We all have our own approach to our games. The purpose of this thread is to share what those approaches are, giving one another some new tools to put into their GM portfolios. I'll start.
Note Book(s)
I like a hardback notebook that can take some abuse without coming apart. I tend to spend money on notebooks that will last, and these have given my the least grief. Recently, I have come across the
Code&Quill Monolith. Here is the website.It's $25.00 with free shipping (though this might only be within the United States). The back is extremely durable, it has a lay-flat design, and the paper is very high quality; in fact, one of the first 5-Star Reviews is titles "Perfect for GMing." LOL.
- It comes in its own box; not important at all, but it made me feel special and ensured it didn't get thrashed during delivery.
- It comes in Gray/Black (which I got), or red. The outside is textured almost like a football, so it has really nice grip whether it is in your hands or on a surface. There is also a red place-saver internally.
- There are three page layout options: Line Indentation only, Dot Grid (left) and Line Indentation (Right), or Dot Grid only.
- I went with Dot/Line as I use grids for my maps and keep notes on lines. It's extremely convenient to have both in one place.
The only con I can think of so far is that it doesn't have a few pages at the beginning dedicated to an editable "table of contents" as some notebooks have. But that is forgivable under the circumstances.
Writing Implements
I have grown fond of Tul pens. They have a wide range of colors, and their .5mm needle points are great for everyday writing. I often don't write with larger pens than that, unless it is for headings.
For my maps, I use simply mechanical pencils to draw the setting, capital letters for PCs and color pencils to bring some life into it - usually this is red circles for enemy combatants and different colors for PCs to follow them more easily.
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I am also huge on stationary, so I am always looking for new tools. Bring 'em on!