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 Por'La Dal'yth Vra'fa

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Nitafrong
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Nitafrong


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PostSubject: Por'La Dal'yth Vra'fa   Por'La Dal'yth Vra'fa EmptySun Jul 22, 2018 10:17 am

Name: Por'la Dal'yth Vra'fa
Career Path: Envoy
Demeanor: Optimistic and energetic
Flaw: Idealist. Softhearted. Frail. Phobia-(blood). Stubborn.
Home-sept: Dal'yth
Competence: Exemplar of unity

WS 23
BS 25+
S 27
T 28
Ag 28
Int 42*
Per36*
Wp 41+*
Fel 50+*
Infl 25
*Denotes purchased upgrade
+ Caste/CC bonus

FP 2/2
Wounds 8/13
Critical Damage 0
Fatigue 0
Insanity 0/100
Corruption 0/100
Movement 2m/4m/6m/12m
Carrying Ability (carry/lift/push): 18 kg; 36 kg; 72 kg

Skills
Acrobatics(Ag)
Athletics (S)
Awareness (Per)  
Charm (Fel) +20
Command (Fel)
Common Lore (Int)
-Tau Empire
Commerce (Int)
Deceive (Fel) +10
Demolitions (Int)
Disguise (Fel)
Dodge (Ag)
Forbidden Lore (Int)
Inquiry (Fel) +10
Interrogation (Wp)
Intimidate (S)
Linguistics (Int)
- Tau
Logic (Int) +10
Medicae (Int)
Navigate (Int)
Operate (Ag)
Parry (WS)
Psyniscience (Per)
Scholastic Lore (Int)
Scrutiny (Per) +10
Security (Int)
Stealth (Ag)  
Survival (Per)
Tactics (Int)
Tech Use (Int)
Trade (Int)
- Cook
- Performer


Talents
Clues from Crowds (Can reroll test to gain knowledge from a group)
Cold Hearted- (Immune from seduction, resistant to charm- has 1 higher difficulty rate)
Foresight- (can spend 10 minutes meditating on an issue- +10 to any Intelligence based test)
Peer- Rogue Traders
Persuasive charm- (use charm skill to gain bonus to Influence based tests)
Unshakeable faith (can re-roll fear tests)


Traits
Blunt (All Tests made to detect Tau by daemons or through the use of psychic abilities suffer a -30 penalty.)
For the Greater Good ( a Tau Explorer may gain a +10 bonus to a Test made while directly following an order from another Tau / up to +30)
Heightened Senses (Smell)
Lessened Senses (Sight) -10 penalty on all perception-based tests, including ballistic skill.
Non-Imperial –10 penalty on all Common Lore, Forbidden Lore, and Scholastic Lore Tests relating to the Imperium of Man.
Survive and Prosper - Characters from Dal'yth know how to bounce back from hardship and thrive; they receive a +10 circumstance bonus to any test made after successfully evading an attack (dodge/parry)
A Way With Words - An Envoy can spend a Fate point to automatically succeed in any trained social sill (Charm/Deceive/Inquiry/Interrogate/Intimidate) with the degrees of success equal to their Fellowship bonus.
Water caste (+5 to all social tests)

Gear
- Turkey Leg (Looks absolutely delicious!)
Robes of station (2 AP body/limbs)
Polyglot Hedron- (Can almost instantously translate the native language of whoever the envoy is speaking. It is the size of a large fruit and has an inbuilt anti-grav motor so as to be free-floating if need be. It grants +10 to persuade attempts)
Escort Drone- (Acts as a servo skull with the following in-built additions: 5 AP shield generator for both itself and master, pulse pistol, simple projection unit)

Escort Drone
WS 22, BS 22, S 30, T 40, AG 40, INT 15, PER 35, WP 30, FEL 08
Movement: 6m/12m/18m/36m; Wounds: 12; Armor: Machine (4 All)
Skills: Awareness, Dodge +10.
Talents: Fire Warrior Weapon Training, Fearless, Guardian.
Traits: Dark Sight, Hoverer (6), Machine (4), Size (Scrawny).
Weapons: Pulse Pistol (pistol; 40m; S/2/-; 2d10+2 E, pen 4; Gyro-Stabilized), Reloads x2.
Gear: Shield Generator (5 AP).

Weapons

Aptitudes
General, Fellowship, Perception, Social, Intelligence, Willpower, Knowledge

XP: 425/3,250  (available/spent, for reference)
XP Expenditure

Characteristic advances
-Int (Simple, 100xp)
-Fell (Simple, 100xp)
-Per (Simple, 250xp)
-Wp (Simple, 100xp)

Skills
-Awareness (known, 200xp)
-Charm (trained, 200xp)
-Charm (experienced, 400xp)
-Command (known, 200xp)
-Commerse (known, 100xp)
-Deceive (known, 100xp)
-Deceive (trained, 200xp)
-Inquiry (trained, 200xp)
-Interrogation (known, 100xp)
-Logic (trained, 200xp)
-Scrutiny (trained, 200xp)
-Trade- Cook (known, 200xp)
-Tech-use (known, 200xp)

Talents
-Foresight 300xp
++++++++++++++++++++++++


Description:
Height: 5’5”
Weight: 44 kilos
Age: 16
Skin: Dark blue
Eyes: Green
Hair: White

Appearance:
Vra’fa is to be commonly found wearing the long white flowing robes of her chosen role, that of an envoy. She does her best to maintain its pristine colour but the dual effects of being on a frontier world and her own energies leave it often looking a little shabby. As with all members of her caste, her face is soft and rounded, which along with her bright green eyes, give Vra’fa often an innocent and earnest expression. Her white hair is in a long braid, often coming over one of her shoulders and hanging down to her waist. Like the rest of her appearance, this will start the day looking perfect and will steadily become more tangled with sticks, leaves and other detritus as the day continues.
When she can get away with it, she will also be joined by a black furry toy of indistinct shape who she has named ‘Anda’. Naturally the appearance of this has often displeased her superiors who feel it detracts from her position.

Though her robes hide most of this, Vra’fa is quite thin, even for the water caste. She is also frail, and even with her daily consumption of supplements, the deficiency in her bones remain. Even the most innocuous accidents can cause her injury. Currently she is using a walking cane, and walking with some difficulty following a leg break shortly before her arrival.

Personality:
True to her appearance Vra’fa is both empathetic and soft-hearted. She strives to find or believe in the best when it comes to others and is almost unfailingly optimistic. While she is often naïve to the latter intentions of those around her, her empathy means that is quite skilled at reading the moods and feelings of others. She is a firm disciple of the ‘Greater good’, but in her idealistic mind this involves negotiation and agreement, rather than the more violent realities of war.
She loves to talk, both to listen and learn about those around her and to give her views on different subjects.  One of the joys in her life is to wander off and explore, especially where there will be other people. She doesn’t particularly like to be on her own and will attach herself to other groups where possible.
She has an unreasonable phobia of blood, often falling to pieces at the sight of it. She isn’t particularly bothered by pain, which she has plenty of experience with, but the sight of her blood will often cause her to faint.

Despite her idealistic and soft hearted traits, there is a rich strain of stubbornness that runs through Vra’fa as well. Once she becomes convinced of a certain idea, or course of action it is difficult to shift her from this.

Background:
Dal’yth, the planet on which she was born is well known to be a particular haven of traders and attracts those from all over the Empire and even some from beyond. As such it had no shortage of Water caste and Vra’fa was born to one of the many families there. Her childhood was fairly unexceptional beyond her families worries about her, given her physical ailments. Her younger sister had been spared these and her parents hoped that it would be her that would be sent to the more dangerous locals and that Vra’fa might be given a safer opportunity.
However as she entered her teens it was soon recognised that Vra’fa had some considerable skills with languages and negotiation. This coupled with her enthusiasm and charm marked her out as a rising star among her contempories. While her soft hearted nature was recognised it had been assumed that she would grow out of this as she reached adulthood.
A year prior she had left her home planet for the first time as part of a negotiation team headed by the notable envoy Por'El Fi'rios Gras'fin along with a number of others. The experience was meant to blood the youngsters, providing them a chance to learn from the stern and cynical but also brilliant elder stateman. However Vra’fa soon attracted the ire of the chief negotiator and their relationship deteriorated to the extent that Vra’fa was sent home in disgrace on the eve of the final agreement.
Gras’fin was particularly scathing in his report back about the young Tau, noting her idealism, nativity and softheartedness as well as comments about her unkempt appearance.

It was largely due to this report that Vra’fa had been separated from the other initiates and sent to the frontier, her superiors hoping that the harsh realities of life out there would help her lose what they viewed as her childish perspective and mannerisms so that she could contribute in a more meaningful way to the Greater Good. For her part Vra’fa had been extremely frustrated with Gras’fin and believed his views were both dangerous and damaging to the long term goals of the Tau. She had initially been quite upset about being sent away in disgrace, but her natural optimism had soon resumed and she was determined to prove that she had been right all along.

Character goals.
Long term
In the Long term Vra’fa would like to take part in a major negotiation with an Alien race, one that is currently at war with the Tau and bring them into the fold, to bring peace and growth where there was war.

She would also like her talents to be recognised  and to be welcomed back from the frontier and to take up a more significant role in the growth and wellbeing of the Empire.

Medium term
In the medium term Vra’fa wants to negotiate a deal of some form, large or small that would have a tangible effect on the Tau empire, however small. Her belief in the Greater Good involves all others doing their upmost to help those around them, and so better the Tau as a whole. Secretly she would also like to prove her superiors wrong and that you don’t have to be cynical to be an effective envoy.

Short term
So far Vra’fa has yet to have a significant relationship of note with anyone on the frontier world. In the short term she would like to make a friend or to find someone who she can trust. While no man may be an island, Vra’fa is a continent and in her former life was used to having a wide social circle of friends and those she relied on.

She would also like to meet and if possible negotiate with the native inhabitants of the world.

Character Flaws
Frail
Physically Vra’fa is quite weak and quite susceptible to injury. The main cause of this is a long term bone defect  which is able to managed through the use of supplements but cannot cure. The deflect causes her bones to be brittle and easily broken. She currently has a broken leg which is slowly healing. (Will be fully healed in 3 months)

Idealist
Vra’fa is a firm believer that there is a ‘right way’ to do things, one that is often divorced from what is actually practically possible. She thinks that to abandon these would be more damaging to the Empire than anything else.

Softhearted
Vra’fa also believes in the inner goodness of others and if you treat others with respect they will do the same back to you. She cannot resist helping others in need around her, regardless of the danger she might put herself or others in. She also has an almost endless capacity to forgive others, despite what they might have put her through.

Phobia-(blood)
Vra’fa has a specific phobia to blood, especially her own but also those of Tau and other creatures. The sight of her own blood will cause her to faint immediately while that of others will cause her extreme discomfort and panic and wish to leave. Having to view or visit a battlefield is extremely distressing for her.

Stubborn
When she thinks that she is in the right, Vra’fa is extremely difficult to convince otherwise. She is liable to continue doing something even when told specifically not to if she believes in her action.



NPCs
Por'la Dal'yth Prin’taga
An envoy in training at the same time as Vra’fa, he was a year or two her senior but her talent soon resulted in them being paired together in a lot of classes. Their relationship has adapted and grown throughout the eight years of their education. At one time rivals, growing to sometime close allies and confidants. For the last few years Vra’fa had a large crush on Prin’taga and though the other was aware of it, neither brought the subject up. Prin’taga’s views have always been much more cynical and realistic than hers and thus he was able to work well with Por'El Fi'rios Gras'fin and even receive some words of thanks from the old envoy. They two have not spoke since Vra’fa was sent away in disgrace, their last interactions in the delegation all being angry as he naturally took Gras'fin's side. She has a sealed message from him that she has yet to open.

Por'la Dal'yth Girara
Girara is Vra’fa’s younger sister and only other sibling. Currently fifteen she is still in training back on their home world. Both sisters have endured a difficult relationship. As Vra’fa attracted most of the attention from their parents for both her frailty and precocious skill, Girara often found herself on the side-lines- neither as brilliant or as in need of care as her older sister, and without a card to play. From an early age she also had to look after her older sister, after Vra’fa inflicted injury on herself again and again. For many years she suffered in silence, her frustration and anger growing. It was only when Vra’fa returned home briefly in disgrace before being sent to the frontier, that the mask slipped, and for the first time Vra’fa got an idea of what her sister really felt about her. It is one of the few things than can induce depression in the envoy.

Por'El Fi'rios Gras'fin
The notable envoy who is nearing the end of a great career, butted heads repeatedly with Vra’fa during their time together as part of the trade delegation he was leading. It began with strictures on Vra’fa’s appearance and grew to serious arguments between the two on the ethics of their actions and how the negotiations should proceed. Gras’fin viewed her as both disrespectful, a bad influence on the others and wholly unsuited to the role of envoy. Relations got so bad that they finally ended with him slapping her across the face from which she fell and broke her leg. Such an act was beneath him and would in fact have got him in serious trouble if she had reported it, especially considering the injuries she suffered. In his opinion, she drove him to this and the fact that she never reported the act has only increased his ardent dislike of her. A very real part of him wishes her ill on the frontier.

Fio’La Sa’Cea Piraash
Vra’fa’s close companion on her month long voyage back to Dal’yth following her dismissal from Por’El Gras’fin’s trade delegation. With the light tone of her skin, her strong and powerful build and her often caustic and blunt speaking style, the two appeared diametric opposites to many others on the ship. However in spite of this, or perhaps due to it, the two developed a real friendship and spent most of the month in each others company. While Vra’fa admired her friends habit of saying exactly what she thought, her confidence and skill with her hands, Piraash soon found herself enjoying the constant chatter from the water caste, her unwavering optimism and naivety and interest in everything. Piraash is the only person Vra’fa has told the exact details of why she was sent home in disgrace and is the recipient of her first ever kiss.
The Earth caste is a year older than Vra’fa and keen to gain as much experience as she can and takes up positions in a variety of different roles from medical, to mechanical, on transport ships to positions on different worlds. She is a polymath and is yet to decide on a particular specialty within the Earth Caste.
Despite knowing each other a relatively short time, each would consider the other among their closest friends and either would jump to the others aid if the situation demanded it.


Orocos rolls:


Last edited by Nitafrong on Mon Jul 01, 2019 3:51 pm; edited 9 times in total
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PostSubject: Re: Por'La Dal'yth Vra'fa   Por'La Dal'yth Vra'fa EmptySun Jul 22, 2018 12:51 pm

1) (General characteristic rolls https://orokos.com/roll/644551
+ characteristic rolls https://orokos.com/roll/644553
- characteristic rolls https://orokos.com/roll/644555

I am not sure what is going on here. So, you should only have 5 general rolls since 3 will be + and 2 will be -. But I am not understanding how you did the positive and negative rolls.


I'll wait until the PC is finished before throwing down anymore brutal critiques.


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PostSubject: Re: Por'La Dal'yth Vra'fa   Por'La Dal'yth Vra'fa EmptyMon Jul 23, 2018 6:15 am

Agh yeah I did this a bit confusingly. I originally did ten characteristic rolls- 2d10 +20 and allocated them before I noticed I would need to do the + and - rolls so I then did the additional five rolls- 3 d10s (1 additional d10 for each + characteristic) and 2 d10s for the - characteristic and put the information together taking away either the lowest or the highest.

To make this a bit clearer:
My original 10 rolls https://orokos.com/roll/644551
+Characteristic rolls https://orokos.com/roll/644553
-Characteristic roll https://orokos.com/roll/644555

WS- 28 (1,7,2) so now 23
BS- 29 (7,2,3) so now 30 (before -5 for water caste)
S- 29 (8,1,6) so now 27
T- 28 (7,1)
Ag- 28 (4,4)
Int- 31 (3,8,9) so now 37
Per- 31 (3,8 )
Wp- 31 (4,7) (before +5 for water caste)
Fel- 33 (10,3,7) so now 37 (before adding +3 for classified competence and +5 for water caste)
Inf- 24 (1,3)

Hope that makes a bit more sense- I really should have finished reading to the end of the sentence before making the rolls.
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PostSubject: Re: Por'La Dal'yth Vra'fa   Por'La Dal'yth Vra'fa EmptyMon Jul 23, 2018 9:11 am

Ah, I see. OK cool that makes much more sense and looks good. I apologize if there are any future changes to the Envoy role. I am still playing with it, but I think it is a pretty solid build as of right now.

I love how much detail went into Character goals/flaws. Outstanding.

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PostSubject: Re: Por'La Dal'yth Vra'fa   Por'La Dal'yth Vra'fa EmptyMon Jul 23, 2018 12:12 pm

Ah no worries- I don't mind testing it and then changing stuff as we go. Let me know when you have something you are happy with and I'll start spending all that experience.

Aww thanks dude. Yeah this was another fun one to make out. I'm really interested to see how she'll actually be in the field.
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PostSubject: Re: Por'La Dal'yth Vra'fa   Por'La Dal'yth Vra'fa EmptyMon Jul 23, 2018 10:21 pm

Also, I added rules for the Dal'yth sept world in the ever-building custom PC creation rules. Check out the thread in the workshop forum. That's the active one.

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PostSubject: Re: Por'La Dal'yth Vra'fa   Por'La Dal'yth Vra'fa EmptyTue Jul 24, 2018 9:28 am

1) OK, formatting looks pretty solid. Movement should be reduced by one (from 3m to 2m/4m/6m/12m). Also on this movement note, all strength-based tests, perhaps some agility, will suffer a -10 due to your flaw. Fear not, I will absolutely take your huge amount of flaws into consideration when handing out XP as I have no doubt you will roleplay the shit out of them.

2) You can either delete your orokos links or put them in a spoiler at the bottom of the page. I am sure we can always find them again on orokos if absolutely necessary.

3) I don't have access to my books right now, but your carry capacity may be off.

4) Remember to add in parenthesis the +5 to social tests you get as a member of the water caste. This includes all skills with the "social" description. I am also seeing "Security +10" but am not seeing any buys for security. Was this a copy/paste error?

5) Persuasive Charm is an Only War talent, so we need to change the wording a bit. Rather than "logistics" tests, you will get a bonus to "Influence" tests to acquire gear, etc.  Also, add the Foresight talent to your list of talents and put a description with it.

6) Gear: I am seeing a blacksun filter and a drone controller with your PC. For this particular game, where did those come from? I am assuming you went with the Reaper Team rules and took two items at PC creation. We aren't using those rules here... yet. I might do so in the future though.

I haven't been able to double check the crunch/numbers yet, but I am sure they are fine. Looks great! I will get an introductory post up for your PC soon.

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PostSubject: Re: Por'La Dal'yth Vra'fa   Por'La Dal'yth Vra'fa EmptyTue Jul 24, 2018 9:52 am

Ah cool- I've updated the movement and the carry capacity now- they were both off. And nice- I was going to ask you about having additional penalties for her flaw- but that would work well. I'm excited to see how it will play out.

I've put to orocos as a spoiler and added those other things in. Also deleted the two things with Gear- they had only been a last minute addition anyway. Character works better without them
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PostSubject: Re: Por'La Dal'yth Vra'fa   Por'La Dal'yth Vra'fa EmptyTue Jul 24, 2018 4:01 pm

Add this to your profile where you see fit - probably under gear.

Escort Drone
WS 22, BS 22, S 30, T 40, AG 40, INT 15, PER 35, WP 30, FEL 08
Movement: 6m/12m/18m/36m; Wounds: 12; Armor: Machine (4 All)
Skills: Awareness, Dodge +10.
Talents: Fire Warrior Weapon Training, Fearless, Guardian.
Traits: Dark Sight, Hoverer (6), Machine (4), Size (Scrawny).
Weapons: Pulse Pistol (pistol; 40m; S/2/-; 2d10+2 E, pen 4; Gyro-Stabilized), Reloads x2.
Gear: Shield Generator (5 AP).

_________________
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PostSubject: Re: Por'La Dal'yth Vra'fa   Por'La Dal'yth Vra'fa EmptyTue Jan 01, 2019 6:44 pm

Christmas Gift:

Apply XP now and you will find your item sometime during gameplay. Merry Christmas.

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PostSubject: Re: Por'La Dal'yth Vra'fa   Por'La Dal'yth Vra'fa EmptyThu Jan 03, 2019 3:10 pm

Vra'fa prospective points spend.
Christmas gift- 350 +50(leftover) +75(after encounter)

Command (known, 200xp)
Commerce (known, 100xp)

175xp left over
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PostSubject: Re: Por'La Dal'yth Vra'fa   Por'La Dal'yth Vra'fa EmptyThu Jan 03, 2019 4:15 pm

Interesting choices. You may want to look into Air of Authority or other fellowship-focused talents from the various rulebooks. I am open to allow damn near anything as long as it fits.

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PostSubject: Re: Por'La Dal'yth Vra'fa   Por'La Dal'yth Vra'fa EmptyFri Jan 04, 2019 4:34 pm

Yeah that's one I was looking at actually but didn't have enough xp for this time plus commerce may come in handy later.
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