WS 53** +
BS 52*
S (14) 60
(80 when in Power Armor)T (10/12 Arms) 52* +
AG 52**
PER 40
WP 52**
INT 43*
FEL 60***
*Denotes Purchased Upgrade
+ Chapter Bonus
Armor: Mark VII “Aquila” Armor; Head: 8, Body: 10 (14), Arms: 8 (L. 12), Legs: 8; With Helm +10 Autosenses; Without Helm +5 Fel/Cohesion tests
Armor Additions: Cingulum (Marks of Leadership +3 to cohesion-based tests; Chapter Trapping); Jump Pack (Flyer 12); Storm Shield (+4 AP L. Arm/Body; PR 55, Overload 1-10)
Power Armor History: The Emperor’s Finest (+5 vs. Fear, Pinning, and Command Tests)
Pain Suppressants: 6/6
Honors:
- Service Studs x2
- Cingulum
- Iron Skull
Trophies:
- Beast of Thule shoulder carapace
- Beast of Thule head
- Warrior Prime Claw/Harridan Tooth Necklace
Wounds: 23/23
Fate Points: 3/3
Movement: 5m/10m/15m/30m (10m/20m/30m/60m; jump pack)
Crit Damage: 0
Fatigue: 0
+++
Solo Mode: 2/2
Insanity: 7/100
Corruption: 4/100
Battle Trauma: n/a
Primarch's Curse: Revile the Xenos
Skills:
Acrobatics (Ag)
Athletics (S)
Awareness (Per) +10
(+20 heightened/autosenses)Charm (Fel)
Command (Fel) +10
(+25 PAH, Back Banner, Talented)Commerce (Int)
Common Lore (Int)
- Adeptus Astartes
- Adeptus Mechanicus
- Deathwatch +10
- Ecclesiarchy
- Imperium
- Imperial Guard
- Imperial Navy
- Jericho Reach +10
- Tech
- WarDeceive (Fel)
Disguise (Fel)
Dodge (Ag) +10 (+10 Talented)
Forbidden Lore (Int)
- Xenos (+20 Talented/TWV) Inquiry (Fel)
Intimidate (Fel)
Linguistics (Int)
- Chapter Runes
- Draco Squad Cant
- High Gothic
- Low Gothic Logic (Int)
Navigation (Int)
- SurfaceOperate (Ag)
- Ground Vehicles
- Personal (+10 Talented)Parry (WS) +10
Scholastic Lore (Int)
- Codex Astartes (+20 talents/deeds)Scrutiny (Per)
Stealth (Ag)
Survival (Per)
Tech-Use (Int)
Tactics (Int)
- Defensive Tactics
- Orbital Drop ProceduresTalents:
- Ambidextrous
- Astartes Weapon Training (proficient with all weapons save exotic)
- Bolter Drill (+1 RoF for semi/full auto with bolters)
- Bulging Biceps (fire heavy weapons without bracing)
- Call to Vengeance (Full Action+FP to restore all cohesion if a battle brother falls)
- Cleanse & Purify (-20 Ag for enemies to escape flame; +1d5 horde damage with flame)
- Deathwatch Training (Auto-confirm RF vs aliens)
- Double Team (additional +10 WS for ganging up; +20 if both characters have talent)
- Forging the Bond
- Hatred [Tyranids]
- Heightened Senses [Hearing, Sight]
- Hunter of Aliens (+10 WS or BS/+2 dmg vs aliens; must declare before mission)
- Iron Discipline (When leader, 6 others can re-roll WP to resist fear/pinning)
- Killing Strike (AoA+FP make attack unavoidable)
- Mighty Shot (+2 dmg ranged)
- Nerves of Steel (Re-roll WP to avoid/recover from Pinning)
- Quick Draw (Free Action Draw)
- Rapid Reload (1/2 reload times)
- Resistances [Heat & Psychic Powers]
- Sig. Wargear [Hesh Pattern Bolter; Jump-Pack]
- Sprint (Full move +5m; Run 60m)
- Talented [Command; FL Xenos; Operate Personal]
- True Grit (1/2 critical damage received)
- Tyrannic War Strategums [Bulwark, Grenadier, & Slaughter the Swarm]
- Unarmed Master (unarmed attackes 1d10+14; no "primitive" qual.)
- Unarmed Warrior
- Unbowed and Unbroken (Use an attack action or +0 Fel test to repair
all cohesion damage caused by an enemy attack)
Traits:
- Unnatural Strength (x2)*
- Unnatural Toughness (x2)*
*+2 DoS on opposed test success/win on tie vs characters without unnatural trait; Skill tests reduce difficulty by 1
Special Abilities:
- Aura of Leadership (When squad leader, 1/2 action restore cohesion equal to rank once/game session; NPCs view him as defacto leader)
- Bolter Mastery (Solo Mode; +10 BS & +2 Dmg w/Bolt Weaponry)
- Tales of the Void (Solo Mode; Can treat any C/F/S lore test as known a number of times = rank/game session; if already known gain +10)
- The Scars of Experience (First Founding, pg. 69: Share TWV talents with team as a full round action/1 Cohesion)
Novamarine Squad Mode Abilities: (Honor the Chapter, pg. 80)
- Tactical Reassessment
- Weak Spot
+++++++
Cybernetics:
Bionic Arms (best craftsmanship; +2 Toughness, +10 to fine manipulation tests, +10 strength)
Weapons:
Hesh Pattern Bolter,
Master Craftsmanship (basic; 1d10+16* X; Pen 4; 50m; S/4/-; 28 mag; Full reload; Accurate, Never Jams, Tearing, +10 BS)
- Mass Reactive rounds x6 magazines (168/168; standard)
- Witchbolt Rounds x1 mag (28/28; Every time damage is taken, reduce Psy Rating by 1 for 1d10 rounds; Psyker cannot push/Warp Instability trait must test WP)
- Dragonfire Rounds x1 mag (28/28; -2 dmg; everything in 2m of target must pass Ag test or catch fire; +20 BS to target specific area)
- Preysense sight (+20 Awareness tests in darkness)
- Motion predictor (+10 BS/semi auto tests)
- Red Dot Sight (+10 BS/single fire)
*Mighty Shot/Bolter Mastery applied
Hellfire Flamer (basic; 20m; S/-/-; 1d10+11 E, pen 5; Fuel 6; 2 Full reload; Flame, Tearing, RF on 9 or 0, ignore natural armor)
- Spare Fuel x4 (x36 shots total)
Astartes Bolt Pistol (pistol; 30m; 1d10+14 X, Pen 4; S/2/-; 14 mag; Full reload; Tearing)
- Mass Reactive Rounds x4 mags (56/56)
Shard of Bekrin Deathwatch Relic (Melee; 1d10+18 E, Pen 5; Power Field, Unwieldy; +10 Fel w/Astartes, Felling (2) vs. Tyranids)
Combat Knife (Melee; 1d10+14 R; Pen 2)
Frag Grenades (
x8, 42m; 2d10+2 X, Pen 0; Blast (4))
Krak Grenades (
x12, 42m; 3d10+4 X, Pen 6)
Melta Bomb (6d10+7 E, pen 15; Blast (5)
Gear:
Draco Back Banner (+1 additional cohesion when spending fate to restore lost cohesion; +10 Command; Hero: 1 Command re-roll/mission)
Combat Webbing (torso and thighs)
Cingulum (Marks of Leadership +3 to cohesion-based tests; Chapter Trapping)
Jump Pack
Repair Cement (5/5)
Storm Shield (AP listed under Armor section; Guarded attack 1/2 action, Defensive)
Signum Link (Always gain benefit of "ganging up" vs enemies)
Caedmon's Fully Repaired Battle Helm
+++
Notes:
- Took samples from Necron melee elites, and a bunch from ancient tomb/stasis chamber with Bleda
- Left
Modified Astartes Chainsword (Melee; 1d10+17 R; Pen 3; Tearing) in bunk for last mission.
**Gave to Caedmon:
- Spoiler:
Conflaguration Infernus Pistol (pistol; 10m; S/-/-; 2d10+12 E, pen 15; mag: 2; Rld: 1) (1/2)**
- Reloads x4
(7/His own Novamarine Mk. VII Battle Helm
++++
Rank: 5
Renown: 50 (Distinguished)
XP: 175/34,750
XP Expenditure: Tyrannic War Veteran (Advanced Specialty; 1,000xp)
Characteristics- Ag (simple, 500xp)
- Ag (Intermed., 1,000xp)
- BS (simple, 500xp)
- Fel (simple, 200xp)
- Fel (inter., 500xp)
- Fel (train., 1,000xp)
- Int (simple, 500xp)
- T (simple, 500xp)
- WP (simple, 200xp)
- WP (Inter., 500xp)
- WS (simple, 500xp)
- WS (Intermed. 1,000xp)
Rank 1:
- Double Team (200xp)
- Rapid Reload (200xp)
- Resistance [Heat] (300xp)
- Sig. Wargear [Jump-pack] (500xp)
Rank 2:
- Mighty Shot (500xp)
Rank 3:
- Cleanse & Purify (400xp)
- Command +10 (200xp)
- Iron Discipline (600xp)
Rank 4:
- Call to Vengeance (1,000xp)
Rank 5:
- Bolter Drill (1,000xp)
- Unbowed and Unbroken (800xp)
Deeds/Other:
- Acrobatics (TWV; 500xp)
- Aura of Leadership (Distinction; 750xp)
- Awareness +10 (TWV; 300xp)
- Common Lore [Imperial Navy & Tech] (Chapter; 100xp)
- Common Lore [Adeptus Mechanicus & Jericho Reach] (Chapter; 100xp)
- Common Lore [Imperial Guard & Ecclesiarchy] (Chapter; 100xp)
- Common Lore [Deathwatch & Jericho Reach] +10 (Chapter; 100xp)
- Defensive Genius (200xp)
- Dodge +10 (TWV; 600xp)
- Forging the Bond (RoB; 500xp)
- Hunter of Aliens (TWV; 800xp)
- Keeper of the Ways (300xp)
- Parry +10 (TWV; 600xp)
- Price of Victory (Free, -1 FP)
- Talented [Operate Personal] (Chapter; 600xp)
- Talented [Dodge] (Chapter; 600xp)
- Tyrannic War Strategum [Bulwark] (TWV; 1,000xp)
- Tyrannic War Strategum [Grenadier] (TWV; 1,000xp)
- Tyrannic War Strategum [Slaughter the Swarm] (TWV; 1,000xp)