[CLOSED] Brinkwood - The Blood of Tyrants (A Forged in the Dark game)
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moarhair
Posts : 1689 Join date : 2020-04-30
Subject: [CLOSED] Brinkwood - The Blood of Tyrants (A Forged in the Dark game) Sat Jan 23, 2021 10:27 am
TLDR: Robin Hood vs Vampires
I'm looking for a few players who have the time to post a few times a week. The game is still under development, so we'd be playing with a work in progress, but it's built on the tried and tested Blades in the Dark system. The current version of the Brinkwood books and sheets are available here.
The Game
(text below copied from the main rulebook and the Blades SRD)
Basic Premise The world is not as it should be. The rich feed, literally, upon the poor, as blood-sucking vampires who barely bother to conceal their horrific, parasitic nature. The downtrodden people of the world struggle under the burdens of rent, payable through the sweat of their toil or the blood of their veins. Evil has triumphed. Many have given in to despair. But all is not lost.
In Brinkwood, you take on the role of brigands: renegades, thieves, and rebels struggling for freedom and liberation in a castylpunk world controlled by vampires. Radicalized by tragedy, you have taken up arms and fled into the forests, where you were taken in by unlikely allies - the fae, forgotten creatures of myth - who offered a different path and the means to fight back against your oppressors.
Masks, forged of old wood and older magic, are the final tool left to fight a war long ago thought lost. If you wear them, they will take their price, etching themselves upon your very soul. But they will also let you spill the blood of the rich and powerful vampires that now rule the land, and from that blood strengthen yourself and your movement.
Drink the rich, before they drink you.
How it plays During a session, the group of brigands works together to choose a foray (mission) to accomplish, then they make a few dice rolls to jump into the action of the foray in progress. The PCs take actions, suffer consequences, and finish the operation (succeed or fail). Then the group has downtime, during which they recover, pursue side-projects, and rest to relieve their stress. After downtime, the players once again look for a new opportunity or create their own goals and pursuits, and we play to find out what happens next.
Castylpunk Castylpunk is an aesthetic genre that blends elements of gothic horror, medievalism, anachronism, victorianism, gas-punk and fantasy. Castylpunk worlds are usually medieval in setting, but aren’t too terribly concerned with historical details so much as aesthetics. You might find factories, gearworks, victorian fashion and other out-of-place setting details, but still set against a backdrop of gloomy castles, old decaying cities, and vaulted gothic architecture. This is a world where you’ll still find faeries and other supernatural creatures, but driven to the fringes, back into the darkest parts of the forest where few dare tread. The notable exception in this case, of course, being vampires.
The "punk" in Castylpunk implies a punk aesthetic and intention brought to bear on the setting. You aren’t here to admire the scenery, or brood in secret castles, or soliloquize on your moral complexity or the depths of your depravity while you drink the blood of virgins from a crystal chalice; you are here to fuck shit up. This isn’t a game about having sympathy for blood-drinkers and oppressors; it’s about staking them through the goddamn heart. Be reckless. Be active. Stay mad. Stay punk.
What is this Game About?
Coming together, finding unlikely allies, understanding cultures and people that might at first seem alien to you.
Organizing people. Recruiting in secret. Staging a full-fledged rebellion against the oppressors that drain people, both literally and figuratively, of everything they have.
Blowing stuff up. Assassinating collaborators and vampires alike. Planning raids, taking what you need from the stores of your enemies, waging guerilla war, and slowly but surely growing your movement.
Navigating the politics of underground resistance and, eventually, revolution. Making hard choices about whose needs to prioritize, and giving voice to a collective, democratic will in a tyrannical world.
Taking back power for the marginalized, dispossessed, and poor. Putting fear into the hearts of your oppressors.
Drinking the Rich.
Dramatic Questions
What does it take to win people’s trust, organize a rebellion, and achieve victory? What sacrifices must be made? Who must make them?
How do you balance the needs of the people you’re trying to liberate, versus the costs of overthrowing those that keep you all in chains?
What amount of violence, be it physical, political, emotional, or economic is necessary to achieve liberation? How do you keep your focus on your goals, without devolving into vengeance and bloodlust?