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 Spec. Ruaidhri Beagan

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Nitafrong
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Nitafrong


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PostSubject: Spec. Ruaidhri Beagan   Spec. Ruaidhri Beagan EmptyTue Nov 21, 2017 2:02 pm

Name: Ruaidhri Beagan
Specialty: Ratling
Demeanor: Joker

Goals
1. (Long term) To try and ensure the death, or disgrace and later death of Commissar Markham and the Lord Commissar. This is a long term goal as both the Rattlings are aware of the difficulty of attempting any action against a Commissar, but they are both patient and they are prepared to wait as long as it takes for the right situation to come about for them to take their revenge. The destruction of Commissar Markham is a direct result of his killing a member of their team, and the humiliation of the Det collars. The Lord Commissar both didn't reverse his underling's decision and is a symbol. Commissars need to disappear.

2. (Medium term) To organize the publication/ distribution of "The book of Uall the just"- the newest and most inflammatory treatise in the Imperial Creed. Continuing their life long hatred of priests, Ruaidhri and Uallachan have decided that simply killing them is no longer enough. Instead the ridiculous nature of their works and actions must be brought to the attention of others through the distribution of this satire. Currently they only have the one copy and will be looking to get more prints and to spread these.

3. (Short term) To get his hands on a writing skull which he can use to trade with those back on the ship in exchange for getting Uallachans book mentioned above written up.

WS 34
BS 51***
S 33
T 30*
Ag 39** (-7 for Palsy)
Int 35
Per 53*
Wp 31
Fel 52**
*Denotes upgrade

Wounds (Critical): 3/12 (0) (Failled WP test so rolled 8 https://orokos.com/roll/846527 for Malignancy- now has palsy- reduce Agility by 7 https://orokos.com/roll/846528)
Fatigue: 0
Fate Points: 2/2
Movement: 3m/6m/9m/18m
Insanity: 2/100
Corruption: 12/100
Mutations: none.

Skills:
Acrobatics (Ag) +10
Athletics (S)
Awareness (Per) +20
Charm (Fel) +10
Command (Fel)
Commerce (Int)
Common Lore (Int)
Deceive (Fel) +10
Dodge (Ag) +10
Forbidden Lore (Int)
Inquiry (Fel)
Interrogation (Wp)
Intimidate (Fel)
Linguistics (Int)
- Low Gothic
Logic (Int)
Medicae (Int)
Navigate (Int)
Operate (Ag)
Parry (WS)
Psyniscience (Per)
Scholastic Lore (Int)
Scrutiny (Per) +10
Security (Int)
Sleight of Hand (Ag)
Stealth (Ag) +10 (+10 size)
Survival (Per)
Tech-Use (Int)
Trade (Int)
- Cook +10

Talents:
Ambush (+1 dmg/2 DoS after 1st)
Cold Hearted (Seduction automatically fails, charm tests at additional level of difficulty))
Deadeye shot (*)
Die Hard (If going to get a level of fatigue through blood loss can take (+0) Wp test and ignore)
Excellent Cook (Once per game session- make (+0) test- suceed- all get +5wp for fear or pinning. If 5 DoS each used fate point can be recovered with roll of 10
Las Weapon Expertise (Imposes -5 penalty for dodge on every degree of success)
Las Weapon Mastery (+1 damage for every 2 DoS)
Light Sleeper (Always assumed to be awake for purposes of awareness or surprise)
Mighty Shot (adds half BS bonus rounding up to damage)
Persuasive Charm (Prior to logistics test- make -10 Charm test. For each 1 Dos get +5 to logistics test)
Rapid Reload (Halves reloading times)
Sharpshooter* (Make called shot for no penalty)
Streetfighting (when armed with knife or fists, adds half WS bonus to damage)
Stealth Sniper (After making shot from cover or concealed make opposed stealth test +0 against enemy awareness or stay hidden)
Weapons Training (Las, Solid Projectile)

Traits:
Size (Weedy) (-10 to hit, movement = AB -1, +10 stealth)

Commendations:
Hervaran Precision Death Commendation (Black; +5 Awareness to spot enemy command elements) (*)

Armor:
Imperial Guard Flak Armor (4 All) (*)

Weapons:
Long Las (150m; S/-/-; 1d10+3 E, pen 1; Mag: 40; Rld: Full; Accurate, Reliable, Felling (4))
- Charge Packs x1 (40/40)
- Hot Shot charge pack x5 (single use; weapon gains +1 damage, pen 4; tearing, loses Reliable quality)
Accatran Mk. II Heavy Laspistol (Pistol; 40m; S/2/-; 1d10+3 E; pen 0; Mag 30; Full; Reliable, Variable Settings) (*)
- charge pack x1 (standard, 30/30) (*)
Knives (x2; melee/thrown; 9m; 1d5+3 R) (*)
Frag Grenades (x0; thrown; 9m; 2d10 X, pen 0; blast (3), Ogryn Proof)
Krak Grenades (x1; thrown; 9m; 2d10+4 X, pen 6; Concussive (0))
Anti-Plant grenade (1/1; 9m; 3d10 E, pen 0; Blast (3), Only hurts Flora, weakens Orks (removes UT))

Gear:
- Turkey Leg (Looks absolutely delicious!)
Medikit (x1; 7 uses) (*)
Respirator (*)
Amasec (x1 bottle; OK quality, contraband)
Lho Sticks (10/10) (*)
Chameleoline Cloak (+20 stealth tests/ -30 BS against wearer if still) (*)
Injector x1
Stimm x3
- 1 Triplex Pattern Lasgun, On Uallachan (100m; S/3/-; 1d10+3, pen 0; Mag: 30; Rld: Full; Rare); (*)

Spoiler:


Max Carry Weight: 27kg
Max Lifting Weight: 54kg
Max Pushing Weight: 108kg (pg. 36, OW CRB)

Cybernetics: n/a

Aptitudes: General; Agility, Ballistic Skill, Fellowship, Fieldcraft, Finesse, Perception, Social, Toughness.
XP: 200/7,250
XP Expenditure:
Characteristic Advances:
- Ag (simple, 100xp)
- Ag (inter., 250xp)
- BS (simple, 100xp)
- BS (inter., 250xp)
- BS (trained, 500xp)
- Fel (simple, 100xp)
- Fel (inter., 250xp)
- Per (simple, 100xp)
- T (simple, 250xp)
Skills:
- Acrobatics (known, 100xp)
- Acrobatics (trained, 200xp)
- Awareness (known, 100xp)
- Awareness (trained, 200xp)
- Charm (known, 100xp)
- Charm (trained, 200xp)
- Deceive (trained, 200xp)
- Dodge (known, 200xp)
- Dodge (trained, 400xp)
- Inquiry (known, 100xp)
- Trade: Cook (trained, 200xp)
Talents:
- Ambush (200xp)
- Excellent Cook (200xp)
- Las Weapon Expertise (300xp)
- Las Weapon Mastery (400xp)
- Mighty Shot (600xp)
- Persuasive Charm (300xp)
- Sharpshooter (300xp)
- Spotter (Comrade, 250xp)
- Stealth Sniper (300xp)

Comrade: Uallachan
Demeanor: Gambler
Abilities: Spotter
Skill: Common Lore (Ecclesiarchy)
Condition: Healthy


Description
Age: 29
Height: 3' 2"
Weight: 20 kilos.
Eyes: Green
Hair: Long shaggy dark red
Handedness: Right Dominant

- Small and stout, one might initially take the Ratling as a particularly ugly child. A second look would reveal his thick bushy red beard, hairy hands and feet and a Long Las strapped to his back that is almost the same height as him. A long scar twists down the right side of his face, from above the eye to half way down his cheek. His clothes generally look ill fitting, having been hastily refit for his short size and are adorned with various mementos linked only by their bright colour or distinctive design that he has magpied from somewhere. Regardless of the situation or place, it is extremely rare that he will not have alcohol of some form hidden on his person or pack. He is generally to be found with his partner in crime and devilment Uallachan, who to the outside observer is identical except that he sports bushy blond hair.

Personality
From the outside it seems that Ruaidhri takes nothing seriously and is always making jokes or sarcastic remarks whatever the situation. Around officers he adopts a wide eyed innocence while all the while insulting the authority he despises. On the inside however Ruaidhri is much more cold hearted and will kill with little compulsion if it advantages him. As well as officers generally (though there have been some strong personalities he has respected), he hates the high born and the church with a passion. He does have his own sense of honour though, and to those who have done him a good turn or who he counts as allies he will be surprisingly steadfast and loyal. As a Ratling he is used to most of the jibes and remarks that will come his way, but sufficiently roused his desire for revenge is unquenchable.

Background

Originally attached to an Mordian Iron Guard regiment with a squad of other Ratlings to quell a rebellion on Curragh IV- the almost total destruction of the regiment and the unproven assertion that the Ratlings had divided their time between killing the enemy and any priest unlucky enough to be stationed in front of them, Ruaidhri and his Ratlings had been left behind to be part of the new Planetary Defense force. Quickly boring of guard duty the Ratlings had engaged in many extra-circular activities and the Govenor was soon infuriated by their persistent insolence, proclivity to hold their own religious ceremonies (which were largely believed to be mocking), organizing large gambling rings, smuggling, incessant drunkenness, political assassination and incredibly petty larceny of his own effects. The last of these with involved the removal of all his forks led to a crack down on the Ratlings who despite their claims of innocence were sent for 6 months backbreaking work in the mines. Only three Ratlings survived the mines and following their return all of the Governors prized Tallarn steeds were found with large holes in their skulls. The Governor was found with 98 different las blasts arranged around 17 different parts of his body.
The arresting officers had no problem taking in the Ratlings who were found blind drunk on the floor of their barracks.
Report by Major Reacher (MP)

As Bastards (Literally now)
Since joining the 666th the conduct of the heroic, holy and hirsute Ruaidhri and Uallachan has been beyond exemplary. Raising the faith morale and fashion sense of the penal regiment, the two were solely responsible for the imperial success on Hervara.
Due to the fact that neither was behind the wheel of their ship, it crashed upon entry and came to rest in the center of the Ork camp. While their comrades flooded the ship with terrified urine, the two took on the hoard with some bear hands they had taken from its previous owner. Ork skulls were crushed, arms plucked from sockets and their bodies used as bowling balls to strike down their comrades. The resultant game went on many hours, until the knightly Uallachan stood tall. In commemoration of his handsome colleague, Ruaidhri crippled an Ork warboss and set him on fire. The two hot-wired an imperial vehicle and exited the cave. Ruaidhri drove and Uallachan satisfied a company of Battle sisters on the bonnet, while also playing a rip roaring guitar solo on a flaming guitar. The sound of this made everyone they passed simultaneously defecate and orgasm in holy awe. A callow rebel general recognizing their clear superiority attempted to waylay our heroes with his entire armored arm. This was later found reaching far up his own arse, along with the wreckage of rebel titans, Lemon Russ's and Hellhounds.

After some side adventures, where the two siezed the entire enemy oil supply, erased the Speed Freaks from history, and through their own brilliance designed the Ordinatus- the two were accosted by a jealous member of their own regiment. Wracked with diseases and corruption beyond count and cursed to never feel the touch of another, the swamp beast Korrea tried to kill our hero's. The two were unafraid and as the terrible smelling cock-a-roach hefted her weapon high, Uallachan touched her with a golden finger. The former pit of pestilence stood before them pale and virginal once more. This was later known as the third miracle of Uallachan.
Many flocked to bask in the reflective shine of the two, including the Lord Commissar, an idiot boy who dribbled while he spoke and had to wear rubber pants, and Commissar Markham who was constantly inserting his finger into his bottom so he could smell the results. These two, who were clueless to the Imperial Creed or even how to undo their flies, were a sore trial, but after many sermons, Uallachan eventually managed to raise them to the level that they could crawl in a servile fashion in his footsteps.

Deciding that the conflict had gone on too long, the two legendary warriors summoned both of the enemy forces, namely the Ork and the Imperial heretics.......
End of readable data from dataslate "The true account of the events on Harvara. Or Uallachan strikes back" by Uallachan Note:Data may be unreliable


Last edited by Nitafrong on Fri Jan 29, 2021 11:44 pm; edited 11 times in total
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Nitafrong
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Nitafrong


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PostSubject: Re: Spec. Ruaidhri Beagan   Spec. Ruaidhri Beagan EmptyMon Nov 27, 2017 2:54 pm

Hey hey- so I finally got my points all spent! I read all the supplements again and ended up going for most of the things you suggested. But at least I have the notes for next time

Characteristic bonus
Intermediate Agility 250xp

Skills
Charm +10 200 xp

Talents
Ambush 200xp
Excellent Cook 200xp
Stealth Sniper 300xp
Lasgun mastery 400xp
Persuasive charm 300xp

Total- 1850 spent
Still 100 left

Also I decided not to take another specialty- so I'll add +5 to BS (as could have been probably guessed)
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Iron and Metal
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PostSubject: Re: Spec. Ruaidhri Beagan   Spec. Ruaidhri Beagan EmptyMon Nov 27, 2017 4:24 pm

Beautiful. This looks great - everything has been added to your PC sheet EXCEPT for the +5 to BS per the 2,500xp rule in Hammer of the Emperor. Per the LINE convo, I am doing away with it after the first 2,500 because it is power gaming bullshit. Sorry, bro haha.

As for your goals:

1 looks great. Super long term. In an attempt to make it less long term, perhaps as an off shoot of this particular goal they can also target any and all commissars they happen across in their journeys. It is a very risky proposition, but it will fit in with the goal and net you XP faster.

2. This is a very specific goal and as such you will need to start searching out a means of producing and spreading this book. Obviously its existence will anger certain members of the Imperium, this is also risky - again, no risk, no reward. I love it.

3. This seems easy enough. Better find your way to a quarter master or supply depot or... other less savory characters. This is a void faring vessel, after all. Alcohol abounds!

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He/Him
Reading: "Malintzin's Choices," Camilla Townsend
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PostSubject: Re: Spec. Ruaidhri Beagan   Spec. Ruaidhri Beagan EmptySat Dec 29, 2018 6:16 pm

Christmas Gift:

Apply XP now and you will find your item sometime during gameplay. Merry Christmas.

_________________
Lucius - The Leader; The Beast - The Ruinborn Berserker; Alexium - The Telepath;  Felyx-080 - The Researcher; Weyland - The Plague Doctor
He/Him
Reading: "Malintzin's Choices," Camilla Townsend
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PostSubject: Re: Spec. Ruaidhri Beagan   Spec. Ruaidhri Beagan EmptyThu Jan 03, 2019 3:51 pm

Ruaidhri prospective purchases
XP- 250 (left over) + 400(Christmas gift)

Interrogation (known, 200xp)
Scrutiny (known, 100xp)
Scrutiny (trained, 200xp)

Left over 150xp
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Iron and Metal
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PostSubject: Re: Spec. Ruaidhri Beagan   Spec. Ruaidhri Beagan EmptyThu Jan 03, 2019 4:09 pm

Looks good. Add it on!

_________________
Lucius - The Leader; The Beast - The Ruinborn Berserker; Alexium - The Telepath;  Felyx-080 - The Researcher; Weyland - The Plague Doctor
He/Him
Reading: "Malintzin's Choices," Camilla Townsend
Post Avail: Daily over Summer
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PostSubject: Re: Spec. Ruaidhri Beagan   Spec. Ruaidhri Beagan EmptyFri Jan 31, 2020 11:10 am

Yo, just looking through this and seeing some inconsistencies with the new reload rules. Take away all ammunition counts and give yourself "Reloads x4." Normally it is only 3, but the Rapid Reload talent has been amended to give an additional reload.

For purposes of specialty ammo, you can have x1 Reload of Hot Shot ammo. You determine when to use it in the encounter, and when the encounter is over it is used up.

_________________
Lucius - The Leader; The Beast - The Ruinborn Berserker; Alexium - The Telepath;  Felyx-080 - The Researcher; Weyland - The Plague Doctor
He/Him
Reading: "Malintzin's Choices," Camilla Townsend
Post Avail: Daily over Summer
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PostSubject: Re: Spec. Ruaidhri Beagan   Spec. Ruaidhri Beagan EmptyWed May 13, 2020 3:52 pm

Ruaidhri XP Spend

Awareness- Experienced- 300xp
Stealth- Trained- 200xp

Total 500xp (200xp left over)
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