Name: Screams of Beauty
Race: Chaos Space Marine
Archtype: Noise Marine
Pride: Devotion [+5 Willpower, -5 Strength]
Disgrace: Gluttony [Starting Wounds +2 Wounds, -5 Agility]
Motivation: Violence [+5 Corruption, -3 Intelligence]
Alignment: Unaligned
Special Abilities: - Intoxicating Uproar [+20 to any Hearing test, +2 to Fear, Toughness and Pinning tests for every other active participant or point of Horde Magnitude in combat, up to a maximum of +12. However, take a +0 Willpower test to disengage from combat.]
- Dread Wail [Once per combat encounter, spend Inf point to increase DMG and Pen by amount equal to Perception bonus or force everyone within 50m to make a hard -20 WP test to resist choice of Fear [2], 1d5 levels of Fatigue or Stunned for 2 rounds]
WS: 39
BS: 61**
S: 33 [7]
(53 in PA)T: 40 [8]
Ag: 54****
Int: 41*
Per: 54*
WP: 52*
Fel: 36
Inf: 57
*Denotes purchased upgrade
†Denotes result of Gifts of the Gods
Movement: Half: 10†, Full: 20†, Charge: 30†, Run: 60†
Wounds: 22/22
Infamy Points: 5/5
Corruption Points: 30
Gifts of the Gods:Centauroid - Primate [
Movement doubled]
Rewards of Slaanesh:One Thousand And One Senses
Those most touched by the power of the Dark Prince are driven to ever-greater extremes of experience, the sensations of the material universe growing duller by the year. Most find themselves prisoners of their own senses and unable to experience sensations beyond those perceptible to the mortal body they were born into. The character has been gifted with an entirely new and previously unheard of array of sensory perceptions, the merest of which makes those he was born with pale into insignificance. Armed with his new perceptions, he sets out into the universe once more, determined to experience each to the fullest extent possible.
[Whenever the character passes an Awareness Skill Test, double the number of Degrees of Success by which it is passed.]SkillsAcrobatics +10**
Athletics
Awareness +20*
Command*
Common Lore
- War
- Screaming Vortex
Dodge +10
Deceive
Forbidden Lore
- Adeptus Astartes
- Heresy
- The Horus Heresy
- The Long War
Intimidate
Interrogation
Linguistics [Low Gothic]
Navigate [Surface]
Operate [Surface]
Parry
Stealth +10*
Tech-Use*
TalentsAmbidextrous
[no penalty for using offhand, -10 for both weapons if used with two weapon wielder]Ancient Warrior
[+10 to all Fellowship tests and Fellowship-based Skill Tests with NPC veterans of the Long War, +10 loyalty from Chaos Space Marine Minions, "Legion" weaponry is always one Availability category easier, kill-on-sight if past is recognised by Imperium or Adeptus Astartes]Bulging Biceps
[fire heavy weapons using Semi-Auto Burst or Full Auto Burst without bracing with no penalty, +20 to Athletics skill test when using Athletics Heft Special Skill]Deadeye Shot
[reduced penalty by -10 when making a Called Shot ranged attack]Excessive Wealth
[+10 to Infamy when making an Acquisition Test]Exotic Weapon Training: [Blastmaster]
[-20 penalty to any relevant Weapon Skill or Ballistic Skill Test using weapon for which he does not have Weapon Training Talent]Exotic Weapon Training [Sonic Blaster]
[-20 penalty to any relevant Weapon Skill or Ballistic Skill Test using weapon for which he does not have Weapon Training Talent]Heightened Senses (Hearing, Sight)
[+10 bonus to any tests involving these senses]Hip Shooting
[As a Full Action, make a move up to Full Move rate and make single shot with a ranged weapon, make two shots with Two-Weapon Fighting Talent and one ranged weapon in each hand]Jaded
[natural terrifying occurrences do not elicit Fear Tests, but Terrors of the Warp still affect normally]Legion Weapon Training
[proficient in all weapon types except Exotic which still required individual Talent for each weapon]Light Sleeper
[always assumed to be awake, even when asleep, for the purpose of Awareness tests and surprise]Lightning Reflexes
[roll twice for Initiative Roll and add highest dice to Agility Bonus]Marksman
[no penalties for Ballistic Skill Tests at long or extended range]Mighty Shot
The character adds half his Ballistic Skill Bonus to Damage the character inflict with a ranged weapon.Mimic
[imitate the voice of a non-xenos target after 1 hour study and speaking same language, listeners need to pass Scrutiny Skill Test with -10 penalty to tell difference, if study was not in person then no penalty to Scrutiny test and automatic fail if listener can clearly see him]Nerves of Steel
[reroll failed Willpower tests to avoid or recover from Pinning and +10 to Willpower tests to resist Intimidation Skil attempts]Quick Draw
[draw and ready a weapon as a Free Action when armed with Pistol, Basic ranged weapon or one-handed melee weapon]Resistance (Cold, Heat, Poisons)
[+10 bonus when making tests to resist effects from these groups]Unarmed Warrior
[gain Natural Weapon trait improving all unarmed attacks from 1d5-3 to 1d10 Primitive [7] and count as armed when facing opponents with weapons while bare-handed]Mimicked VoicesSven the Khorne Berseker
[spent the best part of two days with Sven pursuing a war banner of the Hellraisers]Red Sabbath the Dark Apostle
[listened to an hour-long sermon]TraitsAmphibious
Darksight (in PA)
Quadruped
Size (Hulkling) (in PA)
Unnatural Strength [+4]
Unnatural Toughness [+4]
Weapons"
Symbaresh, the Conjoined Sisters" - Best Craftsmanship Noise Marine Blastmaster
An ornate work of art constructed with original Laeran technology that has been bastardized by
Kakophoni aesthetics. Symbaresh is a single-bodied instrument shaped similarly to a large, twin-headed electric guitar from Old Terra with strings fashioned from generated energy. Each of the instrument's twin heads is crafted in the visage of a daemonic maiden's head with her maw opened wide. They are twin sisters, conjoined at the body, singing and screaming together.
- "Bequa" (Explosive Crescendo setting): 3d10+10 E; Pen: 8; 100m; S/-/-; Clip -; Rld: -; Blast [4], Devastating [2], Soul Sight
- "Kynska" (Hail of Noise setting): 1d10+12 E; Pen: 6; 150m; S/2/-; Clip -; Rld: -, Devastating [1], Storm, Soul Sight
- Upgrade: Soul Sight - [Taking a Full Action to Aim can fire at ensouled targets he cannot see without incurring the usual penalty]
Best Craftsmanship Noise Marine Doom Siren: 1d10+12 E; Pen: 9; 30m; S/-/-; Clip -; Rld: -, Spray, Photo Sight
Best Craftsmanship Legion Bolt Pistol: 1d10+9 X; Pen: 4; 30m; S/2/-; Clip: 8; Rld: Full; Tearing, Pain Vents
- Pain Vents
[When used, gain Fear (1) Trait, or Fear (2) Trait if firing Semi-Auto, or Fear (3) if using Full-Auto. If the weapon jams, must pass Difficult (-10) Perception Test or become Stunned for 1d5 rounds]Legion Combat Knife: 1d10+7 R; Pen: 2; Cursed Metal
3x Web Grenades: -; Pen: 0; SBx3; S/-/-; Clip: 1; Rld: -; Snare [2]
3x Stun Grenades: -; Pen: 0; SBx3; S/-/-; Clip: 1; Rld: -; Blast [3], Concussive [2]
Gear4x doses of Slaught
4x doses of Manic
4x Good quality Alcohol
2x Magazines for Legion Bolt Pistol
Enchanted Bolt Round [
Roll 1d100. 1-50 the bolt round causes max damage (and Zealous Hatred) and bolt round is lost. 51-100 the bolt round reappears in the weapon it was used in to be used again]
ArmorBest Craftsmanship Legion Power Armor
– All 9
– Vox Link
– Osmotic Gill Life Sustainer
– Sustainable Power Source
– Bio-monitor and injectors
- Sonic Shrieker
[
Activate Sonic Shrieker just after Initiative is rolled but before first Round. Everyone (excluding the wearer) must pass a Hard (–20) Willpower Test or treat the first Round of Combat as if they had been Surprised. Equipment that protects against sound-based attacks function as normal. Sonic Shriekers must be fitted to an existing power armour helmet; they draw power from the suit’s power cells and require an hour to recharge after each use.
GoalsThe Pillars of Eternity– The Necrons. Great targets to test out your sonic weaponry on or see if they have sonic
weaponry of their own.
Sounds of War– Pain, death, and destruction are music to your ears.
– Join the Rapturous Voice and his followers in combat.
Vault Hunter– Find the Vault of Ry'Kleth.
Completed GoalsInstruments of War
– Acquire more sonic weaponry. DescriptionScreams of Beauty's Mark V power armor has been modified to appear as a muscled torso rather than ceramite, decorated in the trademark Emperor's Children coloring of bruised flesh. He still carries the insignia of the III Legion, but he is frequently daubed with psychadelic paints inspired by his extreme experiences. A rainbow mane of acid-hued colors flies from his helm.
Screams' colorful trappings conceal hedonistic ruin beneath: ritual scarring, gaudy piercings and vat-grown synthmuscle have altered his structure beyond the average Astartes. Like so many of his brothers, Screams's features were once fair like his gene-father's. Now, his pursuits have resulted in corruption: the pupils of his original eyes are unnaturally dilated and tiny insectoid ones sit across his cheekbones like clusters of freckles while his tongue can extend to make detections in the air like a snake's. These are indications of unnatural senses the Dark Prince has gifted his follower.
Screams' latest mutation has taken his physicality to new extremes: his torso has elongated to allow the growth of two additional broad and hulking arms. With them, he is able to move rapidly on the knuckles and grasp with newly prehensile feet. Screams has had his power armor modified to accommodate his new gift.
BackgroundThe original name of Screams of Beauty has been lost to both time and the Legionnaire's own warped mind, nor does he particularly care about it anymore. The only signs of his past are the markings on his armor marking him as one of the Emperor's Children. For this devoted follower of Slaanesh, the only thing he cares about is sensory overload; battle is where he gets the greatest rush. The mix of all the other sounds alongside his sonic weaponry is a masterful symphony, but he always ends up wanting more. To get his latest fix, he's been on the hunt to further his sonic arsenal, and along the way he has decided that the Necrons make for a nice new target to test out the effects of sonic weaponry. Who knows? The xenos might even have sonic weaponry of their own to add to his collection.
XP0/5100 left to spendAcrobatics (Known) – 100XP (True, Slaanesh alignment) -
SlaaneshAcrobatics (Trained) – 200XP (True, Slaanesh alignment) -
SlaaneshBallistic Skill (Simple) – 250XP (Allied, Slaanesh alignment)
Excessive Wealth - 200XP (True, Slaanesh alignment) -
SlaaneshAgility (Simple) - 100XP (True, Unaligned) - Unaligned
Agility (Intermediate) - 250XP (True, Unaligned) - Unaligned
Intelligence (Known) - 100XP (True, Unaligned) - Unaligned
Perception (Simple) - 100XP (True, Unaligned) - Unaligned
Command (Known) – 200XP (Allied, Unaligned) -
KhorneTech Use (Known) – 100XP (True, Unaligned)
Ballistic Skill (Intermediate) – 250XP (True, Unaligned)
Mighty Shot – 750XP (Allied, Unaligned) -
NurgleExotic Weapon Training: Blastmaster – 300XP (True, Unaligned)
Stealth (Known) – 100XP (True, Unaligned)
Stealth (Trained) – 200XP (True, Unaligned)
Agility (Trained) - 500XP (True, Unaligned)
Agility (Expert) - 750XP (True, Unaligned)
Awareness (Experienced) - 400XP (True, Unaligned)
Willpower (Simple) - 250XP (Allied,
Tzeentch[/size]