Wendigo Bob
Posts : 1630 Join date : 2018-07-26
| Subject: Brother Ambrose, Venerable Dreadnought Wed Aug 22, 2018 4:26 pm | |
| Name: Ambrose Chapter: Silver Skulls Rank: 4 Specialty: Devastator Past Event: Last Stand Chapter Demeanor: Aspire to Glory Personal Demeanor: Stoic Deeds: -Second In Command: Command, Air of Authority, Iron Skull -Return to Duty: F. Lore (Deathwatch) & Talented [F. Lore (Xenos)] -Price of Victory: -1 Fate Point; to Mastercrafted Cybernetics (Heart, and Right Arm) -Lone Survivor: -3 Fel, Hatred (Orks) Distinctions: Iron Skull WS 59** BS 69 *** S ( 14 ) 70 T (-) -- AG 20 Int 55* Per: 59** WP: 41 Fel: 33 *Denotes Purchased Upgrade Wounds: 11/11 Fate Points: 0/0 Movement: 7m/14m/21m/42m Crit Damage: 0 Fatigue: 0 Sarcophagus armor: 30 AP +++ Weapons:Assault Cannon (Range 150m, Heavy, –/–/10, 3d10+8 I, Pen 6, Clip 400, Tearing) Dreadnought Close Combat Weapon (Melee, 2d10+24 E, Pen 6, Power Field) Heavy Flamer (Hellfire Gel) ( Range 30m, basiv, S/–/–, 1d10+11 E, Pen 6, Clip 20, Flame & Tearing) - Special:
Hits from a Hellfire Flamer ignore Natural Armour and will inflict Righteous Fury on a die result of 9 or 0.
Astartes Targeter +++ Vehicle Statistics: Type: Walker Tactical Speed: 7m Cruising Speed: 10 kph Manoeuvrability:— Structural Integrity:35 Size: Enormous Armour: Front: 37, Side 37, Rear 20 Special Rules: - Walker:
Walkers are able to ignore penalties for moving through difficult terrain, and negotiate obstacles such as rock slides, tank traps, fallen trees, and shattered buildings without penalty.
- Combat Walker:
Dreadnoughts always have a Basic Melee Attack (representing their ability to charge, batter, and smash targets): (Melee, d10+14 I, Pen 0, Unwieldy)
- Reinforced Hull:
When a vehicle with a Reinforced Hull receives a Critical Hit, halve the results, rounding up. This does not affect rolls on the Critical Hit chart generated by Righteous Fury.
+++ Solo Mode: -/- Insanity: 0/100 Corruption: 0/100 Battle Trauma: n/a Primarch's Curse: Steel Over Flesh +++ Skills: Athletics (S)Awareness (Per) +20Ciphers (Int) - Chapter RunesCommand (Fel) +10Common Lore (Int) -Adeptus Astartes -Deathwatch -Imperium -WarDodge (Ag) +20Drive (Ag) -Ground VehiclesForbidden Lore (Int) -Deathwatch -Xenos +10Intimidate (Fel) Literacy (Int) Navigation (Int) -SurfaceScholastic Lore (Int) -Codex AstartesSpeak Language (Int) -High Gothic -Low Gothic Tactics (Int) -Assault Doctrine Tracking (Int)+++ Air of Authority Ambidextrous Astartes Weapon Training Deathwatch Training Fearless Hatred (Orks) Killing Strike Marksman Mighty Shot Talented [Forbidden Lore (Xenos)] Target Selection +++ Traits:-Auto-stabilized - Spoiler:
Always counts as braced
-Engine of war - Spoiler:
-Dreadnoughts can only take Advances from the Dreadnought Advances Table. -Dreadnoughts are not affected by Blood Loss or Fatigue -Dreadnoughts have no fi ne manipulators (i.e., fingers) and cannot complete tasks that require fine manual dexterity. Dreadnoughts without a Dreadnought Close Combat weapon have no hands at all. -Dreadnoughts can only be healed (repaired) using the Tech-use Skill (this functions for all intents and purposes as the Medicae Skill for recovering lost wounds and repairing critical damage). -Dreadnoughts suffer a –30 penalty on all tests when attempting the following skills: Climb, Concealment, Shadowing, Silent Move, Wrangling.
-Sturdy - Spoiler:
+20 bonus to resist grapple and takedown.
-Weight of years - Spoiler:
Whenever the Dreadnought wishes to use a Skill based on either Intelligence or Fellowship he must roll equal to or under his Intelligence Bonus on 1d10. If he fails he cannot recall the information or knowledge required and cannot use the skill until the next time he is “awakened.”
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