Name: Taelor Chen
Class: Adventurer (Expert/Warrior)
Level: 5
Background: Pilot
Age: 27
StatsSTR: 11 (0)
DEX: 7 14 (+1)
CON: 17 18 (+2)
INT: 12 14 (+1)
WIS: 7 (-1)
CHA: 10 (0)
Attack Bonus: +4
Hit Points: 37/37
System Strain: 1/17 (18-1 from cyberware)
AC: 15
Experience: 18
SkillsConnect-1
Exert-0
Fix-2
Pilot-2
Program-0
Punch-0
Shoot-2
Sneak-0
Stab-0
Talk-0
FociClose Combatant-1
- Gain any combat skill (Shoot) as a bonus skill.
- You can use pistol-sized ranged weapons in melee without suffering penalties for the proximity of melee attackers.
- You ignore Shock damage from melee assailants, even if you’re unarmored at the time.
Gunslinger-1
- Gain Shoot as a bonus skill.
- You can draw or holster a Stowed ranged weapon as an On Turn action.
- You may add your Shoot skill level to a ranged weapon’s damage roll.
Specialist(Pilot)-1
- Gain a non-combat, non-psychic skill (Pilot) as a bonus.
- Roll 3d6 and drop the lowest die for all skill checks in this skill.
Specialist(Fix)-1
- Gain a non-combat, non-psychic skill (Fix) as a bonus.
- Roll 3d6 and drop the lowest die for all skill checks in this skill.
Tinker-1
- Gain Fix as a bonus skill.
- Maintenance score is doubled.
- Ship and gear mods cost half their usual price in credits.
ClassPartial Expert:
- You gain a free level in a non-combat focus related to your background.
- You gain an extra skill point every time you gain a character level which can be spent on any non-psychic, non-combat skill.
Partial Warrior:
- You gain a free level in a combat-related focus associated with your background.
- You gain +1 to you attack bonus at first and fifth levels.
- You gain two extra maximum hit points at each character level.
SavesPhysical: 9
Mental: 11
Evasion: 10
CyberwareEelskin Capacitor Mesh: A hair-fine mesh of almost imperceptible wiring along the user’s palms and fingers allow them to trigger brief, controlled bursts of electrical energy at targets within five meters. As an Instant action it adds 2d4 non-lethal damage to a successful Punch attack. In its intended use, it also allows the user to override and disable most electronic locks and security systems with a successful Sneak or Fix skill check. Both triggering a burst and hacking a security system tax the user’s biology; one System Strain point is gained with each attack or skill check.
EquipmentREADY 4/5
Armored Undersuit,
Customized (AC 14) (enc. 0)
Backpack (TL0)
Dataslab
Metatool
Monoblade Knife (+5, 1d6+1, Shock 2/AC 15)
STOWED 5/11
Atmofilter
Low-light goggles
Thermal Pistol,
Customized (+9, 2d6+3, R 25/50, Mag. 5)
Laser Pistol (+8, 1d6+3, R 100/300, Mag. 10)
3 type A Cells (bundled)
ON SHIPVoid Carbine (+7, 2d6+3, R 100/300, Mag. 10) (enc. 2)
Void Carbine ammo (90) (bundled)
Stun Baton (+5, 1d8+1, Shock 2/AC 15)
Mr. B (rifle) (+7, 1d10+5, R 200/400, Mag. 6) (enc. 2)
Rifle ammo (119)
Postech toolkit (enc. 3)
1 type B Cell
3 type A Cells (bundled)
Solar Recharger (enc. 3)
Vacc Suit (enc. 2)
6 units of spare parts
Credits: 8,137
DroneStalker (enc. 2)
AC: 13
HP: 5/5
Range: 2 km
Fittings: 3/3
- Medical Support (The drone can be loaded with up to a dozen units of medication, whether stim doses, lazarus patches, or less benevolent substances. It can launch a medication through a remote injector at a target within ten meters in lieu of a weapon attack. Immobile or willing targets are hit automatically, while hostiles require a normal hit roll. The drone is treated as having Heal-0 skill or the active pilot’s Heal skill, whichever is higher.)
- Observation Suite (this suite contains a full-spectrum UV/IR visual package, remote sound sensors, and radiation/chemical detectors. The drone can focus on conversations or facial expressions from up to 2 kilometers away and can operate even in the complete absence of visible light)
- Stationkeeping (The drone does not need to be constantly controlled; when the operator does not spend a Main Action to pilot it, it simply remains stationary. If equipped with an Observation Suite, it can ping the operator if any anomalous reading is obtained)
Background:Taelor is an athletic, tan-skinned woman of average height. She usually keeps her shoulder-length dark hair in a tight ponytail. She favors simple, functional clothing. She is quick to laugh and gets fidgety when bored.
Taelor grew up in an underground mining colony, in a small apartment with her parents and 4 siblings. Her dad worked the mines and her mom was a shuttle pilot, ferrying ore from the surface to an orbital station where it was loaded and shipped across the system. The colony was a claustrophobic, heavily populated place of routine. Taelor learned to fit in, but had no interest in the family business and what she perceived to be a boring life. As a teen, she learned to fly from her mother and, when she was old enough, signed up for the sector militia. She was given the call sign "Gopher" by her fellow militia pilots due to underground origins and overeagerness to help out. Militia life, however, turned out to be rather humdrum as well. When she finished her contract, she left and signed up for the first ship leaving the system that she found.
Taelor wants an adventure. She grew up in a boring place that she'd describe as routine made manifest. The galaxy is a big place and she wants to see it all. Her crowded home has made her habituated to crowds and groups. She doesn't much like spending time alone and will seek out other people in her free time to hang out and shoot the shit. She hopes to one day get her own ship, so that she may explore the galaxy at her own behest.