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Iron and Metal
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PostSubject: Re: World Building Exercise   Fri Nov 09, 2018 2:32 pm

Any updates here?
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