Posts : 5168 Join date : 2017-10-15 Age : 37 Location : Where the sun settles in its final location
Subject: Re: Chapter 7.0 - Calling in the Coroner - OOC Mon Mar 06, 2023 7:21 am
@Everyone else, thinking we can send two people with jump packs down into the pit for a quick search while the others hold overwatch and ready actions to kill anything bigger that shows up. We still have the high ground after all. I have a feeling this Wraithbone Harvesting will matter later on.
Having said that, if people think we should just move on then that works for me too.
Subject: Re: Chapter 7.0 - Calling in the Coroner - OOC Mon Mar 06, 2023 9:01 pm
I have a 60 in Xeno's but my character uses that to kill them better, so I have no interest. This is not our mission, they were in the way and needed cleansing. Dirty xeno scum!
Iron and Metal Admin
Posts : 5168 Join date : 2017-10-15 Age : 37 Location : Where the sun settles in its final location
Subject: Re: Chapter 7.0 - Calling in the Coroner - OOC Tue Mar 07, 2023 7:30 am
That's 1 for no.
I am on the other side of that. I think we need to see if there is something used for collecting here. Previous experience would want Lucius to have a potential ally in the Eldar if we need them.
Posts : 359 Join date : 2017-10-23 Age : 45 Location : Knoxville, TN
Subject: Re: Chapter 7.0 - Calling in the Coroner - OOC Tue Mar 07, 2023 9:12 am
If we investigate and get to kill more orks, that's cool. If we investigate and clear out before more orks show up we didn't even put the mission in jeopardy, so that's fine.
If the only way out is the way the snots ran, we'll have to go through them anyway so might as well set up on Overwatch and get some free attacks. If we can identify and put our backs to an alternate exit we can withdraw without risking overwhelming odds.
On the balance I think we can risk spending a little time. Does someone want to take a bite and see if we can learn something that way?
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Gurkhal Senpai
Posts : 635 Join date : 2017-10-21
Subject: Re: Chapter 7.0 - Calling in the Coroner - OOC Tue Mar 07, 2023 5:13 pm
Gurkhal is fine with us checking what the Greenskins were up to, although in-game Bleda is more focused on the mission and acting to fullfill it than side-questing, even if side-questing can give boons further down the line.
Bleda's opinion about the Eldar should be known since the previous mission.
Iron and Metal Admin
Posts : 5168 Join date : 2017-10-15 Age : 37 Location : Where the sun settles in its final location
Subject: Re: Chapter 7.0 - Calling in the Coroner - OOC Wed Mar 08, 2023 7:30 am
That he loves them and wishes he had an Eldar girlfriend?
Posts : 359 Join date : 2017-10-23 Age : 45 Location : Knoxville, TN
Subject: Re: Chapter 7.0 - Calling in the Coroner - OOC Wed Mar 08, 2023 8:02 am
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Gurkhal Senpai
Posts : 635 Join date : 2017-10-21
Subject: Re: Chapter 7.0 - Calling in the Coroner - OOC Wed Mar 08, 2023 9:41 pm
Iron and Metal wrote:
That he loves them and wishes he had an Eldar girlfriend?
Pretty much so.
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insane935 Senpai
Posts : 135 Join date : 2017-11-05 Age : 30 Location : Los Angeles, CA
Subject: Re: Chapter 7.0 - Calling in the Coroner - OOC Mon Mar 13, 2023 3:07 pm
I'm cool side questing. Sorry for not replying sooner. Last week was busy preparing to manage the house on my own while the spouse and kid start their journey to Europe last Friday.
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Iron and Metal Admin
Posts : 5168 Join date : 2017-10-15 Age : 37 Location : Where the sun settles in its final location
Subject: Re: Chapter 7.0 - Calling in the Coroner - OOC Mon Mar 13, 2023 4:06 pm
Everyone has had a good chance to speak. If they remain silent, that counts as an acquiescence to the greater group good.
Ill tell you the only active technology around is whatever the orks brought. There's things like lights bolted onto the walls. A little tractor about the size of a large lawnmower designed to pull a cart full of wraithbone. Theres some helmets with lights in them. but besides that, the area is technologically dead.
As for the area itself, it looks like it was once a mezzanine or a promenade. Think like a mall without shops, but eldar-like. In the distant past there was perhaps a garden here, something to make the multilevel walk more pleasant.
This is the roll that I used to try and figure out what the hell the Orks were doing, in case you missed it, Hoss.
I did miss it.
The orks appear to be cannibalizing this ship for materials. Though wraithbone is not as effective as ceramite or thick plasteel, it can still be used for most applications barring anything mechanical.
Posts : 5168 Join date : 2017-10-15 Age : 37 Location : Where the sun settles in its final location
Subject: Re: Chapter 7.0 - Calling in the Coroner - OOC Tue Mar 21, 2023 7:21 am
To clarify, Lucius doesn't remember or notice anything significant about the jewels themselves? Not the wraithbone, perse, but the large jewels that the Orks were gathering?
Subject: Re: Chapter 7.0 - Calling in the Coroner - OOC Tue Mar 21, 2023 2:34 pm
Honestly, I've never even known what the hell those jewels are for. They're too big to be soulstones and the ship is too small to have an infinity circuit for them to latch on to.
My best guess is simple decoration or maybe a light source.
Posts : 359 Join date : 2017-10-23 Age : 45 Location : Knoxville, TN
Subject: Re: Chapter 7.0 - Calling in the Coroner - OOC Tue Mar 21, 2023 2:51 pm
I thought all of the gems were holding spirits of the ancestors...
Iron and Metal Admin
Posts : 5168 Join date : 2017-10-15 Age : 37 Location : Where the sun settles in its final location
Subject: Re: Chapter 7.0 - Calling in the Coroner - OOC Tue Mar 21, 2023 3:58 pm
Almost like it's a perfect opportunity to grow the universe and in-game experience and make them meaningful somehow later in the story to reward a 7 DoS FL Xenos roll... or... somethin... you know, just spitballin here.
Can we go with what DDMW is saying to make this pause in the story worthwhile? New Headcanon formed?
Subject: Re: Chapter 7.0 - Calling in the Coroner - OOC Fri Mar 24, 2023 11:54 pm
deaddmwalking wrote:
I thought all of the gems were holding spirits of the ancestors...
As I mentioned, these stones are much bigger than those. A spiritstone is about the size of a fist whereas these are as big as a human head. Spiritstones are only embedded into craftworld ships so that the soul has access to the infinity circuit.
Ive asked my local TT gaming group if they knew. Otherwise you guys have any ideas? I think these being psychic conduits makes a good idea. Instead of wires, transformer stations...technical shit, they have these stones relaying information psychically.
Dave hasn't posted, so Ill respond for him. Basically your going to have a group of orcs coming your way. You can either stand and fight or boogie on out, or something else if you come up with something.
Posts : 135 Join date : 2017-11-05 Age : 30 Location : Los Angeles, CA
Subject: Re: Chapter 7.0 - Calling in the Coroner - OOC Sat Mar 25, 2023 10:23 am
Fight?.... or tactically remove ourselves to save ammo?
deaddmwalking
Posts : 359 Join date : 2017-10-23 Age : 45 Location : Knoxville, TN
Subject: Re: Chapter 7.0 - Calling in the Coroner - OOC Sat Mar 25, 2023 12:45 pm
I don't think fighting them is worthwhile. There are effectively an unlimited number of them and unless going through them gets us to our objective we might as well move on. That is - assuming there is another way to evacuate. If not, we can let them enter our killing field and send them all to hell.
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Gurkhal Senpai
Posts : 635 Join date : 2017-10-21
Subject: Re: Chapter 7.0 - Calling in the Coroner - OOC Sun Mar 26, 2023 4:53 am
I think, both OOC and IC, that fighting Orks has a charm of its own but we're not here to do that. As such its a diversion and waste of time.
Without an ability to resupply ourselves a fight with these Orks would only, at best, waste ammo for us.
The only reason to fight the Orks would be not to leave an enemy in our rear that could fall on us from behind at a later time. But I'm not sure that kind of risk is present from this group of Greenskins.
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Iron and Metal Admin
Posts : 5168 Join date : 2017-10-15 Age : 37 Location : Where the sun settles in its final location
Subject: Re: Chapter 7.0 - Calling in the Coroner - OOC Sun Mar 26, 2023 11:22 am
The way I understand it is that the only way forward is through the orks anyways. Grimnir had left to find "a way out" and that's the way the Orks are currently coming from.
If that is the case, then Grimnir and Ashmon need to pull back so we can set up a kill zone and annihilate them as they come in. Once dead, we can exfil.
If there is another way out, then I agree, we can start heading out. Either way Lucius and Sapiens (per order) will gather however many of these large stones we can for a as of yet unseen future encounter.
Subject: Re: Chapter 7.0 - Calling in the Coroner - OOC Sun Mar 26, 2023 9:41 pm
Iron and Metal wrote:
The way I understand it is that the only way forward is through the orks anyways. Grimnir had left to find "a way out" and that's the way the Orks are currently coming from.
If that is the case, then Grimnir and Ashmon need to pull back so we can set up a kill zone and annihilate them as they come in. Once dead, we can exfil.
If there is another way out, then I agree, we can start heading out. Either way Lucius and Sapiens (per order) will gather however many of these large stones we can for a as of yet unseen future encounter.
If there's no way around the Orks, it of course becomes a very easy choice in that the Greenskins' destruction is a necessity for us to carry on the mission. So let's kill some more Orks then.
deaddmwalking
Posts : 359 Join date : 2017-10-23 Age : 45 Location : Knoxville, TN
Subject: Re: Chapter 7.0 - Calling in the Coroner - OOC Mon Mar 27, 2023 4:46 am
In the game chat Heath said there are multiple exits so we can avoid the orks. It looks like a blind choice - we don't know what to expect bur might as well choose one.
Gurkhal Senpai
Posts : 635 Join date : 2017-10-21
Subject: Re: Chapter 7.0 - Calling in the Coroner - OOC Mon Mar 27, 2023 6:46 am
Then I vote for going around and avoiding the Orks if possible.
Iron and Metal Admin
Posts : 5168 Join date : 2017-10-15 Age : 37 Location : Where the sun settles in its final location
Subject: Re: Chapter 7.0 - Calling in the Coroner - OOC Mon Mar 27, 2023 7:31 am
OK, looks like we can exfil a different route than the Orks. Going to have Grimnir pull back and lead us out while Khol leaves them a surprise with the tractor. Sound good?
Posts : 5168 Join date : 2017-10-15 Age : 37 Location : Where the sun settles in its final location
Subject: Re: Chapter 7.0 - Calling in the Coroner - OOC Thu Mar 30, 2023 7:34 am
For Mission Objective tracking purposes:
We've killed 4 or 5 Orks just now directly plus an unknown amount with the IED. - How many and whether or not they were elite/mook level needs to be determined.
Posts : 359 Join date : 2017-10-23 Age : 45 Location : Knoxville, TN
Subject: Re: Chapter 7.0 - Calling in the Coroner - OOC Tue Apr 11, 2023 7:45 am
I say defensive. Find a place to set up our own kill zone and let them come.
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Iron and Metal Admin
Posts : 5168 Join date : 2017-10-15 Age : 37 Location : Where the sun settles in its final location
Subject: Re: Chapter 7.0 - Calling in the Coroner - OOC Tue Apr 11, 2023 7:49 am
We definitely won't be lured into the Ork's killzone.
I have to imagine that Hydrako in Terminator armor - or using one of the Hull Bores that Sapiens brought, could get us through one of their barricades in a jiff.
Defensive doctrine while Sapiens gets us through?
Lucius has the "Defensive Genius" deed, so we might as well lean into that.
Codex Roll for best positioning to cause maximum damage in our current location: 13 vs 73/7 DoS https://orokos.com/roll/974361 - Heath, I would be open to this roll either adding additional AP for cover, or larger crit chance vs enemies or extra die for horde kills etc. Assuming we can be dynamic with it.
Additionally, I still think Hydrako's Chapter Defensive ability is one of the best in the game: no attacks of opportunity for entering or leaving melee and +20 to Agility (and all agility related checks).
Subject: Re: Chapter 7.0 - Calling in the Coroner - OOC Thu Apr 13, 2023 6:46 pm
Iron and Metal wrote:
We definitely won't be lured into the Ork's killzone.
I have to imagine that Hydrako in Terminator armor - or using one of the Hull Bores that Sapiens brought, could get us through one of their barricades in a jiff.
Defensive doctrine while Sapiens gets us through?
Lucius has the "Defensive Genius" deed, so we might as well lean into that.
Codex Roll for best positioning to cause maximum damage in our current location: 13 vs 73/7 DoS https://orokos.com/roll/974361 - Heath, I would be open to this roll either adding additional AP for cover, or larger crit chance vs enemies or extra die for horde kills etc. Assuming we can be dynamic with it.
Additionally, I still think Hydrako's Chapter Defensive ability is one of the best in the game: no attacks of opportunity for entering or leaving melee and +20 to Agility (and all agility related checks).
Didn't someone bring bulkhead shears? I think I can get behind this idea.
Posts : 135 Join date : 2017-11-05 Age : 30 Location : Los Angeles, CA
Subject: Re: Chapter 7.0 - Calling in the Coroner - OOC Sat Apr 15, 2023 12:08 pm
Iron and Metal wrote:
Cool.
Yo, does anyone else have any opinions? Speak up.
I mean, we could try and see how many orkz does it take to stop a single lascannon shot. Otherwise, I'm cool with the current plan.
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Iron and Metal Admin
Posts : 5168 Join date : 2017-10-15 Age : 37 Location : Where the sun settles in its final location
Subject: Re: Chapter 7.0 - Calling in the Coroner - OOC Sat Apr 15, 2023 12:23 pm
With that Defense roll, I feel like we may get that chance.
Whoever has the Shears - WENDIGO/SAPIENS - can get started. Hydrako can either assist or make ready to repel Ork assaults. And everyone else can slaughter these Green morons.
Posts : 5168 Join date : 2017-10-15 Age : 37 Location : Where the sun settles in its final location
Subject: Re: Chapter 7.0 - Calling in the Coroner - OOC Tue Apr 25, 2023 7:23 am
Current spot we are in - the pathway not the corridor we just opened up - is much better suited to meet the Orks. If its between the two, I say we stay put, set up as we are, and fuck their world up. Then use the corridor to exfiltrate.
Heath, this is what I was referring to in the LINE Chat:
Me From Earlier wrote:
Lucius has the "Defensive Genius" deed, so we might as well lean into that.
Codex Roll for best positioning to cause maximum damage in our current location: 13 vs 73/7 DoS https://orokos.com/roll/974361 - Heath, I would be open to this roll either adding additional AP for cover, or larger crit chance vs enemies or extra die for horde kills etc. Assuming we can be dynamic with it.
Additionally, I still think Hydrako's Chapter Defensive ability is one of the best in the game: no attacks of opportunity for entering or leaving melee and +20 to Agility (and all agility related checks).