A Community for Gamers, by Gamers
Would you like to react to this message? Create an account in a few clicks or log in to continue.

A Community for Gamers, by Gamers

A forum dedicated to play by post gaming of all types, homebrew creations, rules discussion for various systems, and everything in between.
 
HomeLatest imagesSearchRegisterLog in

 

 Wurgard Ghul Argol - Ork Weirdboy

Go down 
3 posters
AuthorMessage
Thirsty

Thirsty


Posts : 225
Join date : 2020-03-15
Location : The Warp

Wurgard Ghul Argol - Ork Weirdboy Empty
PostSubject: Wurgard Ghul Argol - Ork Weirdboy   Wurgard Ghul Argol - Ork Weirdboy EmptyThu Feb 23, 2023 3:18 pm

Wurgard Ghul Argol - Ork Weirdboy Andrew-emmilius-szymanski-orc-priest

Name: Wurgard Ghul Argol
Sex: Ork (Pronouns He/Him)
Da Klan: Goldengunz
Orky Know-Wotz: Weirdboy (Oddboyz)
Goals:
- Adapt and reach the destination target (short term)
- Maintain relations with Tallur for intel on non-Goldengunz Ork clan activities (mid term)
- Maintain relations with Eldamar to gain knowledge on the Warp and psychic techniques from them (mid term)
- Find a way to dominate the savage Other-Waaagh! and add its knowledge to the Base (long term)
- Bring the rest of the Ork clans into enlightenment (long term)

Characteristics: (* denotes purchased upgrade)
Weapon Skill: 30
Ballistic Skill: 30
Strength: 41*
Toughness: 42*
Agility: 39
Intelligence: 59***
Perception: 55***
Willpower: 60****
Fellowship: 39

Wounds (Critical): 9/9 (0)
Fate: 1/1

Movement: 3m/6m/9m/18m
+++
Insanity: 0/100
Corruption: -
Mutations: -

Carry Capacity: 56 kg
Lifting Off the Ground: 112 kg
Pushing/Shoving Limit: 225 kg

Skills (known skills in bold):
Awareness (Per) +10*
Barter (Fel)
Carouse (T)
Charm (Fel)
Climb (S)
Command (Fel)
Common Lore (Int)
- Orks +10*
- War +10*
- Imperium*
Concealment (Ag)
Contortionist (Ag)
Deceive (Fel)
Disguise (Fel)
Dodge (Ag)*
Evaluate (Int)
Forbidden Lore (Int)
- Xenos*
Gamble (Int)
Inquiry (Fel)
Intimidate (S)
Literacy (Int)
Logic (Int)
Psyniscience (Per)+20***
Scrutiny
Search (Per)
Security (Ag)
Silent Move (Ag)
Speak Language (Int)
- Low Gothic
- Ork +10*
Survival (Int)
Tech-Use (Int)

Talents:
Peer (Goldengunz Klan) [Gain +10 bonus on Fellowship tests to interact with organization]
Da Power of Waaagh! [Able to use Ork Psychic techniques. Weirdboyz may not use their Psychic Powers at the Fettered or Push Strength, and count their Psy Rating as 1 higher for each Ork within 10 metres. Roll on Weird Fings instead of Psychic Phenomena and 'Eabang instead of Perils of the Warp
True Grit [Whenever suffers Critical Damage, halve the result rounding up]
Melee Weapon Training (Universal) [Proficient in the use of melee weapons in the Universal group, including Chain, Shock and Power]
Xenos Weapon Training (Ork) [Proficient in the use of shootas, sluggas, big choppas, choppas, and all Primitive Melee Weapons
Furious Assault [On a successful WS test gain a free second attack
Minderz x2* [Each Minder follows the Weirdboy, subject to the Might Makes Right Trait. Should the Weirdboy fail a Fear or Pinning Test, the Minder attempts to grapple the Weirdboy, holding him in place and preventing him from fleeing or hiding. When a Minder dies, the Weirdboy may replace him at no cost]
Make It Stop* [Spending a Full Action, for that Round and a number of Rounds afterwards equal to his Willpower Bonus, the Weirdboy does not gain any Psy Rating from others nearby.
Da Nekst Best Fing* [Weirdboy counts every two non-Orks (may not have Machine Trait, be wild animals, Gretchin, Squigs or Snotlings) within 10m as a single Ork for Willpower bonus gained from Mob Rule.
Lotsa Powa!* [At the start of any combat, after rolling for Initiative, use this Talent to increase the radius of Power of Da Waaagh! Talent, to gain Psy Rating from Orks within a number of metres equal to 5 plus Willpower Bonus.

Psy Rating: 2* (+1 per Ork within WP bonus in meters)
Psychic Discipline(s) Known: Weirdboy Waaagh! Discipline
Psychic Techniques***:
- Powa' Burst [FA. Once per Round roll on Powa’ Burst Effects. If the result is a Psychic Technique, the Weirdboy immediately makes a Focus Power Test to manifest that power, even if he has not mastered it]
- Frazzle [HA, 10m x Psy. Crackling energy bolt 1d10 + Psy Rating Energy Damage with the Shocking Quality. For each DoS, affects additional target within 3 metres of the original target for half of the Damage of original attack. The bolt can be Dodged like any other ranged attack.]
- Up an’ at ‘Em! [HA, 1m x Psy. As long as sustained, all allied Orks within range ignore the effects of Fatigue, gain a bonus equal to the Weirdboy’s Psy Rating x5 (max  +30) to all Tests to resist Pinning and Fear, and may re-roll any rolls they must make on Shock]
- Warpath [HA, 1m x Psy, Sustained. Allied Orks (including self) within radius gain bonus to melee attack dmg equal 0.5x Psy Rating (rounded up). Also each allied Ork within the radius may re-roll one failed WS Test per Round.]
- Diz iz Takin’ Too Long! [FA. If on foot, may make Run or Charge Action as a Free Action increasing max range by extra 2m for every DoS scored on Focus Power Test. If in a vehicle or voidship, may grant any Explorer on board a bonus equal to 5 x Psy Rating (to a maximum of +30) to next Test increasing the transport’s speed.]
- Zzap [HA, 5m x Psy. Searing electric beam 1d5 + Psy Rating Energy Damage, Pen 4, plus additional 2 Pen per DoS. If target is within half of the maximum range for the Technique, double its Pen.]

Traits:
'Ard [Gain Sturdy, Iron Jaw, Unnatural Toughness (2), True Grit and all Medicae Tests to treat the injuries of an Ork gain a +20 bonus]
Brutal Charge [+3 damage on a Charge action]
Sturdy [+20 to resist Grapples and Takedown]
Iron Jaw [Test Toughness to ignore the effects of Stunned]
Made Fer Fightin' [Gain Brutal Charge, Furious Assault, Xenos Weapon (Ork) Training]
Mob Rule [+5 per Goldengunz Ork within 10m for tests to resist Fear and Pinning]
Non-Imperial [–10 penalty on all Common Lore, Forbidden Lore, and Scholastic Lore Tests relating to the Imperium of Man]
Speak Not Unto The Alien [–20 penalty on Fel Tests when dealing with non-Orks. These penalties do not apply when dealing with individuals who have come to trust him, for whatever reason. Any xenos aboard a human vessel is unsettling for the crew and, as rumours spread, discontent about the alien becomes noticeable. The continued presence of one or more xenos player characters aboard a ship reduces its Morale by 2.]
Unnatural Toughness (2) [Apply Toughness bonus twice]
Goldengunz Klan - Unique Waaagh!: [When within 10m of non-Goldengunz orks, must make (+0) WP test, once per day, or revert mental stats to ork standard, and lose access to the Communion of Loot & Waaagh! until at least 5 light-years away from such orks for at least 1 day.]
Goldengunz Klan - Communion of Loot & Waaagh! [At the start of each day choose a bonus from below list for armor or weapon. This enhancement is increased when more Goldengunz orks are within 10 m]
Enhancements:

Armor
Weirdboy Research Armor (AP: All 6)
Designed to help the weirdboyz better protect themselves during their experiments, the weirdboy research armor is composed of a complex array of interlocking plates with arcane sigils traced within the metal structure. This armor counts as void-sealed carapace armor, with the following special abilities:
- Armor points count against effects that typically ignore them (such as fire)
- Armor points count double (so AP 12) against warp-entities
- The armor provides a +10 to any roll against a psychic technique, including avoiding the effects of your own abilities.
- Despite looking quite bulky, it requires no powered assistance, and includes 4 slots that can accommodate a brain-drone or other psychic tool.


Weapons
Zetagramatic Channeling Rod (Melee; 1d10 + "PR+SB" Special; Pen "2+PR"; Force)
- Similar to the “Copper rods” used by typical ork weirdboyz, this one is unique to those of Goldengunz using tech derived from the communal memory. The top of the rod resembles a dodecahedron, though it can occasionally shift to other shapes with little notice, and is particularly useful to redirect harmful energies.
- A zetagramatic rod counts as a Psy Focus (+1 to Psy Rating), as well as a Force Staff.
- Once per encounter, if a Weirdboy holding a copper channelling rod must roll on ‘Eadbang may make a  Challenging (–10) Willpower Test as a Free Action. If he succeeds, he may choose his result on this Table instead of rolling as he diverts the worst of the surge away from himself. If he fails, however, he reverses the intended effect, and must add +10 to the result of his roll on the table.
]

Gear:
- Weirdboy Gogglez and Toolz
- Hair Squig Implantz (Jawline, Dark Green)
- Assorted Specimens from Fallen Enemies
- Ritual Pouch with Waaagh!-resonant gubbinz
- Brain-dronez x2 [Invented several centuries ago by the painboy Katalek, brain-dronez contain a cloned copy of the weirdboy’s own brain, allowing them to fulfill a similar role as minderz at lesser cost. These brain-dronez only count as half a Goldengunz ork each. If a Fate point is spent one can be sacrificed in place of rolling on ‘Eadbang, and can be repaired with a Hard (-20) Psyniscience Test]

Rank: 3
XP (Spent/Earned): 10,400/10,500
XP Expenditure:
Characteristic:
Perception (Simple, 250XP)
Perception (Intermediate, 500XP)
Perception (Trained, 750XP)
Willpower (Simple, 100XP)
Willpower (Intermediate, 250XP)
Willpower (Trained, 500XP)
Willpower (Expert, 750XP)
Intelligence (Simple, 250XP)
Intelligence (Intermediate, 500XP)
Intelligence (Trained, 750XP)
Strength (Simple. 100XP)
Toughness (Simple, 100XP)

Rank 1:
Peer (Goldengunz Klan) (100XP)
Make It Stop (500xp)
Psyniscience (200XP)
Psychic Techniques x2 (200XP)
Up an’ at ‘Em! (100XP)
Frazzle (100XP)
Minderz (x2) 500XP)

Rank 2
Speak Language (Ork) +10 (100XP)
Common Lore (Imperium) (200XP)
Dodge (200XP)
Forbidden Lore (Xenos) (200XP)
Psyniscience +10 (200XP)
Psychic Technique (x2) (300XP)
Warpath (200XP)
Diz iz Takin’ Too Long! (200XP)

Rank 3
Awareness +10 (100XP)
Common Lore (Ork) +10 (100XP)
Common Lore (War) +10 (100XP)
Psyniscience +20 (200XP)
Psy Rating 2 - (200XP)
Da Nekst Best Fing (300XP)
Psychic Technique (300XP)
Zzap (300XP)
Lotsa Powa! (500XP)

Backstory:

Goldengunz:
Tallurian Free Alliance:

Notes:
RP:


Last edited by Thirsty on Tue Mar 07, 2023 9:11 am; edited 76 times in total (Reason for editing : Forgot to put "Int" next to Forbidden Lore)
Back to top Go down
Iron and Metal
Admin
Iron and Metal


Posts : 5164
Join date : 2017-10-15
Age : 37
Location : Where the sun settles in its final location

Wurgard Ghul Argol - Ork Weirdboy Empty
PostSubject: Re: Wurgard Ghul Argol - Ork Weirdboy   Wurgard Ghul Argol - Ork Weirdboy EmptyFri Feb 24, 2023 8:58 am

OH FUCK I AM SO HAPPY. SO. SO. SO HAPPY.

_________________
Lucius - The Leader; The Beast - The Ruinborn Berserker; Alexium - The Telepath;  Felyx-080 - The Researcher; Weyland - The Plague Doctor
He/Him
Reading: "Malintzin's Choices," Camilla Townsend
Post Avail: Daily over Summer

Thirsty likes this post

Back to top Go down
https://playbypostgaming.forumotion.com
Wendigo Bob

Wendigo Bob


Posts : 1630
Join date : 2018-07-26

Wurgard Ghul Argol - Ork Weirdboy Empty
PostSubject: Re: Wurgard Ghul Argol - Ork Weirdboy   Wurgard Ghul Argol - Ork Weirdboy EmptySun Mar 05, 2023 4:23 pm

Things all seem good.

Thirsty likes this post

Back to top Go down
Sponsored content





Wurgard Ghul Argol - Ork Weirdboy Empty
PostSubject: Re: Wurgard Ghul Argol - Ork Weirdboy   Wurgard Ghul Argol - Ork Weirdboy Empty

Back to top Go down
 
Wurgard Ghul Argol - Ork Weirdboy
Back to top 
Page 1 of 1

Permissions in this forum:You cannot reply to topics in this forum
A Community for Gamers, by Gamers :: Play-by-Post Gaming :: De Maledicto Anatis - Rogue Trader (Game Thread) :: De Maledicto Anatis - Dramatis Persona Magna - Rogue Trader-
Jump to: