Name: Kage
Age: 38
Sex: Male
Homeworld: Daemon World
[REDACTED]Divination: "Heresy Begets Retribution"
Background: Exorcised
Role: Mystic
Goals:
Scourge of daemons: Hunt the creatures of the warp and banish them back to the sea of souls
Daemonologist: Learn more about the daemons of the warp and how to destroy them
Climb the ranks: Become an Interrogator
WS: 29
BS: 23
S: 31
T: 31
Ag: 25
Int: 29
Per: 34
WP: 53***
Fel: 49**
Inf: 23
*Denotes purchased upgrade
Wounds (Critical): 9/9 (0)
FP: 3/3
Movement: 2m/4m/6m/12m
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Insanity: 0/100
Corruption: 17/100
Mutations: Palsy - Minor tics, shakes and tremors - 1d10 Agility
Carry Capacity: 36 kg
Lifting Off the Ground: kg
Pushing/Shoving Limit: kg
Skills (known skills in bold):
Acrobatics (Ag)
Athletics (S)
Awareness (Per)Charm (Fel)Command (Fel)Commerce (Int)
Common Lore (Int)
Deceive (Fel)
Dodge (Ag)Forbidden Lore (Int)
- Daemonology +10
-The WarpInquiry (Fel)nterrogation +10 (WP)Intimidate (S)Linguistics (Int)
- Low Gothic
Logic (Int)
Medicae (In)
Navigate (Int)
Operate (Ag)
Parry (WS)
Psyniscience (Per)Scrutiny (Per)Security (Int)
Sleight of Hand (Ag)
Stealth (Ag)
Survival (Per)
Tech-Use (Int)
Trade (Int)
Talents:
- Hatred (Daemons)
-Weapon Training (SP)
- Weapon Training (Chain)
- Warp Sense
-Deamonologist
Resistance (Psychic Powers)
Strong Minded
Warp Lock
Traits:
- Touched by the Warp: (Homeworld; Begin with psyniscience and 1d10+5 Corruption)
- Touched by a Daemon (Background; Insanity bonus 2 higher for fear. Can never be possessed by a daemon again. Begin with malignancy
- Stare into the Warp (Role; Begin with Psyker elitle advance)
Armor:
-Armoured Body Glove - 2 A/B/L
- Robes - 1 A/B/L
Weapons:
Autopistol (30m, 1d10+2, I, Pen 0, S/-/6, Clip: 18, Reload Full)
Chainblade (melee, 1d10+4, R, Pen 1, TEARING)
Gear:
- 3 doses of Tranq
- Excruciator Kit (+20 to interrogation)
- Rebreather - Scarce
- Stablight
-Psy Focus - Average
-Armoured Body Glove - Rare
-Bleeder Rounds x2 - Rare
-Manstoppers x4 - Scarcex2
-Tox Rounds x2 - Scarce
Psy Rating: 3
Powers:
Telepathy:
Mind Link:
Erasure: With a surgeon’s skill, the psyker opens up his target’s mind and slices away a memory, removing it forever. This power is of immense utility to an Inquisitor’s work, particularly one who wishes to operate discreetly, without the usual mess of an execution.
Action: Full Action
Focus Power: Challenging (+0) Opposed Willpower test
Range: 5 metres x psy rating
Sustained: No
Subtype: Concentration
Effect: The psyker chooses a single foe in range and line of sight who opposes this power with a Willpower test. If he fails, the psyker removes a memory of a recent event from the target’s mind. The psyker can only remove an amount of time from the target’s memory up to 10 x PR minutes, and the event removed cannot have occurred more than PR hours prior to the use of this power. The enemy is left with a gap in his memory, with no recollection of what occurred during that time.
Hallucinate: The human mind’s grasp on reality is fragile and easily manipulated with sufficient power. With his own psychic senses, the telepath touches the psyche of his target and severs its connection to normal existence.
Action: Half Action
Focus Power: Challenging (+0) Opposed Willpower test
Range: 10 metres x psy rating
Sustained: No
Subtype: Concentration
Effect: The psyker nominates a single target in range and line of sight who opposes this power with a Willpower test. If the target fails to resist the power, it must roll on Table 5–3: Hallucinogenic Effects on page 146, and immediately apply the effects. The effect rolled on the table lasts for a number of rounds equal to half the psyker’s psy rating, rounded up.
Psychic Shriek: Drawing a deep soul-breath, the psyker unleashes a rippling Warp tide that sears the souls and blasts the minds of those in its path. The violent psychic wave is enough to overwhelm and shut down
the minds of those it strikes, while those not slain outright are left reeling and dazed.
Action: Half Action
Focus Power: Challenging (+0) Willpower test
Range: 10 metres x psy rating
Sustained: No
Subtype: Attack
Psychic Shriek (psychic bolt)
Rng 10m X PR Dmg 1d10+2+2Xpr (X) pen 0
Special: concussive (1)
Cybernetics & Bionics:
Notes:
Aptitudes: Willpower, Defence, Fellowship, Intelligence, Knowledge, Perception, Toughness, Psyker (Toughness and Fellowship gained due to doubles Psyker gained from advance)
XP (available/spent): 300/5500
XP Expenditure:
Willpower (Simple, Intermediate, Trained) - 850xp
Fellowship (Simple, Intermediste) - 750xp
Forbidden Lore(Daemonology) +10 - 200xp
Forbidden Lore (The Warp) - 100xp
Interrogation - 200xp
Interrogation +10 - 400xp
Psy Rating 2, 3 - 1000xp
Telepathic Link - 100xp
Erasure - 100xp
Hallucinate - 200xp
Psychic Shriek - 300xp
Deamonologist - 300xp
Resistance (Psychic Powers) - 100xp
Strong Minded - 300xp
Warp Lock - 400xp
Charm - 200xp
Command - 200xp
Scrutiny - 100xp
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Ordo/Faction/Allegiance: Maleus
Appearance:
Body Type:
Height: 1.7m
Weight: 75kg
Skin: Pale
Hair: Copper
Eyes: Violet
Notable Marks:
Aquilla Branding on left cheek
Numerous Scars from scourging
Personality:
Kage is quiet and cautious in his actions, he is all to aware that rash action can result in ruin and dispair. He tries to spend as little time asleep as possible trying to keep the dreams at bay. He is tireless in his pursuit of Daemons and those who worship them and allow themselves to be taken by the denizens of the warp and no tool is out of bounds when bringing the Emperors light to such creatures.
Background:
Kage remembers little of his time growing up - only that it was marked with constant terror and running, where no safe shelter could be found and the very walls and ground could become the enemy. it was during this time he was picked up by what is believed to be a Rogue Trader pressgang, but the entity he knew only was the Grimsword had already taken root within the poor mans soul. What he did while the entity controlled him only comes in flashes but he remembers the smell and taste of blood - the feel of the life of others rushing out of them and a sense of hunger that could not be sated.
The first thing he can recall with absolute clarity is the pain of the scourge and the deep intoning voice of the man who freed him from the clutches of the creature. When he had fully returned to his senses he believed that the only thing to mar him bar his scarring was the constant tics that he had gained - but soon he realised that the mark of the Daemon went deeper as his mind had been opened to the powers of the warp. The Inquisitor who released his soul simply smiled and said that it would aid the man he named Kage in their prusuit of the Daemon and the weak willed who followed them and he began his instruction in the use of his powers as well as the other skills that would aid them.
DICE ROLLSCharacteristics CorruptionCorruption 2: Tentacle BuggalooMalignancy TestWoundsMalignancyPalsy