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 Iskir Jabbour - Cleric of Sarenrae

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moarhair

moarhair


Posts : 1685
Join date : 2020-04-30

Iskir Jabbour - Cleric of Sarenrae Empty
PostSubject: Iskir Jabbour - Cleric of Sarenrae   Iskir Jabbour - Cleric of Sarenrae EmptyMon Nov 28, 2022 9:56 am

Name: Iskir Jabbour
Age: 24
Height: 5' 10"
Weight: 180 lbs
Eyes: Brown
Skin: Olive
Hair: Black
Class and Level: Cleric (Merciful Healer) 1
Race: Human (favored class: Cleric. +1 skill point/level)
Alignment: Neutral Good
Languages: Common

Iskir Jabbour - Cleric of Sarenrae 62d46d10

ATTRIBUTES
Str: 13 (+1)
Dex: 12 (+1)
Con: 14 (+2)
Int: 10 (0)
Wis: 18 (+4) [16+2 racial bonus]
Cha: 10 (0)


TRAITS
Chance Savior (Campaign: CC): You gain a +2 trait bonus on Initiative checks.
Merciful Scimitar (Combat): You can deal nonlethal damage with a scimitar without taking a penalty on your attack rolls.


SKILLS Cleric 4 SP/level (2 Base+1 Human+1 Favored Class)
Acrobatics(Dex):
Appraise(Int): +0
Bluff(Cha): +0
Climb(Str): -5
Craft(Int): +0
Diplomacy(Cha): +4
Disable Device(Int): N/A
Disguise(Cha): +0
Escape Artist(Dex): -5
Fly(Dex): -5
Handle Animal(Cha): N/A
Heal(Wis): +8
Intimidate(Cha): +0
Knowledge (religion)(Int): +4
Linguistics(Int): N/A
Perception(Wis): +4
Perform(Cha): +0
Profession(Wis): N/A
Ride(Dex): -5
Sense Motive(Wis): +8
Sleight of Hand(Dex): N/A
Spellcraft(Int): N/A
Stealth(Dex): -5
Survival(Wis): +4
Swim(Str): -5
Use Magic Device: N/A


FEATS
-Class: Armor Proficiency, Light
-Class: Armor Proficiency, Medium
-Class: Shield Proficiency
-Class: Weapon Proficiency, Simple
-Class: Weapon Proficiency, God's Favored Weapon (Scimitar)
-Human Bonus: Channel Smite
-Lvl 1: Guided Hand


COMBAT
Init: +3
AC: 18 / Touch: 11 / Flat-footed: 17
Speed: 20 ft. (Base 30 ft.)

Fort: +4
Ref: +1
Will: +6

HP: 10/10

BAB: +0
CMB: +1
CMD: 12

Attacks:
-Scimitar: +4, 1d6+1 S, 18-20/x2
-Light Crossbow: +1, 1d8 P, 19-20/x2, 80ft


CLASS FEATURES
-Domain: Healing
-Aura (Good) (Ex)
-Channel Energy (Cleric) (Su) +1d6
-Combat Medic: A merciful healer does not provoke attacks of opportunity when using the Heal skill to stabilize another creature or casting healing spells.
-Rebuke Death: You can touch a living creature as a standard action, healing it for 1d4 points of damage plus 1 for every two cleric levels you possess. You can only use this ability on a creature that is below 0 hit points. You can use this ability a number of times per day equal to 3 + your Wisdom modifier.
-Willing Healer: A merciful healer must choose the Healing domain. They do not gain a second domain.


SPELLCASTING
DC: 14+SL

SPELLS
Prepared Orisons: Guidance, Light, Purify Food and Drink
Prepared Lvl 1: Bless, Shield of Faith, Cure Light Wounds (Domain)


EQUIPMENT
Carrying Capacity: 0-50 / 51-100 / 101-150
Load: 84 lbs
Outfit, Explorer's - 8
Holy Symbol of Sarenrae, Wooden - 0
Spell Component Pouch - 2
Buckler - 5
Lamellar Armor (Steel) - 35
Scimitar - 4
Light Crossbow - 4
Bolts (10) - 1
Backpack, common - 2
Bedroll - 5
Blanket - 3
Flint and Steel - 0
Rope, silk (50 ft) - 5
Waterskin - 4
Rations, trail (6) - 6

Coin: 10 gp, 4 sp


BACKGROUND: A former bandit, Iskir changed his ways after being spared by a travelling cleric of The Everlight he tried to rob. He's now a travelling healer trying to make amends for his past sins.
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