Friendly Factions
Diggers are a hearty group of renegade farmers and agriculturists, dedicated to reclaiming land deemed unusable by the powers that be and using it to build communal farms.
Specializations: Logistics, Agriculture, Community
Coggers are the beginnings of a worker’s movement in the factories and workhouses of the Bloody Isles. Their focus is on improving working conditions, better wages, and protecting their fellow workers.
Specializations: Sabotage, Solidarity, Labor
Scribblers are writers, teachers, and scholars, seeking to spread knowledge and literacy throughout the Bloody Isles. While they do not face official sanction from the Vampires, radical writers and thinkers have been known to turn up dead.
Specializations: History, Writing, Academics
Stokers are arsonists and radicals, devoted to burning down everything the vampires hold. They are well-known for the collateral damage their activities cause.
Specializations: Arson, Black Powder, Ideology
Fixers are craftspeople devoted to preservation and repair. While a culture of disposability has overtaken much of the population, Fixers seek to preserve and conserve broken things.
Specializations: Repair, Crafting, History
Witchers are healers and medicine-folk who have avoided execution and persecution. They seek to keep the healing arts alive and to tend to the sick and injured.
Specializations: Folklore, Foraging, Healing
Poisoners are scholars of alchemy and nature. They seek to build up toxins in their own blood that are harmful to the vampires, pass their blood as rent, and in doing so subtly weaken the vampiric hold on society.
Specializations: Poisons, Alchemy, Healing
Guilders are the progressive elements within the few remaining crafting guilds. They see the writing on the wall with regards to the rise of industry, and seek to dismantle the vampire’s reign before it claims their own vocations.
Specializations: Finance, Trade, Organization
Prayers are a radical strain of persecuted monks, nuns, priests, and layfolk who reject the bloody “prosperity theology” of the so-called Reformed Faith, instead turning back to core tenants of aiding the poor, communal duty, and respect for individual expression of faith.
Specializations: Rallying, Lore, Customs
Fletchers are the descendants of people who refused to give up the bow when it was banned by the Vampire lords. They are relentlessly hunted by the Crown. Their numbers are few, but they have survived this long... and no one is better at killing vampires.
Specializations: Scouting, Bow Crafting, Hunting
Reavers are bandits, raiders, and smugglers hiding in the forests, wilderness, or the sea. They are descended from the Reeves, the ancient protectors of Orslae, who were all but destroyed when the Old Kingdom rose, long before the Crimson Crown.
Specializations: Fighting, Smuggling, Stealing
Sappers are miners looking to better their lot. Much like the Coggers, they are a budding worker's rights movement who also strives for using more responsible mining practices.
Specializations: Mining, Surveying, Sabotage