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 Pvt. Karsith - Brawler [OUT OF PLAY]

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Murcurie
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Murcurie


Posts : 688
Join date : 2017-10-16
Age : 27

Pvt. Karsith - Brawler [OUT OF PLAY] Empty
PostSubject: Pvt. Karsith - Brawler [OUT OF PLAY]   Pvt. Karsith - Brawler [OUT OF PLAY] EmptyMon Oct 23, 2017 7:45 am

Name: Karsith
Specialty: Weapons Specialist - Brawler
Demeanor: Reckless
Goals:
1. To reinstate the Karsith family name. After his father's death, the family title became Karsith's only name. He hopes to eventually gain a stable home and children, to restart his dead family and honor his father.
2. Fame. An important part of Karsith's original culture was recognition, and now that his family is completely gone from his homeworld, he desires to rebuild their honor and pride wherever he may settle down.
3. Repayment. Until he's fully repaid his debts to the people in the 7th who've saved his life, Karsith won't allow himself to be separated from them.

WS 46***
BS 30
S 49**
T 33*
Ag 43**
Int 23
Per 33
Wp 30
Fel 19
*Denotes upgrade

Wounds (Critical): 12/12 (0)
Fatigue: 0
Fate Points: 1/1
Movement: 4m/8m/12m/24m
Insanity: 5/100
Corruption: 1/100
Mutations: none.

Skills:
Acrobatics (Ag)
Athletics (S)
Awareness (Per)
Charm (Fel)
Command (Fel)
Commerce (Int)
Common Lore (Int)
Deceive (Fel)
Dodge (Ag)
Forbidden Lore (Int)
Inquiry (Fel)
Interrogation (Wp)
Intimidate (Fel)
Linguistics (Int)
- Low Gothic
Logic (Int)
Medicae (Int)
Navigate (Int)
Operate (Ag)
Parry (WS)
Psyniscience (Per)
Scholastic Lore (Int)
Scrutiny (Per)
Security (Int)
Sleight of Hand (Ag)
Stealth (Ag)
Survival (Per)
Tech-Use (Int)
Trade (Int)

Talents:
Ambidextrous
Berserk Charge
Blade Dancer
Blade Master
Combat Master
Crushing Blow
Die Hard
Frenzy
Rapid Reload
Step Aside
Streetfighting
Sure Strike
Two Weapon Wielder (Melee)
Weapons Training (Las, Low-tech, Chain)
Whirlwind of Death

Traits:
-

Medals:
- "Ork Killers" = All PCs now gain +10 to any intelligence test vs Orks and attack penetration vs Orks gains a +1 bonus.
- Penitence Ribbon = All PCs melee attacks vs. Orks gain Felling (2).

Cybernetics:
- Bionic Left Arm (common quality; +2 Toughness)

Armor:
Imperial Guard Flak Armor (4 All)

Weapons:
Eviscerator, (melee; 2d10+6 R, pen 9; Razor Sharp, RF+1, Tearing, Two-Handed, Unweildy)
Chain Sword, Good Quality (Melee; 1d10+8 R, pen 2; Tearing, Balanced; +5 WS)**
Chain Sword (Melee; 1d10+8 R, pen 2; Tearing, Balanced) taken from Krieg NCO he killed**
Mono-Knife, Best Quality (Melee/Thrown, 12m; 1d5+8, pen 2; +10 WS)  **
Triplex Pattern Lasgun (100m; S/3/-; 1d10+3, pen 0; Mag: 30; Rld: Full; Rare, Variable modes*)
Knives (x2; melee/thrown; 12m; 1d5+7 R)**
Frag Grenades (x0; thrown; 12m; 2d10 X, pen 0; blast (3), Ogryn Proof)
Krak Grenades (x0; thrown; 12m; 2d10+4 X, pen 6; Concussive (0))

Spoiler:

Gear:
- Injector (x1)**
- Frenzon (x2 doses)**
- Uniform (x1)**
- Small Rucksack**
- Canteen (x1)**
- Dog tags
- Infantryman's Uplifting Primer

Max Carry Weight: 45kg
Max Lifting Weight: 90kg
Max Pushing Weight: 180kg

Aptitudes: Agility, Finesse, General, Offense, Strength, Toughness, Weapon Skill & Willpower.
XP: 375/5,900
XP Expenditure:
Characteristic Advances:
- Agility (simple, 100xp)
- Agility (intermediate, 250xp)
- Weapon Skill (simple, 250xp)
- Weapon Skill (intermediate, 500xp)
- Strength (simple, 250xp)
- Strength (intermediate, 250xp)
- Toughness (simple, 250xp)
Skills:
- Dodge (known, 200xp)
- Parry (known, 200xp)
- Stealth (known, 100xp)
Talents:
- Ambidextrous (100xp)
- Berserk Charge (200xp)
- Blade Dancer (400xp)
- Blade Master (400xp)
- Combat Master (450xp)
- Crushing Blow (400xp)
- Step Aside (600xp)
- Sound Constitution (1) (200xp)
- Sure Strike (200xp)
- Two Weapon Wielder (Melee) (300xp)
- Whirlwind of Death (300xp)

Comrade: A'don
Demeanor: Lucky
Abilities: N/A
Skill: Linguistics (Underworld)
Condition: Healthy

Description
Age: 19
Height: 5' 10"
Weight: 70 kilos.
Eyes: Green
Hair: Pale Blonde
Handedness: Ambidextrous (Left-hand preference)

At first glance you'd think him a viking. His head is adorned with long braided blonde hair, the same hair on just about every other part of his body. He has a pair of green eyes on an otherwise average face. He looks comfortable for his height, and though he often stays in a noticeable crouch you'd think him more or less common. His uniform is slowly being covered in more simple remedies as he tries to fix broken straps with fresh leather, clasps with teeth and string, and the like. the most noticeable item about him is a finely crafted chainsword, poorly clasped to the side of a poorly homemade leather belt. Most of the leather about him has an oddly golden sheen, almost like fine silk, that glints as the sun crosses it. The same leather ties the braids in his hair and the clasps around his wrists. If you ask, he would gladly tell you they came from the most grand hunt on his homeworld, and are tokens of his status, not to be taken lightly.

Personality:
The small hunch to Karsith's walk is accented by his constant odd behaviours. he often picks moss off trees to smell or taste it, grinds up grass to put in his recaff, or suddenly goes completely silent. He jumps at the prospect of proving himself, and often runs into battle with an unsettling grin to his face, eager to show his prowess to those that might know him as more than a bastard. The name bastard always puts him into a spiteful rage, quickly followed by the very angered thrashing more akin to a three year old, except with more knives.

Background:
The proud son of a Silken Wolf hunter, Karsith would spend many days watching his father, and learning of his dangerous trade. They would play games of hide and hunt, practices of stealth, or lessons of honoring animals. He was quite happy back then, him and his father were untouchable. But as with all good things, his father came to a very bloody and gruesome end at the hands of his prey. He may rest in a better place, Emperor provides, but he could never keep his son from the years of destructive rampages that were to come. Broken by the death of his father, Karsith could do no more than accept that his father had failed his people, one of the best hunters couldn't live to provide the lifeblood to their small outpost. He would redeem his family name, and decided to go hunting himself. At sixteen, he left for his first expedition. On the first night's rest, Karsith left, and in the morning, the hides of two of the twelve foot beasts hung on handmade racks to dry in the sun, and their meat was cut in a bowl for the rest of the hunters.

The Imperium soon caught wind of his exploits and had him taken up to fight in the Guard. Shortly lived, the man of now eighteen was once erringly called a bastard by one of his late squadmates. The Guard would've executed him there had he not destroyed the opposing heretic camp that same night in the continuing storm of rage. Now he has nothing more than a fancy chainsword, tasked with bearing a sentence of agonizing irony.


Last edited by Murcurie on Fri Jun 01, 2018 11:31 pm; edited 3 times in total
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Murcurie
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Murcurie


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Age : 27

Pvt. Karsith - Brawler [OUT OF PLAY] Empty
PostSubject: Re: Pvt. Karsith - Brawler [OUT OF PLAY]   Pvt. Karsith - Brawler [OUT OF PLAY] EmptyTue Nov 21, 2017 9:30 am

I figured I'd toss some goals in now:

1. To reinstate the Karsith family name. After his father's death, the family title became Karsith's only name. He hopes to eventually gain a stable home and children, to restart his dead family and honor his father.
2. Fame. An important part of Karsith's original culture was recognition, and now that his family is completely gone from his homeworld, he desires to rebuild their honor and pride wherever he may settle down.
3. Repayment. Until he's fully repaid his debts to the people in the 7th who've saved his life, Karsith won't allow himself to be separated from them.
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Iron and Metal
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Iron and Metal


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Location : Where the sun settles in its final location

Pvt. Karsith - Brawler [OUT OF PLAY] Empty
PostSubject: Re: Pvt. Karsith - Brawler [OUT OF PLAY]   Pvt. Karsith - Brawler [OUT OF PLAY] EmptyTue Nov 21, 2017 9:37 am

1) A worthy goal. Obviously long term. This will be an interesting one to tackle. Karsith's interaction game will need to be on point to gain a woman willing to deal with his shit. But who knows, it could be a Bastard or a Chindit or - hopefully - some barbarian lady NPC from a feudal world he must woo and then convince to bring back aboard The Hudson. I prefer the last because it would take a lot of good rolls and really earn the XP that comes with it.

2) Short term version of goal number one. Winning fame will be easy enough as long as you do awesome, heroic shit around people who don't really know you. Good goal.

3) This is a good idea, but still pretty vague. It isn't necessarily a bad thing because it is malleable and gives us some wiggle room, but I am thinking you need to think about who specifically you want to repay and cater each repayment to the individual involved. They may want something, ask favors of you, or want nothing at all - in which case how do you repay it? Could be really interesting.

_________________
Lucius - The Leader; The Beast - The Ruinborn Berserker; Alexium - The Telepath;  Felyx-080 - The Researcher; Weyland - The Plague Doctor
He/Him
Reading: "Malintzin's Choices," Camilla Townsend
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Murcurie
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Murcurie


Posts : 688
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Age : 27

Pvt. Karsith - Brawler [OUT OF PLAY] Empty
PostSubject: Re: Pvt. Karsith - Brawler [OUT OF PLAY]   Pvt. Karsith - Brawler [OUT OF PLAY] EmptyMon Dec 18, 2017 6:24 pm

XP advances (finally):
-Strength (intermediate, 250)
-Agility (simple, 100)
-Agility (intermediate, 250)
-Step Aside (600)
-Blade Master (600)
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Iron and Metal
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Iron and Metal


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Pvt. Karsith - Brawler [OUT OF PLAY] Empty
PostSubject: Re: Pvt. Karsith - Brawler [OUT OF PLAY]   Pvt. Karsith - Brawler [OUT OF PLAY] EmptyThu Dec 28, 2017 12:14 pm

Everything was good except your blade master purchase; you actually do have both aptitudes for that, so it only cost you 400 rather than 600. You have 275xp remaining.

Go ahead and add your goals (updated hopefully) to your PC sheet just under your demeanor. Also place your awards/medals on there somewhere as well.

_________________
Lucius - The Leader; The Beast - The Ruinborn Berserker; Alexium - The Telepath;  Felyx-080 - The Researcher; Weyland - The Plague Doctor
He/Him
Reading: "Malintzin's Choices," Camilla Townsend
Post Avail: Daily over Summer
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Pvt. Karsith - Brawler [OUT OF PLAY] Empty
PostSubject: Re: Pvt. Karsith - Brawler [OUT OF PLAY]   Pvt. Karsith - Brawler [OUT OF PLAY] Empty

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