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 [Custom Setting] Retrograde

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Solodice

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PostSubject: [Custom Setting] Retrograde   Thu Sep 06, 2018 11:42 pm

This a setting I'm running in RL and I thought I would share the pieces I have for it here. It' still a work in progress and nothing is super concrete. You're getting a first look at how I world build basically.

Suggestions, comments, or additional ideas are welcomed!

Setting Premise

The year is 2060 and the space race never ended between the Soviet Union and the United States. Presently the human race has made its way into the solar system and has established itself on planets, moons, and space stations. It is a time of great discovery, technological advancements, and exploration. It is also a time of uncertainty as old grudges still fester between the old superpowers and new ones fester between rising powers.

Major Themes

- Retro-futurism
- Exploration of ground based societies and their adaptation to space
- Space is a scary place
- Cold War in space

Look and Feel

Anything by Syd Mead (one could call Retrograde the Syd Mead RPG)













Setting Notes

Major Stellar Powers (Superpowers)
- United States
- Soviet Union
- United Kingdom
- People's Republic of China

Minor Stellar Powers
- Federal Republic of Germany
- France
- Canada
- Italy
- Netherlands
- Iran
- Socialist Countries of Africa (SCA)
- Separatist Moons of Jupiter

Random Notes

Rocketboys - Hotrodders and greasers in space

CCC - Civilian Conservation Corp

Soviet Genetic Manipulation (Extreme variants)
- Cosmonaut Gene: Telepathy and extreme adaption to zero-g
- Soldat Gene: Genetically enhanced soldiers
- Cossack Gene: Skills related to piloting
- Politico Gene: Skills related to social manipulation and people reading

Panzer Korps - Armored combat suits in place of tanks

USMC
- Paramarines - ODST like units
- Infantry - Old school roughnecks getting shit done
- Heavy Infantry - Roughnecks in heavier armor
- Aviation - Marines that can fly

USN
- Void Jumpers
- SEALs
- Force Security
- SeaBees
- Pilots

Mercenary Companies
- Gold Company
- W39
- Star Banshees
- Willy’s Rangers

Dutch Trading Company (DTC)

Pinkerton Detective Agency

Separatist Moons of Jupiter
- Himalia
- Lysithea
- Elara
- Pasiphae
- Sinope

Well Known/Notorious Pirate Groups
- Thunder Children
- Bloody Barons
- Krakens
- Blitz (Single Ship)
- Einstein’s Brain (Single Ship)
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bobarctor1977

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PostSubject: Re: [Custom Setting] Retrograde   Fri Sep 07, 2018 9:57 am

Looks and sounds awesome man. Great idea.

I feel like Philip K Dick could be a huge source of inspiration if it's not already. I'm mainly thinking of the novel The Man in the High Castle....the TV series isnt as good but the book has a lot about moon colonies and stuff, and is all about espionage and tensions between Nazi Germany and Japan.

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Solodice

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PostSubject: Re: [Custom Setting] Retrograde   Mon Sep 17, 2018 2:08 pm

Thanking for giving it a look, Bob. Dick isn't a huge inspiration but the inspiration comes from many things for this game.

Recently went on a little spree for manufactures of space suits. The space suit is very important for characters in Retrograde. The suits have advanced to levels where you can wear them at all times if you wanted to.

I have broken the suits down into four classes. The reason for the classes is for automatic gear each comes with and also variety.

Class 1 (Skin Suit)
- Computer
- Oxygen Reserve

Class 2 (Vacsuit)
- Computer
- Scrubbers and Oxygen Reserve
- Radiation Protection
- Mag Boots

Class 3 (EVA Suit)
- Computer
- Drug Injectors
- Life Support System
- Radiation Protection
- Maneuvering Thrusters
- Mag Boots

Class 4 (Hardsuit)
- Biological/Electrical Hardening (4)
- Computer
- Exoskeleton
- Drug Injectors
- Life Support System
- Radiation Protection
- Maneuvering Thrusters
- Mag Boots

From there I then moved on to making a bunch of suit manufactures. I thought this would be boring but I actually had some fun coming up with companies, their identities, and their products.

General Systems (USA): A future version which has seen the merging of the other general companies (GM, GE, ect.). The US military has an extensive contract with GS to make almost all of the suits used by the US armed forces. These suits are all about being high tech with all the bells and whistles. They are also the most heavily armored suits in their class (being +1 above the max armor for each class). Down side to all this is everything's expensive and the suits aren't super durable.

Traveler (USA): Higher end frontier/working man suits. Compared to other frontier like suits these are a little flashier and appeal to the wannabees, rich people, and those looking for a less utilitarian design. There look and feel is more in line with the Hollywood version of the wild west. That's what their marketing is based off of and people buy into it hard. Mechanically the suits are rugged but have some higher tech options on them compared to other frontier/worker suits.

BCF (Business, Combat, Fashion) (France): Take a high end suit tailor and give him a John Wick twist. These guys are well known for their business suits (space and land) and for their extensive line of combat suits for mercenaries, security units, or those who just have the money to afford them. They are the main competitor of GS when it comes to combat suits in the civilian and military market.

F-Solutions (Soviet Union): The Kalashnikov of space suit manufactures. Billed as frontier/survivalist suits and they fit that bill to a t. Suits are incredibly rugged, resilient, and utilitarian. These suits are very popular with many folks in the solar system from mercenaries to scientists on extremely remote outposts. F-Solutions have a branch called PRMR which develops and manufactures suits for the Soviet Unions armed forces. Like their civilian suits the military ones are rugged, resilient, and utilitarian. They not about being high tech like the GS suits. They're about staying in the battle for as long as possible.

Union Fitted (Soviet Union): The working mans brand. These guys are all about making suits for EVA techs, dock workers, and other kinds of blue collar jobs. Their suits are well made and affordable and that makes them popular all over the solar system. They also understand their costumers and make their suits based on feedback and requests.

Hipp (Independent): Take a street wear manufacturer (BOPE, Supreme, etc.) and mix them with the pirate bay. These guys make limited edition suits (never to be made again) which appeal to criminals, rebels, and anarchists. Their suits are extremely well made, contain a bunch of illegal and hard to acquire tech, and are low profile. Some of the tech that Hipp has implemented into their suits is classified tech from the major powers. Hipp is an active target for law enforcement and intelligence groups.

DUSTY (UK): The Caterpillar/Volvo of space suits. They are known for their excellent and varied lines of hard suits. They are all very modular, well built, and are considered the standard for hard suits the solar system over. Their Goliath suit is the most common hard suit worn in the solar system.

Argus (Italy): They build suits that cater to security, law enforcement, bounty hunters, and intelligence operatives. If you run across any form of law enforcement in the solar system they are probably wearing an Argus suit. The other area Argus is known for is their suits built for intelligence gathering. One defining feature or Argus suits is their hidden armor. Argus suits aesthetically are sleek and non-bulky. Mechanically they use sophisticated polymers and synthetic threading to create their patented hidden armor. Argus is also known for their subsidiary which is an independent security/intelligence group known as Argus Consultants and is a main competitor of the Pinkerton Detective Agency.


Last edited by Solodice on Fri Oct 05, 2018 9:41 pm; edited 5 times in total
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Iron and Metal
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PostSubject: Re: [Custom Setting] Retrograde   Mon Sep 17, 2018 2:37 pm

Holy fucking shit, how did I miss this?! I’m giving this a thorough look over when I’m not st work, but it looks dope AF.

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Solodice

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PostSubject: Re: [Custom Setting] Retrograde   Mon Sep 17, 2018 2:48 pm

Iron and Metal wrote:
Holy fucking shit, how did I miss this?! I’m giving this a thorough look over when I’m not st work, but it looks dope AF.

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Missing out on the good stuff! Wink

It's nothing to in depth at the moment. The bones are there and a few strands of muscle but we don't have a fully body for this setting... yet.
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PostSubject: Re: [Custom Setting] Retrograde   Wed Sep 19, 2018 12:14 pm

Just reading through this now. Can we make Japan a minor space power just to placate me? I feel like a Japanese private corp specializing in mech/robotics (obviously) would be badass too. A little cliche, but this setting seems like it thrives off pulpy cliches, and I love that.
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Solodice

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PostSubject: Re: [Custom Setting] Retrograde   Wed Sep 19, 2018 1:26 pm

Iron and Metal wrote:
Just reading through this now. Can we make Japan a minor space power just to placate me? I feel like a Japanese private corp specializing in mech/robotics (obviously) would be badass too. A little cliche, but this setting seems like it thrives off pulpy cliches, and I love that.

Japan itself isn't a minor power because all the Zaibatsu are minor powers themselves. They have economies the size of most of the minor powers and boast insane manufacturing capabilities that rival even those of the major powers.

Japan in Retrograde is heavily corporatist and the Zaibatsu are the corporate lords. That's the pulpy cliche I'm working with when it comes to Japan for this setting.

Also, yes the Zaibatsu are known for their robots but to throw a twist into the setting it's the Germans who are known for the mechs.
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PostSubject: Re: [Custom Setting] Retrograde   Wed Sep 19, 2018 3:30 pm

That's perfect. I must have missed that, but legit perfect.
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Solodice

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PostSubject: Re: [Custom Setting] Retrograde   Wed Sep 19, 2018 3:48 pm

Iron and Metal wrote:
That's perfect. I must have missed that, but legit perfect.

I haven't covered any of the Mega Corporations in to much detail yet but the Zaibatsu are a major part of it.
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Solodice

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PostSubject: Re: [Custom Setting] Retrograde   Sat Sep 22, 2018 10:51 pm

Alright, I'm beginning to explore who has claimed what in our solar system.

I'm currently thinking about dividing the larger planets and moons between the powers. This makes sense from the fact that one power controlling one of these doesn't make a lot of sense in this setting. It also drives the cold war theme with these powers new territories bumping up against one another and the fight for new ones.

My loose ideas right now (and a trip through our solar system for my less astronomically inclined friends):

Mercury: No permanent territories from any of the major or minor powers. However, their are large mining operations from many mining groups (corp and independent), research bases from the powers, and cities that range from fully independent to corporate enclaves. The Zaibatsu mega corps have major holdings and influence on and around Mercury.

Venus: The place where you don't want to build anything on it. However, you can build in the atmosphere. The Soviets have taken advantage of the other powers no being interested and have started building aerostats. They have a lead that other powers will have a hard time catching up to on Venus.

Earth: Pretty much the same save for a few changes.
- Moon: Heavily dominated by the Americans. The Soviets have some territories on the far side. The Netherlands, Canada, and Italy have bought territory from the Americans.

Mars: Heavily divided between the major and minor powers. The largest territories don't belong to the Americans or Soviets but to the Chinese and British.
- Deimos: Controlled by the Americans and turned into a comms/military installation.
- Phobos: Moved to become the anchor of the Olympus Mons space elevator.

Ceres (a dwarf planet in the asteroid belt): Fully independent with no power having sole control over it. It's a major stop between the inner system and outer system. Power and influence of the democratically elected Ceres Council is one of major contention between the powers. The Dutch have some serious pull on Ceres along with the Unionite groups (Soviet backed or Soviet sympathizers).

Jupiter's Moons
- Europa, Ganymede, Io, Callisto: All heavily divided up between the powers. The minor powers have more pull out here especially Italy, Federal Republic of Germany, SCA, France, and Iran.
- Himalia, Lysithea, Elara, Pasiphae, Sinope: Smaller moons under the umbrella of a brand new political power known at the Separatist Moons of Jupiter. The United States had territory on Elara and Pasiphae since their colonization. However (and a long history lesson for why later), the Separatists viewed the Americans as squatting on their moons. Plans were enacted to remove the Americans by force and now a new hot spot has arisen in the solar system.
Every other moon: To small to divide up so most of the major powers have gobbled them up for themselves.

Saturn's Moons
- Titan, Rhea, Iapatus, Dione, Enceladus, Tethys: Heavily divided between the major and minor powers. Smaller powers like the Netherlands, Canada, and France have more pull out here then usual.
- Every other moon: To small to divide up so most of the major powers have gobbled them up for themselves.

Neptune's Moons, Uranus' Moons, Pluto/Charon: This the frontier, the edge, and its a place where the powers don't have a bunch of influence and don't see the need for it. Out here is the land of the scientists, the independents, and those who want to be left alone.


Last edited by Solodice on Sat Oct 20, 2018 9:11 pm; edited 2 times in total
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PostSubject: Re: [Custom Setting] Retrograde   Thu Sep 27, 2018 8:42 pm

Now time for some more art to give you a better feel of the world! (This time it's not Syd Mead art)





















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Solodice

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PostSubject: Re: [Custom Setting] Retrograde   Sat Sep 29, 2018 5:05 pm

Time for some history!

Separatist Moons of Jupiter (called SMJ from now on) were once the Confederacy of Jupiter Moons (CJM from now on). The scramble for territory in the solar system wasn't just between political powers but other groups. While the major powers were busy land grabbing and planting flags on Galilean moons of Jupiter other small groups (ethnic minorities and ostracized political parties) made runs on the smaller moons. To protect themselves from the major/minor powers they banded together forming the CJM and becoming a minor power themselves. It's important to note that before the forming of the CJM USA had territories on two of the moons (Elara and Pasiphae). The CJM said they can keep these territories but no other territories from other powers would be allowed.

- Next stop in the timeline is the CJM civil war. It all started when Himalia's government called for a central governing body for the CJM. The other moons did not agree with this and worried Himalia would try to achieve this militarily. They had every right to be scared as Himalia was the wealthiest and had the largest military compared to the other moons. Their worst fears would come to be and Himalia launched a campaign of conquest. Further complicating everything the USSR and US moved in to support the two sides making the civil war a proxy war as well. The USSR backing Himalia and the US everyone else. The CJM civil war is also known as the Merc War for the extensive use of mercenary companies on both sides. The end of the civil war saw victory for Himalia and the SMJ was born.
- Remember those two US territories? Yeah, those stuck around in SMJ cause the US told the SMJ they weren't going anywhere, they didn't officially recognize the SMJ as a political entity, and if they tried to take their territories hell would be unleashed. After fighting a costly civil war the SMJ weren't going to poke a super power. However, the SMJ saw the US as squatters on their moons.

- Current time: The SMJ has recovered from their civil war and now it's time to remove the last vestiges of the other political powers from their moons. The SMJ tried at first to do this politically but the US not recognizing the SMJ as a political entity made this impossible. There was nothing to negotiate with the SMJ as far as the US was concerned. Finally, the military option was taken. The assault on the Pasiphae territory was lightening quick and almost bloodless catching the US forces there off guard. Elara was entirely different with the US mounting a hasty defense and were able to call for help. The Italian showed up first in assistance, then an emergency US response group, then the Germans to Elara.  
- The idea was for the SMJ to quickly assume these territories and then enter negotiations with the US using the captured military and civilian forces as bargaining chips. This would of worked if the US didn't hold out in Elara and a quick response by an Italian naval group. Instead, the US and the SMJ are now at war.
- Elara: A combined military effort by the USA, Italy, and the Federal Republic of Germany. The fight is one of defense and trying to regain lost territory. The goal on Elara is to secure the previous US territory and hold out.
- Pashipae: Entirely a USA endeavor. Saw the largest Special Force operation conducted on a SMJ space station and the largest orbital combat drop ever conducted. The goal of the US to achieve a full military victory over the forces on Pashipae.
- Naval engagements: US has full orbital control of Pashipae. Partial control of Elara's orbit along with the Italian Navy and Kreigsmarine. Naval engagements between the SMJ and USN are ongoing around Jupiter.
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PostSubject: Re: [Custom Setting] Retrograde   Fri Oct 05, 2018 7:31 pm

Better living through chemistry time!

So Retrograde has a bit of a cyberpunk streak through it and it wouldn't be cyberpunk if there wasn't some drugs.

I've already hashed out the mechanics behind all of them (we'll see how they hold when tested). Got to have some fun flavor text for them in the mean time.

CalmMe: An anti-anxiety drug. CalmMe has a good track record and is popular outside of its market base. CalmMe is popular with many kinds of people thanks to its quick acting and potentate ability to numb anxiety and fear. The draw back of this is that the user suffers a social coldness about them. "Chills the nerves and makes you cold hearted." Is a common street phrase for CalmMe.

Party Animal: Synthetic party drug co-opted as a social booster. What once was an extremely popular party drug morphed its way into the world of social interactions. Party Animal boosts confidence and makes you extremely likeable. However, Party Animal makes the user super sensitive to physical contact. What was once a boon for the party drug was also a bane when pain becomes involved.

HyperX: Adderall x10. A concentration drug developed for ADD but its application was applied to many other things. HyperX is when you want to get shit done or solely focus on one task. This hyper focus comes at a cost to your situational awareness and your ability to function socially.

Showtime: An offshoot of the combat drug Red. A pain suppressant and temporary strength booster. If you're getting into a fight or need to toughen up then Showtime is for you. This awesome physical boost comes at quite a mental cost. Intelligence, charisma, and metal fortitude suffer when Showtime is in effect.    

Red: The premier combat drug. Once only available to military units this drug has found its way into the civilian market. It's incredibly hard to synthesize which makes its street cost extremely high. Red is a reflex booster with no comparison. Red does't carry the usual downsides found in other drugs. However, it is fast acting and its effects where off quickly.

AntiB: The "make me happy" drug. Developed as a drug for operators out in space or on remote outposts for extended periods. Boredom is a real issue and that's where AntiB comes in. Beyond its immediate "happy" effect AntiB is known as a mental fortifier. AntiB's downsides are reduced strength, resistance to pain, and slowing of motor functions. One unrecognized upside to AntiB is the user's happiness is contagious helping them in social situations.

G Cocktail: A drug developed to help with high G burns. It thickens the blood to help keep users conscious when high G burns are conducted. G Cocktail has no downsides but its uses outside of helping against extreme G changes are minimal to none.
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PostSubject: Re: [Custom Setting] Retrograde   Tue Oct 16, 2018 2:29 pm

Almost done working on 35 unique space suits and 40+ mods for them. Started working on it for the play test here and for the fact I'm letting players go through character creation. For other test sessions I've just used pre-built characters.
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PostSubject: Re: [Custom Setting] Retrograde   Tue Oct 16, 2018 10:52 pm

While not really a sci-fi guy I can tell you've put a lot of work in this. Good work and good luck!
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PostSubject: Re: [Custom Setting] Retrograde   Wed Oct 17, 2018 8:08 am

^^Ditto... except for the not being a sci-fi guy part. Wink
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Solodice

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PostSubject: Re: [Custom Setting] Retrograde   Wed Oct 17, 2018 1:39 pm

Gurkhal wrote:
While not really a sci-fi guy I can tell you've put a lot of work in this. Good work and good luck!

Iron and Metal wrote:
^^Ditto... except for the not being a sci-fi guy part. Wink

Thanks guys.

Should hopefully have the space suits done this week so you all can get your gear porn on Smile
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PostSubject: Re: [Custom Setting] Retrograde   Sun Oct 28, 2018 8:02 pm

Alright, all of Retrogrades space suits and their lore is done. This is a first hand look at the space suit catalog for the game. The mechanics are still being worked on...

https://docs.google.com/document/d/1MuousiYmsnsRorXn2sJJiVoR1ewDhE2RTbOGBlQcMmo/edit?usp=sharing

Still need to finish up mod mechanics and then get to pricing everything out.
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