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 Frederic Fisher

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moarhair

moarhair


Posts : 1689
Join date : 2020-04-30

Frederic Fisher Empty
PostSubject: Frederic Fisher   Frederic Fisher EmptyFri Apr 09, 2021 8:29 am

Name: Frederic Fisher
Class: Psychic
Level: 3
Background: Intelligence Operative (Special Power: Subtle systems. The pilot of the mech has a +1 bonus to stealth rolls related to concealing his mech from detection, including by advanced sensors.)
Age: 26 (looks 10 year old)

Frederic Fisher 17262110

Stats
STR: 4 (-1)
DEX: 10 (0)
CON: 3 14 (+1)
INT: 11 (0)
WIS: 15 18 (+2)
CHA: 12 (0)

Attack Bonus: +1
Hit Points: 12/12
AC: 13 (16 with Telekinetic Armory)
Experience: 6


Skills
Fix-0
Notice-0
Pilot-0
Program-0
Sneak-0
Talk-1
Telekinesis-1
Teleportation-2


Foci
Specialist(Talk)-1
- Gain a non-combat, non-psychic skill (Talk) as a bonus.
- Roll 3d6 and drop the lowest die for all skill checks in this skill.
Psychic Training (Teleportation)
- Gain any psychic skill (Teleportation) as a bonus.
- If this improves it to level-1 proficiency, choose a free level-1 technique from that discipline.
- Your maximum Effort increases by one.


Class
- You are capable of learning psychic disciplines and their associated techniques.
- When you pick this class, choose any two psychic skills as bonus skills. You can pick the same one twice to obtain level-1 proficiency in it and a free level-1 technique from that discipline.
- You have an Effort score, which can be used to fuel psychic abilities. Your maximum Effort is equal to 1 plus your highest psychic skill plus the better of your Wisdom or Constitution modifiers. Even with a penalty, your maximum Effort cannot be lower than 1.


Psionics - Effort 3/6
Telekinesis
- Telekinetic Manipulation: The adept may Commit Effort for the scene as a Main Action to direct telekinetic force toward an object or person within unaided visual range or with tactile contact with the psychic. This force isn’t responsive enough to be effective as a weapon without further refinement of technique, and cannot cause damage to living or mobile targets. If used to crush or harm immobile unliving objects, it does 1d6 damage per skill level of the psychic per round of focus. Objects move at 20 meters per round when moved telekinetically.
A telekinetic force can be maintained over multiple rounds without expending further actions, such as holding a metal platform in place under a group of allies, but the psychic cannot again activate this technique on a second object until they release the first.
Level-1: The psychic can manipulate objects as if with both hands and can lift up to two hundred kilograms with this ability.
- Telekinetic Armory: The adept may Commit Effort as an On Turn action to create both weapons and armor out of telekinetic force. These weapons are treated as tech level 4 and act as a rifle or any advanced melee weapon. Attack rolls can use either Dexterity, Wisdom, or Constitution modifiers, and may use the Telekinesis skill as the combat skill.
Armor may be created as part of this power, granting the psychic a base Armor Class equal to 15 plus their Telekinesis skill level. This armor does not stack with conventional armor, but Dexterity or shields modify it as usual. The gear continues to exist as long as the psychic chooses to leave the Effort committed, and they may be invisible or visible at the psychic’s discretion.
- Pressure Field: As an Instant action, the adept can manifest a protective force skin around their person equivalent to a vacc suit, maintaining pressure and temperature even in hard vacuum conditions. They can ignore temperatures at a range of plus or minus 100 degrees Celsius and automatically pressurize thin atmospheres for breathability, or filter particulates or airborne toxins. By Committing Effort for the scene, they can shield up to six comrades. This lasts until the user reclaims the Effort.
Teleportation
- Personal Apportation: The teleporter can translocate to another location they have either occupied before or can see with their unaided vision. A teleporter will instinctively abort any apportation that would leave him embedded in a solid object or in an environment of imminent physical harm. Any Committed Effort on such aborted jumps is wasted, as is any action spent triggering the power. Teleporting with Personal Apportation counts as a Main Action and requires that the psychic Commit Effort for the scene.
Level-2: The psychic can teleport up to 10 kilometers.
- Proficient Apportation: Personal Apportation now counts as a Move action, though it still can be performed only once per round. Apportations of 10 meters or less no longer require Effort to be Committed, though any augments to the technique must still be paid for normally.
- Perceptive Dislocation: Commit Effort for the day to sense any location the psychic could teleport to. The psychic perceives the location as if there, lasting for fifteen minutes at most.


Saves
Physical: 12
Mental: 11
Evasion: 13


Equipment
READY 1/2
Secure Clothing (enc. 1)
Compad (enc. 0)
Backpack (TL4) (enc. 0)

STOWED 3/4
Binoculars (TL4) (enc. 1)
Metatool (enc. 1)
3 Power cells, Type A (bundled, enc. 1)


Credits: 220


MECH
Hull: Psi Suit
Maint: 500

Speed: 4 6
Armor: 8#
HP: 15*
AC: 20
Power: 5 (1 free)
Mass: 5 (0 free)
Hardpt: 1

Weaponry: MES Knife (+4 to hit, 1d12+2 dmg, Psi, Melee)
Defenses: None
Fittings: Active Camo Surface (Gain a +2 bonus to Sneak skill checks made against observers more than ten meters away), Jump Coil (Allows the pilot to teleport up to five additional allied mechs of equal or smaller size along with him, provided they are within 10 meters of them), Kinesis Boost (Any psionic with at least Telekinesis-1 can use this psitech to boost their Mech’s Speed rating by 2 and gain +2 to all initiative rolls)


Background: Frederic was born premature to a well-off family of Nihil Ultra. At first, his small size was attributed to this, but as time passed, it became clear that something was wrong with him. After a battery of tests and consultations with many specialists, he was diagnosed with a rare condition called Natasha Highlander Syndrome. The doctors told his parents he would grow very little, and would look like a child for all his life. The tests revealed another abnormality with Frederic: Metadimensional Extroversion Syndrome. His parents, both well placed bureaucrats in the government of Nihil Ultra, arranged to have Frederic enrolled in one of the Protectorate's psychic academies.

Frederic's childhood set the tone for his life. He was the smallest, the weakest, disregarded, mocked, or seen with pity. He learned to use this to this advantage. Grown-ups were particularly susceptible to being manipulated to his advantage. He was so small, after all. What he lacked in stature, he made up in talent and hard work. A natural telekinetic, he also found he had an affinity for teleportation. Both are just different ways to move mass, you just had to think about it a bit differently.

When he graduated, he was approached by Nihil Ultra's Intelligence Department. Between his skills and his deceptive looks, they figured he would be an asset. People never suspect a child of being a spy. He was taught the basics of hacking, sabotage, stealth, investigation, as well as to pilot a mech in order to operate independently.


Last edited by moarhair on Fri May 28, 2021 9:11 am; edited 7 times in total (Reason for editing : -3 Effort (2 teleport, 1 TKA))
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moarhair

moarhair


Posts : 1689
Join date : 2020-04-30

Frederic Fisher Empty
PostSubject: Re: Frederic Fisher   Frederic Fisher EmptyFri Apr 09, 2021 8:29 am

LEVEL 1
Attributes: 6#3d6 4 10 3 11 15 12

Chose Intelligence Operative as Background
Growth; Growth; Learning: 1d6 5 1d6 4 1d8 8
Program; +2 Mental (Wis); Fix

Picked Psychic as Class
Picked Telekinesis twice as Psychic skills
Picked Telekinetic Armory as free level-1 technique

Picked Specialist (Talk) as Foci

Picked Sneak as Final Touch skill

Picked Civilian equipment package


LEVEL 2
Teleportation-0 (1 sp)
Teleportation-1 (2 sp)
Psychic Training (Teleportation) focus
+1 AB
-1 to all saves


LEVEL 3
Psychic Technique (Pressure Field) (1 sp)
First Attribute Boost (Wis) (1 sp)
Notice-0 (1 sp)
-1 to all saves


HP: Lvl 1; Lvl 2; Lvl 3: 1d6+1 3 2d6+2 6 3d6+3 12
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moarhair

moarhair


Posts : 1689
Join date : 2020-04-30

Frederic Fisher Empty
PostSubject: Re: Frederic Fisher   Frederic Fisher EmptySat Apr 10, 2021 10:46 pm

Just need to spend my credits if I can and to pick the last fittings for my Mech.

Hesitating between:
- Active Camo Surface
or
- Neural Activity Sensors + Breaching Tool
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Kobras_Aquairre

Kobras_Aquairre


Posts : 539
Join date : 2019-05-09
Age : 29
Location : United States

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PostSubject: Re: Frederic Fisher   Frederic Fisher EmptyMon Apr 12, 2021 10:05 pm

Both are quality options. Active camo would make for a more defensive build while the sensors and breaching tool seems more aggressive.

Spending credits on personal gear is also fine.

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moarhair

moarhair


Posts : 1689
Join date : 2020-04-30

Frederic Fisher Empty
PostSubject: Re: Frederic Fisher   Frederic Fisher EmptyTue Apr 13, 2021 7:11 am

Alright, sheet is done.

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PostSubject: Re: Frederic Fisher   Frederic Fisher Empty

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