Lady Cadence Theodora Penderyn
Playbook: The Slide
Alias: Echo
Look: Having a preference for clothing that is tastefully form fitting, and pleasant to the touch, Cadence deliberately projects warmth, comfort, and softness. She takes after both of her parents in equal measure, and is practiced in accentuating one or the other heritage when the mood or occasion suits her.
Heritage: Skovlander-Akarosi
Background: Noble (Illegitimate scion of star crossed lovers) Raised very discreetly in Skovlan, surrounded by a loving household of servants, tutors, and guards until she was sent away to be raised very discreetly in Akaros, surrounded by a loving household of servants, tutors, and guards. She is fluent in the language of both of her parents, knowledgeable of a number of customs and etiquettes, and well read. Having been oh so discreetly tucked away, she believes herself to be beneath the notice of the Akarosi nobility, and has decided to forge her own path before someone thinks to send her to a cloister or marry her off.
Vice & Purveyor: Obligation - Bazso Baz; she rather foolishly let herself fall in love with them
Status Trackers
Stress: 3/9
Traumas: 0/4
Level 1 harm (less effect): Self-doubt
Level 2 harm (-1D):
Level 3 harm (needs help):
Healing Clock: 0/4
Abilities & Skills
Insight - 4/6 xp
Hunt: 0/4
Study: 1/4
Survey: 1/4
Tinker: 0/4
Prowess - 0/6 xp
Finesse: 1/4
Prowl: 1/4
Skirmish: 0/4
Wreck: 0/4
Resolve - 0/6 xp
Attune: 0/4
Command: 1/4
Consort: 2/4
Sway: 2/4
Special Abilities - 0/8 playbook xp
A little something on the side: At the end of each downtime phase, you earn +2 stash. Since this money comes at the end of downtime, after all downtime actions are resolved, you can’t remove it from your stash and spend it on extra activities until your next downtime phase. Cadence makes her little something on the side through a combination of a small trust, busking, and sundry
Like Looking into a Mirror: You can always tell when someone is lying to you.
Equipment & Armor
Current Load: light (3) / normal (5) / heavy (6)
Equipment
Fine clothes & jewelry: An outfit that appears to be of such fine make as to pass you off as a wealthy noble. [0 load] If you’re carrying this item as a second outfit to change into, it counts as 2 load.
Fine disguise kit: A theatrical make-up kit equipped with an impressive array of expert appliances to fool the eye. The fine quality of this kit may increase the effect of your deceptive actions when you use it. [1 load]
Fine loaded dice, trick cards: Gambling accouterments subtly altered to favor particular outcomes. The fine quality of this kit may increase the effect of your deceptive actions when you use it. [0 load]
Trance powder: A dose of the popular drug, which induces an altered mental state. The victim of this powder is not fully unconscious, but rather retreats into a calm, suggestible mental state, similar to hypnotism. [0 load]
Cane-sword: A slim sword and its sheath, disguised as a noble’s cane. The disguise will fool a cursory inspection. [1 load]
[o][o] - Item Name
[o] - Item name
Armor Uses
Armor: [o]
Heavy Armor: [o]
Special: [o]
XP Triggers
Every time you roll a desperate action, mark xp in that action's attribute
At the end of each session, for each item below, mark 1 xp (in your playbook or an attribute) or 2 xp if that item occurred multiple times:
You addressed a challenge with deception or influence.
You expressed your beliefs, drives, heritage, or background.
You struggled with issues from your vice or traumas during the session.
Misc.
Money
Coin: 1/4
Stash: 5/40
Friends
^ Bazso Baz, a gang leader. Bazso was a one night stand that became a habit. They met at the Veil in Night Market, connecting over a shared appreciation of fine liquors.
V Harker, a jail bird. Cadence got close to Harker as a favour to Bazso, who needed him to be kept occupied during a specific period of time for reasons best left unsaid (their words, not Cadence’s). Harker put two and two together, and is not pleased.
Bryl, a drug dealer. Teetotal, inveterate gossip and Echo's source for trance powder.
Klyra, a tavern owner. Klyra has been an outrageous flirt from day one. She is a lot of fun, but brooks no nonsense in her bar. Rumor has it that she is a retired scoundrel.
Nyryx, a prostitute . Like with Bazso, they met at the Veil over a shared appreciation of fine liquors. They see one another infrequently and enjoy catching up over excellent food and drink.
Questions for Gathering Information
What do they intend to do?
How can I get them to [X]?
Are they telling the truth?
What are they really feeling?
What do they really care about?
How can I blend in here?
What's really going on here?
Planning & Load
Assault: Point of Attack
Deception: Method
Stealth: Entry Point
Occult: Arcane Power
Social: Connection
Transportation: Route