WS: 29
BS:: 38**
S: 30-
T: 31*
Ag: 33*
Int: 49+**
Per: 38*
WP: 39+
Fel: 24
Inf: 30
*Denotes purchased upgrade
+/- Homeworld
http://orokos.com/roll/686186 - stats
http://orokos.com/roll/686189 - missed one normal stat
http://orokos.com/roll/686191 - wounds
http://orokos.com/roll/686192 - FP threshold
Wounds (Critical):
9(0)FP: 4/4
Movement: 2/4/6/12
+++
Insanity: 0/100
Corruption: 0/100
Mutations: -
Carry Capacity: kg
Lifting Off the Ground: kg
Pushing/Shoving Limit: kg
Skills (known skills in bold):
Acrobatics (Ag)
Athletics (S)
Awareness (Per) +10 Charm (Fel)
Command(Fel)
Commerce (Int)Common Lore (Int)
-
Adeptus Mechanicus-CL (Chartist Captains)
-CL (Imperial Navy)
-CL (Imperium)
-CL (Rogue Traders)
-CL (Tech) Deceive (Fel)
Dodge(Ag)
Forbidden Lore (Int)
-FL (Archeotech) +10Inquiry (Fel)Interrogation (WP)
Intimidate (S)
Linguistics (Int)
- Low Gothic
- Techna LinguaLogic (Int)Medicae (Int)Navigate (Int)
- Surface
- StellarOperate (Ag)
- VoidshipParry (WS)
Scholastic Lore (Int)
-SL (Astromancy)
-SL (Cryptology)
-SL (Heraldry)
-SL (Legend)
-SL (Numerology)
-SL (Occult)
-SL (Philosophy)Scrutiny (Per)Security (Int)Sleight of Hand (Ag)
Stealth (Ag)
Survival (Per)Tech-Use (Int) Trade (Int)
-Trade (Archaeology)
-Trade (Explorator)
-Trade (Astrographer)
-Trade (Voidfarer)
-Trade (Cryptographer) -Weapon Training
-Las
**Talent
Talents:
Mechendrite Use (Background)
Weapon Training (Solid projectile)(Background)
Strong Minded (Homeworld)
Clues from the Crowds (Role)
Traits:
Mechanicus Implants
Cybernetics & Bionics:
Optical Mechendrite
Weapons & Armor:
Gear:
Laspistol, Optical Mechendrite, Imperial Robes, 2 vials of Sacred unguents, Lasgun W/ Red dot sight/Sacred Inscriptions
Notes:
Child of the Dark (Homeworld) Gain the stong minded talent. +30 to move in 0g tests.
Replace the weak flesh: Counts mechanicus implants as 2 levels easier to obtain
Quest for Knowledge: Can spend FP to suceed Logic or lore test with DoS equal to Int bonus
Aptitudes: Intelligence, Tech, Knowledge, Perception, Willpower, Fieldcraft, Social
XP:6500/0
-SL (Astromancy) - 100
-SL (Cryptology) - 100
-SL (Heraldry) - 100
-SL (Legend) -100
-SL (Numerology) - 100
-SL (Occult) - 100
-SL (Philosophy) - 100
-CL (Chartist Captains) - 100
-CL (Imperial Navy) - 100
-CL (Imperium) - 100
-CL (Rogue Traders) - 100
-CL (Tech) - 100
-FL (Archeotech) - 100
-Commerce - 100
-Awareness - 100
-inquiry - 200
-Linguistics(Tenchna Lingua) - 100
-Medicae - 100
-Navigate (Stellar) - 100
-Navigate (Warp) - 100
-Operate (Voidship) -200
-Scrutiny - 100
-Survival - 100
-Trade (Archaeology) - 100
-Trade (Explorator) - 100
-Trade (Astrographer) - 100
-Trade (Voidfarer) - 100
-Trade (Cryptographer) - 100
-Infused Knowledge - 400
-Intelligence (simple) - 100
-Perception (Simple) - 100
-Intelligence (Intermediate) - 250
-BS (Simple) 500
-BS (Intermediate) - 750
-Toughness (Simple) - 500
-Agility (Simple) - 500
-Awareness +10 - 200
-FL (Archeotech) +10 - 200