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 Samara J - the sole survivor

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Another AKA

Another AKA


Posts : 712
Join date : 2020-08-11

Samara J - the sole survivor Empty
PostSubject: Samara J - the sole survivor   Samara J - the sole survivor EmptyTue Apr 26, 2022 4:18 pm

Name: Samara J
Class: Psychic
Background: Clergy
Age: 20

Samara J - the sole survivor Kida1I9fnHlD4niPcgvy-omc-MUe7xnzjxY6rELlA0UsBFKBUlKSeDoAq2Jz8vJgkHFfEGViOwMp7qJ-K1_5yGVoH5sPhEhXrkeotWDWn1kpd4Ev-3vDUL-5sm55igjVE5vqkl6-



Stats

STR: 10 (+0)
DEX: 11 (+0)
CON: 11 14 (+1)
INT: 12 14 (+1)
WIS:12 (+0)
CHA: 13 14 (+1)

Attack Bonus:3
Hit Points: 22/22
AC: 17
Experience: 15

Skills
Biopsionics 2
Connect 0
Exert 0
Heal 0
Lead 1
Precognition 1
Sneak 0
Talk 0
Work (cook) 0


Foci
Henchkeeper
  • Level 1: Gain Lead as a bonus skill. You can acquire  henchmen within 24 hours of arriving in a community, assuming anyone is suitable hench material. These henchmen will not fight except to save  their own lives, but will escort you on adventures  and risk great danger to help you.


Ironhide
  • Level 1: You have an innate Armor Class of 15 plus half your character level, rounded up. (The benefits of this focus don’t stack with armor, though Dexterity or shield modifiers apply)


Psychic Training
  • Level 1: Gain any psychic skill as a bonus. If this improves it to level-1 proficiency, choose a free level-1 technique from that discipline. Your maximum Effort increases by one.


Class
Psychic - Effort committed 2/5
  • Choose any two psychic skills as bonus skills (Biopsionic and Precognition)
  • You have an Effort score, which can be used to fuel psychic abilities. Your maximum Effort is equal to 1 plus your highest psychic skill plus the better of your Wisdom or Constitution modifiers. Even with a penalty, your maximum Effort cannot be lower than 1.


Biopsionic
Core technique Psychic Succor Level-2
The adept’s touch stabilizes critically-wounded organisms.  Each use of Psychic Succor adds one point  of System Strain to the target, or two points if they  were mortally wounded at the time. Activating Psychic Succor requires the biopsion to  Commit Effort for the day. Once used, they can continue to use it for the rest of that scene without Committing Effort again.

The psychic’s touch can automatically stabilize a mortally-wounded target as a Main Action and heal 2d6+2 hit points of damage.  If used on a mortally-wounded target, they revive  with the rolled hit points and can act normally on  the next round.  This  power must be used on a target within six rounds of their collapse, and does not function on targets that have been decapitated or killed by Heavy  weapons. It’s the GM’s decision as to whether a  target is intact enough for this power to work.  

Additional techniques
Mastered Succor Level-1
The biopsion has developed a sophisticated mastery of their core ability, and they no longer need to Commit Effort to activate it, and may use it whenever they wish. The use of additional techniques that augment Psychic Succor might still require Effort to be Committed.

Organic Purification Protocols Level-1
The biopsion’s Psychic Succor now cures any poisons or diseases the subject may be suffering, albeit it requires Committing Effort for the day as an additional surcharge. Biowarfare organisms, exceptionally virulent diseases, or TL5 toxins may resist this curing, requiring a Wis/Biopsionics skill check at a difficulty of at least 10. Failure means that the adept cannot cure the target’s disease. This technique cannot cure congenital illnesses.

Remote Repair Level-1
Psychic Succor and other biopsionic techniques that normally require touch contact can now be applied at a distance up to 100 meters, provided the biopsion can see the target with their unaided vision. Hostile powers that normally require a hit roll will hit automatically. Each time this technique is used, Effort must be Committed for the scene.

Tissue Integrity Field Level-2
The biopsion’s Psychic Succor may now also affect all allies within ten meters of the target. Allies can decline the healing if they don’t require it or don’t want to take the additional System Strain. Each use of this technique requires that the biopsion Commit Effort for the day in addition to the cost of the Psychic Succor.

Precognition
Core technique: Oracle Level-1
The precog gains a progressively-greater intuitive understanding of their own future. Each invocation of  the Oracle technique requires a Main Action and that  the user Commit Effort for the day. Once triggered,  the adept gets a single brief vision related to the question about the future that they’re asking. This vision  is always from their own personal vantage point and  never reveals more than a minute of insight, though  the psychic processes it almost instantly as part of the  power’s use.

 Oracle can only be used on a given question or topic  once until the situation changes substantially or a week  goes by. The maximum time horizon of the Oracle Level-1: One day into the future.

Additional techniques:
Sense the Need Level-1
At some point in the recent past, the psychic had a vague but intense premonition that a particular object would be needed. By triggering this power as an Instant action and Committing Effort for the day, the psychic can retroactively declare that they brought along any one object that they could have reasonably acquired and carried to this point. This object must be plausible given recent events; if the psychic has just been stripsearched, very few objects could reasonably have been kept, while a psychic who’s just passed through a weapons check couldn’t still have a loaded laser pistol.

Saves
Physical 10
Mental 10
Evasion 10

Equipment
Readied 4/5
Backpack (TL0)
Secure Clothing (AC 13)
Compad (0 enc)
Bioscanner
1 Lazarus patch(1 enc)

Stowed 4/10
Laser Pistol (1d6 damage)
Medkit (2enc)
3 Lazarus patches (1 enc)
2 doses of Lift (0 enc)

Credits: 25

Background:
Samara was raised within an isolated branch of The Peoples Temple of the Resurrected Disciples of Christ™ - which brands itself as a Reawakening of the Utopian, Evangelical Teachings of the Great James Warren J.  One of her clearest memories was of Mother J telling the story of how she wound end up in the temple's care. "Your parents knew that there was darkness in their hearts.  A darkness that kept them from embracing our teachings, from fully loving me, and you, and our community.  But despite that darkness, they wanted more for you. They wanted you to be the shining light that they could not keep in their hearts.  That is why it is so important that you honor the gift of their love."  Another was a series of aphorisms relating to the Teachings of James Warren J.  "No one ever chooses to be a flawed design" "There is no love without obedience" "The entire world is jealous of what we have - they would destroy us rather than let us keep it"

But the very clearest was of her first spiritual pilgrimage. The ceremony of New Exodus™ was a fast and a sleepless vigil, ending with an invitation to drink deeply of the Revolution and share joy; rest one's soul, and then return Awakened.  Together they drank, feted and sought rest; it was easily the best night of her young life.  As was so often the case, she was the first to wake the following morning, but unlike every other morning for the rest of her life (to date), she was the only one who would wake up that day.

In the years following the Exodus, Samara did everything she could to learn about the lives of her community, and to share their stories with their surviving loved ones where possible. It was a way to work through the guilt of having outlived them all.  Most had been relatively easy to locate, but she eventually had to venture beyond the planet where she had spent her entire life. Among the last names on her list is Mother J, but there had been no record or trace of her origins at the Temple; or of her for that matter.

Samara’s psychic skills foster a sense of the interconnectedness of life and matter through time and space. This, with her experience of the People's Temple, has led to her largely reject the practice of blaming others. She makes her way in the world by working as a cook when possible, or as a medic when necessary.


Last edited by Another AKA on Mon Jan 01, 2024 1:40 pm; edited 7 times in total
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Another AKA

Another AKA


Posts : 712
Join date : 2020-08-11

Samara J - the sole survivor Empty
PostSubject: Re: Samara J - the sole survivor   Samara J - the sole survivor EmptyWed Apr 27, 2022 7:34 am

Attributes: Stats block: 6#3d6 10 11 11 12 12 13
Changed Con to 14

Background: picked Clergy

Growth/Learning: Learning & growth: 3#1d6 2 6 5
+2 Mental (Int), Any skill (Biopsionics), Connect

Picked Psychic class
Picked Biopsionics and Precognition
Picked Organic Purification Protocols from Biopsiconics-1

Picked Ironhide as focus

Hit points: lost my url, by I had rolled a 1

Picked Talk as final touch skill.

Picked Medic equipment package.
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Another AKA

Another AKA


Posts : 712
Join date : 2020-08-11

Samara J - the sole survivor Empty
PostSubject: Re: Samara J - the sole survivor   Samara J - the sole survivor EmptyWed Apr 27, 2022 7:39 am

Lvl 2


Hit points: lost my roll... looking for it

Attack bonus goes up by 1

Saving throws go down by 1

Skill points 3
First attribute boost (1): +1 CHA
Precognition 1 (2)
Picked Sense the Need from Precognition 1

New Foci
Psychic Training (Biopsionics)
Picked Tissue Integrity Field from Biopsionics 2
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Another AKA

Another AKA


Posts : 712
Join date : 2020-08-11

Samara J - the sole survivor Empty
PostSubject: Re: Samara J - the sole survivor   Samara J - the sole survivor EmptyWed Apr 27, 2022 7:40 am

Lvl 3


Hit points: lost my roll... looking for it

Attack bonus no change

Saving throws go down by 1

Skill points 3
Bought Mastered Succor technique (1)
Heal 0 (1)
Work (cook) 0 (1)


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Another AKA

Another AKA


Posts : 712
Join date : 2020-08-11

Samara J - the sole survivor Empty
PostSubject: Re: Samara J - the sole survivor   Samara J - the sole survivor EmptyWed Apr 27, 2022 7:41 am

Lvl 4


Hit points: lost my roll... looking for it - Found it!

Attack bonus goes up by 1

Saving throws go down by 1

Skill points 3
Bought Remote Repair technique (1)
Exert 0 (1)
Sneak 0 (1)
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Another AKA

Another AKA


Posts : 712
Join date : 2020-08-11

Samara J - the sole survivor Empty
PostSubject: Re: Samara J - the sole survivor   Samara J - the sole survivor EmptySat Apr 22, 2023 2:21 pm

Lvl 5


Hit points: 22

Attack bonus goes up by 1

Saving throws go down by 1

Skill points 3
tbd

New Foci Henchkeeper

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Samara J - the sole survivor Empty
PostSubject: Re: Samara J - the sole survivor   Samara J - the sole survivor Empty

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