A Community for Gamers, by Gamers

A forum dedicated to play by post gaming of all types, homebrew creations, rules discussion for various systems, and everything in between.
 
HomeCalendarFAQSearchMemberlistUsergroupsRegisterLog in

Share | 
 

 Kill Team Draco Squad Sheet

Go down 
AuthorMessage
Sylphilis
Admin
avatar

Posts : 862
Join date : 2017-10-16

PostSubject: Kill Team Draco Squad Sheet   Sat Oct 21, 2017 6:13 pm

Team Sheet: Kill-Team Draco

XP Given: 11,475
Renown Given: 35


Oath: Oath of Vengeance
Codex Squad Modes:  Dig in, Fire Support, Strongpoint
Marines in Squad Mode: Lucius, Albrect, Cassiel, Bleda, Makradon

Reserve Requisition: 62


Cohesion:  4 (Starting: 6)
Unlocked Squad Modes:
Active Squad Mode: Bleed the Dry

Mission 3 Objectives:
Primary:
Locate and evacuate Ironbound from Castobel

Secondary:
Keep Brother Ambrose from taking permanent Damage or dying

Tertiary:
Cassiel's hidden objective
Slay a synapse creature (Marius Avinicus objective) - COMPLETE
Ensure all landing zones are taken successfully - COMPLETE
Mission 2 Objectives:
Spoiler:
 

Mission 1 Objectives:
Spoiler:
 


Soundtrack to the Apocalypse
Spoiler:
 


Last edited by Sylphilis on Tue Sep 04, 2018 3:18 pm; edited 7 times in total (Reason for editing : better)
Back to top Go down
View user profile Online
Sylphilis
Admin
avatar

Posts : 862
Join date : 2017-10-16

PostSubject: Re: Kill Team Draco Squad Sheet   Sat Oct 21, 2017 6:17 pm

Kill Team Chapter Specific Squad Mode Abilities


+++ When squad leader, per Defensive Genius, Lucius can use any of his squad-mate's chapter squad mode defensive abilities/Codex squad mode defensive abilities at -1 the normal cost. +++

+++ Per Forging the Bond, Draco members with this talent can also benefit from any other Chapter Squad mode ability (offensive or defensive) at +3 the normal cost. +++


Lucius, Novamarines
Defensive Ability: "Tactical Reassessment"
Action: Half
Cost: 2
Sustained: Yes
Effect: Part of having an adaptable combat doctrine is the ability to change tactics at a moment’s notice in the face of the enemy. If an attack has failed, the Battle-Brother may quickly change his stance or make a swift retreat or advance to place himself in a better position. When used as part of a squad, this ability allows the Kill-team to test an enemy’s defences and own attack strength by repositioning themselves or withdrawing as needed. The Battle-Brother and squad members within Support Range of him may spend their Reaction immediately after their turn (before another PC or NPC has acted) to reverse a move action he has just taken. The Battle-Brother immediately returns to the position he was at the start of his turn before he took any actions, just as if he had moved there normally. This ability has no effect if the Battle-Brother did not move voluntarily during his turn (such as if he was moved by a foe or an environmental effect) or if he can no longer return to his former position (it is now occupied by a foe or no longer exists having collapsed or drifted off into space, etc.). In the latter case, he will move back as close to his original position as possible along the route he took during his turn.
Improvement: At Rank 5 the Battle-Brother has more control over his movement and when using this ability may return to any point within 5m of his original position.

Offensive Ability: "Weak Spot"
Action: Half
Cost: 2
Sustained: Yes
Effects: Novamarines can use their extensive knowledge of foes to predict weak spots in their armour or venerable places on their hides. This information comes in handy when facing foes for the  first time with little or no actual experience in combat against them and only instinct and training to guide the way. The Battle-Brother and members of his squad within Support Range of him increase the bonus for Ganging Up by +10 and decrease the penalty for Called Shots by –10. In addition, Critical Damage inflicted by the Battle-Brother when making a Called Shot is increased by +2 after all other factors. If the Battle-Brother makes a Called Shot while Ganging Up on a foe he will receive both the bonus to his Weapon Skill and a reduction in the Called Shot penalty.
Improvement: At Rank 4 the Battle-Brother suffers no penalty when making Called Shots. At Rank 7 the Battle-Brother
increases the bonus Critical Damage from a called shot to +3.

+++++++

Makradon & Cassiel, Dark Angels/Guardians of the Covenant
Defensive Ability: "Immovable Defense"
Action: Full
Cost: 2
Sustained: Yes
Effects: Stubbornness is a valued trait among the Dark Angels, especially in battle where they seldom give ground to their foes even in the face of overwhelming odds. While this ability is in effect, the Battle-Brother and those in Support Range of him gain a +10 to all Ballistic Skill Tests, a +10 to all Dodge Tests, and an additional +4 Armour Points to all locations as long as they remain stationary.

Defensive Ability: "With Every Last Breath"
Action: Free
Cost: 2
Sustained: Yes
Effects: While even a single Dark Angel still stands in defence of the Imperium, no enemy of Man shall be suffered to live.
So resolute are they that even the most grievous of injuries will not cause them to falter. While this ability remains in effect, the Battle-Brother and those in Support Range may ignore the effects of Fatigue and cannot be Stunned.
Improvements: If the Battle-Brother is Rank 5 or above, he and those in Support Range may also ignore the effects of any Critical Hit which does not cause gross physical trauma (loss of an eye or limb) or death.

Offensive Ability: "Sustained Suppression"
Action: Free
Cost: 2
Sustained: Yes
Effects: Dark Angels are masters of holding their ground and have a keen understanding of the tactics of overlapping fields
of fire and kill zones. While this ability is in effect, the Battle-Brother and those in Support Range of him may take actions normally while maintaining Overwatch, such as moving and making attacks.
Improvement: If the Battle-Brother is Rank 4 or more, the test to avoid Pinning when caught in a kill zone created by him or those supporting him increases from Hard (–20) to Very Hard (–30).

Offensive Ability: "Angel's Wrath"
Action: Full
Cost: 2
Sustained: Yes
Effects: The Dark Angels’ righteous disdain for their foes and their urgent fervour to demonstrate their devotion and loyalty to the Emperor makes them decisive and ruthless in battle. There are few things that can stand before so driven and focussed an assault. While this ability remains in effect, all attempts to Dodge or Parry the attacks of the Battle-Brother and those in Support Range suffer a –10 penalty.
Improvements: If the Battle-Brother is Rank 4 or above, the penalty to Dodge and Parry Tests increases to –20.

+++++++

Hydrako, Carcharadons
Defensive Ability: "Bleed Them Dry"
Action: Free Action
Cost: 1
Sustained: Yes
Effects: The other half of the Carcharodon's strategy is the ability to withdraw quickly and completely if the battle goes against them, only to strike later. The Battle-Brother and all allies within Support Range do no suffer Attacks of Opportunity when leaving melee with an oppenet while this Squad Mode is sustainded.
Improvement: If the Battle-Brother is Rank 4 or higher, the Battle-Brother and all allies in Support Range gain a +20 to Agility while the Squad Mode is sustained in addition to aforementioned bonus. This improves thier Movement Speed, as well as any Agility-based Tests.

Offensive Ability: "Savage Finish"
Action: Full
Cost: 3
Sustained: Yes
Effects: The Carcharodons are known for their bloody hit-and-fade attacks, only committing when they are sure to have the advantage against the foe. When they commit, however, they destroy everything in their path. Whenever a Battle- Brother would gain the To-Hit bonus for outnumbering an opponent, he deals 5 additional Damage.
Improvement: If the Battle-Brother is Rank 4 or higher, activating this Ability takes a Half Action, and the additional Damage bonus increases to 10.

+++++++

Seraphan, Blood Angels
Defensive Ability: "Feel No Pain"
Action: Free
Cost: 3
Sustained: No
Effect: Blood Angels fight on regardless of the damage done to them. Until the start of his next turn, the Battle-Brother and those in support range of him use the firey will of the Blood Angels to ignore their wounds and ffocus on the attack, halving all Damage (rounding up) after reduction for armour points and toughness bonus. While using this ability, however, such is the Battle Borther's rage they must not use a reaction to Dodge or Parry and must use an action with the Attack subtype.
Improvement: The the Battle Brother is rank 5 or more the restrictions on using reactions to dodge or parry is removed.

Defensive Ability: "Conviction"
Action: Free
Cost: 2
Sustained: Yes
Effect: Sanguinius shared the Emperor’s vision for the future of Mankind, and even knowing his own fate, stood to defend
it with his final breath. The Blood Angels aspire to emulate Sanguinius’ sacrifice and his dream of hope for Mankind’s future, and will not shirk from the necessary sacrifices that a warrior must make to secure victory. The Battle-Brother moves to the fore, standing as a challenge to those who would act against the Imperium, and while this ability remains in effect, all enemy ranged attacks against any member of the Kill-Team except the Battle-Brother suffer a –20 penalty.
Improvements: If the Battle-Brother is Rank 4 or above, enemies attempting to charge a member of the Kill-Team must pass a Challenging (+0) Willpower Test or be forced to select the Battle-Brother as their target.

Offensive Ability: "Fury of Sanguinius"
Action: Free
Cost: 3
Sustained: No
Effect: The Blood Angels possess a fury on the battlefield that can turn them into wild beasts intent only on rending their foes limb from limb. A Battle-Brother of the Blood Angels Chapter may call out to his Primarch Sanguinius to strengthen his arm and fill him with rage against his foes. Until the start of his next Turn, the Battle-Brother and those in Support Range of him add +10 to their Weapon Skill, Strength, and Toughness, including any corresponding increases in Strength Bonus and Toughness Bonus.
Improvement: If the Battle-Brother is Rank 4 or more the bonuses to Weapon Skill, Strength, and Toughness are increased to +20.

Offensive Ability: "Crimson Tide"
Action: Full
Cost: 3
Sustained: Yes
Effect: Since the Great Crusade, the Blood Angels have had a reputation as fearsome shock troops, using a combination
of speed, controlled fury and intimidation to crush enemy after enemy. This reputation itself is part of their strategy, employing the fear of their prowess as just another weapon in their arsenal. A Blood Angels assault is a swift and terrible thing, driving enemies back in terror even as their comrades fall to the blades of Sanguinius’ Sons. While this ability remains in effect, the Battle-Brother and those in Support Range gain the Fear (1) Trait (or, if they already have the Fear Trait, increase it by 1, to a maximum of Fear (3)) whenever they perform a Charge action.
Improvements: If the Battle-Brother is Rank 4 or above, then the Charge Move of the Battle-Brother and those in Support Range increases to 4 x Agility Bonus, instead of the normal 3 x Agility Bonus.

+++++++

Albrecht, Black Templars
Defensive Ability: "Armour of Faith"
Action: Free Action
Cost: 2
Sustained: Yes
Effects: Black Templars are among the most zealous and devoted of the Emperor’s chosen, turning aside even the powers of the warp with their faith. A Battle-Brother of the Black Templars Chapter may cloak himself and those around him in an Armour of Faith, usually by chanting prayers to the Emperor or singing battle hymns. While this power is in effect, the Battle-Brother and those in Support Range of him add +10 to all tests made to resist Psychic Powers and add +4 to their Toughness Bonus when reducing Damage from physical attacks from creatures with the Daemonic Trait and from Psychic Powers.
Improvement: If the Battle-Brother is Rank 5 or more, the bonus to resistance tests increases to +20 and the bonus to Toughness Bonus increases to +8.

Defensive Ability: "Immediate Retribution"
Action: Reaction
Cost: 1
Sustained: No
Effects: Whenever a team mate is in support range and hit by a melee attack the Templar may use his reaction to make a charge attack at the culprit adding +1 dmg/battle-brother in support range. Each time this ability is used the cohesion cost must be paid.
Improvement: At rank 4 or above he may use Immediate Retribution if an ally is hit by a ranged attack.

Offensive Ability: "Holy Vengeance"
Action: Half Action
Cost: 2
Sustained: No
Effects: The holy fury of the Emperor lives in the hearts of all Black Templars, awaiting the time when it will be unleashed upon his foes. Until the start of his next Turn, whenever the Battle-Brother and those in Support Range of him make a successful Standard Attack with a melee weapon (whether or not Damage is inflicted) they may immediately make an additional Standard Attack with that same weapon, against the same foe, as a Free Action. If this blow also hits, then they may make an additional Standard Attack and so on, up to a total number of extra attacks equal to their Agility Bonus.
Improvement: If the Battle-Brother is Rank 4 or more, summoning the Holy Vengeance is a Free Action.

Offensive Ability: "Judgement of Sigismund"
Action: Full Action
Cost: 2
Sustained: No
Effects: A Battle-Brother may invoke the Judgement of Sigismund upon a single enemy he can see, granting all others within Support Range a bonus to Damage rolls against that enemy equal to the Battle-Brother’s Willpower Bonus until that enemy is dead. Once the judged enemy is slain, this ability ends.
Improvements: If the Battle-Brother is Rank 3 or above, he may invoke the Judgement of Sigismund again upon a different enemy as a Free Action and with no Cohesion cost as soon as the previous enemy is slain.

+++++++

Khol, Raptors
Defensive Ability: "Swift Withdrawal"
Action: Reaction
Cost: 3
Sustained: No
Effects: When the squad has been surprised by an enemy, this ability can be used to disengage before combat truly begins.
The GM should make the Surprise attacks for the enemies (see page 235 of the DEATHWATCH Core Rulebook) then if the squad chooses to make a swift withdrawal, combat immediately ends and the squad makes a retreat. The GM should use his discretion to
decide whether retreat would be possible and where the squad would be able to retreat to. However, unless they would absolutely
not be able to withdraw from their foes or there is nowhere to run, the GM should allow the squad to disengage from combat without further attacks made against them.
Improvement: At Rank 5 the Battle-Brothers can each take a Half Action before making their retreat, which can be an attack against their foes.

Offensive Ability: "Clean Kill"
Action: Half Action
Cost: 2
Sustained: Yes
Effects: The Battle-Brother and members of his squad within Support Range can re-roll Ballistic Skill Tests when firing single shots (i.e. not semi or full auto fire) with ranged weapons at Long and Extreme ranges. Additionally, a member of the squad may act as a ‘spotter’ for another member, helping him to find targets and judge distances. Any member of the squad may “spot” for another as a Full Action, negating any penalties to his Ballistic Skill Test against a single target provided he only takes a single shot (i.e. does not use semi or full auto fire).
Improvement: At Rank 4 the Battle-Brother gains the benefits of re-rolls at Long and Extreme ranges with semi auto fire. At Rank 6 the Battle-Brother gains the benefits of re-rolls at Long and Extreme ranges with full auto fire. In both cases, the Battle-Brother may still only make single shots when benefiting from a spotter.

+++++++

Bleda, Destroyers
Defensive Ability: "Sudden Withdrawal"
Action: Full Action
Cost: 2
Sustained: No
Effects: The Battle-Brother may call for a Sudden Withdrawal, nominating either himself or another member of the Kill-Team within Support Range to perform a Suppressing Fire Action. Once this action is complete, all remaining members of the Kill-Team within Support Range may immediately move up to twice their Agility Bonus away from the enemy, just as if they had made a Full Move Action.
Improvements: If the Battle-Brother is Rank 5 or more, he may call for a Sudden Withdrawal as a Half Action instead of a Full Action.

Offensive Ability: "Swift Assault"
Action: Free Action
Cost: 3
Sustained: Yes
Effects: While this ability is in effect, the Battle-Brother and those in support range of him gain a bonus Half Action each Round, so long as at least one of the actions they perform has the Movement sub-type (with the exception of the Dodge Reaction, but including any vehicle movement actions). If a character does not perform an action with the Movement sub-type, they do not get the additional Half Action. A character may still not perform the same action twice in the same turn.
Improvements: If the Battle-Brother is Rank 4 or more, then enemies attacked by the Battle-Brother or any other member
of the Kill-Team in Support Range suffer a –10 penalty on Dodge and Parry Tests, as they struggle to defend themselves against the fast-moving Astartes.

+++++++

Spoiler:
 

+++++++

Spoiler:
 

+++++++

Spoiler:
 

+++++++

Spoiler:
 


Last edited by Sylphilis on Sun Oct 22, 2017 11:12 pm; edited 1 time in total
Back to top Go down
View user profile Online
Sylphilis
Admin
avatar

Posts : 862
Join date : 2017-10-16

PostSubject: Makradon   Sun Oct 22, 2017 11:15 pm

Requsition
Cartograph - 5
Multikey - 15
Hellfire Rounds (Storm) - 25 (6/60)
Storm Bolter - 20
Extra Bolter Ammo x 4
Chainsword - 5
Mag Lock (Chainsword) - 15
Motion Predictor (Storm Bolter) - 20
Extra Nades
Combi Tool - 15

Total: 120
Common Pool: -20

Current Loadout
Rt Hand- Storm Bolter (Loaded with Hellfire and Standard in Fire Selector)
Lt Hand-

Backpack:
1- Cartograph
2- Multikey

Chest:
1- Chainsword
2-Combat Knife

Belt:
1-Frag
2-Frag
3-Frag
4-Krak
5-Krak
6-Krak

Thighs:
1-Extra Ammo for Bolter
2-Extra Ammo for Bolter
3-Extra Ammo Bolter
4-Extra Ammo for Bolt Pistol

Greaves:
1-Combi Tool
2-


Last edited by Sylphilis on Wed Jul 25, 2018 11:11 am; edited 3 times in total
Back to top Go down
View user profile Online
Sylphilis
Admin
avatar

Posts : 862
Join date : 2017-10-16

PostSubject: Cassiel   Sun Oct 22, 2017 11:16 pm

Requsition

Cassiel Requisition
Total 100
Spent 100
To Team: 0

Heavy Bolter (Free)
Astartes Backpack Ammo Supply (Free) (208/250)
Deathwatch Suspensor (25)
Hellfire Rounds (30) [25 Base +5 for Heavy Bolters]
Astartes Chainsword (5)
Frag & Krak Grenades (free)
Motion Predictor (20)
Metal Storm Rounds (20) [15 base +5 for Heavy Bolters]

Total:
Common Pool:

Current Loadout
Rt Hand- Hvy Bolter/Suspensor/Motion Predictor
Lt Hand- "    "

Backpack:
1-
2-

Chest:
1-
2-

Belt:
1- Hellfire Rounds (60/60)
2- Chainsword
3- Frag/Frag
4- Frag/Krak
5- Krak/Krak
6- Metal Storm Rounds (60/60)

Thighs:
1-
2-
3-
4-

Greaves:
1-
2-


Last edited by Sylphilis on Thu Aug 02, 2018 1:04 am; edited 4 times in total
Back to top Go down
View user profile Online
Sylphilis
Admin
avatar

Posts : 862
Join date : 2017-10-16

PostSubject: Khol   Sun Oct 22, 2017 11:16 pm

[size=150]Khol's Requisition[/size]

Total: 108
Spent: 107
Turn-in: 8
Bolter(5), Combat Knife(3)
Squad Pool: 1
Spoiler:
 


Last edited by Sylphilis on Sat Aug 18, 2018 3:26 am; edited 3 times in total
Back to top Go down
View user profile Online
Sylphilis
Admin
avatar

Posts : 862
Join date : 2017-10-16

PostSubject: Bleda   Sun Oct 22, 2017 11:17 pm

Requsition:

[size=150]Bleda Requisition[/size]
Total: 100
Spent: 85
Squad pool: 15


Spoiler:
 

Total: 85
Common Pool: 15

Current Loadout
Rt Hand- Force Sword
Lt Hand- Hand Flamer (3/4)

Backpack:
1-
2-

Chest:
1- Hand Flamer can/ Hand Flamer Can
2- Hand Flamer can/ Hand Flamer Can

Belt:
1- Frag/Frag
2- Frag/Frag
3- Krak/Krak
4- Krak/Krak
5- Hellfire mag
6- Hellfire Mag

Thighs:
1- Bolt Pistol
2- BP mag/BP mag
3- BP Mag
4- Metal Storm Mag

Greaves:
1- Kraken Mag
2- Kraken Mag


Last edited by Sylphilis on Thu May 24, 2018 1:14 am; edited 1 time in total
Back to top Go down
View user profile Online
Sylphilis
Admin
avatar

Posts : 862
Join date : 2017-10-16

PostSubject: Albrect   Sun Oct 22, 2017 11:17 pm

[size=150]Albrecht Requisition[/size]

Total: 100
Spent: 54
Spare: 46

Spoiler:
 


Last edited by Sylphilis on Wed Jun 06, 2018 5:02 pm; edited 1 time in total
Back to top Go down
View user profile Online
Sylphilis
Admin
avatar

Posts : 862
Join date : 2017-10-16

PostSubject: Lucius   Sun Oct 22, 2017 11:18 pm

Lucius Requisition
Total: 100
Spent: 80
Squad Pool: 20

Spoiler:
 


Last edited by Sylphilis on Thu Jul 26, 2018 11:39 pm; edited 3 times in total
Back to top Go down
View user profile Online
Sylphilis
Admin
avatar

Posts : 862
Join date : 2017-10-16

PostSubject: Serephan   Sun Oct 22, 2017 11:18 pm

Until we get more people back I'm going to help out by NPCing Serephan...

[size=150]Serephan Requisition[/size]
Total: 100
Spent: 80
Squad Pool: 20



Current Loadout

Rt Hand - Angelus Bolter (mounted - top of forearm)
Lt Hand - Exanguinator (mounted - bottom of forearm)

Back-Pack (3)

Chest Web Gear (6)
(1 mag pouch) bolt magazines x2
(1 mag pouch) bolt magazines x2
(1 mag pouch) Flamer Canisters x1
(1 mag pouch) Flamer Canisters x1
(1 mag pouch) bolt pistol magazines x2
(1 grenade pouch) Krak Grenades x2

Belt (6)
(1) Combat Knife
(2) Krak Grenades x4
(2) Frag Grenades x4
(1) Hellfire Bolter Mag (33/36)

Thighs (2/2)
(2) - Mag lock Powersword
(2) - Mag lock Hand Flamer

Greaves (1/1)
(1) - Bolt Pistol
(1) - 
Back to top Go down
View user profile Online
Sylphilis
Admin
avatar

Posts : 862
Join date : 2017-10-16

PostSubject: Re: Kill Team Draco Squad Sheet   Wed May 30, 2018 2:53 am

Requsition

[size=150]Hydrako Requisition[/size]
Total: 100
Spent: 120
Squad Pool: -20. Had to draw some out. Sorry guys.

Spoiler:
 

Total: 100
Added to Common Pool: 0  

Current Loadout
Rt Hand- Power Sword
Lt Hand- Chainaxe

Backpack:
1- Storm Bolter
2- Repiar cement

Chest:
1- SB Mag
2- SB Mag

Belt:
1- SB mag
2- SB Mag
3- Frag/Frag
4- Frag/Frag
5- Krak/Krak
6- Krak/Krak

Thighs:
1- Bolt Pistol
2- BP mag/Bp mag
3- Bp Mag/BP mag
4-

Greaves:
1-
2-
Back to top Go down
View user profile Online
Sponsored content




PostSubject: Re: Kill Team Draco Squad Sheet   

Back to top Go down
 
Kill Team Draco Squad Sheet
Back to top 
Page 1 of 1
 Similar topics
-
» Your favorite basketball team
» New Skill (Double team)
» What basketball team do you like?
» Tourney #31 ****"Tag Team" Sign-ups closed****
» Geʀмaɴ Squad »ʙoτ-ʟuɴaτic«

Permissions in this forum:You cannot reply to topics in this forum
A Community for Gamers, by Gamers :: Play-by-Post Gaming :: Heart Collector - Deathwatch (Game Thread)-
Jump to: