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 Ian Collins

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ThePlagueDoctor

ThePlagueDoctor


Posts : 61
Join date : 2020-03-04
Location : Atlanta, GA

Ian Collins Empty
PostSubject: Ian Collins   Ian Collins EmptyWed Mar 04, 2020 7:50 pm

Name: Ian "Big Bang" Collins
Class: Partial warrior partial Expert
Background: Soldier
Age: 27

"I don't know what any of that meant; but I heard 'explosion' so I'm gonna assume it's gonna be fun."

Ian Collins D3ea16a8b4231ec9a8b11787ae80a6fa





Stats


Str: 9 (+0) https://orokos.com/roll/791125
Dex: 14 (+1) https://orokos.com/roll/791126
Con: 13 (+0) https://orokos.com/roll/791127
Int: 13 (+0) https://orokos.com/roll/791128
Wis: 12 (+0) https://orokos.com/roll/791129
Cha: 14 (+1) https://orokos.com/roll/791130

(Charisma stat was originally 9 but I opted to put my requisite 14 there.)

HP: 11 https://orokos.com/roll/815667  (+4 from partial warrior +2 from Die Hard)

Armor Class: 14

Skills

Punch 0
Shoot 1
Fix 1
Lead 1
Survive 0
Pilot 1

Foci

Tinker 1

Gain Fix as a bonus skill. Your Maintenance score is doubled, allowing you to maintain twice as many mods. Both ship and gear mods cost only
half their usual price in credits, though pretech salvage requirements remain the same

Gunslinger 1

Gain Shoot as a bonus skill. You can draw or holster a Stowed ranged weapon as an On Turn action. You may add your Shoot skill level to a ranged weapon’s damage roll.

Starfarer 1

Die Hard 1

You gain an extra 2 maximum hit points per level.

Class abilities

-You gain a free level in a non-combat focus related to your background. (Alert)

-You gain a free level in a combat focus related to your background. (Gunsilnger)

-Gain an extra skill point every time you gain a character level which can be spent on any non-psychic, non-combat skill.

-Gain +1 to your attack bonus at first and fifth levels.

-Gain 2 extra maximum hit points each level.

-Automatically succeed at all spike drill-related skill checks of difficulty 10 or less. (Starfarer)

Saves

Physical: 14
Mental: 13
Evasion: 13

Equipment

Secure clothing: AC 13

Trench coat: AC 13

Semi Auto Pistol: 1d6+1 (30/100 range, 12 magazine)

Ammo: (40 rounds)

Available Credits: 495

Starting amount
900 credits https://orokos.com/roll/791141

Backstory

In his time on Jade Reach, Ian saw massive amounts of weapons demonstration, demolition, area control, and other various Private Military Contractor work. From his youth he stuck out among the crowd of gentle intellectuals that were typical for his class and instead decided to rely on the sword more than the pen. By his graduating year from his schooling on planet (roughly age 18) he had already assembled a gang of about 40 like minded individuals who were willing to go to some pretty extreme lengths for their surprisingly charismatic leader.

After graduating Ian didn't even allow the thought of going to a secondary school to learn any trades or to learn a fine art or any other "weak willed" subjects of the like. He instead opted to spend his time disassembling high powered explosives and putting them back together in a somewhat remote warehouse. After perfecting his craft of assembling explosives he began on his PMC work he was so widely known for on Jade Reach.

But oh the faults of man! Ian was unfortunate enough to dry out all of his luck before he retired. After a 24 karat streak of bad luck he was taken off the field and put into intel, for a rival gang no less! He was severely mistreated for all his time working under them. Eventually, Ian resolved to do one last demotion project; he was going to blow up the rival PMC's HQ. After successfully detonating all 10 tons of explosives within the base Ian jumped planet with due haste.

Ian now finds himself with a group of equally "free" people, praying to pay off his debts to the many companies he served and failed so that he could eventually turn a profit and squash the rival gang and return home.


Last edited by ThePlagueDoctor on Sun Jun 14, 2020 7:13 pm; edited 6 times in total
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Kobras_Aquairre

Kobras_Aquairre


Posts : 539
Join date : 2019-05-09
Age : 29
Location : United States

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PostSubject: Re: Ian Collins   Ian Collins EmptyThu Mar 05, 2020 8:15 am

Looks good, I believe your Mental save should be 14 though since you have +1 charisma
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Sharadnar

Sharadnar


Posts : 53
Join date : 2020-03-04

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PostSubject: Re: Ian Collins   Ian Collins EmptyThu Mar 05, 2020 3:23 pm

You may not have finished spending yet, but keep in mind that the 900 credits replace any equipment package.
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Kobras_Aquairre

Kobras_Aquairre


Posts : 539
Join date : 2019-05-09
Age : 29
Location : United States

Ian Collins Empty
PostSubject: Re: Ian Collins   Ian Collins EmptyThu Mar 05, 2020 3:27 pm

Ah that's true, didn't catch that
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ThePlagueDoctor

ThePlagueDoctor


Posts : 61
Join date : 2020-03-04
Location : Atlanta, GA

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PostSubject: Re: Ian Collins   Ian Collins EmptyThu Mar 05, 2020 4:42 pm

Ah, I forgot to insert available credits after purchases, thanks for pointing that out!
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ThePlagueDoctor

ThePlagueDoctor


Posts : 61
Join date : 2020-03-04
Location : Atlanta, GA

Ian Collins Empty
PostSubject: Re: Ian Collins   Ian Collins EmptySun Jun 14, 2020 7:16 pm

Increased HP, added Die Hard foci, added a skill level to shoot, pilot, fix, and lead, improved saving throws, and increased attack bonus
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Ian Collins Empty
PostSubject: Re: Ian Collins   Ian Collins Empty

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