Name: Igto
Age: 60
Height: 11' 7" (3.53 meters)
Weight: 1984 lbs (900 kgs)
Eyes: Orangish Amber
Skin: Tanned
Hair: Black, graying
Class and Level: Barbarian 2
Race: Half-Giant
Alignment: Neutral
Background: Wastelander
Personality Traits: I was, in fact, raised by Dagorrans
Ideals: Might - The strongest are meant to rule.
Bonds: I will bring terrible wrath down on those whom destroyed my settlement.
Flaws: Violence is my answer to almost any challenge.
Inspiration:
Proficiency Bonus: +2
Str: 19/+4 (+4 from Character Creation)
Dex: 10/+0
Con: 16/+3 (+2 from Character Creation)
Int: 10/+0 (-1 from Character Creation)
Wis: 10/+0 (-1 from Character Creation)
Cha: 10/+0 (-1 from Character Creation)
Saving Throws:
Str: +4Dex:
Con: +3Int:
Wis:
Cha:
AC: 13 (10 + 0 (Dex) + 3 (Con))
Initiative: +0
Speed: 30ft
Hit Points: 13 (or 10)/25
Hit Die: 1d12
Skills:
Acrobatics (Dex):
Animal Handling (Wis):
Arcane (Int):
Athletics (Str): +2
Deception (Cha):
History (Int):
Insight (Int):
Intimidation (Cha): +2
Investigation (Int):
Medicine (Wis):
Nature (Int): +2
Perception (Wis): +2
Performance (Cha):
Persuasion (Cha):
Religion (Int):
Sleight of Hand (Dex):
Stealth (Dex):
Survival (Wis): +2
Passive Wisdom (Perception):
Features and Traits:
Giant
Alignment - Fickle in nature, Half-Giants don't lean towards any one alignment for very long.
Size - Considered large, carrying capacity is double that of a Medium creature, require 4 times as much food and water as normal, all personal items, transportation, lodging, and weapons are double in price due to size
Charm Susceptibility - Disadvantage on saving throws against being Charmed
Intimidating - Proficiency in Intimidation
Mercurial Alignment - Choose one aspect of alignment that is fixed, the other can change depending on circumstances.
Powerful Build - Can focus yourself to avoid injury. When taking damage, roll a d12 and add Con modifier, and then reduce the damage by that total. Need a short or long rest before using again.
Giant Weaponry - Weapons deal one category higher of damage.
BarbarianRage - Enter Rage as a bonus action.
-Advantage on Str Checks and Str Saving Throws
-Bonus Damage based on level (Level 1: +2)
-Resistance to bludgeoning, piercing, and slashing damage
-Last 1 minute. Ends early if knocked unconscious or haven't attacked a hostile creature since last turn or taken damage; can also end as a bonus action
-Must finish long rest to regain Rage charges (Level 1: 2)
Unarmored Defense - Add Con bonus to AC if not wearing armor. Can use a shield and still get the bonus.
Reckless Attack - When you make your first attack on your turn, you can decide to attack recklessly. Doing so gives you advantage on melee weapon attack rolls using Strength during this turn, but attack rolls against you have advantage until your next turn.
Danger Sense - You have advantage on Dexterity saving throws against effects that you can see, such as traps and spells. To gain this benefit, you can't be blinded, deafened, or incapacitated.
Other Proficiencies and Languages:
Languages - Common and Dwarvish
Equipment:
Maul (2d6+2, Bludgeoning, Heavy, Two-Handed)
Hand-Axe x 2 (1d6, Slashing, Light, Thrown (range 20/60))
Cook's Utensils
Explorer's Pack
Javelin x 4
CP: 30 cp
Psionics
Wild Talent: Delusion ([url=http://orokos.com/roll/678050[/url])
Spellcasting:
Spell Save DC:
Spell Attack Modifier:
Cantrips:
Known:
1st Level:
Known:
XP: 100
Background: