| Spec. Rook Malakai - Tech Priest Enginseer | |
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Hydrako Senpai
Posts : 991 Join date : 2017-10-20 Age : 35
| Subject: Spec. Rook Malakai - Tech Priest Enginseer Sun Oct 22, 2017 3:56 pm | |
| Name: Rook Malakai Specialty: Tech-Priest Enginseer Demeanor: Obsessive
Goals: Short term - Find out the full history of SORAIUS, RICTUS, and the banner he lifted from the Ordinatus Long term - Create a trading network aboard the Hudson. Somehow becoming the dominant supplier of all things tech. I want everyone to have to come to Rook for their supply needs...extortion is his game. Create a trading hub that he can use to acquire more augmetics to further his goals of oneness with the Omnissiah. Tech heresy is his least concern now that he is aboard a Rogue Trader ship as they get free rein to do as they please.
WS 35 BS 43* +5 BS w/ SOLARIUS S 35 T 48* Ag 32 +2 to Ini rolls for Paranoia Int 47**+ Per 31 Wp 31 Fel 31 *Denotes upgrade + Tech Use bonus +40/+50 with MIU/+60 to Repair
Wounds: 14/16 Fatigue: 0 Fate Points: 1/2 Movement: 3m/6m/9m/18m Insanity: 1/100 Corruption: 0/100 Mutations: none.
Commendations: Hervaran Bravery Commendation (+5 vs. Fear) Ork Killers: +10 to any intelligence test vs Orks and attack penetration vs Orks gains a +1 bonus. Penitence Ribbon: melee attacks vs. Orks gain Felling (2)
Skills: Acrobatics (Ag) Athletics (Str) Awareness (Per) Charm (Fel) Command (Fel) Commerce +20 (Int)* Common Lore (Int) - Adeptus Mechanicus +10 - Tech +10 Deceive (Fel) Demolition (Int) Dodge (Ag) Forbidden Lore (Int) - Adeptus Mechanicus Inquiry (Fel) Interrogation (Wp) Intimidate (Str) Linguistics (Int) - Low Gothic Logic (Int) +10 Medicae (Int) Navigate (Int) Operate (Ag) Parry (WS) Psyniscience (Per) Scholastic Lore (Int) Scrutiny (Per) Security (Int) Sleight of Hand (Ag) Stealth (Ag) Survival (Per) Tech-Use +20 (Int)* Trade (Int) - Armourer +20 *Enhanced by talents/gear
Talents: Cold Hearted - Seduction attempts auto fail against Rook. Charm tests against Rook increase their difficulty level by 1 Die Hard - roll twice to avoid death from blood loss Ears to the Ground - (see notes in next post) Foresight - by spending 10 minutes studying and analysing a problem, gain +10 to next Int test or Skill test based on Int. Mechadendrite Use (Utility, Weapon) - Modify Payload - challenging Demo test to increase blast or smoke quality by 1, +1 per 3 DoS. Failure by more DoF than his Int bonus triggers the device - see GM Paranoia - +2 to ini rolls Peer (Underworld) x2 - +10 per time taken to Fel tests with this group Plasma Weapon Expertise - plasma weapons only overheat on 96 or higher Potentia Coil Induction - make +10 toughness test to suck power from source to reduce levels of fatigue equal to DoS Rapid Reload - see house rules Technical Knock - see house rules The Flesh is Weak (2) (1 AP/2 Cybernetics) Total Recall (CRB 152)* - Weapon Tech - once per combat, for 1 round, melta, plasma, power, or exotic category weapons can increase damage and pen by Int bonus Weapons Training (SP, Plasma, Power, Las) *Cybernetics Bonus
Traits: Machine (2) Mechanicus Implants
Armor: Imperial Guard Flak Armor (4 All), +2 TFiW (6 All)
Weapons: Klax's Power Axe RICTUS (1d10+11 E, pen 7; Power Field, Unbalanced) **** Plasma Gun, SOLARIUS (basic; 90m; S/2/-; 1d10+7 E, pen 6; Mag: 40; Rld: 5 Full; Maximal, Overheat) - Extra Plasma Flasks x2 (80/80) - Custom Grip (+5 BS) Hell-pistol (pistol; 20m; S/2/-; 1d10+4 E, pen 7; Mag: 40; Rld: 2 Full) **** Knives (x2; melee/thrown; 9m; 1d5+3 R)**** Frag Grenades (x0; thrown; 9m; 2d10 X, pen 0; blast (3), Ogryn Proof) Krak Grenades (x1; thrown; 9m; 2d10+4 X, pen 6; Concussive (0)) Utility Mechadendrite (melee; 1d5+3 R, pen 2; Defensive, +15 when used to Parry)**** Cut down stubber - Heavy; 50m; -/-/8; 1d10+4 I, pen 3; Rld 2 Full; Cut-Down**, Ogryn-Proof; 20 kg], x1 reload (remember we are using the Wrath & Glory reload rules). **Range/Weight reduced (already reflected in profile). Additionally, the weapon does not need to be braced to be fired, allowing it optimal for standing, "hip-fire" stance. If fired in this manner (non-braced), it cannot benefit from the aim action.
Gear: - Backpack - Turkey Leg (Looks absolutely delicious!) - Medikit (x1; 10 uses)**** - Sacred Unguents x3**** - Dataslate**** - Combi-tool (+10 Tech Use tests)**** - Injector**** traded away - Amasec x3 **** (for tech priest on board the ship) - Beeper from underground bar **** (A tracking device of some kind. The bulky housing encompassed a particularly powerful machine spirit that could track objects through walls using some sort of sonar/radar or other capabilities. This item must be readied as a standard action (like any weapon). Using it requires another standard 1/2 action as the user must press the trigger and then observe the screen.) -plush toy**** - short range vox**** -Shotgun **** (Basic; 30m; S/-/-; 1d10+4 I, pen 0; Mag: 8; Rld: 2 Full, 5kg) Smoke grenade
**** - denotes mission gear for Port Wander mission
Max Carry Weight: 36kg Max Lifting Weight: 72kg Max Pushing Weight: 144kg (pg. 36, OW CRB)
Cybernetics: - Good MIU (+10 Tech-use, Logic, Operate, Inquiry, & BS while interfaced) - Utility Mechadendrite (+10 Tech Use; Incense Blast (1/2 action): -5 WS to everything within 2m radius for 1 round) - Good Memorance Implant (+10 to trade (Rememberancer/social tests. Anything that can use leverage socially; Grants Total Recall Talent) CRB pg 208 for deets. - Autosanguine (treat as lightly damaged, heals 2 damage per day)
Aptitudes: Ballistic Skill, Intelligence, Knowledge, Strength, Tech, Toughness, Weapon Skill, Willpower, Defence, General XP: 225/7,850 XP Expenditure: Characteristic Advances: - BS (simple, 250) - Toughness (simple, 100) - Intelligence (simple, 100) - Intelligence (intermediate, 250) Skills: - Scrutiny (known, 200) - Awareness (known, 300) - Dodge (known, 200) - Logic (trained, 200) - Tech-use (trained, 200) - Tech-use (experienced, 300) - Trade (Armourer) (known, 100) - Trade (Armourer) (experienced, 300) - Parry (Known, 100) - Commerce (Trained, 200) - Commerce (Experienced, 300) - Common Lore (Ad Mech) (Trained, 200) - Charm (known, 300) - Demolitions (known, 100) Talents: - Ears to the Ground (600) - Foresight (300) - Honor the Weapon (Comrade, 300) - Peer (Underworld x2) (600) - Plasma Weapon Expertise (300) - Potentia Coil Induction (200) - Sound Constitution (1) (200) - Servo Arm (Comrade, 250) - The Flesh is Weak (2) (400) - Weapon Tech (200) - Weapon Training (las, 300) - Weapon Training (plasma, 300) - Modify Payload (200)
Comrade: Jeeves - Servitor Demeanor: n/a Abilities: Servo-Arm; Honor the Weapon. Condition: Healthy
Description Age: 40 Height: 6' 3'' Weight: 260lbs. Eyes: White Hair: none Handedness: Right dominant Tall and bulky under his robes, Rook is imposing to look upon or up to in most cases. Wide shoulders profile a broad face and long neck. Rook chooses not to don his hood like much of his brethren and instead goes bareheaded most of the time. Much of his bulk can be attributed to his extensive augmentations, including his Servo-Arm and Utility Mechadendrite. When not in use both fold under his robes and add a more hunched appearance. When they appear however, they unfurl like great wings before hovering over his shoulders, ready to assist him in whatever task is at hand. Wherever he goes, the smell of incense and machine oil follows, and clouds of smoke can be seen drifting in his wake from under his robes. All manner of cables snake up his spine, under the skin, and into his neck and skull. His mortal jaw and larynx are still used for speech which many Adepts find curious, but Rook prefers a traditional method of speech as it allows him to deal more efficiently with patrons of his skills. His eyes are milky white and appear unseeing much like the Astropaths or Sanctioned Psykers in the Guard, but function just fine. No one knows how they came to be this way and Rook has a different story for whomever asks.
Personality: Rook is obsessed with technology. He must be able to pull things apart and explore their inner workings. Knowledge is power after all and all things must be taken apart and studied from their smallest parts upwards. Customization and modification help feed his desire to understand the Omnissiah's work. This is what his Brothers of Mars do not understand. They want to keep things the way they are because it is safe. They are afraid to learn. Afraid to discover again. The Imperium of Man has stagnated and cannot move forward without the help of technology. He MUST try to experiment again, must learn new things and perfect the old ways.
Background: Rook's need to tinker was what landed him in the situation he is in now. Surrounded by criminals. It began with prohibitions from the Upper Echelons of the Priesthood. Too many experiments and not enough respect to the machine spirits. Eventually he took his experiments to places that were away from prying eyes. The camp follower's ships were the best place. Mortals always had things they needed fixed or tampered with. If his superiors wouldn't let him do it officially then he would perform "examinations" unofficially. All sorts of objects were brought before him, all manner of procedures asked for, and no one ever asked any questions, they just wanted his help. Sometimes it was free...the rest of the time it wasn't. He soon developed a reputation as a priest who would work on anything or anyone and his status in the camps grew. One particular surgery went awry and changed everything. A sergeant's cranial plating fixed under the skin of his skull, and it would have been fine...However, a particular nerve was struck and left the Sergeant with paralysis in his face. If he were a minor grunt no one would have noticed, but a Sergeant is expected to give orders and when he can't move his face...people notice. Well it didn't take long for the authorities to find out and they quickly apprehended him. They judged that his skills were to important to simply execute him so he was instead sent to a penal regiment, that regiment was the 666th. The Bastards.
Portrait:
Last edited by Hydrako on Wed Aug 19, 2020 4:00 pm; edited 34 times in total | |
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Hydrako Senpai
Posts : 991 Join date : 2017-10-20 Age : 35
| Subject: Re: Spec. Rook Malakai - Tech Priest Enginseer Sun Oct 22, 2017 4:00 pm | |
| Hit locations chart - OW CRB pg 250 Multiple hits chart - OW CRB pg 246 Size chart - OW CRB pg 157 Skill chart - CRB pg 102 Characteristic chart - CRB pg 102 Talent chart - CRB pg 103
Modify payload - Demo test (Int) to increase bomb damage, blast, and smoke qualities by 1 each. 3 DoS = 1 extra point on damage (HotE 102)
For Logistics tests. All mods go on the LT rather than the commerce test. Commerce is opposed (Int + commerce experienced (20)= 67). All other mods are added after e.g
LR 35 Peer underworld +20 Ears to the Ground +20 (Memorance Implant +10) - Heisenberg only, so far... Larcenous + 10 (contraband only) Total +40 (+50 w/ contraband) on LT
Can also add +10 Scavengers Regiment trait to LT but rolls of doubles attracts attention from Commissar
Warzone mods for LT are total = +0 to LT ** None yet ** Use Single Regiment availability list
So, Commerce test vs 67 first, then LT totaling 75/(85 w/ contraband) -- (LR 35, + 40(+50 w/ contraband), +0 warzone) before gear mods)
Contraband Items 1 Stripper clip (5 rounds) Manstopper bullets - Scarce (+10) 1 Autogun mag (30 rounds) Manstoppers - Scarce (+10) SOLARIUS - Very Rare (+30) -- NEVER TRADE Triplex Pattern Lasgun - Rare (+20) Hell Pistol - Rare (+20)
Equipment to look into Auspex - Scarce (-10) + good craftsmanship (-30 LR) = -40 LT. pg 200 CRB Multikey - Scarce (-10) pg 202 CRB Bionic Legs - Scarce (-10) + good craftsmanship (-30) = -40 LT. pg 205 CRB Recoil Gloves - Common (+10) pg 198 CRB Red dot sight - Scarce (-10) pg 189 CRB Exterminator - Common (+10) pg 188 CRB Plasma flask - Rare (-20)
Traits and Skills to look into Skills: Parry +10 - 200xp Dodge +10 - 400xp CHARM +10 - gonna be expensive
Traits: Toughness Intermediate - 250xp Intelligence Trained - 500xp
Orders: Attend the Machine Spirit - 300xp - Comrade grants +10 bonus to Tech use tests (SoH 113)
Talents: Infused Knowledge Ad Mech - 400xo - All CL and Scholastic Lore-Ad Mech skills are at known lvl + add 1 DoS to checks for CL or Scholastic Lore (Ad Mech) (CRB 146) Iron Jaw - 200xp - Toughness test to overcome stunning (CRB 146) Master Enginseer - 400xp - (Pre Req Tech use +20) Gain +10 to Tech Use tests. May spend a FP to automatically pass a tech test to repair, enhance or upgrade a machines systems. GM discretion , may even repair an item to as good as new without all the parts required (CRB 148) Prosanguine - 300xp - Spend 10 minutes + tech test. Success heals 1d5 damage (CRB 150) Quick Draw - 600xp - Draw weapon as a free action (CRB 150) Sound Constitution - 200xp - Add another wound (CRB 151) True Grit - 400xp - When suffering Crit damage (after damage has been reduced by armour and TB) reduce crit damage by TB to a minimum of 1 (CRB 152)
Plasma Mastery - 400xp - When fired on Maximal setting add +2 to damage, pen, and blast(if wielding a cannon) (HotE 103)
Notes: Machine (X) trait is equal to half the number of cybernetics installed rounded UP (HotE 105) increasing AP by X each time stacking with worn armour. One more cybernetic to go to 3!
Last edited by Hydrako on Wed Apr 22, 2020 10:16 pm; edited 9 times in total | |
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Hydrako Senpai
Posts : 991 Join date : 2017-10-20 Age : 35
| Subject: Re: Spec. Rook Malakai - Tech Priest Enginseer Thu Nov 02, 2017 8:51 am | |
| buys for Rook
Intelligence Intermediate - 250xp Plasma Weapon Expertise - 300xp - Plasma weapons only overheat on rolls of 96 or higher (HotE 102) Weapon Training (Las) - 300xp - No penalty (-20) when using las weapon Commerce +20 - 300xp Peer Underworld x2 - 600xp - Increases Peer talent to +20 instead of +10 (CRB 149)
-Intelligence upgrade because he is learning everyday -Plasma expertise because he is becoming more intimate with SOLARIUS and learning its inner workings better and better -Weapon training (las) because he now owns a Hell Pistol and a Triplex lasgun so he will learn how to use them in the range while on the ship before next mission (IC goals) -Commerce because he is a bartering and trading legend with Heisenberg from Hervara -Peer Underworld x2 because same as above.
Thoughts Jeff? | |
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Iron and Metal Admin
Posts : 5168 Join date : 2017-10-15 Age : 37 Location : Where the sun settles in its final location
| Subject: Re: Spec. Rook Malakai - Tech Priest Enginseer Thu Nov 02, 2017 9:17 am | |
| I will double check the XP before updating, but looks good at a glance. I like the explanations too.
Think about your goals now and get them posted. I want long term and short term, as detailed as you can make them. | |
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Hydrako Senpai
Posts : 991 Join date : 2017-10-20 Age : 35
| Subject: Re: Spec. Rook Malakai - Tech Priest Enginseer Fri Nov 03, 2017 6:53 am | |
| Goals for Rook Short term - Find out the full history of SORAIUS, RICTUS, and the banner he lifted from the Ordinatus Long term - Create a trading network aboard the Hudson. Somehow becoming the dominant supplier of all things tech. I want everyone to have to come to Rook for their supply needs...extortion is his game. In a way, I also want him to create a trading hub that he can use to acquire more augmetics to further his goals of oneness with the Omnissiah. Tech heresy is his least concern now that he is aboard a Rogue Trader ship as they get free rein to do as they please.
How do these sound? Need more detail or are they good as a rough outline? | |
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Iron and Metal Admin
Posts : 5168 Join date : 2017-10-15 Age : 37 Location : Where the sun settles in its final location
| Subject: Re: Spec. Rook Malakai - Tech Priest Enginseer Fri Nov 10, 2017 2:51 pm | |
| OK so, it looks like your weapon training price is correct here, but when you bought Plasma it was 100 xp shy. So with that corrected, it will leave you 50xp shy of your last purchase.
I have updated the PC sheet up to the plasma weapon training, and you have 850xp left to spend rather than 900xp. How would you like to proceed?
Your goals look solid so far. | |
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Hydrako Senpai
Posts : 991 Join date : 2017-10-20 Age : 35
| Subject: Re: Spec. Rook Malakai - Tech Priest Enginseer Sat Nov 11, 2017 6:59 am | |
| GD it, I don't know how I missed the aptitude part for that last time. My bad. You wanna just give it to me/ignore the bad accounting since we've come so far and it's only 50xp? lol
I'll keep everything except the Intelligence and swap it out for Logic +10 which should leave me a 0/6200 total. Is that math right? I only had 1700xp to play with instead of 1800xp? | |
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Hydrako Senpai
Posts : 991 Join date : 2017-10-20 Age : 35
| Subject: Re: Spec. Rook Malakai - Tech Priest Enginseer Thu Nov 16, 2017 11:04 am | |
| Hey man, did you get a chance to look at my buys again? | |
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Iron and Metal Admin
Posts : 5168 Join date : 2017-10-15 Age : 37 Location : Where the sun settles in its final location
| Subject: Re: Spec. Rook Malakai - Tech Priest Enginseer Thu Nov 16, 2017 12:29 pm | |
| Not yet, brother. Hoping to get to it a little later in the afternoon. | |
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Iron and Metal Admin
Posts : 5168 Join date : 2017-10-15 Age : 37 Location : Where the sun settles in its final location
| Subject: Re: Spec. Rook Malakai - Tech Priest Enginseer Thu Nov 16, 2017 4:31 pm | |
| I don't know what happened, but I just re-added up all of your buys and you had only spent 4,300 XP. If the goal is to get you to 6,800, then you have 2,500 XP to spend.
So, after the buys you have laid out for me which total 1,750, you should have a further 750 XP to spend. | |
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Hydrako Senpai
Posts : 991 Join date : 2017-10-20 Age : 35
| Subject: Re: Spec. Rook Malakai - Tech Priest Enginseer Thu Nov 16, 2017 5:46 pm | |
| FUCK YES!!! 750xp is your final ruling? I'm good with leaving it as is if you like | |
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Iron and Metal Admin
Posts : 5168 Join date : 2017-10-15 Age : 37 Location : Where the sun settles in its final location
| Subject: Re: Spec. Rook Malakai - Tech Priest Enginseer Fri Nov 17, 2017 6:36 pm | |
| Hahaha, yeah, bro. Minimum for PCs right now is 6,800.
Time to get epic. Don't worry, I will be throwing some things at you that will make you shit. ALSO, don't forget that Tech-Use is no longer a blanket skill for demolitions. If you want to be good at demo, you will need to purchase that separately. | |
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Hydrako Senpai
Posts : 991 Join date : 2017-10-20 Age : 35
| Subject: Re: Spec. Rook Malakai - Tech Priest Enginseer Fri Nov 17, 2017 6:43 pm | |
| Yea I saw that in the Homebrew. I'm thinking I'll leave that kill to our demo guy since he's a designated class. No sense more of us doing that. How would that affect the modify payload talent that makes ordinance go boom bigger? Would it be q pre-req for it? | |
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Hydrako Senpai
Posts : 991 Join date : 2017-10-20 Age : 35
| Subject: Re: Spec. Rook Malakai - Tech Priest Enginseer Sun Nov 19, 2017 3:15 pm | |
| OK so more buys with the 750xp the accountant found and putting the others here to put a nice bow on things
Intelligence - intermediate - 250 Trade - Armourer (experienced) +20 - 300 CL Ad Mech (trained) +10 - 200
Plasma Weapon Expertise - 300 - Plasma weapons only overheat on rolls of 96 or higher (HotE 102) Weapon Training (Las) - 300 - No penalty (-20) when using las weapon Commerce (experienced) +20 - 300 Peer Underworld x2 - 600 - Increases Peer talent to +20 instead of +10 (CRB 149) Logic (trained) +10 - 200
Look good? | |
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Iron and Metal Admin
Posts : 5168 Join date : 2017-10-15 Age : 37 Location : Where the sun settles in its final location
| Subject: Re: Spec. Rook Malakai - Tech Priest Enginseer Mon Jan 01, 2018 10:25 am | |
| Sorry I forgot about this, brosef. Everything looks good. PC sheet is updated.
Get your goals on your sheet under your demeanor, and add those new commendations! You may want to move your commendations somewhere more easily noticeable too. | |
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Iron and Metal Admin
Posts : 5168 Join date : 2017-10-15 Age : 37 Location : Where the sun settles in its final location
| Subject: Re: Spec. Rook Malakai - Tech Priest Enginseer Mon May 21, 2018 2:06 pm | |
| 150 upcoming birthday XP added to your sheet, bro. Congrats on another year of life and gaming. | |
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Hydrako Senpai
Posts : 991 Join date : 2017-10-20 Age : 35
| Subject: Re: Spec. Rook Malakai - Tech Priest Enginseer Mon May 21, 2018 2:08 pm | |
| Cheers! Gonna be celebrating in scotland | |
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Hydrako Senpai
Posts : 991 Join date : 2017-10-20 Age : 35
| Subject: Re: Spec. Rook Malakai - Tech Priest Enginseer Fri Oct 05, 2018 5:35 pm | |
| Added 50xp for finding non-combative way to get past tech priests! | |
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Iron and Metal Admin
Posts : 5168 Join date : 2017-10-15 Age : 37 Location : Where the sun settles in its final location
| Subject: Re: Spec. Rook Malakai - Tech Priest Enginseer Sat Dec 29, 2018 6:07 pm | |
| - Christmas Gift:
350 XP & Gauntlet with an inbuilt homing device. But what is it homing in on?
Apply XP now and you will find your item sometime during gameplay. Merry Christmas. | |
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Hydrako Senpai
Posts : 991 Join date : 2017-10-20 Age : 35
| Subject: Re: Spec. Rook Malakai - Tech Priest Enginseer Sat Dec 29, 2018 8:58 pm | |
| Dude! This gauntlet is going to drive Rook crazy when he finds it! | |
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Hydrako Senpai
Posts : 991 Join date : 2017-10-20 Age : 35
| Subject: Re: Spec. Rook Malakai - Tech Priest Enginseer Sat Dec 29, 2018 10:59 pm | |
| Scrutiny - Known, 200xp leaving 150xp for later | |
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Iron and Metal Admin
Posts : 5168 Join date : 2017-10-15 Age : 37 Location : Where the sun settles in its final location
| Subject: Re: Spec. Rook Malakai - Tech Priest Enginseer Sun Dec 30, 2018 9:50 am | |
| Broskie. You had 350 existing XP. You got an additional 350 for Christmas. So you have 500 remaining after your scrutiny purchase. I’ll trust you to update your sheet correctly and all that. Just keep letting me know what else you decide to buy here.
Cheers!
Sent from Topic'it App | |
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Hydrako Senpai
Posts : 991 Join date : 2017-10-20 Age : 35
| Subject: Re: Spec. Rook Malakai - Tech Priest Enginseer Sun Dec 30, 2018 2:16 pm | |
| Ooooooooh. I thought you had added it. My bad. Well, I'll chuck on: Awareness - Known - 300xp and save the 200xp leftover for later | |
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Iron and Metal Admin
Posts : 5168 Join date : 2017-10-15 Age : 37 Location : Where the sun settles in its final location
| Subject: Re: Spec. Rook Malakai - Tech Priest Enginseer Tue May 28, 2019 10:31 am | |
| Chalk on another 150xp for your birthday, bro! | |
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Iron and Metal Admin
Posts : 5168 Join date : 2017-10-15 Age : 37 Location : Where the sun settles in its final location
| Subject: Re: Spec. Rook Malakai - Tech Priest Enginseer Sat Jan 11, 2020 12:40 pm | |
| Just to be clear, last year's Christmas gift - the "Gauntlet w/inbuilt homing device" IS this homing device you found at the bazaar. I changed things up a bit and made it less of a gauntlet and much more of an Aliens' tracker. Merry Christmas! | |
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Hydrako Senpai
Posts : 991 Join date : 2017-10-20 Age : 35
| Subject: Re: Spec. Rook Malakai - Tech Priest Enginseer Fri Apr 17, 2020 1:08 am | |
| Charm (known) 300 Demolitions (known) 100 Probably Modify Payload - 200 600 total
Let me know what you think of my question on LINE Jeff. | |
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Iron and Metal Admin
Posts : 5168 Join date : 2017-10-15 Age : 37 Location : Where the sun settles in its final location
| Subject: Re: Spec. Rook Malakai - Tech Priest Enginseer Fri Apr 17, 2020 11:20 am | |
| Looks good, man. It'll be good to have someone with demo in the group again. Always useful. For Reference, Rook's reclaimed heavy stubber: Like this with about 1/2 the barrel length and a shoulder strap. Spray and pray dream. | |
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Hydrako Senpai
Posts : 991 Join date : 2017-10-20 Age : 35
| Subject: Re: Spec. Rook Malakai - Tech Priest Enginseer Sun Apr 19, 2020 6:51 pm | |
| bday 150xp added for 28/05/2020 | |
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