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 Hakka - Thri-Kreen Druid

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Iron and Metal
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Iron and Metal


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Age : 38
Location : Where the sun settles in its final location

Hakka - Thri-Kreen Druid Empty
PostSubject: Hakka - Thri-Kreen Druid   Hakka - Thri-Kreen Druid EmptySat Oct 27, 2018 9:39 am

Hakka - Thri-Kreen Druid 4df8860bbedc51e8f6d77d8c295a996e


Name: Hakka ("Lost seeker" or "Wanderer" in Kreen)
Race/Class/Level: Thri-Kreen Druid 1.
Druidic Circle: Circle of the Land (Rocky Desert)
Background: Anchorite
Alignment: Lawful Evil
Language(s): Kreen & Common.
XP: ??
Notes:


Str 10 (0)
Dex* 14 (+2)
Con 14 (+2)
Int 10 (+0)
Wis* 16 (+3)
Cha 10 (+0)
*Racial bonus

Initiative: +2 (+2 Dex)
Speed: 40 ft.
HP:
Armor Class: 15 (+3 Chitin, +2 Dex)
- Touch: 12
- Flat-Footed: 13
Saving Throws: Con & Wis.
Proficiency: ??

Spells:
Spell Save DC = 13 (8 + 2 Prof. + 3 Wis)
Spell Attack = +5 (+2 Prof. +3 Wis)
[spoiler]No Spell Slot:
-
Cantrips:
-
1st Lvl:
-


Skills & Feats: (Red = Disadvantage)
Animal Handling (Wis) +3
Nature (Int) +0
Insight (Wis) +3
Perception (Wis) +3
Survival (Wis) +3


Traits:
- Alien Nature (only require one gallon of water per week; don't sleep and only need 4 hours of light activity in order to gain the benefits of a long rest; cannot wear any armor or use items specifically designed for humanoid forms; have disadvantage on Wisdom (Animal Handling), Charisma (Deception), and Charisma (Persuasion) checks when interacting with non-kreen; For all game purposes, you are considered to be a monstrosity)
- Claws (Natural Weapon; 1d4+Str slashing damage)
- Guarded Lands (The rocks cliffs he is tasked with protecting)
- Multiple Limbs (Four limbs capable of holding)
- Natural Armor (Chitin 13)
- Armor & Shield Proficiency (Light)
- Weapon Proficiency (Chatkcha, Gythka, & Simple)

Equipment:
Armor:

Weapons:

Gear:
- Herbalism Kit

Total Weight:
Money

Description:
Age: 12 (Nearing Middle Age)
Height & Weight: 6'10"/310 lbs.
Hair: None
Eyes: Black
Skin: Dark red with black stripes.
-

Personality:
Personality Traits: Protector; I have a lesson for every situation, drawn from observing nature; Once one a foot race against a rabbit, but also lost a wrestling match with a young deer.
Guiding Aspect: As demonstrated by the actions of the wolf, an individual's strength is nothing compared to the power of the pack.
Bond: An injury to the unspoiled wilderness of my home is an injury to me.
Ideal:  Life is like the seasons, in constant change, and we must change with it; however, the change must ultimately be for the better (Chaotic/Good).


Flaw(s):
-

Background:


Hakka - Thri-Kreen Druid Marauders_of_the_dune_sea_by_ralphhorsley

_________________
He/Him
Active: The Beast - The Ruinborn Berserker; Weyland - The Plague Doctor; Hud - The Terminal Lance; Ketz - The Noble Son
Reading: "Red Earth, White Lies," Vine Deloria, Jr.
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Iron and Metal
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Iron and Metal


Posts : 5289
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Age : 38
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Hakka - Thri-Kreen Druid Empty
PostSubject: Re: Hakka - Thri-Kreen Druid   Hakka - Thri-Kreen Druid EmptySat Oct 12, 2019 7:47 pm

When this semester is over...


...prepare your buttholes.

_________________
He/Him
Active: The Beast - The Ruinborn Berserker; Weyland - The Plague Doctor; Hud - The Terminal Lance; Ketz - The Noble Son
Reading: "Red Earth, White Lies," Vine Deloria, Jr.
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Iron and Metal
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Iron and Metal


Posts : 5289
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Hakka - Thri-Kreen Druid Empty
PostSubject: Re: Hakka - Thri-Kreen Druid   Hakka - Thri-Kreen Druid EmptyWed May 13, 2020 9:13 am

Can anyone who is awesome at 5e look this over and tell me what immediately needs fixing?

_________________
He/Him
Active: The Beast - The Ruinborn Berserker; Weyland - The Plague Doctor; Hud - The Terminal Lance; Ketz - The Noble Son
Reading: "Red Earth, White Lies," Vine Deloria, Jr.
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Solodice

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Hakka - Thri-Kreen Druid Empty
PostSubject: Re: Hakka - Thri-Kreen Druid   Hakka - Thri-Kreen Druid EmptyWed May 13, 2020 5:40 pm

Iron and Metal wrote:
Can anyone who is awesome at 5e look this over and tell me what immediately needs fixing?

A lot of it's pretty much ready to go just save for a few things.

For Armor Class there's no Flat Footed or Touch.

Proficiency Bonus is +2. It does this:

• Attack rolls using weapons you’re proficient with
• Attack rolls with spells you cast
• Ability checks using skills you’re proficient in
• Ability checks using tools you’re proficient with
• Saving throws you’re proficient in
• Saving throw DCs for spells you cast (explained in
each spellcasting class)

You need to pick out two cantrips from the druid spell list:

Druidcraft
Guidance
Mending
Poison Spray
Produce Flame
Resistance
Shillelagh
Thorn Whip

Next you get a number of 1st level druid spells equal to your Wisdom modifier + level (need to ask Sylph what level your starting out as). However, the spells must be of a level for which you have spell slots (level dependent).

Might want to check out Lokee's sheet and see where you want to overlap or branch away since he's also a druid.

Thri-Kreen only start with Kreen as a language (that's going to be fun to roleplay).

All characters start the game with a wild psionics wild talent. Roll a 1d12 and see what you get from this list! For a wild talents attack bonus you choose between Constitution, Intelligence, Wisdom, or Charisma.

1 Beacon
2 Blade Meld
3 Blind Spot
4 Delusion
5 Energy Beam
6 Light Step
7 Mind Meld
8 Mind Slam
9 Mind Thrust
10 Mystic Charm
11 Mystic Hand
12 Psychic Hammer

Their descriptions are in the Dark Sun guide we're using on page 66.
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Sylphilis
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Hakka - Thri-Kreen Druid Empty
PostSubject: Re: Hakka - Thri-Kreen Druid   Hakka - Thri-Kreen Druid EmptyWed May 13, 2020 10:37 pm

Level 2 brah.
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Iron and Metal
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Iron and Metal


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Hakka - Thri-Kreen Druid Empty
PostSubject: Re: Hakka - Thri-Kreen Druid   Hakka - Thri-Kreen Druid EmptySun May 17, 2020 4:54 pm

So, this thread definitely wasn't going blue for me. Thanks for the replies, all.

I "finished" entering final grades today. It's in quotes because I had to enter "incompletes" for all my inmates as I only just got a mountain of work from them that the prison has been holding onto. Once that is graded, my semester will be over.

THEN I will fix this sheet and jump in.

_________________
He/Him
Active: The Beast - The Ruinborn Berserker; Weyland - The Plague Doctor; Hud - The Terminal Lance; Ketz - The Noble Son
Reading: "Red Earth, White Lies," Vine Deloria, Jr.
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PostSubject: Re: Hakka - Thri-Kreen Druid   Hakka - Thri-Kreen Druid Empty

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