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 [Only War Custom Regiment] Ashigaru Light Infantry - The Tamashii

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Iron and Metal
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Iron and Metal


Posts : 5167
Join date : 2017-10-15
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Location : Where the sun settles in its final location

[Only War Custom Regiment] Ashigaru Light Infantry - The Tamashii Empty
PostSubject: [Only War Custom Regiment] Ashigaru Light Infantry - The Tamashii   [Only War Custom Regiment] Ashigaru Light Infantry - The Tamashii EmptyThu Jul 09, 2020 5:56 pm

Concept Art:

Name: Ashigaru Tamashii (lit. "spirit/soul" in local dialect)
Homeworld: Toujou (Post-Cataclysmic World - Destroyed); 3 pts.
- Resourceful: Characters from post-cataclysmic worlds are used to getting by with whatever is at hand—scavenging food, equipment, and whatever else they might need. Postcataclysmic world Characters gain a +10 bonus to Survival Tests to obtain potable food and water, and to Tech-Use Tests to jury-rig or repair equipment that is not overly advanced, as determined by the GM.
- Horrors of the Past: Whether it occurred in living memory or far in the distant past, all post-cataclysmic world characters are scarred mentally, and perhaps physically, by the event that scoured their planet; yet those who survive in such an environment gain strength from this adversity. Post-cataclysmic world Characters start with 1d5 Insanity Points and either the Resistance (Cold), Resistance (Radiation), or Resistance (Fear) Talent.
- Pride Over Life: Members of this regiment must pass a Difficult (–10) Willpower Test to refuse any formal challenge or ignore any other major slight to their honor. If a character from this regiment succeeds on the Test, he sees the bigger picture and ignores the challenge or attempt to goad him into action. If he fails on the Test, however, he must engage the individual in question (either in a duel to settle matters in a formal and stylized fashion or simply in a brawl to express himself with his fists) or suffer a –10 penalty to Willpower Tests for the remainder of the session. This penalty is cumulative should he refuse multiple challenges to his dignity over the course of a single session. The Game Master can modify the difficulty of the Test—and the scale of the effects of failing it—as he deems appropriate to the situation.

Commanding Officer: Fixed 1 pt..
Regiment Type: Guerilla 4 pts.
Training Doctrine: Iron Discipline 3 pts.
Special Equipment Doctrine: Reliquary 1 pt. & Electro-Vox Warfare 4 pts.
Drawback: Honor Bound +4 pts.
Favored Weapons:

Aptitude: Willpower
Characteristic Modifiers: +3 to any two of the following - Ballistic Skill, Weapon Skill, OR Perception; +3 Perception/-3 Fellowship.
Wounds: Generate starting wounds normally.
Starting Skills: Awareness, Command, Linguistics (Low Gothic & Ashigaru), Stealth, & Survival.
Starting Talents: Ambush, Hatred (Necron)

Standard Regimental Kit:
- M36 las-carbine -OR- Meltagun.
- Stun Grenades (x2)
- Frag Grenades (x2)
- Blind Grenades (x2)
- Mono Combat Bayonet
Per Special Equip. Doctrines:
- 1 Reliquary/squad, Battle Standard of the Ashigaru (+10 WP tests, Unshakable Faith Talent to entire Squad, -1 Corruption Points)
- 1 data-slate per Player Character, 1 micro-bead per Player Character, 1 anointed electronics toolkit per Player Character, 2 auspex/scanners per Squad, 2 static generators per Squad, 1 vox-caster per Squad, 1 signal jammer per Squad.

Regimental History:

Notable Regiments:

Regimental Colors:


NPC Profiles:
Ashigaru Infantry (Troop)
WS 38 BS 35 S 30 T 35 AG 35 INT 28 PER 30 WP 35 FEL 22
Wounds & Armor: 10 & IG Flak (All: 4 AP; Chameleoline covered)
Skills: Athletics, Awareness, CL (Imperium, War), Dodge, Linguistics (Low Goth), Navigate (Surface), Operate (Ground), Stealth, & Survival.  
Talents: Ambush, Rapid Reaction, and Street Fighting.
Weapons: M36 Lascarbine, Mono Combat bayonet, x2 Frag grenades, x2 Blind grenades.
Gear: As listed above.


Ashigaru Sergeant (Elite)
WS 43 BS 38 S 35 T 40 AG 38 INT 30 PER 34 WP 40 FEL 28
Wounds & Armor: 12 & IG Flak (All: 4 AP; Chameleoline covered)
Skills: Athletics, Awareness, CL (Imperium, War), Command, Dodge, Linguistics (Low Goth), Navigate (Surface), Operate (Ground), Parry, Schol. Lore (Tactica Imp.), Stealth, & Survival.  
Talents: Ambush, Nerves of Steel, Rapid Reaction, Sprint, Quick Draw, Street Fighting, and Two-Weapon Wielder (melee & ranged).
Weapons: M36 Lascarbine, good craftsmanship mono Combat Kukri, x2 Frag grenades, x2 Blind grenades, x2 Krak grenades.
Gear: As listed above.


Based off of this: https://1d4chan.org/wiki/Rising_Sons

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Gurkhal
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Posts : 635
Join date : 2017-10-21

[Only War Custom Regiment] Ashigaru Light Infantry - The Tamashii Empty
PostSubject: Re: [Only War Custom Regiment] Ashigaru Light Infantry - The Tamashii   [Only War Custom Regiment] Ashigaru Light Infantry - The Tamashii EmptyWed Jul 15, 2020 12:56 am

EDITED: You know what, forget about it.

But anyway, really cool regiment. Smile
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