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 Araleen 'Alta' Narcia - Astropath

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AbstractCloud1

AbstractCloud1


Posts : 465
Join date : 2020-04-05
Age : 27

Araleen 'Alta' Narcia - Astropath Empty
PostSubject: Araleen 'Alta' Narcia - Astropath   Araleen 'Alta' Narcia - Astropath EmptyTue Apr 07, 2020 3:44 pm

Araleen 'Alta' Narcia - Astropath 8863ddeeb747c381f4ae4f37c41c5136
Minus the bird!

Name: Araleen ‘Alta’ Narcia
Age: 27
Sex: Female
Homeworld: Shrine World
Divination: “Do not ask why you serve. Only ask how” (+1 Fate Threshold)
Background: Adeptus Astra Telepathica
Speech Color: #ff6600
Role: Mystic
Elite Advances: Psyker, Astropath


WS: 27
BS: 28
S: 34
T: 33
Ag: 29
Int: 39
Per: 29
WP: 40*
Fel: 37*
Inf: 36
*Denotes purchased upgrade

Wounds (Critical): 11/11 (0)
FP: 1/4
Movement: Half: 2. Full: 4. Charge: 6. Run: 12
+++
Insanity: 0/100
Corruption: 0/100
Mutations: -

Carry Capacity: 36kg
Lifting Off the Ground: 72kg
Pushing/Shoving Limit: 144kg

Skills (known skills in bold):
Acrobatics (Ag)
Athletics(S)
Awareness (Per)
Charm (Fel)
Command (Fel)
Commerce(Int)
Common Lore (Int)
- Adeptus Astra Telepathica
Deceive (Fel)
Dodge(Ag)
Forbidden Lore (Int)
- The Warp
Inquiry(Fel)
Interrogation (WP)
Intimidate (S)
Linguistics (Int)
- High Gothic
Logic(Int)
Medicae (Int)
Navigate (Int)
Operate (Ag)
Parry (WS)
Psyniscience (Per)
Scholastic Lore (Int)
Scrutiny (Per)
Security(Int)
Sleight of Hand (Ag)
Stealth (Ag)
Survival (Per)
Tech-Use(Int)
Trade (Int)

Talents:
- Weapon Training (Las, Low Tech)

- Resistance (Psychic Powers - +10 bonus when making tests to resist effects of this type. Gm has final say)


Traits:
- Sanctioned

- Soul Bound (Blind) (+1 Die on all Perils rolls. Replace either ones or tens dice with the extra one to determine the final result)

- Unnatural Senses (4) (Can perceive things through means other than sight within 4 meters)

Special Abilities:
- Faith in the Creed (Whenever a Shrine World character spends a Fate Point, she rolls 1d10. On a result of 1, the character's total number of Fate Points is not reduced.)

- The Constant Threat (When the character or an ally within 10 metres triggers a roll on Table 6-2: Psychic Phenomenon (Page 196 Core), the Adeptus Astra Telepathica character can increase or decrease the result by an amount equal to her Willpower bonus.)

- Tested on Terra (If the character takes the Psyker elite advance during character creation, she also gains the Sanctioned trait (page 138 Core))

- Stare into the Warp (A Mystic character starts the game with the Psyker elite advance (page 90))


Armor:
- Light Flak Cloak (Arms, Body, Legs. Ap 2) (4kg)

- Flak Cloak (Arms, Body, Legs. AP 3) (8kg) (Received via influence during Character Creation)

Weapons:
- Compact Laspistol (Range 15m. Damage 1d10+1 E. Pen 0. RoF S/2/-. Clip 15/15. Reload Half. Reliable.) (Compact weapon mod: -20 modifier to checks to find the weapon when it is concealed. (Received via influence during Character Creation))

- Lasgun (Range 100m. Damage 1d10+3E. Pen 0. RoF S/3/-. Clip 60/60. Reload Full. Reliable) (Received via influence during Character Creation)

- Staff (Melee. Damage 1d10I. Pen 0. Balanced, Primitive (7)

Gear:
- Psy Focus (+10 to Focus Power Tests) - Alta’s Psychic Focus is a pressed flower from her home world, encased in metal and hung from her neck as a pendant. (Received from the extra item we were allowed to take during Character Creation.)

- Micro bead

Cybernetics & Bionics:

Notes:
Alta doesn’t wear the Light Flak Cloak.

Psychic Powers - Psy Rating 2 - Class: Bound:

Telepathic Link
Action: Half Action
Focus Power: Difficult (-10) Opposed Willpower test
Range: 20 meters x psy rating
Sustained: No
Subtype: Concentration
Effect: The Psyker chooses a person in range and line of sight who opposes this power with a willpower test. If the target fails, the Psyker can either read the person's thoughts or send him a brief mental message.

- Thought reading: The Psyker reads the target's thoughts, with the GM determining the nature of the information gained. The more degrees of success scored on the Focus Power test, the more information is gained overall. The higher the PR of the power, the more secretive the information gained.
- Thought Sending: The Psyker causes a message to appear in the target's mind as if he has just heard it spoke aloud. The message can be no longer than 5 x PR seconds long.

If the target of this power is aware of what the Psyker is trying to do, he can voluntarily fail the opposed Willpower test, counting as having rolled a 100


Psychic Strength:
- Normal Strength (Psy Rating or Lower): If the Psyker rolls doubles during a Focus Power test, she must roll on Table 6-2 Psychic Phenomena (Page 196)

- Push (+2): Can add up to +2 to PR. If the Psyker rolls anything but doubles during Focus Power test, roll on Table 6-2 Psychic Phenomena (Page 196)

- Sustaining Powers: +10 to all rolls on Table 6-2 Psychic Phenomena. Decrease Psy rating by 1 per power.

+++++++++++++++++++++++++++

Aptitudes: Willpower, Psyker, Defence, Intelligence, Knowledge, Perception, Fellowship, Social
XP (available/spent): 0/1000
XP Expenditure:
Characteristic:
Willpower Simple (100 XP)
Fellowship Simple (100 XP)

Skills:
Charm (Known) (100 XP)
Inquiry (Known) (100 XP)
Psyniscience (Known) (100 XP)
Linguistics (High Gothic) (Known) (100 XP)

Talents:

Elite Advancements:
Astropath (300 XP)

Psychic Powers:
Telepathic Link (100 XP)
+++++++++++++++++++++++++++
Ordo/Faction/Allegiance:

Appearance:
Body Type: Perfectly Average
Height: 5' 6”
Weight: 130lbs
Skin: Tanned
Hair: None
Eyes: None

Notable Marks:
Beyond the empty, singed sockets where her eyes used to be and the blindfold she uses to cover that blemish, there is very little notable about Alta at first glance. However, should one somehow see her without the usual full covering of her green cloak they would discover a long history of punishment traced in the lines of scars and burns crisscrossing much of her chest and back. They vary in severity, ranging from simple burns that were not allowed to heal fully, all the way to purposeful scarring at the hands of knives or flames.

Outfit:
Alta is nearly always seen wearing a green imperial flack cloak that while obvious in its role as armor also closely resembles long flowing robes held to her waist with a belt bearing a golden Aquila. Stitched or stapled to various points in the cloak are parchments covered in written prayers to the God Emperor of Mankind, each unique in their meaning and inflection.
On her head she wears a thick piece of cloth folded over itself and tied over her eyes to prevent the world from seeing the hollow sockets that lay there.

Should a formal occasion come to pass, Alta is currently unprepared to dress appropriately. She does not own anything nearly formal enough for any such affairs, and would likely arrive in her usual outfit instead of making any effort to change.

Personality:
Alta is a woman who has gone through the fire and the flames and come out stronger on the other side. She survived the Soul Binding ritual, she survived her Psyker training and the abuses that happened during it, and each of these experiences built her into a woman that is confident to a fault.
Alta knows who she is, she knows what she is capable of, and she expects others to do the same. She uses this confidence in herself to negotiate, flirt, lie, and generally get what she wants from anyone she happens to need something from. Not to mention her growing ability to prod into peoples minds which she has no concerns about using for personal benefit if such a thing is necessary. Of course all things that benefit her benefit the God Emperor.

Alta does not handle incompetence or weakness from others well. She is nothing remarkable physically, and yet she endured more suffering than most humans can imagine. Anyone who complains about their lot in life, or the pain during battle or physical exertion will get no pity from Alta, almost verging on scorn.
However, both for those she wishes to get something from and for those she believes have proven themselves as competent, Alta is an outgoing and excitable woman that loves a good drink, a good lay, and a good joke. Most think this is at odds with her very conservative dress and all the other things she wears that mark her as slightly odd, and yet if anyone was able to pull such a thing off it would be Alta.

Flaws:
Judgmental – Inclined to make and form judgments, especially moral or personal ones, based on one's own opinions or impressions towards others/practices/groups/religions based on appearance, reputation, occupation, etc.
Alta judges everyone she meets within moments of meeting them. Oftentimes this leads to false assumptions that can color her interactions with that person for quite a while to come, especially if they work together or see eachother often. She is usually able to manage this, or at least keep her judgements to herself, when she seeks to get something from someone but occasionally a slip-up will happen.

Overconfident– Excessively confident; presumptuous.
Alta knows what she is capable of and just how skilled she is at what she does. Unfortunately, sometimes this is less of a realistic understanding of her own abilities and more of an overinflation of her own ego. This often leads to her butting heads with superiors or comrades and sometimes committing to a course of action that she simply isn't able to complete as well as she claimed she would.

Background and NPC's:


Last edited by AbstractCloud1 on Mon Apr 05, 2021 1:26 pm; edited 8 times in total
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Nitafrong
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Nitafrong


Posts : 892
Join date : 2017-11-02

Araleen 'Alta' Narcia - Astropath Empty
PostSubject: Re: Araleen 'Alta' Narcia - Astropath   Araleen 'Alta' Narcia - Astropath EmptyWed Apr 08, 2020 12:38 pm

Nice work on this AbstractCloud1. I really like the work you have put into the background of this character, especially going to the trouble of getting a picture and all the additional detail. Its going to be very interesting seeing how she is going to play out in the game.

Everything seems pretty good with your character build- there's just one thing I think you've made a mistake with Adeptus Astra Telepathica's starting skills. One of the options it gives you is either Psyniscience or Scrutiny but I think you've mixed the latter up with Security which has been added to your skills (easy enough considering the text size) and bought both Psyniscience and Scrutiny. If you remove Security you'll still have 100xp to play with (its 200xp or I would have left it as is)

Also- if you change your fate points to 4/4- we count down as we use these. Other than that we are good to go!
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