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stevenart74
Urist
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Solodice

Solodice


Posts : 1553
Join date : 2017-10-27
Age : 28

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PostSubject: General OOC   General OOC EmptyThu Aug 01, 2019 2:33 pm

This is the general OOC thread for asking me or other players questions out of character.

We will also have an OOC chat going on the LINE App. If you don't have it I recommend getting it as it's the quickest way to communicate to players and vice versa. However, this thread will be here as a backup.

As of right now the general OOC will be where we will be doing character creation. For those that don't have the book don't fret I'll will send you a copy later today or early tomorrow.

I know some already have posted concepts for characters put if everyone could reiterate them here that would be great. From there I will provide you with some professions (containing the skill blocks and special abilities) that would fit the concept best.


Last edited by Solodice on Thu Aug 01, 2019 2:52 pm; edited 1 time in total
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Solodice

Solodice


Posts : 1553
Join date : 2017-10-27
Age : 28

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PostSubject: Re: General OOC   General OOC EmptyThu Aug 01, 2019 2:48 pm

To help with characters I'll give the basic idea of this game.

This will be more akin to a DnD traveling party in nature. So in Retrograde that means you are all freelancers. That means you aren't beholden to any one power and you will do work for anyone as long as the pay is right. Freelance life is hard and sometimes short lived but if you do it right you can become quite rich, gain a following, and maybe become a legend out in the black. You'll travel from the cradle of humanity out to farthest reaches humanity has ever gone in our solar system. It might be fun, scary, violent, romantic, or anywhere between. We'll see what happens.

You are also the crew of the Bucket. How you came into possession of said ship will be decided by you all. That and how you all met, if you've already done jobs together, old crew members, who's the new guy, and so on.
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Urist

Urist


Posts : 65
Join date : 2019-05-13

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PostSubject: Re: General OOC   General OOC EmptyFri Aug 02, 2019 1:09 am

Nice that it now starts so soon Very Happy

As stated in the recruitment thread, i would be open to take the role of the pilot or maybe pilot and captain. Depending how big our ship will be. I would prefer to play
from one of the smaller factions. The DTC would fit the rough idea in my head rather well.
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Solodice

Solodice


Posts : 1553
Join date : 2017-10-27
Age : 28

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PostSubject: Re: General OOC   General OOC EmptyFri Aug 02, 2019 1:41 am

Urist wrote:
Nice that it now starts so soon Very Happy

As stated in the recruitment thread, i would be open to take the role of the pilot or maybe pilot and captain. Depending how big our ship will be. I would prefer to play
from one of the smaller factions. The DTC would fit the rough idea in my head rather well.

The Bucket is a Hughes H-20 Goose so a medium sized vessel.

I wouldn't call the DTC a small faction. It is one of the more dominant mega-corps alongside General Systems and the Zaibatsu corps. It controls 40% of the market share when it comes to stellar shipping and they have multiple subsidiaries like Scheepbouwer (a spaceship manufacturer) and Ster Firma (exploration).

Now if you did want something with a Dutch flavor but without being part of a mega-corp while also being a pilot then a Panzerboy would be my suggestion. The name comes back from WW1 when the Belgians raised tariffs on cheap Dutch dairy products. Dutch smugglers decided to move product into Belgium to sell it at a premium however organized crime caught whiff of this and started high jacking shipments. The smugglers responded by reinforcing their vehicles with armor (Panzer) and every one started calling them Panzerboys. The name was reapplied to spaceship smugglers who upgunned and uparmored their ships and the smugglers accepted the name with glee. Not all of them are Dutch of course but there are a few of them...

EDIT: The whole concept of what a Panzerboy has also branched outside of smugglers. Anyone that really goes out of their way with slapping more guns and more armor on their ships can be considered a Panzerboy. Some call it a lifestyle/sub-culture now.

This is the Panzerboy special abilities. To no surprise they are mostly based around spaceships.

Ride or Die
- The first 3 attacks during combat that would cause a ship component to go offline are ignored.
Upgunned
- Gain 3 more upgrade slots for weapons only, +5 Hit Points, and +10 armor on any ship.
Hot Shot
- May re-roll Heavy Weapons, Craft (Mechanics), and Military Science (Stellar) rolls. Must take the second result.
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Urist

Urist


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PostSubject: Re: General OOC   General OOC EmptyFri Aug 02, 2019 2:10 am

That is one interesting concept. I will go more into the direction of smuggler then up-gunning the ship i think. But let me work it a bit in my head Very Happy
I'm certain the DTC is involved in enough shady business to employ people "specialized in difficult deliveries". I would like to keep ties to a mega-corp
if it can fit the scenario.
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Solodice

Solodice


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PostSubject: Re: General OOC   General OOC EmptyFri Aug 02, 2019 2:28 am

Oh, the DTC contracts out a good amount of shipping work. Some of it off the books of course.

I do have a regular pilot occupation in case the more out there ones aren't to your liking. The special abilities are much more well rounded on a regular pilot as well.
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Urist

Urist


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PostSubject: Re: General OOC   General OOC EmptyFri Aug 02, 2019 2:48 am

If you do not mind, please post them, so i can have a look. Thanks in advance!
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Solodice

Solodice


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PostSubject: Re: General OOC   General OOC EmptyFri Aug 02, 2019 2:53 am

Pilot special abilities.

Maverick
- May re-roll Pilot (any), Zero-G, or Navigate rolls. Must take the second result.
Ace
- May auto-pass one Pilot roll once per session.
- Reduce penalties to Heavy Weapons roll by 10%.
Ice In Your Veins
- May re-roll POW, CON, and DEX rolls. Must take the second result.
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stevenart74




Posts : 77
Join date : 2019-07-18

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PostSubject: Re: General OOC   General OOC EmptyFri Aug 02, 2019 4:09 am

Awesome. . .!!

So the Game is OFFICIALLY on. . . . .!!!

Glad to know. . .

The "Rustbucket's Crew" is the BEST possible idea for exploring the setting premises. . .!!

I personally like a lot RECENT stuff in that idea, such as "The Expanse" (own FIRST Season; seen SNIPPETS of Season 2 & 3) and "Serenity / Firefly"; think ALSO the concept of "Millennium Falcon" crew from ALL the Star Wars movies will fit nicely. . .

Also nailed down some concepts (BOTH Graphic Illos AND Ideas) about My Character that will be open to discuss. . .

Starting ALSO to create some illos of Drunk Corsair character; ANY Player will be WELCOMED to describe His Character aspect and physical perks & flaws. . .

. . . . .

As for a ROUGH Idea of My Character; Italian and Ex-Military Police "S.W.A.T. / RIOT" Agent (from the "Carabinieri" of Italy, as I was one of them; if You are not so expert of Italian Police Enforcers then SOME Carabinieri are rather like "Texas Rangers" : Law Officers trained with MILITARY Gear and Vehicles). . .

Named TENTATIVELY "Brando De'Valente" (real italian name & surname; means ROUGHLY "Sword Of The Valorous") is a NORTHERN Italy "Old Money" Aristocracy that choose a Military Career as Officer Corps of the Carabinieri, operating AGAINST Mafia & Italian Crime Families BOTH on "Old Earth" and abroad. . .

The setting equivalent of a SWAT "Vanguard / Point Man" rappelling down from an Helicopter (so from Small Attack Starship inside OTHER Ships or Satellites held by Terrorist / Criminals / Bank Robbers) would be ALSO expert in "Anti Riot Police" tactics. . .

Italian Carabinieri have ACTIVE Officers, from Officer Courses that are like HEAVY-Duty "College Masters" leading groups of ELITE Agents in dangerous confrontations; Ranks are equivalent to U.S.Army Lieutenant, Lieutenant-Commander and Captain. . .

In a FATEFUL event (to be decided, eventually, by the GM) a particularly bloodthirsty rioter / mad criminal launched an Incendiary Grenade / Explosive device towards the Assault Squad AND the freed hostages and Brando, nearest to the devastating weapon, decided to self-sacrifice to save the day (this is BASED on an event in REAL Carabinieri History; a "Heavy Riot Armoured" Captain launched himself, 30+ Years Ago, on a Russian Frag Grenade thrown by a Leftist Terrorist; saved the Squad AND survived, EVEN with LOSS of a whole Arm, an Eye, an Ear and fractured ribcage. . . . .was HONOURABLY discharged from Active Duty, with the privilege rank of GENERAL and a Golden Medal equivalent to USA Purple Heart !!!). . .

My Character grabbed the Explosive Device and put the whole arm in a Reinforced Crate / Void Bulkead / Perforated Ship-Window lessening the impact, but LOSINg the whole Left Arm (saved from Blood-Loss Shock by the FREEZING effects of the "Black" that CRYSTALLIZED solid torn tissues and blood vessels). . .

Discharged from Active Duty with Honours (maybe JUST a One-Rank Promotion, from Lieutenant to Captain or Captain to Major. . .) could NOT anyway fit, as a "Noble-Born Man of Action" in a "Civilian Office" environment and ransomed ALL Pension Benefits to have an EXPERIMENTAL Cyber-Arm grafted to the stump, searching for HONOURABLE Mercenary Work to be "Back In The Saddle". . .

Will be GLAD to have My Character as "Frontline Tank" and "Squad Detective"; as Weapons will try to have a Handgun / Small Machinepistols / Shotguns specialist whose ONLY "Long Ranged Heavy Weapons" of choice would be Underbarrel Grenade Launchers or Riot Grenadier "Revolver Rifles" (as able to hava a LOT of Nonlethal / Utility kind of Ordnance available). . .

. . . . .

Points of "Character Flavour": My Character would fancy Himself as a "Great Cook" (will see if there are STILL Character Creation points remaining to support that Idea) and will try to prepare ALL manners of "Italian Food Treats" for the rest of the Crew; ALSO being DEEPLY religious (Christian Romanic Catholic Church; a "Family Heirloom" a Golden Cross on Neck-Chain blessed by the FIRST Cardinal of Luna City / Mars Capital) but NOT in the "Overbearing Bigot-Zealot" kind of way. . .

Will see Himself as the 2070 equivalent of the "Holy Paladins of the Middle Age Church" and know that SOMETIMES even a "Good Christian" HAVE to commit "Despicable Acts" for the Greater Good (such as EXECUTING a dangerous lunatic / terrorist menacing innocent victims) and TRY to maintain "Good Connections" with Romanic Church missionaries evangelizing ALL "Dark Corners" of the Solar System. . . . .

Will be of 35-40-45 of Age Range; still well muscled but NOT Olympic Athlete level; Long-Ish Hair, well-cut, and well-trimmed beard (an allowance ONLY of High Rank Officers in the Carabinieri) of Raven-Black colour (also Eyes will be Jet Black); fair of skin (but TRYING to Uva-Tanning-Pod when possible) with some residual scarring on left side of neck and torso; OBVIOUS Cybernetic Prosthesis of the Left Arm, with exposed Myomar-Fiber Servomuscles and Titanium Alloy metal-bones (will wear attire-proper gloves or Armoured Gauntlets when necessary). . .

Womanizer "In A Cultured Gentleman's Way" and lover of "Good Life" (Good Food & Fancy Wines; Love to Party AFTER a Hard Work Day !!). . . . .
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Urist

Urist


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Join date : 2019-05-13

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PostSubject: Re: General OOC   General OOC EmptyFri Aug 02, 2019 10:48 am

Regarding char creation, are we rolling the stats?
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Solodice

Solodice


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PostSubject: Re: General OOC   General OOC EmptyFri Aug 02, 2019 1:13 pm

Urist wrote:
Regarding char creation, are we rolling the stats?

No, we'll be using the points system. Which means you get 72 points to spread out among the stats.
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DrunkCorsair

DrunkCorsair


Posts : 51
Join date : 2019-07-18

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PostSubject: Re: General OOC   General OOC EmptySat Aug 03, 2019 3:08 am

I am with stevenart74 that this sort of adventure is the best idea for running that setting the first time.
It gives alot of time to develop more.

I finished the numbers part of the character creation and send it to Solodice.

As in the other thread mentioned i am going to do a Space Firefighter / SAR caracter which needs to be fleshed out with background etc. I need to get more into the Solodice primer for background events etc.

For the rest, my caracter is a bit of a toolbox not realy the best in anything, like a dedicated engineer or doctor but can fill in some gaps.
So basically first aid and a bit of mechanics are covered and i added some bouns to combat skills.

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stevenart74




Posts : 77
Join date : 2019-07-18

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PostSubject: Re: General OOC   General OOC EmptySat Aug 03, 2019 4:39 am

Selected the Image of our Craft (Hughes H-20 Goose, Light Freighter / Medium Ship Class-Size; Crew: 6; Passengers: 4). . .

Will realize first various "Axis Views" of different directions before considering the (rather lenghty, difficult and complex) process of 3D Rendering. . .

Will leave "Interior Map" to Solodice as is proper of the Gamemaster, but a Top View that will be good for GM and Players alike will then be put in different "Squared Tactical Maps" of BW and Colour so that typical Conflict / Action scenarios will be easier to visualize. . .

Thinking about the Maps of:

1°) "Empty Void" (stranded in the middle of the "Black"). . .

2°) "Clutter Field" (not very detailed floating stuff; good for Spaceship Wreck Site or Asteroidal Field. . .

3°) "Station Refueling Ducts" (good also for Intra-Ships linking). . .

4°) "Big Spaceport Landing" (typical of a G-Station or even Planetary Landing - Don't remember if OUR ship is good for Orbital Laning / Take-Off). . .

5°) "Small Moon Landing Pad" (cluttered with MANY small Cargo Crates and FEW Big Cargo Pods; the TYPICAL setting of a Firefight against Smugglers / Hostile Security / Rival Mercs that want to DENY access or PREVENT our Lift-Off !!!). . .

6°) "Unsafe Emergency Landing" (where our VALIANT Pilots avoided a TOTAL Star-Airplane Crash Setting like in the FIRST "Pitch Black" Movie, with a Km.long trench excavated on the dry planet crust) where JUST some denting on our systems are present; HOPEFULLY WILL NEVER happen, but WHO knows the "Devious Plans" of a GM. . .??

Could be useful should we happen on the Crash Site of ANOTHER Ship of similar size / class. . .

. . . . .

Should OTHER scenarios would be good to draw (Scale EFFECTIVE will be left to decide to the Gamemaster; JUDGING on the Image presented the "Human Scale" of the Ship is ROUGHLY 15-20 "Humans" of HEIGHT and 30-40 "Humans" of Size; also VERY useful will be the "Cargo Van" in the image of reference, just released from the Bay-Lift). . .

. . . . .

Let Me know other ideas to add. . . . .!!!
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Urist

Urist


Posts : 65
Join date : 2019-05-13

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PostSubject: Re: General OOC   General OOC EmptySat Aug 03, 2019 7:09 am

Sooo i set up a WIP char sheet and distributed the 72 points. I will fill in the rest later
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stevenart74




Posts : 77
Join date : 2019-07-18

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PostSubject: Re: General OOC   General OOC EmptySun Aug 04, 2019 1:44 am

Solodice gave Me the specifics of the "Space Gendarme" career path / class so that I could create a reasonable Ex-Enforcer Merc. . .

About Skills / Talents / Characters "Perks & Flaw" I hereby ask to BOTH our Gamemaster AND the fellow Players:

Do You Think is better to have "Super Specialists" (few High % Abilities and narrowed choices of specialization) or "Jack-Of-All-Trades" the most widespread possible (with JUST a few +% in the selected "Lifetime Skills"). . .??

. . . . .

Both kind of choices have their +/- as Generalists could face better unforeseen situations when isolated from the rest of the Group, while retaining their "Char Specs". . .

But the "Hyper Elites" could reflect better their own "Super-Scums of the Solar System" idea of a "Crew Of Misfits" able to solve issues that generic "Security Mooks / Dark-Side Goons" could not so easily face. . .

. . . . .

We could have BOTH options with a given Character that is a HYPER "Special Forces Trained" level of competence, while another will "Fill All The Gaps". . .

ANYWAY I personally recommend to have AT LEAST another Character acting as "Secondary Specialist" for REALLY Vital Skills (such as Starship Piloting, Void EVA Zero-G, "Plasma Reactors" engineering & repair and, based how much important COULD be Cybernetics / Robotics / Computers in the setting, also some "Counter-Hacking Expert / Basic-Cobol-Fortran Programmer"). . .

I plan to have My Character as "Front Line Thug" (specialized in Short / Medium Range shooting and decent Melee / Hand-To-Hand) with some good "Perceptive" % Skills to represent a Detective / Investigator Career (EVEN if My Italian Ex Army-Cop will be MORE of the "S.W.A.T." side rather than "Precint Detective" type). . .

As I want to have My Character a wounded Veteran with an Artificial Arm, then some % will be dumped in Prosthethic-Robotics AND some good "Medical Stuff" (will check the Manual if is better represented by "First Aid" or more "Specialized" Sanitary Doctorship). . .

And, if I have STILL some % left, some "Good Life" Skills (Cooking, Wine Tasting, Fine Living / Carousing) representing the fact that He hails from "Italian Old Money" (in Italy LOW RANKED Carabinieri OFTEN hails from the poorest levels of Society; Officers, especially of "Elite Branches",very often have Families with A LOT OF Money / Connections / Political Clouts !!). . .

. . . . .

Have YET a Generic Idea of the direction that I want to have for My Character, based on a couple of "Fast Review Readings" of Delta Green Basic Manual & Player Handbook, but want to hear Opinions of the fellow Player Characters AND the Gamemaster (as Solodice is STILL "Playtesting" the Rules-Applied-To-Custom-Setting then I will SURELY heed His ideas about a Character that will NOT derail the Campaign !!!). . .

As a Generic Idea My Character will have DECENT "S.W.A.T. Vanguard / Soldier Point-Man" Skills, but will NEED a good Sniper to cover Him from Long Ranges (NOT necessarily a "Rifleman Marksmanship Olympian"; a good "Pistol Targeteer" with some .50 Desert Eagle / Casull-Linabaugh "Megarevolver" would do in a pinch perfectly). . .

As for "Heavy Weapons" will be more NARROWED to 40mm. Grenade Launchers (especially "Riot Revolvers" and Underbarrell Attachement; the MORE suited to "Riot Police" kind of Warheads); any kind of "Big Gunnery" would have been with a Long-Barrell M79 "Sniper-Blooper" or a Tripod-Mounted MK19 Belt-Feed kind of "Auto.Grenadier". . .

Also as "Part & Parcel" of a Paramilitary Corp deputied to "Riot Control" some good Melee will be necessary given (I will ask to Solodice some kind of "Special Gearbrace" like an Enlarged Armoured Vambrace-Buckler and a "Collapsible Shock-Zap Nightstick" of the largest / heaviest kind available !!) BUT I think that Drunk Corsair's Character will be the one MOST devastating in Close Combat (I have PERSONALLY seen Elite Firemen Brigade Specialist split a STURDY wooden door in splinters with a Fire-Axe / breach THROUGH a Home Wall with a Wrench-Tool IN SECONDS. . . . .imagine what they could do to a Organic !!!!!). . . . .

Will also have SOME aptitude with Army Knives / Throw Daggers (still part of the "Special Forces Training" of Elite Carabinieri in Italy) and BASIC Hand-To-Hand Martial Arts / Brawl, but a DEDICATED "Boxe Prize Fighter" would be PRICELESS in a Bar Fight / Weapon-Deprived Conflict. . .

Let Me know. . . . .!!!
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DrunkCorsair

DrunkCorsair


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PostSubject: Re: General OOC   General OOC EmptySun Aug 04, 2019 2:53 am

Personly i am more a fan of a generalist character with a max of 3 specialist abilities. Something that comes from playing to much Shadowrun.

I made it simple, i got Solodice caracter sheet and added the skills / talents from the profession.
Maybe have a lokk at page 28 of the Agents handbook. There is a chart what skill rating represents.
Then i decided to which skills could be interesting and usefull or would be matching the backgound.
So maybe add 2 of your 8 "free" skills to combat orientated skill like melee weapons and firearms (unarmed starts with 40% and isnt that bad).

The Firefighter SAR Career starts with some realy good distribution of Skill points in engineering / first aid so i looked through the skill list and wrote down the skills i was interested too.

I added the the 4 comabt skills cause the profession grants nothing in that way.
Dodge for defense and Firearms cause the setting seems to need it.
Melee Weapons for fun, as the first idee was to carry a Halligan Tool
Unamred was added for 2 reasons, wrestling down patients and bar fights.
Cause if we are going something like Firefly etc. we will see the one or another bar brawls, something like the Firefly crew did in one episode at the day of the Unity. Wink

I added Medicine and Psyvhotherapie to make a more rounded Paramedic.
Pilot was added as in Germany firefighters tend to be less specialised and piloting a SAR Craft could be something of the job as a replacment etc.


Instead of a Buckler maybe look up some small riot shields, the could be rather usefull.
http://www.civil-defence.co.uk/armadillo03.html

Bureaucrazy was addded, cause i think everyone in a job like Police, Firefighters, etc. has to fight for funds and equipment.

Thats the reasons why i choose those skills. I thought about replacing one skill with Surgery, nut a medium Ship wouldnt have a dedicated Infirmary to use that skill and First aid should keep people alife enough.

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Solodice

Solodice


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PostSubject: Re: General OOC   General OOC EmptyMon Aug 05, 2019 2:59 pm

The group needs some good fighter so going with more fighting related skills would be best for you, Steven. Things like Alertness, Athletics, Firearms, Heavy Weapons, Military Science (Land and Zero-G) would be the ones to bump up with your extra skill points. However, you don't want to pigeon hole yourself to much as other skills will come in handy like Search, Bureaucracy, Survival, First Aid. They might not be the best ratings but they will come in handy. Your idea for lifestyle skills is a great one and it will definitely benefit the crew of the ship and give you some out of the box problem solving skills for social interactions and in other scenarios.

When it comes to cybernetics I haven't thought about it much. At the current time it will be aesthetics only. Trying not to turn Retrograde into much of a gear porn game.

As it stands our character list looks like such:

Urist - Soviet Consummate Cosmonaut (Pilot)
Stevenart74 - Italian Carabinieri (Muscle)
DrunkCorsair - Argonaut SAR (EVA Expert/Medic)

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Moosey




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Join date : 2019-08-05

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PostSubject: Re: General OOC   General OOC EmptyMon Aug 05, 2019 3:36 pm

Hey guys!
It looks like this is working out to be a mighty fine crew. I've been thinking about playing more of an engineer character, probably CCC field engineer. Thoughts?
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Solodice

Solodice


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PostSubject: Re: General OOC   General OOC EmptyMon Aug 05, 2019 4:00 pm

And there's our fourth!

Already talked to Moosey about his character some more. You guys now have a tough as nails engineer on board. Moosey was one of my "IRL" playtesters for Retrograde so he's seen a bit more of the world and some different occupations.

The CCC or Civilian Conservation Corp has been brought back to life in Retrograde and the CCC Field Engineers are some of the toughest and frontier ready engineers in the business.
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Urist

Urist


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PostSubject: Re: General OOC   General OOC EmptyTue Aug 06, 2019 11:39 am

Hey Moosey 👋

Since we are all together, maybe we should discuss our (shared) backstory.
Do we know each other (partly) at the start?
Who owns the ship? Do we, is there an NPC Captain and we are the crew? Or are we starting by stealing it?
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Solodice

Solodice


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PostSubject: Re: General OOC   General OOC EmptyTue Aug 06, 2019 1:28 pm

Urist wrote:

Do we know each other (partly) at the start?
Who owns the ship? Do we, is there an NPC Captain and we are the crew? Or are we starting by stealing it?

Yes, you all know each other.

There is no NPC captain. So someone in the crew will have to take on captain responsibilities. As how you all came into possession of the Bucket... that's up to you.
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stevenart74




Posts : 77
Join date : 2019-07-18

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PostSubject: Re: General OOC   General OOC EmptyWed Aug 07, 2019 4:22 am

I PERSONALLY will stick to the BEST Pilot between us as "Captain" but will defer to a High% Social Skilled fellow Character if the Captain Role is more of the "Group's Face" kind of attitude. . .

My Character would gladly act as "Second-In-Command" if the need arise (ESPECIALLY if there are Armed Conflict risking to explode !!!) but a STRICT "Stiffnecked" Military Background like the one from whom My character will come is NOT the best conductive for a SMALL Crew of "Equal Partners". . .

Also My Character would be a "Leading From Frontline Officer" kind of Paramilitary Enforcer so BETTER suited to lead "Ops on The Ground" while "Ship Boss" is safely on the Rearlines / Up in the air. . .

. . . . .

As for the origin of the Ship I vote that the Bucket is a DECOMMISSIONED Military Craft (some sort between a Army Cargo Hauler and "Aliens Colonial Marines" Dropship) with MOST of the Armour and Weapon (MOST and NOT all; we need to retain some "Claws & Hide" to be a credible threat for Low Level Mooks and Two Bits Space-Pirates !!!). . .

My Character has dumped ALL of His "Honourable Discharge / Wounded-On-Duty" kind of Pension in "Kickstarting" a NEW Life as "Badass Merc of the Solar System" and so SOME of the allowance COULD be put on BUYING the Ship from "Navy-Surplus" Salvage Yards; other Player Characters with a different background, MORE Technically-Minded could have been "Scrapyard Operators" repairing "Ol' Rust-Bucket" and then deciding that THEY will be BEST Ship Mechanic (as essentially REBUILDING 40% to 80% of the Ship with salvaged heaps of junks !!!). . .

. . . . .

@Solodice. . .

The "Cybernetic Arm" of My Character is ESSENTIALLY some kind of "Visual Flavour" (Cyberpunk in Space for Me is FAR MORE "Cyber" than "Punk" !!); NO NEED for it to be Stronger / Sturdier / Quicker than a Flesh-&-Blood equivalent (also issues of "Feeling No Pain" and "Shock Immunity" could be solved by saying that an "Advanced Prototype" is essentially WIRED to the Organic Nerve System and so Shock and Losses are STILL felt; a "Bleeding of Oil / Myomar Fluid" could be haemorraging shared vital energy !!!). . .

. . . . .

Re-Reading (AGAIN !!!) the Basic & Agent Manuals of "Delta Green" trying to create the MOST well-balanced Character possible. . . . .!!!
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Heretical_Noob

Heretical_Noob


Posts : 2
Join date : 2019-05-09

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PostSubject: Character Thoughts   General OOC EmptyWed Aug 07, 2019 4:30 am

My current character is a generalist leaning towards an Engineering, Ranged weapons, and Diplomacy role, I could switch out ranged weapons skills for some 0g and piloting skills to fully dedicate him to a support role as a ship officer.
As he stands now, my character is a late 20s Russian male name Krasnyy Filosof. After finding a hidden book of Bolshevik philosophy and essays, he in his great grandfather's possesions, he became disillusioned with modern communism and decided to go to the one place where a person could be independent of Earth's great power struggles, outer space. Through determination, engineering skill born of a family of artificers, and the loosening standards of the Cosmonaut program, Krasnyy was able to escape the CCCP on a joint Zaibatsu/CCCP belt mining expidition crew, and jumping ship at a resupply point and hiding in the apartment of a heavily Unionist Zaibatsu employee.
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Urist

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PostSubject: Re: General OOC   General OOC EmptyWed Aug 07, 2019 11:12 am

Well i could be pilot and captain, although my charisma is only average.

@Heretical_Noob
Hello fellow sovjet commrad Wink My char is Nikolay Yakov Kulibin
I love your profile picture.

@stevenart74
Hmm since we are a rather diverse team, why would your character buy a ship for mercenary work, and then being the only soldier on board? We would be your hired crew then i think. Or did i miss something and i should skill some more combat since we are basically Expendables in space? Sorry if i misunderstood your concept.
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DrunkCorsair

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PostSubject: Re: General OOC   General OOC EmptyWed Aug 07, 2019 1:57 pm

@Urist

I think stevenart74 was referring to some sort of Firefly setup, where the Captain can pilot a bit, but still hires a better pilot.
Even in a Merc ship you would still need a dedicated Pilot / Engineer / Doctor or Paramedic, better if they can handle themself a bit in combat.
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Solodice

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PostSubject: Re: General OOC   General OOC EmptyWed Aug 07, 2019 2:59 pm

DrunkCorsair wrote:

Even in a Merc ship you would still need a dedicated Pilot / Engineer / Doctor or Paramedic, better if they can handle themself a bit in combat.

Yeah, even if the ship was acquired for mercenary work it would still need a crew to run it. At the same time freelancers can and do acquire military surplus ships. It could be from one from the major polities or even one of the big mercenary company.

The H-20 Goose was adopted as the tactical spacelift craft by the Ceres Naval Wing. For the most part though the Goose model is wildly popular with independent haulers and Rocketboys do to its ability to being customized. Some say no Goose is the same and each one is as unique as their owners.

I'll throw out some idea starters:

- Won it in a card game (the good ol' Han Solo way)
- Saved it from being scrapped and fixed it up
- Stole it
- Family heirloom
- Gift from a powerful and grateful individual
- On rent from a collective

Quote :
As he stands now, my character is a late 20s Russian male name Krasnyy Filosof. After finding a hidden book of Bolshevik philosophy and essays, he in his great grandfather's possesions, he became disillusioned with modern communism and decided to go to the one place where a person could be independent of Earth's great power struggles, outer space. Through determination, engineering skill born of a family of artificers, and the loosening standards of the Cosmonaut program, Krasnyy was able to escape the CCCP on a joint Zaibatsu/CCCP belt mining expidition crew, and jumping ship at a resupply point and hiding in the apartment of a heavily Unionist Zaibatsu employee.

This is all really good and a some great ideas from me to pull from. The Zaibatsu Unionite is very interesting because he'd have to be a secret Unionite. The Zaibatsu corps have some of the most zealot Corpos. Them and the Unionites do not get along well especially after the Zaibatsu corps have started to employee the Pinkertons (yeah, they're still around) to physically threaten and keep unions that do work for them in check.

I'm sure Krasnyy is going to be disappointed that the power struggles of Earth have made it into outer space as well. There's no escape from the 100 year Cold War it seems.

I'll PM you with some occupations that I think will work for your engineer.

@Urist For your pilot and his time in the military was he a cargo pilot or fighter pilot? With his training in medium sized vessels he would of either piloted an Antonov An-78 (light freighter) or the Russian Aircraft Corporation MIG-74 ‘Rasputin’ (Long Range Fighter/Bomber). Most Consummate Cosmonauts became fighter pilots or helmsmen but you'd still find them among the ranks of the logistical crews.
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Urist

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PostSubject: Re: General OOC   General OOC EmptyThu Aug 08, 2019 2:44 am

Soo about the ship, do we have a full crew of 6? Or even 10 since we can take 4 passengers? Or are we on it alone?

@Solodice
I go with the Russian Aircraft Corporation MIG-74 ‘Rasputin’ (Long Range Fighter/Bomber).
Not sure about his time after the military. But i will try to come up with a more fleshed out backstory soon
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Solodice

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PostSubject: Re: General OOC   General OOC EmptyThu Aug 08, 2019 2:52 am

6 is the optimal crew number (it's also the number of crew positions in the game). You can run it with less and the ship can run with just one person (a pilot). 4 is the number of extra passengers that can comfortably travel onboard with their own quarters (instead of sticking them in the cargo bay). At this time it is just the 5 of you acting as the crew.

A Rasputin driver, eh? A very deadly and feared spacecraft. Was once thought to be a little to unwieldy but with a Consummate Cosmonaut in the pilot seat they could dance in the void with the best of them.
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Solodice

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PostSubject: Re: General OOC   General OOC EmptyThu Aug 08, 2019 5:27 pm

Also, even if character sheets are still a work in progress please post them up in the PCs thread. Once we do that and polish any outstanding things we'll move onto gear and spacesuits acquisition!

Additionally, some of you are already there, but the Line app chat for this game has been created. So for those that haven't downloaded the app please do so and PM me your Line ID (username) so I can invite you to the chat. It's much quicker and easier to use for simple OOC stuff or PMing back and forth.
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stevenart74




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PostSubject: Re: General OOC   General OOC EmptyThu Aug 08, 2019 8:12 pm

Put My Character (hopefully NOT with Creation Errors; based it on Inputs from the Gamemaster AND fellow Players posted sheets; STILL some things of "Delta Green" Manual are a little unclear for Me). . .

TRIED to do someone with a very well rounded possibility of doing on its own and WITH the other Characters as a "Elite Mercs Crew". . .

Decided for "Art %" as "Dumping Point" of "Fine Living Skill"; character is neither a "Wine Sommelier" nor a "Professional Chef" and His knowledge of costly food and beverages is often "Virtual" as extensively reading, in the setting's "Solar-Wide Web Infonet", about new recipes and wineries (is rumored for an example that Martian soil, rich of Rust-Iron depots will create a bitter, copper-flavoured kind of VERY good red wine if employing PROPERLY adapted Grapevines strain from Desert Areas of Earth; such as Wineries from Sicily, Northern Africa, South of Spain and Israel !!!) and discussing with fellow enthusiasts. . .

Craft % for creating any kind "Special Ammunition", not ONLY for Him, but ALSO for the Fellow Player Characters; if a NARROWER specialty is needed will be for "Unrifled Barrell Guns" kind of Ordnance (Shotgun Shells and Grenade-Launcher Slugs). . .

Open to discuss any necessary changes that will fit BETTER the Game ideas and atmosphere; hopefully would have NOT done GLARING errors, but if this is the case, will happily oblige to correct. . .

Will try to SOLVE all issues of LINE App (a VERY complicated week this upcoming one and with "Midsummer Festival" upcoming will be EVEN worse !!). . . . .
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Solodice

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PostSubject: Re: General OOC   General OOC EmptyThu Aug 08, 2019 10:15 pm

stevenart74 wrote:
Put My Character (hopefully NOT with Creation Errors; based it on Inputs from the Gamemaster AND fellow Players posted sheets; STILL some things of "Delta Green" Manual are a little unclear for Me). . .

TRIED to do someone with a very well rounded possibility of doing on its own and WITH the other Characters as a "Elite Mercs Crew". . .

Decided for "Art %" as "Dumping Point" of "Fine Living Skill"; character is neither a "Wine Sommelier" nor a "Professional Chef" and His knowledge of costly food and beverages is often "Virtual" as extensively reading, in the setting's "Solar-Wide Web Infonet", about new recipes and wineries (is rumored for an example that Martian soil, rich of Rust-Iron depots will create a bitter, copper-flavoured kind of VERY good red wine if employing PROPERLY adapted Grapevines strain from Desert Areas of Earth; such as Wineries from Sicily, Northern Africa, South of Spain and Israel !!!) and discussing with fellow enthusiasts. . .

Craft % for creating any kind "Special Ammunition", not ONLY for Him, but ALSO for the Fellow Player Characters; if a NARROWER specialty is needed will be for "Unrifled Barrell Guns" kind of Ordnance (Shotgun Shells and Grenade-Launcher Slugs). . .

Open to discuss any necessary changes that will fit BETTER the Game ideas and atmosphere; hopefully would have NOT done GLARING errors, but if this is the case, will happily oblige to correct. . .

Will try to SOLVE all issues of LINE App (a VERY complicated week this upcoming one and with "Midsummer Festival" upcoming will be EVEN worse !!). . . . .

Scans through character sheet... (I have mod powers so I can easily correct formatting so don't worry about it).

For Craft instead of special ammunition just go with gunsmith. Craft is more about fields and not specific things. Next for Art, fine lifestyle is a little to broad. Now something like cooking I would consider an art when it comes to fine dinning and the sorts.

After that we're good (well expect for the suit and gear but we'll get to that shortly).
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stevenart74




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PostSubject: Re: General OOC   General OOC EmptyThu Aug 08, 2019 10:54 pm

Thanks for the checks, Solodice. . .

Will employ those. . .

Art for mere cooking is good (and Good Chefs knew a lot about good wines; I know because I dated / still date sometime, a Girl Cook that was ALWAYS ranting about that or those wine. . . . . .unlucky for Her I'm "Teetotaller" from 25+ Years !!!). . .

. . . . .

Where is "Gunsmithing" in the Skill List. . .??

Would like to substitute what I spent for Craft 40% + 1 +20% increase for it. . . . .???
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Solodice

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PostSubject: Re: General OOC   General OOC EmptyThu Aug 08, 2019 11:36 pm

Gunsmithing isn't a skill but a sub-type of the Craft skill.

You can move around your bonuses around however you like right now.
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stevenart74




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PostSubject: Re: General OOC   General OOC EmptySun Aug 11, 2019 7:50 am

O.K. so the Skills previously discussed are YET good; need only "Renaming" and narrowing of field. . .
Gunsmithing for Special Ammunition crafting and "Cooking" (with knowledge BASIC of Fine Wines) as another Craft % . . .

Are there other parts of the Character that need to be discussed; maybe some Skills that another Player feel necessary to have at a certain % level??

. . . . .

Tried AGAIN unsuccessfully to have LINE running on My smartphone; tried to Re-Install it to no avail. . .

At least managed to have THIS Forum running on the Smartphone. . . . . .
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DrunkCorsair

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PostSubject: Re: General OOC   General OOC EmptySun Aug 11, 2019 8:13 am

stevenart74

There are just some skills, that make me wonder with your chosen career.
As someone being employed at law enforcement i wonder why the skills Criminology, Forensics and Law are still on the basic level.
Cause i think that could be something that such a carakter could have picked up in his line of work.

But thats me. Smile
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stevenart74




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PostSubject: Re: General OOC   General OOC EmptySun Aug 11, 2019 12:24 pm

No problem Drunk, is just that is MORE a "Tank Vanguard" kind of SWAT Officer, LESS a proper "Police Detective" kind of character. . .

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Solodice

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PostSubject: Re: General OOC   General OOC EmptySun Aug 11, 2019 2:51 pm

Still need Moose and Heretical to post up their character sheets (I've seen them and cleared them but I need easier access to them).

In the mean time to keep things rolling we shall begin buying equipment and spacesuits.

Everyone starts with 20,000 in money. This can be increased in three ways.

1. Borrowing money from a contact. You may borrow up to 5,000 from each of your contacts. You need to make a contact roll (rolling under their rating). If successful you gain the money. If you fail you gain the money but you also reduce the contact rating by a 1d3 (they are iffy on your ability to repay them or maybe you just ripped them off). To keep in good graces with a contact its advanced you repay them (mark down who've you borrowed money from and if your contact roll was successful or a failure).

2. Taking out a loan. Here you can take out a max loan of 30,000. Before you do so you need to pass an Accounting +0% or Bureaucracy -10% roll to see if you qualify. Once done you will be responsible with payments back to the bank you borrowed from and this will cut into money you earn from work.

3. Back alley loan. Don't want to deal with a bank or you know you are never going to qualify for a loan. Well, the banks aren't the only money lenders in the system. The loan shark business is still going strong for many organized crime groups. You can take out max loan of 30,000 with a Criminology +0% roll or 15,000 without one. Now you just owe money to a group that has no problems hurting you to get their money back.

Option 1 can be combined with options 2 or 3. Options 2 and 3 can not be taken together.

Now you have some cash in your pockets. Time to source your equipment.

Step 1. Pick a rarity category (Low, Medium, High, or Extreme). Perform an Acquisition roll (Accounting or Bureaucracy with the modifier from the selected rarity). If one of those is successful you have access to equipment and spacesuits in those categories and below.

Step 1a. To help reduce modifiers you may reduce a single contact by 1 to bring the rarity modifier down by 10% (to a min of 0%).

Step 1b. Any character with special abilities when it comes to acquisition can use them here. Same goes with re-rolling Bureaucracy or Accounting.

Step 2. If the Acquisition roll is failed the character will still have access to all Rarity: Low equipment. So it's recommended to at least try to go for the medium rarity Acquisition roll.

Step 3. You can now buy some gear as long as it isn't restricted (unless a special ability says otherwise).

All equipment in the Delta Green book is good to pick from. Restricted weapons and gear can not be bought (unless a special ability says otherwise).

Conversion for Delta Green gear (not perfect but it will do in a pinch):

Incidental (Rarity: None; Price: 150 or below)
Standard (Rarity: Low; Price: 200 to 600)
Unusual (Rarity: Medium; Price: 1,000 to 5,000)
Major (Rarity: High; Price: 6,000 to 30,000)
Extreme (Rarity: Extreme; Price: 36,000 and above)

If you have an ideas for more setting specific gear or want to know about some setting specific gear we can talk about it.
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stevenart74




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PostSubject: Re: General OOC   General OOC EmptySun Aug 11, 2019 3:15 pm

Will check thorougly for the availability of stuff. . .
Some questions:
1°) Is our ship TOTALLY unarmed / unarmoured?
2°) Is possible to have two (or more) characters pooling their money for a very useful Item that they could possibly share use. . .??
3°) Is possible to buy "In Bulk" from a shady dealers more items to have a discount (was thinking about "Space Kalashnikovs" light AR; Police Shotguns with Ammo Clips; full-automatic Machinepistols with the most widespread Handgun Caliber possible; light armoured cheap+reliable Surplus Army Spacesuits. . . . .all "Combat Items" VERY useful for ALL Characters). . . . .???
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Solodice

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PostSubject: Re: General OOC   General OOC EmptySun Aug 11, 2019 3:39 pm

stevenart74 wrote:
1°) Is our ship TOTALLY unarmed / unarmoured?

This will depend when we get to ship customization. It won't really be about blinging out the ship but what mods it had when you all got it.

Quote :
2°) Is possible to have two (or more) characters pooling their money for a very useful Item that they could possibly share use. . .??

Yes. One person needs to have access to what the rarity on that item is though.

Quote :

3°) Is possible to buy "In Bulk" from a shady dealers more items to have a discount (was thinking about "Space Kalashnikovs" light AR; Police Shotguns with Ammo Clips; full-automatic Machinepistols with the most widespread Handgun Caliber possible; light armoured cheap+reliable Surplus Army Spacesuits. . . . .all "Combat Items" VERY useful for ALL Characters). . . . .???

Yes you can and it is usually done by a contact roll to find said dealers. Now if they have access to what you all want... that will depend.
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stevenart74




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PostSubject: Re: General OOC   General OOC EmptyMon Aug 12, 2019 1:49 am

Thanks for the reply. . .

What really mattered for Me is to have a "Face Character" for SPECIFIC Deals of "Vintage Surplus Paramilitary" stuff that could take the "Orders" of other PC who lacks the necessary connections to have to purchase what they want. . .

As "Tactical Reasoning" goes I will rather "Bling-Up" the PC for "Field Ops" rather than "Pimp" the Ship. . .

We could "afford" to have a "Rust Bucket" that leaks Atmo, but have POWERFULLY equiped Characters that could "scrounge up" money in "Dirt Ops". .

But a Elite Interceptor / Blockade Runner that is ENVY of the ENTIRETY of Solar System Navies matters ZERO if Low level mooks-thugs of Station Security defeat us at first "Boarding Sweep" op. . .

I ask ALL Players what they think is VITAL gear to have as "Basic Ship Stuff". . .

I will suggest somthing for Weapons & Wargear, but be open to ANY suggestions. . . . .
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DrunkCorsair

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PostSubject: Re: General OOC   General OOC EmptyMon Aug 12, 2019 2:29 am

Well Space Suits are damn expensive.
But i think some sort of Kevlar Vests and a Side Arm should be a basic for everyone.

The question is how much action Solodice will bring into this campaign.
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stevenart74




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PostSubject: Re: General OOC   General OOC EmptyMon Aug 12, 2019 2:47 am

Even if my character is an "Heavy Weapon Specialist" will forego even the MOST lightweight 40mm. M203 "Underbarrell Pistol". . .

Will INSIST anyway on 2 kind of Sidearm + Longarm: 10mm./.45ACP. (Handgun="Colt 1911 Sci-Fied" ; Longarm= H&KMP5SDK in 10mm.with Silencer+Sniperscope+Rifle Stock) AND Cal.12/.00 (Handgun= GITS Batou "Gong" Shotpistol; Longarm=Franchi Spas15 / USAS12 / SAIGA "clip fed" Assault Shotgun)
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Solodice

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PostSubject: Re: General OOC   General OOC EmptyMon Aug 12, 2019 3:12 am

As for action level: Expect a little bit but it won't be the sole focus of the game.

As for equipment I can throw out some GM suggestions.

- You are all going to need spacesuits. Not its and or buts about it. Even if it's just a Skinsuit. I do suggest going for something that fits your characters needs and profession but you can cheap out if you want/need to.

- Weapons. Pretty character specific. Shotguns are good for the non-combat optimized characters. There is a bunch of industrial tools that can double as weapons though and use the Heavy Machinery skill instead of firearms to use them (laser cutter, boltgun, servo arms, etc.).

- Gear. Ask me or come up with some ideas (get sci-fi with it). I have a rough list of some setting specific stuff but I'll share stuff from it only if I think it would work for the character. Kevlar is fine but it's going to get you looks and security attention in any place that isn't the frontier (beyond Saturn).
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stevenart74




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PostSubject: Re: General OOC   General OOC EmptyMon Aug 12, 2019 5:09 am

O.K. let's go with the Basics and "Order Of Importance". . .

1°) Spacesuit: will go with something CHEAPER than a S.W.A.T. Elite Armoursuit; the ideal stuff would be a cheap (but RELIABLE !!) Skinsuit that COULD be reinforced with Armourplates both Internals (such as Metaceramic Antiblade inserts in contemporary Flak Jackets) and Externals (such as Today's "Riot Heavy Suits" that could be modularized with further Anti-Shock Plates). . .

In that manner should some kind of "Light Civilian Presence" be needed in High Security places frownibg on Externals armoured as "Humanoid Tanks" could go with "Minimum Protection". . .

Also "Armour Plating Modularity" could help if I can plan beforehand and know if there are Low-Level armed opposition (so foregoing TOO much extra Protection unneded, gaining also +Agility) or we are entering a "Space Kalashnikovs Killbox" and so I HAVE to become a "Jousting Knight" of ths 2070 (less nimble and mobile, but a little more Protection). . .
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stevenart74




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PostSubject: Re: General OOC   General OOC EmptyMon Aug 12, 2019 5:45 am

Sidearms I discuss separated from Protection / Spacesuits as I think that my Firearm choices COULD be potentially useful for ALL the other Players. . .

Should NO ONE select a "proper gun" BUT my character manage to acquire A LOT OF "Boomstick Dakkas" (if Civilian Backgrounded fellow PC will rather spend on MUCH NEEDED "Survival Tools" !!) then I will GLADLY share "My Toys" with anyone needing them. . .

So open to ideas and suggestions. . .

2°) Sidearm of choice : ideally a 10mm. / Cal.45 ACP of the rather "Venerable" Beretta 93R machinepistol (30+ years old project) with Full-Auto or AT LEAST 3rds. bursts and AT LEAST ONE big capacity Clip. . .

3°) Full-Auto C.A.W.S. / Semiauto Precision kind of Rifle-Stock long Shotgun with the LONGEST Rifle Clip available (if Precision models are FAR cheaper than "Russian Saiga / Korean Daewoos" then will gladly settle for a "Classical Tubular Magazine" with AT LEAST 8+1 Shells capacity) with Torchlight AND Tactical Close Combat Scope AND/OR Lasersight. . .

4°) Sawed-Off version of a Shotgun, with Pistol Grip, shortened barrell and Rifle Clip of AT LEAST 5+1 capacity; while the "Gong Shotpistol" is a TRADEMARK of Masamune Shirow "Cyberpunk Works" there are 1930's old Browning Semiauto Shotguns that could be properly resized (Pump / Semi Shotguns could retain a FURTHER Shell in the firing chamber than those Slugs kept in the Tubular Magazine, whose shorter examples have 3-4 Ammo Capacity); just a Red-Dot Lasersight would be useful on this "Cal.12 Sidearm Handgun". . .!!

5°) Marksman "Sniper Submachinegun" of the SAME caliber of the Rifled Barrel Sidearm (so if a 10mm. Machinepistol is a No-Go then I will settle for a lighter 9mm. !!). . .

Will be the 2070 version of the Heckler & Koch MP5 in the Silenced (10mm. COULD RISK to be "Just" Suppressed instead !!!) SDK version; Rifle-Stock; Targeting Long-Ranged Scope and WHATEVER else "jewgaws / tech-gizmos" could help at Close Range Burst AND Longer Ranges sniping sharpshoot. . .!!

6°) LAST BUT NOT LEAST. . .!!

A quite "Modular" kind of the M203 40mm. "Underbarrell Grenade Launcher"; the SAME kind mounted underneath an M16 AR of the Vietnam Era but with the possibility of be used independently on its own with a Detachable Pistol Grip. . .

This weapon would be IDEALLY attached underneath ANY "Crew Longarm" (such as the Assault Shotgun or the Sniper SMG) or be kept as a rather HEAVY sidearm at the "Handgun Belt". . .

7°) Shock-Added (if Possible and NOT hideously costly !!) Nightstick of "Heavy Riot Version" collapsible AND/OR housed in a "Big Riot Vambrace-Gauntlet" with Defensive+ properties. . .!!

8°) "S.W.A.T.-Styled" Dagger; technical minded and with "Reinforced Blade" for doubling as Tool, rather than "Hyperbalanced Throwing Knife". . .

The "Numbering" is for the OPTIMAL order of magnitude / importance as to have something that is costlier, but MORE useful MAYBE obtained with Vontacts' help. . . . .!!!
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stevenart74




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PostSubject: Re: General OOC   General OOC EmptyMon Aug 12, 2019 2:13 pm

Was thinking ALSO of another VERY important "Piece Of Survival Gear" that could, potentially, need to be acquired by PCs pooling resources and employing useful Contacts. . .

Judging from the Extant sheets of Player's Characters" is JUST the one of Drunk Corsair that could act for "Battlefield First Aid" in a competent manner. . .!!

But, anyway, sooner or (hopefully !!!) later, even the Character of Drunk will need some Medical Assistance, or simply His Skills will NOT be enough for a SERIOUS Surgery / Extreme Medical Treatment. . .

Based on what I understood of the Background written by Solodice, BOTH Robotics and Cybernetics are STILL in developement early phases. . .

A dedicated "Medical Droid" like the ones of Star Wars are STILL Sci-Fi Weirdness IN GAME and Artificial Intelligences are a new, mysterious developement. . .

But combining two "Lesser Versions" perhaps something useful could be obtained. . .!!

Some sort of fixed emplacement "Roof Spiderbot Robosurgeon" united with a semi-sentient "Medical Tech Library" (a sort of "Dumb" limited AI !!) could MAYBE offer some rather important "Succesful Triage In The Black". . . . .!!!
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Solodice

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PostSubject: Re: General OOC   General OOC EmptyMon Aug 12, 2019 2:34 pm

There are drones (not true AI but they can be pretty smart depending on the model). All medium ships come equipped with a basic medbay that a ship medic/physician can treat wounded. You can get something that is more equipped to handle more problems, treat major injuries better, and is a bit more automated though.

Also, Steven, a Skinsuit can't be upgraded (no mod slots on it). They are just the bog standard spacesuit in the game. For Brando something like the BCF Alpha or Beta Combat Suit would be the most optimal. The Argus Gendarmarie would be perfect as it was probably what he used in the field with the Carabinieri. Then there's the Traveler Red Rider or the SIMU that would also work really well for a combat suit. That or he could take a Union Fitted Pressganger and mod it out for combat.
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stevenart74




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PostSubject: Re: General OOC   General OOC EmptyMon Aug 12, 2019 3:13 pm

Thanks for the clarifications. . .!!
Will surely check all the Suits that You suggested to see what is best combination between Protection, Survival, Mod Slots and Cost. . .
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stevenart74




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PostSubject: Re: General OOC   General OOC EmptyWed Aug 14, 2019 2:38 am

Solodice. . .

Checked all the Suits that You seuggested and I think that I will settle for an "Argus Gendarme" (Italian Carabinieri are quite "Traditionalists"; if My Character employed that suit in Active Service, will probably stick to a well-known model even for Civilian Mercenary Paramilitary Work, and is NOT a restricted issue. . .!!). . .

Now I need to comprehend a little better the Options for obtaining "Contact Mortgages / Favours" for that FUNDAMENTAL piece of gear, alongside what Guns I can scrounge FOR ALL THE CREW. . .

. . . . .

About Guns and various problems, the need to take SAME Calibre for Sidearm Pistol and Rifle-styled Longarms will solve issues about Ammo Cost and Reserves, along with MAXIMUM flexibility in sharing, between Weapons, the Special Kind of Ammunition that I will be able to scrounge up on the "Tool Table". . .

If we expect to face DISTANT oppositions (Shootouts between Ship Crews in an Asteroidal Field or a Moon Surface) THEN I will suggest that we stick to .45 ACP / 10mm. kind of Ordnance Calibre; a decent, powerful Handgun Cartridge and STILL good for Sniping on Carbine-Shaped / Rifle-Stocked kind of "Precision S.M.G." good for Boarding purposes and Counter-Boarding of Pirates. . .!!

If instead we will stick to "Closer Combat Works" (such as storming Criminal Hideouts in abandoned Comet Mines or Scrapyard Satellites) then Shotguns (Sawed-Off "Pistols" as Sidearms and Longer Ranged Pump-Actions / Precision Semiautos / "Roomsweeper" Full-Autos) will help us with cheap, reliable and MULTI-varied Ammunition (especially A LOT OF Nonlethal Options, good for claiming "Legal Self Defence" against Courts of the Solar System). . .

This is if we COULD not afford too much stuff; I confess that some of the "Loopholes" suggested by our esteemed, valiant Gamemaster are STILL baffling a little Me. . .

About the "Delta Green" Armoury the Weapons that I want to have seems to be RELATIVELY cheap and widespread (in U.S.A. Law Parlance are Civilian Police issues or even Collector Enthusiasts stuff rather than "Mad Survivalist Gun-Nut Crazies" Army-Surplus stuff that tends to give nightmares to the A.T.F. ). . .

Just the 40mm. Grenade Launcher is a RESTRICTED stuff, but as I ruminated with Solodice YET exists experimental "Glue-Foam Warheads" that Federal Agents worldwide are experimenting NOW for Nonlethal Apprehension of well-armoured perps (Shock-Tasers lose A LOT of efficacy on some Multi-Layered Kevlar-Metaceramic composts platings). . .

In the "Solar System Exploration" setting of RETROGRADE this kind of Ammunition would PROBABLY have become MANDATORY Stuff for Spacers wanting to stopgap Atmo-Leaks from distance. . .!!
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stevenart74




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Join date : 2019-07-18

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PostSubject: Re: General OOC   General OOC EmptyWed Aug 14, 2019 3:06 am

Made some ROUGH estimations for My Gear. . .

I have my 20,000 allowance and WILL take a “Lawful Mortgage” of +30,000 “Credits”; 50,000 Total and detracting an Argus Suit (47,000) will remain 3,000 for weapons, as this List evidences:

1°) Riot Buckler+Shokstick; Shock-Batons of DG are Incidental; 150 cost; NO LIST of “Arm Armour”

2°) Dagger; incidental too; 150 for a ELITE Orbital-Metal Alloy boot-blade able pry small bulkheads

3°) Machinepistol; Cal.45 with 15 shots are QUITE vintage (200 cost?); how much 3R.Burst will cost?

4°) Silenced “Sniper SMG”; Full-Autos / Silenced are RESTRICTED; a Suppressed 3R.Burst: 1000?

5°) Shot-Pistol; essentially a Sawed-Off Semiauto “Browning 1930” low end of Shotguns: 200 cost?

6°) Auto-Shotgun; this instead the OTHER end of spectrum; 600 for a 8+1 slugs with 3R.bursts ??

7°) M203 40mm. Underbarrell Grenade Launcher; while MAJOR Cost and RESTRICTED, is a TUBE Single-Shot with a detachable Pistol Grip; in a Setting with Ships armed with 20.mm Vulcan Gatlings and “Flamya” Full-Auto Belt-Feed 30.mm Grenade Launchers, could this “Useful Spacer Long-Ranged Tool” cost a MERE 700 Credits. . . . .???

In that case I will be ABLE to afford ALL of these “Offensive Toys” to share with rest of Crew. . .

And should the “Total Cost” will inflate a little will be O.K. to take MANY shortcuts allowed and proposed by the Gamemaster. . . . .!!!
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