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 Chapter 7.0 - Calling in the Coroner - OOC

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DreadnoughtDad
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Iron and Metal
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Carnelian
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PostSubject: Re: Chapter 7.0 - Calling in the Coroner - OOC   Chapter 7.0 - Calling in the Coroner - OOC - Page 2 EmptySat Dec 24, 2022 7:45 am

Grimnir has dark vision if there is anything hidden in the darkness.

Awareness sight/hearing roll to learn stuff...
https://orokos.com/roll/963536 = 46 vs 99 = 7 dos (I also have unnatural perception x2)
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Iron and Metal
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PostSubject: Re: Chapter 7.0 - Calling in the Coroner - OOC   Chapter 7.0 - Calling in the Coroner - OOC - Page 2 EmptyWed Jan 11, 2023 10:22 am

Defensive Tactics roll to set up the ultimate defense should we be ambushed here:
54 vs 43 - no go without a modifier or two

Awareness to get anything anyone else may have missed (though I doubt I will be beating Carnelian lol)
91 vs 70; getting my bad rolls out of the way. Excellent.

https://orokos.com/roll/965175

_________________
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Gurkhal
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PostSubject: Re: Chapter 7.0 - Calling in the Coroner - OOC   Chapter 7.0 - Calling in the Coroner - OOC - Page 2 EmptyTue Jan 17, 2023 10:12 am

Action: Roll Forbidden Lore (Xenos) to figure out if Bleda would know some kind of Xenos that could cause the kind of corroded damage Draco are witnessing.

Roll

98 vs 56, its a total failure

https://orokos.com/roll/965753
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Sylphilis
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PostSubject: Re: Chapter 7.0 - Calling in the Coroner - OOC   Chapter 7.0 - Calling in the Coroner - OOC - Page 2 EmptyThu Jan 19, 2023 2:14 am

Iron and Metal wrote:
Defensive Tactics roll to set up the ultimate defense should we be ambushed here:
54 vs 43 - no go without a modifier or two

Awareness to get anything anyone else may have missed (though I doubt I will be beating Carnelian lol)
91 vs 70; getting my bad rolls out of the way. Excellent.

https://orokos.com/roll/965175

Forgot to reply. Sorry.

So there's a ton of blind corners. Setting up short range overwatch corridors is easy enough, but picking the right one would be difficult. There's also a few main corridors you could set up long range fire lanes on, and its likely they would be more used than other corridors.

I believe the main question is do you want to explore this ship some or proceed further?

And Bleda doesn't know any xenos that could do this naturally, or would do it by other means.

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insane935
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PostSubject: Re: Chapter 7.0 - Calling in the Coroner - OOC   Chapter 7.0 - Calling in the Coroner - OOC - Page 2 EmptyFri Jan 20, 2023 11:02 am

Get ontop of this Awareness.

https://orokos.com/roll/966087

67 vs 97 = 3 DoS


it's something i guess.
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deaddmwalking

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PostSubject: Re: Chapter 7.0 - Calling in the Coroner - OOC   Chapter 7.0 - Calling in the Coroner - OOC - Page 2 EmptyTue Jan 24, 2023 7:05 pm

I'm not particularly interested in exploring for the sake of exploring. The Hulk is huge and every vessel that composes it is likely to have something interesting, but irrelevant to the message. If we happen across something that we can't ignore, it might be worth checking out, but otherwise I think we should try to put as much ground as we can from our entry point... Eventually something is going to notice we've been here so best if we're gone.

Speculation here - anyone living on the hulk needs access to resources. Ambush spots aren't going to be in the middle of empty corridors connecting nothing to nothing. They're either going to be set to defend a resource or to catch people who are accessing a resource and returning back with the supplies (banditry). I don't think it's likely we'll stumble into trouble without any signs of occupation or activity, first. If we do, it's because we literally stumble on them from the unguarded/unexpected direction. And unless they're Space Marines, they're not going to be disciplined - if we keep quiet we'll probably hear SOMETHING before we walk up to them. Just keep alert for mechanical traps/mines.

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Iron and Metal
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PostSubject: Re: Chapter 7.0 - Calling in the Coroner - OOC   Chapter 7.0 - Calling in the Coroner - OOC - Page 2 EmptyThu Jan 26, 2023 7:42 am

I am with DDMW 100%. Throwing out a CODEX roll to address his query from the IC.

Int 43 +20 (skill/deed) +10 (tales of the void) <73; rolled 56/3 DoS

https://orokos.com/roll/966875

Hell yeah!

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Sylphilis
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PostSubject: Re: Chapter 7.0 - Calling in the Coroner - OOC   Chapter 7.0 - Calling in the Coroner - OOC - Page 2 EmptyFri Jan 27, 2023 1:04 am

The codex suggests spreading misinformation to the enemy if it can feasibly be done. Absolutely.

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Sylphilis
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PostSubject: Re: Chapter 7.0 - Calling in the Coroner - OOC   Chapter 7.0 - Calling in the Coroner - OOC - Page 2 EmptyMon Jan 30, 2023 10:57 pm

Ill need 3 (-10) tests from everyone to get across the holds. The must be tests that will let you navigate the area. Think athletics for climbing walls, jumping gaps; or pilot for using a jet pack; or something else. Use your imaginations but I need to make sure it makes sense. Gear will help if you can narratively use it. Ill need IC from everyone as well.
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deaddmwalking

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PostSubject: Re: Chapter 7.0 - Calling in the Coroner - OOC   Chapter 7.0 - Calling in the Coroner - OOC - Page 2 EmptyTue Jan 31, 2023 7:02 am

Awareness, Climb, Pilot (Jump Pack): 1d100 30 1d100 64 1d100 39

Awareness is 3 degrees of success before the difficulty penalty (-10) and before any bonuses for armor.
Climb should be 1 degree of success after penalty (-10) and bonus from Power Armor (+20).
Pilot
I think Pilot is Ag - should be 2 degrees of success before penalty and any additional bonus I have.

Feel free to correct anything.
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PostSubject: Re: Chapter 7.0 - Calling in the Coroner - OOC   Chapter 7.0 - Calling in the Coroner - OOC - Page 2 EmptyTue Jan 31, 2023 11:40 am

Awareness to gauge what needs to be done:
- Per 40 +30 (skill/helm/Astartes vision) -10 <60; rolled 97/5 DoF (ain't seeing shit)

Athletics (Jump):
- Power armor puts it to 80 -10 <70; rolled 47/4 DoS

Athletics (Climb):
- Same as before <70; rolled 2/8 DoS (Novamarines Climb better than any other climbers climbing can climb)

Lucius would then like to relay his success to the team so that they can mimic what he did - hopefully easing their tests a bit (+5 maybe?). Need a command test?

Command JIC <95; rolled 33/8 DoS

https://orokos.com/roll/967373

_________________
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PostSubject: Re: Chapter 7.0 - Calling in the Coroner - OOC   Chapter 7.0 - Calling in the Coroner - OOC - Page 2 EmptyTue Jan 31, 2023 8:27 pm

Roll on Athletics (S 50) (for the record Bleda activates the Solo Mode "Feat of Strength" to get +10 to this test as I recall being Rank 3, or so I think)

34 vs 60

https://orokos.com/roll/967400

And its a success! Bleda makes his way without problem using the Athletics Skill.
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PostSubject: Re: Chapter 7.0 - Calling in the Coroner - OOC   Chapter 7.0 - Calling in the Coroner - OOC - Page 2 EmptyWed Feb 01, 2023 10:48 am

Sylphilis wrote:
Ill need 3 (-10) tests from everyone to get across the holds. The must be tests that will let you navigate the area. Think athletics for climbing walls, jumping gaps; or pilot for using a jet pack; or something else. Use your imaginations but I need to make sure it makes sense. Gear will help if you can narratively use it. Ill need IC from everyone as well.

Awareness check: 1 DoS, Jumping: 3 DoF, Climbing: Pass



Huh guys.... I think I'm falling with this battery pack/las cannon.






https://orokos.com/roll/967445
https://orokos.com/roll/967448
https://orokos.com/roll/967449

Chapter 7.0 - Calling in the Coroner - OOC - Page 2 79lbrk10

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PostSubject: Re: Chapter 7.0 - Calling in the Coroner - OOC   Chapter 7.0 - Calling in the Coroner - OOC - Page 2 EmptyWed Feb 01, 2023 10:58 am

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PostSubject: Re: Chapter 7.0 - Calling in the Coroner - OOC   Chapter 7.0 - Calling in the Coroner - OOC - Page 2 EmptyWed Feb 01, 2023 4:48 pm

Ok, missed that there were three rolls to make. Here comes the other two on Athletics.

81 vs 40 (S (Athletics) 50 - 10)

https://orokos.com/roll/967472

Its a failure

Third roll

12 vs 40 (S (Athletics) 50 - 10)

https://orokos.com/roll/967473

Big success

So I managed two out of three rolls. That's enough to get me across or do I fall? I could make some re-rolls but I'll await a comment from the GM if its necessary before doing such.
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DreadnoughtDad

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PostSubject: Re: Chapter 7.0 - Calling in the Coroner - OOC   Chapter 7.0 - Calling in the Coroner - OOC - Page 2 EmptyWed Feb 01, 2023 10:49 pm

Awareness: to watch my step 159

perception check: 1d100+79 159

Logic: to not step where its weak 92

Logic: 1d100+60 92

Scrutiny: of the metal and corrosion 173

Scrutiny: 1d100+79 173
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PostSubject: Re: Chapter 7.0 - Calling in the Coroner - OOC   Chapter 7.0 - Calling in the Coroner - OOC - Page 2 EmptyThu Feb 02, 2023 9:54 am

DreadnoughtDad wrote:
Awareness: to watch my step 159

perception check: 1d100+79 159

Logic: to not step where its weak 92

Logic: 1d100+60 92

Scrutiny: of the metal and corrosion 173

Scrutiny: 1d100+79 173

For any rolls in this D100 system, you aren't adding your mods to the 1d100. You roll 1d100 against your final tally, and if you roll under that number you gain a number of degrees of success. Over that number equates to degrees of failure.

To calculate DoS/DoF: Count the initial roll as 1 degree of success or failure and then add an additional degree for the every first ten digits. Ex: On your Scurtiny roll you needed to beat 79. You rolled 94. That is 3 Degrees of Failure (DoF). 94 = 1 DoF --> 84 2 DoF --> 79 3 DoF.

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PostSubject: Re: Chapter 7.0 - Calling in the Coroner - OOC   Chapter 7.0 - Calling in the Coroner - OOC - Page 2 EmptyThu Feb 02, 2023 4:22 pm

Going to go with two athletics tests and a toughness one in this order at -10; athletics (jump down), toughness (wade through chemicals), athletics (move/push/tear up/navigate wreckage)
Str 90 -10, T 52 -10 = Athletics <80, Toughness <42
Str 86 = 2 DoF
T 26 = 3 DoS
Str 17 = 9 DoS
https://orokos.com/roll/967539

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PostSubject: Re: Chapter 7.0 - Calling in the Coroner - OOC   Chapter 7.0 - Calling in the Coroner - OOC - Page 2 EmptyFri Feb 03, 2023 2:05 am

Rolling for those who havent. To make it quick Im using the app on my phone. This will all be against str athletics
Juros-99/13/3
sapiens-68/38/20
grimnir-96/39/80
iovanus-12/33/17

Anyone who failed by 3dof or more takes 2d10+5p5 damage to a body part reverse to the roll (Consider your test the attack roll)

Lucius - 13p5 to a leg - 0 damage
Khol - 18p5 to body - 6 damage
Bleda - 14p5 to arm - 1 damage
Ashemon - 16p5 to body - 2 damage
Juros - 14p5 to an arm - 1 damage
Grimnir - 18p5 to body; 16p5 to head (Assuming power armor since he has a wolf helm) - 6 damage
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DreadnoughtDad

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PostSubject: Re: Chapter 7.0 - Calling in the Coroner - OOC   Chapter 7.0 - Calling in the Coroner - OOC - Page 2 EmptyThu Feb 09, 2023 10:41 pm

medicae: 1d100 10
rolled to heal Khol
10 + medicae 100
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PostSubject: Re: Chapter 7.0 - Calling in the Coroner - OOC   Chapter 7.0 - Calling in the Coroner - OOC - Page 2 EmptyFri Feb 10, 2023 8:02 pm

Sylphillis wrote:
Rolling for those who havent. To make it quick Im using the app on my phone. This will all be against str athletics
Juros-99/13/3
sapiens-68/38/20
grimnir-96/39/80
iovanus-12/33/17

Anyone who failed by 3dof or more takes 2d10+5p5 damage to a body part reverse to the roll (Consider your test the attack roll)

Lucius - 13p5 to a leg - 0 damage
Khol - 18p5 to body - 6 damage
Bleda - 14p5 to arm - 1 damage
Ashemon - 16p5 to body - 2 damage
Juros - 14p5 to an arm - 1 damage
Grimnir - 18p5 to body; 16p5 to head (Assuming power armor since he has a wolf helm) - 6 damage

DreadnoughtDad wrote:
medicae: 1d100 10
rolled to heal Khol
10 + medicae 100

Will Ashmon be able to heal Grimnir as well in the moment or would it cost too much time for him to do and someone else has to do it?
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PostSubject: Re: Chapter 7.0 - Calling in the Coroner - OOC   Chapter 7.0 - Calling in the Coroner - OOC - Page 2 EmptyWed Feb 15, 2023 4:36 pm

Can we just assume that he does? I know Syl is out of town for the moment, so we have some wiggle room, but we are going on a week now without a second medicae roll.

Dread - want to roll it?

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PostSubject: Re: Chapter 7.0 - Calling in the Coroner - OOC   Chapter 7.0 - Calling in the Coroner - OOC - Page 2 EmptyWed Feb 15, 2023 7:42 pm

Medicae: 1d10 3

For the Wolf with some iron, Grimnir

deathwatch: 1d100 3
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PostSubject: Re: Chapter 7.0 - Calling in the Coroner - OOC   Chapter 7.0 - Calling in the Coroner - OOC - Page 2 EmptyThu Feb 16, 2023 3:03 am

Thank you brother, that sorts me out nicely.
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PostSubject: Re: Chapter 7.0 - Calling in the Coroner - OOC   Chapter 7.0 - Calling in the Coroner - OOC - Page 2 EmptySun Feb 19, 2023 11:23 am

Orders:
- Don't engage Eldar unless they engage first. Potential ally, as last time we were on this Hulk.

Rolls:
- Awareness to ascertain more clues about traps/what happened to the ship's former occupants/anything important: 34 vs 70 (5 DoS)
https://orokos.com/roll/969543

- FL Xenos for even more clues: 77 vs 73/2 DoF
https://orokos.com/roll/969544

_________________
Lucius - The Leader; The Beast - The Ruinborn Berserker; Alexium - The Telepath;  Felyx-080 - The Researcher; Weyland - The Plague Doctor
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PostSubject: Re: Chapter 7.0 - Calling in the Coroner - OOC   Chapter 7.0 - Calling in the Coroner - OOC - Page 2 EmptyMon Feb 20, 2023 12:28 am

Action: Psyniscience test against the Eldar ship

17 vs 57, a pretty solid success with 4 DoS if I count correctly.

https://orokos.com/roll/969634

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PostSubject: Re: Chapter 7.0 - Calling in the Coroner - OOC   Chapter 7.0 - Calling in the Coroner - OOC - Page 2 EmptyMon Feb 20, 2023 2:04 am

Grimnir has a Tau stealth field generator (Masking Screen) which he'll activate. The field distorts light and sound... +30 Stealth (not just concealment like a camo cloak). It does however give me -10 to perception rolls but thats not much of an issue for Grimnir (famous last words).

Stealth vs 119
https://orokos.com/roll/969636 = 78, 5 DoS

Awareness vs 89
https://orokos.com/roll/969637 = 15, 8 DoS

I'll get an IC in later today.

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PostSubject: Re: Chapter 7.0 - Calling in the Coroner - OOC   Chapter 7.0 - Calling in the Coroner - OOC - Page 2 EmptyMon Feb 20, 2023 12:33 pm

Gurk 5 DoS (counting the initial success as 1 instead of 0). Fantastic roll.

_________________
Lucius - The Leader; The Beast - The Ruinborn Berserker; Alexium - The Telepath;  Felyx-080 - The Researcher; Weyland - The Plague Doctor
He/Him
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PostSubject: Re: Chapter 7.0 - Calling in the Coroner - OOC   Chapter 7.0 - Calling in the Coroner - OOC - Page 2 EmptyFri Feb 24, 2023 8:56 am

Squad can't bypass - get into ambush positions and cut the head off the snake.

Insane - I think Khol should ready an action rather than engaging in the event a big bad we don't have eyes on decides to pop his head out when we start shooting.

Everyone else, get some.

_________________
Lucius - The Leader; The Beast - The Ruinborn Berserker; Alexium - The Telepath;  Felyx-080 - The Researcher; Weyland - The Plague Doctor
He/Him
Reading: "Malintzin's Choices," Camilla Townsend
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PostSubject: Re: Chapter 7.0 - Calling in the Coroner - OOC   Chapter 7.0 - Calling in the Coroner - OOC - Page 2 EmptyFri Feb 24, 2023 9:59 am

Initiative: 15

https://orokos.com/roll/970018

Assuming we will get surprise, but when we aren't anymore Lucius is moving fast as fuck.

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PostSubject: Re: Chapter 7.0 - Calling in the Coroner - OOC   Chapter 7.0 - Calling in the Coroner - OOC - Page 2 EmptyFri Feb 24, 2023 10:03 am

Initiative 7 (2+5)

Initiative: 1d10 2
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PostSubject: Re: Chapter 7.0 - Calling in the Coroner - OOC   Chapter 7.0 - Calling in the Coroner - OOC - Page 2 EmptyFri Feb 24, 2023 10:30 pm

Initiative: 1d10 3+5

8


Initiative: 1d10 3


Last edited by DreadnoughtDad on Sun Mar 05, 2023 9:05 pm; edited 2 times in total
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PostSubject: Re: Chapter 7.0 - Calling in the Coroner - OOC   Chapter 7.0 - Calling in the Coroner - OOC - Page 2 EmptyFri Feb 24, 2023 11:05 pm

Silent move check: 6 DoS, Active Stummer gives +30 for Silent move checks
https://orokos.com/roll/970218


Initiative: 9 (or 10 b/c of PA?)
https://orokos.com/roll/970216


Ready action when able.
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Carnelian
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PostSubject: Re: Chapter 7.0 - Calling in the Coroner - OOC   Chapter 7.0 - Calling in the Coroner - OOC - Page 2 EmptySat Feb 25, 2023 4:38 pm

Stealth to move forward and find a better spot. If possible a bit out of the way from where my brothers are making an entrance, a good firing position.
https://orokos.com/roll/970314 = 36 vs 119 = 9 dos

Initiative
https://orokos.com/roll/970315 = 19
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Hydrako
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PostSubject: Re: Chapter 7.0 - Calling in the Coroner - OOC   Chapter 7.0 - Calling in the Coroner - OOC - Page 2 EmptySat Feb 25, 2023 11:23 pm

Initiative 5
https://orokos.com/roll/970346

Ouch lol

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Gurkhal
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PostSubject: Re: Chapter 7.0 - Calling in the Coroner - OOC   Chapter 7.0 - Calling in the Coroner - OOC - Page 2 EmptyMon Feb 27, 2023 4:02 am

Initative 15

Initiative roll + 5 = Initative 15

https://orokos.com/roll/970441
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Iron and Metal
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PostSubject: Re: Chapter 7.0 - Calling in the Coroner - OOC   Chapter 7.0 - Calling in the Coroner - OOC - Page 2 EmptyMon Feb 27, 2023 7:10 am

DreadnoughtDad wrote:
Initiative: 1d10 3


Initiative: 1d10 3

Just a heads up - Initiative is 1d10 plus your agility bonus (the first digit of the score itself). So if your agility score was 36, you would roll 1d10+3.

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Sylphilis
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PostSubject: Re: Chapter 7.0 - Calling in the Coroner - OOC   Chapter 7.0 - Calling in the Coroner - OOC - Page 2 EmptyWed Mar 01, 2023 1:22 am

ok. 4 people are taking these shots. Obviously Grimnir is one. Who else will it be? Your at 60m away from an elevated position.
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deaddmwalking

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PostSubject: Re: Chapter 7.0 - Calling in the Coroner - OOC   Chapter 7.0 - Calling in the Coroner - OOC - Page 2 EmptyWed Mar 01, 2023 5:33 am

Give the order, Lucius...
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PostSubject: Re: Chapter 7.0 - Calling in the Coroner - OOC   Chapter 7.0 - Calling in the Coroner - OOC - Page 2 EmptyWed Mar 01, 2023 7:33 am

Grimnir, Lucius, Sapiens, & Cassiel actively targeting a separate task master. Fire simultaneously.

Khol on Standby if a Big Bad shows itself. If not, take out any surviving task masters.

Juros ready an action to light up the horde of grots if they get frisky. If not, take out a surviving task master.

Bleda and Hydrako ready an action to engage in melee/be our wild cards.

Am I missing anyone?

Everyone remember our signum links & hunter of aliens extra damage (if you have the talent).


Attack vs Taskmaster
BS 52 +30 (unaware enemy) +30 (mastercraft/bolter mastery/motion predictor) +20 (Signum/"ganging up") -20 (called shot head) <102; rolled 71/5 DoS/3 hits
Damage (Hunter of Aliens talent applied): 27, 24, 23, pen 4 (165/168 mass reactive rounds remain)

https://orokos.com/roll/970674
https://orokos.com/roll/970675

_________________
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He/Him
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Gurkhal
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PostSubject: Re: Chapter 7.0 - Calling in the Coroner - OOC   Chapter 7.0 - Calling in the Coroner - OOC - Page 2 EmptyWed Mar 01, 2023 7:59 am

Affirmitive, squad leader. Bleda is ready for action.
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Carnelian
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PostSubject: Re: Chapter 7.0 - Calling in the Coroner - OOC   Chapter 7.0 - Calling in the Coroner - OOC - Page 2 EmptyWed Mar 01, 2023 5:18 pm

Headshot. I'll full aim as I think I have time to set myself before the others arrive.
(+30 (unaware enemy), Aiming +20, Hunter of Aliens +10 BS, Bolter Mastery +10 BS, Master SigWargear +10 to hit, Exceptional Crafted+5BS... caps at +60)

https://orokos.com/roll/970712 = 82 vs 124, 6 DoS (accurate will give me +2d10 dmg

dmg
https://orokos.com/roll/970715 = 33, pen 4

I'll IC something tomorrow.
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deaddmwalking

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PostSubject: Re: Chapter 7.0 - Calling in the Coroner - OOC   Chapter 7.0 - Calling in the Coroner - OOC - Page 2 EmptyWed Mar 01, 2023 5:49 pm

Attack Roll: 1d100 65

Confident that's a hit. I'll IC tomorrow. If anyone knows damage off hand it'll save me looking it up.
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PostSubject: Re: Chapter 7.0 - Calling in the Coroner - OOC   Chapter 7.0 - Calling in the Coroner - OOC - Page 2 EmptyThu Mar 02, 2023 7:39 am

deaddmwalking wrote:
Attack Roll: 1d100 65

Confident that's a hit.  I'll IC tomorrow.  If anyone knows damage off hand it'll save me looking it up.

No idea where the stats for the Infernus Heavy Bolter are. Find those shits, and put those shits on your PC sheet so we don't lose them shits anymore.

_________________
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deaddmwalking

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PostSubject: Re: Chapter 7.0 - Calling in the Coroner - OOC   Chapter 7.0 - Calling in the Coroner - OOC - Page 2 EmptyFri Mar 03, 2023 8:47 am

Cassiel had been waiting for this moment since selecting the Infernus Bolter before departing. Depressing the firing rune for the bolter and it spit death toward the target he selected. Each bolt followed the arc of the next as they exploded one after another in his target.

Damage: 2d10+10 19 2d10+10 16 2d10+10 19 2d10+10 17 2d10+10 21

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PostSubject: Re: Chapter 7.0 - Calling in the Coroner - OOC   Chapter 7.0 - Calling in the Coroner - OOC - Page 2 EmptyFri Mar 03, 2023 9:09 am

Remember that all bolt weapons have "Tearing." So roll twice and take the highest of the two, unless that's what is happening and I am reading the rolls totally wrong.

_________________
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PostSubject: Re: Chapter 7.0 - Calling in the Coroner - OOC   Chapter 7.0 - Calling in the Coroner - OOC - Page 2 EmptyFri Mar 03, 2023 10:18 am

Iron and Metal wrote:
Remember that all bolt weapons have "Tearing." So roll twice and take the highest of the two, unless that's what is happening and I am reading the rolls totally wrong.

No kill like overkill:


Damage (Tearing): 2d10+10 19 2d10+10 19 2d10+10 21 2d10+10 26 2d10+10 12

19, 19, 21, 26, 21 Pen 5


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Wendigo Bob

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PostSubject: Re: Chapter 7.0 - Calling in the Coroner - OOC   Chapter 7.0 - Calling in the Coroner - OOC - Page 2 EmptyFri Mar 03, 2023 5:20 pm

I'll shot with my plasma rifle, single-shot with half-action aim on whatever is still unaware and isnt dead.
Orks where the only xenos mentioned for the place, so my ability applies. My plasma rifle is also accurate (forge master ability)

https://orokos.com/roll/970996 6 vs 92; 8 DoS; +2d10 damage

https://orokos.com/roll/970997 40 damage, pen 10

+++++++++++

Sapiens was glad to finally test his plasma-phase fusil. He aimed at the designated target, while his cogitator units adjusted the electromagnetic field within the accelerator, focusing the plasma into a fine, needle-like shape, before projecting it outward. There was surprisingly little sound, but the shot was bright, bright as a newborn sun, as it stabbed toward the particular weakness Sapiens knew of between the ork second and third vertebra.
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DreadnoughtDad

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PostSubject: Re: Chapter 7.0 - Calling in the Coroner - OOC   Chapter 7.0 - Calling in the Coroner - OOC - Page 2 EmptySun Mar 05, 2023 8:56 pm

weapon attack: 1d100 63

1d100: 63 [1d100=63]

Attack vs a fleeing orc
WS 55 +30 (unaware enemy) +20 (Signum/"ganging up") +10 Hunter of Aliens, +10 Hatred of Orcs, Toe to Toe: Master enemy +10, No quarter given: counter attack +3 WS

damage: 1d10+3+10: 19 [1d10=6] 2nd roll because tearing 1d10+3+10: 21 [1d10=8]
damage: 1d10+3+10 21


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Iron and Metal
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PostSubject: Re: Chapter 7.0 - Calling in the Coroner - OOC   Chapter 7.0 - Calling in the Coroner - OOC - Page 2 EmptyMon Mar 06, 2023 7:19 am

Iron and Metal wrote:
Grimnir, Lucius, Sapiens, & Cassiel actively targeting a separate task master. Fire simultaneously.

Khol on Standby if a Big Bad shows itself. If not, take out any surviving task masters.

Juros ready an action to light up the horde of grots if they get frisky. If not, take out a surviving task master.

Bleda and Hydrako ready an action to engage in melee/be our wild cards.

Am I missing anyone?

Everyone remember our signum links & hunter of aliens extra damage (if you have the talent).


Attack vs Taskmaster
BS 52 +30 (unaware enemy) +30 (mastercraft/bolter mastery/motion predictor) +20 (Signum/"ganging up") -20 (called shot head) <102; rolled 71/5 DoS/3 hits
Damage (Hunter of Aliens talent applied): 27, 24, 23, pen 4 (165/168 mass reactive rounds remain)

https://orokos.com/roll/970674
https://orokos.com/roll/970675

@Dreadnaught - my bad, I wrote "Juros" and mixed you and him up. In the above, I meant "Ashmon."

_________________
Lucius - The Leader; The Beast - The Ruinborn Berserker; Alexium - The Telepath;  Felyx-080 - The Researcher; Weyland - The Plague Doctor
He/Him
Reading: "Malintzin's Choices," Camilla Townsend
Post Avail: Daily over Summer
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