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 Philomena Beauparlant - Psychic Socialite

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moarhair

moarhair


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PostSubject: Philomena Beauparlant - Psychic Socialite   Philomena Beauparlant - Psychic Socialite EmptyThu Jan 28, 2021 1:15 pm

Philomena Beauparlant

Philomena Beauparlant - Psychic Socialite 53832710

Age: 25
Sex: Female
Homeworld: Highborn
Divination: Heresy begets Retribution. Increase this character's Fellowship or Strength characteristic by 3. Reduce their Toughness or Willpower characteristic by 3.
Background: Adeptus Astra Telepathica
Role: Seeker

Goals:
- Networking within the Inquisition. Philomena wants allies and contacts within the Inquisition. Who you know matters just as much as who you are.
- Practice using my Psyker abilities in battle. Use psychic powers in battle 10 times. Philomena knows combat is one of her flaws, she hopes to get a chance to practice.
- Ascend to the rank of Interrogator. A first step on the path to the top.
- Ascend to the rank of Inquisitor. Philomena doesn't want to remain someone's lackey for the rest of her life. The autonomy and authority of the Inquisitors appeal to her highborn sensibilities.

Rolls:

WS: 35
BS: 32
S: 29
T: 31
Ag: 30
Int: 40*
Per: 37*
WP: 50****
Fel: 47*
Inf: 29
*Denotes purchased upgrade

Wounds (Critical): 13/13 (0)
FP: 4/4
Movement: 3m/6m/9m/18m
+++
Insanity: 0/100
Corruption: 0/100
Mutations: -
Malignancies: -

Carry Capacity: 27 kg
Lifting Off the Ground: 54 kg
Pushing/Shoving Limit: 108 kg

Skills (known skills in bold):
Acrobatics (Ag)
Athletics (S)
Awareness (Per)
Charm +10 (Fel)
Command (Fel)
Commerce (Int)
Common Lore (Int)
- Adeptus Astra Telepathica
Deceive (Fel)
Demolitions (Int)
Dodge (Ag)
Forbidden Lore (Int)
- The Warp
Inquiry +10 (Fel)
Interrogation (WP)
Intimidate (S)
Linguistics (Int)
- High Gothic
- Low Gothic
Logic (Int)
Medicae (Int)
Navigate (Int)
Operate (Ag)
Parry (WS)
Psyniscience +10 (Per)
Scholastic Lore (Int)
Scrutiny (Per)
Security (Int)
Sleight of Hand (Ag)
Stealth (Ag)
Survival (Per)
Tech-Use (Int)
Trade (Int)

Talents:
- Weapons Training (Las, Low-Tech) (Background)
- Keen Intuition (Role): The Acolyte has trained extensively to notice objects that seem out of place or hidden. This can bring the smallest irregularity to prominence, revealing the heresy festering beneath the surface. After failing an Awareness skill test, the character can re-roll the test with a –10 modifier.
- Cover-up: Even the slightest whisper of the Inquisition’s presence can be enough to scatter suspected heretics and drive cults into hiding. To prevent the growth and spread of rumours, Acolytes use combinations of well-placed bribes, dire threats, and other means to keep their activities as secretive as possible. At the GM’s discretion, the character can reduce his Influence to increase his group’s Subtlety. For every point of Influence lost in this way, the Acolyte increases his warband’s Subtlety by 1d5.
- Jaded: The Acolyte’s wide travels have shown him both wonders and horrors beyond the ken of most. The galaxy has thrown its worst at him and he has yet to flinch. Mundane events, from death’s horrific visage to xenos abominations, do not force him to gain Insanity points or make Fear tests. Daemons, Warp manifestations, and other unnatural effects still affect him normally.
- Warp Sense: The Acolyte’s senses have evolved to perceive the Warp in parallel with the physical world. The character can use the Psyniscience Skill as a Free Action instead of as a Half Action. He can also passively detect psychic effects and entities without the need to actively seek them out. Whenever the character could detect such a Warp signature or a creature, the GM can allow him to make a Psyniscience skill test to detect it, in the same way he could use Awareness to spot an ambush without knowing it is there.

Traits:
- Breeding Counts (Homeworld): Any time a highborn character would reduce his Influence, he reduces it by 1 less (to a minimum reduction of 1).
- The Constant Threat (Background): When the character or an ally within 10 metres triggers a roll on Table 6–2: Psychic Phenomenon (see page 196), the Adeptus Astra Telepathica character can increase or decrease the result by amount equal to his Willpower bonus.
- Tested on Terra (Background): If the character takes the Psyker elite advance during character creation, he also gains the Sanctioned trait.
- Sanctioned (Background): If a Sanctioned character gains the Psyker elite advance, he does not gain the Corruption normally inflicted with that advance and starts at psy rating of 2 instead of 1.
- Nothing Escapes My Sight (Role): In addition to the normal uses of Fate points, a Seeker character may spend a Fate point to automatically succeed at an Awareness or Inquiry skill test with a number of degrees of success equal to his Perception bonus.
- Psyker (Elite Advance): This trait has no benefits on its own, it allows characters to purchase the Psyniscience skill and psychic powers.

Armor:
- Light Flak Cloak (AP: Arms 2, Body 2, Legs 2; 8kg)
- Imperial Guard Flak Armour (AP: 4 All; 11kg)

Weapons:
- Sword (melee; 1d10 R, Pen 2; Balanced, Mono; 3kg)
- Laspistol (pistol; 30m; S/2/-; 1d10+2 E, Pen 0; Clip: 30; Rld: Half; Reliable; 1.5kg)
- Hot-shot Laspistol (pistol; 20m; S/2/-; 1d10+4 E, Pen 7; Clip: 40; Rld: 2 Full; 4kg)

Gear:
- Psy Focus (+10 on Focus Power tests)
- Chameleonline Cloak (0.5kg)
- Rebreather (1kg)
- Auspex (0.5kg)
- Photo-visor (0.5kg)
- Backpack (2kg)
- Chrono
- Filtration Plugs
- Micro-bead
- Survival Suit
- Writing Kit

Cybernetics & Bionics:
-

Psy rating: 3
Diviniation
Warp Perception:
Prescience:
Telekinesis
Telekinetic Control:
Assail:
Telepathy
Telepathic Link:
Erasure:
Dominate:

Notes:
- 2 Rare, 4 Scarce Items taken at PC creation: Hot-shot Laspitol, Chameleoline Cloak; Rebreather, Imperial Guard Flak Armour, Auspex, Photo-visor
- Requisition attempts:


Aptitudes: Fellowship, Psyker, Fellowship Willpower, Intelligence, Perception, Social, Tech
XP (spent/available): 6050/150
XP Expenditure:
Characteristic:
- WP (simple, 100)
- WP (intermediate, 250)
- WP (trained, 500)
- WP (proficient, 750)
- Fel (simple, 100)
- Per (simple, 250)
- Int (simple, 250)
Skills:
- Charm (known, 100)
- Charm (trained, 200)
- Inquiry (known, 100)
- Inquiry (trained, 200)
- Psyniscience (trained, 200)
- Scrutiny (known, 100)
- Linguistics: High Gothic (known, 100)
- Command (known, 100)
Talents:
- Jaded (300)
- Warp Sense (200)
- Cover-up (450)
Other:
- Psyker (Elite, 300)
- Psy rating 3 (600)
- Warp Perception (100)
- Prescience (200)
- Telepathic Link (100)
- Erasure (100)
- Dominate (200)
- Telekinetic Control (100)
- Assail (200)

+++++++++++++++++++++++++++
Ordo/Faction/Allegiance: Adeptus Astra Telepathica

Appearance:
Body Type: Svelte
Height: 5' 7"
Weight: 142 lbs.
Skin: Tan
Hair: Black
Eyes: Brown
Notable Marks: Traditional face tattoos of her home world denoting her rank.

Outfit: Philomena likes to dress well, favoring fine dress, cloaks, and jewelry. She remembers the luxury of her youth fondly and seeks to present as someone of her former station. The fact that she often serves as her master's envoy means she looking proper is important to her functions. If she must go on a mission which requires it, she will reluctantly dress more practically, but even when she does, she makes sure the clothing is tailored.

Personality: Philomena is polite, friendly and approachable. Her manners betray her upbringing. She is curious and will readily engage people in idle conversation, subtly prodding them for useful information and ingratiating herself. She prefers praises and deals over threats. She prefers to avoid direct confrontations, opting to help her allies or create opportunities for them using her powers rather than fight herself.

Background: Philomena was born on the Civilized World of Hallapra. Scion of the House of Beauparlant, she grew up on the Innorth mountains, where the elites of Hallapra built their sprawling estates. It was a beautiful garden, that hid innumerable predators. Competition between the ruling families was fierce and Philomena had to learn from a young age in betrayal and sabotage. In the Conscencis Schola, Philomena proved to be quite adept at avoiding her rivals' ploys and at executing up her own. The reason for her excellence became clear in her pre-teen years, when Hallapra was visited by a Black ship and she tested positive for the psyker mutation.

Travelling to Terra was a harrowing experience on the young girl. Though the manners she was taught proved to be useless, the guile, charm and resilience did not. She made allies for protection and clung to the knowledge of her station to keep herself sane. Her efforts did not go unnoticed. The testing on Terra was just as harsh, but she was determined to prove her worth. Ultimately, she was deemed worthy and handed over to the Scholastia Psykana.

Philomena brought her cutthroat attitude to her training, which was not as appreciated by her teachers as it had been on her home world. After she pushed another student until they unleashed their powers against another student, she was severely punished. The event left its scars on her. She learned that she had to be more careful with her colleagues. An "embarassing outburst" in this school meant a "traumatically dangerous outburst". She adjusted her approach, but she had already damaged her reputation. Under extra scrutiny from her teachers and from the other students, she strove to excel and convince them all that she had made a youthful error and that there was nothing more to see here. She learned to use her childhood teaching in a more defensive manner, parrying and deflecting undue attention, while slowly regaining the trust of her peers and educators. To the world, she became the perfect pupil: respectful, attentive, studious.

But, her experience pushing another student had also taught her that some were too weak to be here, and therefore, were dangerous. They had to be found and exposed before they could threaten the others. She used her budding telepathic and prognostication skills to root out students who were risks and exposing them to her teachers. She befriended those she thought were of uncertain quality, became a shoulder to cry on. She helped shore up the weaknesses of those she could. The others, she plotted to expose, careful not to allow her involvement to be noticed. She was largely successful, but not completely. A teacher noticed her efforts. "Luckily" for her, he was also a scout for the Inquisition. He kept his eye on her, and ultimately marked her as a suitable recruit.

When Philomena graduated from the Scholastica Psykana, she was assigned to the Inquisition, where she was chosen by Inquisitor Maud Grimm as an acolyte.


Last edited by moarhair on Mon Mar 13, 2023 7:16 pm; edited 26 times in total
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Iron and Metal
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Philomena Beauparlant - Psychic Socialite Empty
PostSubject: Re: Philomena Beauparlant - Psychic Socialite   Philomena Beauparlant - Psychic Socialite EmptyThu Jan 28, 2021 2:28 pm

Holy fuck that's a cool picture.

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Carnelian
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PostSubject: Re: Philomena Beauparlant - Psychic Socialite   Philomena Beauparlant - Psychic Socialite EmptyFri Jan 29, 2021 3:28 am

Looks all good to me
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moarhair

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PostSubject: Re: Philomena Beauparlant - Psychic Socialite   Philomena Beauparlant - Psychic Socialite EmptyFri Jan 29, 2021 11:37 am

Added the fluff bit
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Carnelian
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PostSubject: Re: Philomena Beauparlant - Psychic Socialite   Philomena Beauparlant - Psychic Socialite EmptyFri Jan 29, 2021 12:07 pm

On your goals

Grow her psychic power - becoming a more powerful psyker is something you'll naturally do when you advance and so I'm not keen on this being a goal, in that on completion of a goal you get a xp reward which I do not think you should get for buying rating and powers. What about something along the lines of using X power say 10 times... so using and exerting your power in game would work towards this type of goal?

Ascend to the rank of Inquisitor - I'm fine with this goal if you want to take it, but what about something more achievable in the medium/long term like becoming an Interrogator first?

Other than that I think you're ready to roll Smile

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moarhair

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PostSubject: Re: Philomena Beauparlant - Psychic Socialite   Philomena Beauparlant - Psychic Socialite EmptyFri Jan 29, 2021 12:23 pm

Updated my goals. Good to go!
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moarhair

moarhair


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PostSubject: Re: Philomena Beauparlant - Psychic Socialite   Philomena Beauparlant - Psychic Socialite EmptyMon Nov 14, 2022 12:32 pm

XP Expenditure (250/6000 to spend):
- Telekinetic Control (100)

Saving the remaining 150 for future purchases. With the next 50, probably going to get Assail to have psychic attacks as an option.
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Carnelian
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PostSubject: Re: Philomena Beauparlant - Psychic Socialite   Philomena Beauparlant - Psychic Socialite EmptySat Dec 24, 2022 7:54 am

+100 xp added for xmas
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moarhair

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PostSubject: Re: Philomena Beauparlant - Psychic Socialite   Philomena Beauparlant - Psychic Socialite EmptyMon Dec 26, 2022 1:49 pm

XP Expenditure (250/6100 to spend):
- Assail (200)

Can I change my goal "Practice using my Psyker abilities in battle" to "Use Prescience or Assail in battle 10 times" instead of just Prescience? It used to be my only combat psychic power, but now that I have another, I feel like it would make sense to both should count towards it.

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Carnelian
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PostSubject: Re: Philomena Beauparlant - Psychic Socialite   Philomena Beauparlant - Psychic Socialite EmptyMon Dec 26, 2022 3:15 pm

Yeah, that's fine

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Carnelian
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PostSubject: Re: Philomena Beauparlant - Psychic Socialite   Philomena Beauparlant - Psychic Socialite EmptyTue May 23, 2023 4:39 pm

GMs birthday... +100xp (already updated to your sheet).
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PostSubject: Re: Philomena Beauparlant - Psychic Socialite   Philomena Beauparlant - Psychic Socialite Empty

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