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 Graham Middleton

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Captain_Hoyt

Captain_Hoyt


Posts : 626
Join date : 2020-09-22
Age : 59
Location : Sellersburg, IN

Graham Middleton Empty
PostSubject: Graham Middleton   Graham Middleton EmptyWed Sep 23, 2020 7:02 pm

Name:  Graham Middleton
Class:  Expert
Background:  Official
Age:  48

Graham Middleton Graham-hill

Stats
STR:  13 -- 0
DEX: 10 -- 0
CON:  13 -- 0
INT:  14(15) -- +1
WIS:  9(10) -- 0
CHA:  16 -- +1

Attack Bonus: +1
Hit Points: 7
AC: 13
Experience: 0

Skills
Administer -- 0 (free)
Connect -- 0
Lead -- 0 (goes with Star Captain focus)
Pilot -- 0
Program -- 0
Punch -- 0
Shoot -- 0 (hobby skill)
Stab -- 0
Talk --  1 (with 1 point in 'storage')
+2 Mental (+1 Int, +1 Wis)

Foci (Expert gets 2, one is non-combat)
Star Captain -- Gain Lead as a bonus skill. Your ship gains 2
 extra Command Points at the start of each turn.
Connected -- Gain Connect as a bonus skill. If you’ve spent
 at least a week in a not-entirely-hostile location,
 you’ll have built a web of contacts willing to do
 favors for you that are no more than mildly illegal.
 You can call on one favor per game day and the
 GM decides how far they’ll go for you.
Diplomat -- Reroll 1s on skill checks related to diplomacy.
 You speak all the languages common to the sector and
 can learn new ones to a workable level in a week, becoming
 fluent in a month.


Class
Expert -- Once per scene, an Expert can reroll a failed skill check,
taking the new result if it’s better. This benefit can be
applied to any skill check, even those that the Expert
isn’t specially focused in.


Saves
Physical -- 15 14 13 12
Mental -- 14 13 12 11
Evasion -- 14 13 12 11

Equipment
Secure Clothing AC13 (1 enc) (r)
Compad (0 enc)
TL4 Backpack (0 enc)
Ship Transponder
Glowbug (5) (0 enc) (s)
Survival kit (1 enc) (s)
Stun Baton (1 enc) (1d8 damage) (r)
Semi-auto Pistol (1 enc) (1d6+1 damage) (r)
Combat Rifle (2 enc) (1d12 damage) (r)
Ammo -- 20 Rounds (3) (1 enc) (s)
Lazarus Patch (1) (s)
Battery, A-cell (1) (s)
Low Light Goggles


Credits: 290 3,040 28,040 31,040

Background:  Graham has been a low-to-mid level administrator, slowly working his way up in planetary government. His most recent appointment involved ship registrations, shipping-related business permits, manifest tracking, and policymaking in regards to shipping traffic.  Graham routinely interfaces with planetary authorities regarding rules intended to slow illegal trafficking, and catch pirates and smugglers. As a result, Graham is well-versed in policies, procedures, and methods used to circumvent shipping authority. At the age of 48, and after an amicable divorce, Graham is feeling the itch of mid-life crisis, and thinks that now is the time to put his knowledge to use, and push the system for personal profit. He’s left his desk for adventure among the stars in pursuit of his bigger goal, to dominate the shipping lanes.


Last edited by Captain_Hoyt on Mon Nov 01, 2021 11:53 am; edited 14 times in total
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Thelonius

Thelonius


Posts : 1074
Join date : 2020-03-05

Graham Middleton Empty
PostSubject: Re: Graham Middleton   Graham Middleton EmptyThu Sep 24, 2020 4:03 am

I'm missing the rolls.
Talk I assume you took as a 'hobby' skill?
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Thelonius

Thelonius


Posts : 1074
Join date : 2020-03-05

Graham Middleton Empty
PostSubject: Re: Graham Middleton   Graham Middleton EmptyThu Sep 24, 2020 4:10 am

Other than that I have a good idea how to get you into the story. Can we let Graham live on Astyoc and is currently still daydreaming about leaving and being an adventurer, but misses that last trigger event to push him to actually do it?
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Captain_Hoyt

Captain_Hoyt


Posts : 626
Join date : 2020-09-22
Age : 59
Location : Sellersburg, IN

Graham Middleton Empty
PostSubject: Re: Graham Middleton   Graham Middleton EmptyMon Oct 26, 2020 12:52 pm

Level 2 changes from character advancement:
Stats
STR:  13 -- 0
DEX: 10 -- 0
CON:  13 -- 0
INT:  14(15) -- +1
WIS:  9(10) -- 0
CHA:  16 -- +1

Attack Bonus: 0 +1
Hit Points: 6 7
AC: 13
Experience: 0

Skills
Administer -- 0 (free)
Connect -- 0
Lead -- 0 (goes with Star Captain focus)
Pilot -- 0
Program -- 0
Punch -- 0
Shoot -- 0 (hobby skill)
Stab -- 0
Talk --  1 (with 1 point in 'storage')
+2 Mental (+1 Int, +1 Wis)

Roll for 2nd level hitpoints
Results 2d6: 6 [2d6=4, 2]
This is no better than current hitpoints, so 1 hitpoint is added.
Base attack adds 1. (level/2, rounded down)
Saving throws all decrease by 1.
New Focus: Diplomat -- Reroll 1s on skill checks related to diplomacy.
New skills -- program, punch, stab, pilot
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Captain_Hoyt

Captain_Hoyt


Posts : 626
Join date : 2020-09-22
Age : 59
Location : Sellersburg, IN

Graham Middleton Empty
PostSubject: Re: Graham Middleton   Graham Middleton EmptyTue Nov 10, 2020 2:16 pm

Items carried in the ruined city:
Readied
Secure clothing 1
Semi-auto Pistol 1
laser Pistol 1
Stun baton 1
Lazarus patch 1
Glowbug (5) 0
1 remaining slot


Stowed
Backpack 0
Survival kit 1
Ammo 1
Instapanel 1
A-cell 1
Climbing harness 1
Length of rope 1
Antidote 1
Binoculars 1
Manacles 1
Hood 1
Pole 0
3 remaining slots
----------------------------------------------------------
Items carried in Nan:
Readied
Commpad 0
Secure clothing 1
Stun baton 1
Lazarus patch 1
3 remaining slots


Stowed
Backpack 0
Low light goggles 1
Survival kit 1
Instapanel 1
(2) A-cell 1
Binoculars 1
Portabox 1
7 remaining slots


Last edited by Captain_Hoyt on Tue Dec 14, 2021 2:04 pm; edited 2 times in total
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Captain_Hoyt

Captain_Hoyt


Posts : 626
Join date : 2020-09-22
Age : 59
Location : Sellersburg, IN

Graham Middleton Empty
PostSubject: Re: Graham Middleton   Graham Middleton EmptySat Jan 16, 2021 9:18 am

Roller captain_hoyt
Character Graham Middleton
Campaign Silent Sun
Description Roll for 3rd level hitpoints (no modifiers)
Results 3d6: 11 [3d6=3, 2, 6]
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Captain_Hoyt

Captain_Hoyt


Posts : 626
Join date : 2020-09-22
Age : 59
Location : Sellersburg, IN

Graham Middleton Empty
PostSubject: Re: Graham Middleton   Graham Middleton EmptySat Jan 16, 2021 9:38 am

Level 3 changes from character advancement:
Stats
STR:  13 -- 0
DEX: 10 -- 0
CON:  13 -- 0
INT:  14(15) -- +1
WIS:  9(10) -- 0
CHA:  16 -- +1

Attack Bonus: 0 +1
Hit Points: 6 7 11
AC: 13
Experience: 6

Skills
Administer -- 0 (free)
Connect -- 0 (with 1 point in 'storage')
Lead -- 0 (goes with Star Captain focus)
Pilot -- 0
Program -- 0 (with 1 point in 'storage')
Punch -- 0
Shoot -- 0 (hobby skill)
Stab -- 0
Talk --  1 (with 2 points in 'storage')
Trade -- 0
+2 Mental (+1 Int, +1 Wis)

Roll for 3rd level hitpoints (no modifiers)
Results 3d6: 11 [3d6=3, 2, 6]
Base attack adds 1. (level/2, rounded down)
Saving throws all decrease by 1.
New Focus: Diplomat -- Reroll 1s on skill checks related to diplomacy. (taken at 2nd level, no new focus for 3rd)
New skills -- program, punch, stab, pilot (taken for 2nd level)
New skills -- talk, program, connect, trade (taken for 3rd level)
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Captain_Hoyt

Captain_Hoyt


Posts : 626
Join date : 2020-09-22
Age : 59
Location : Sellersburg, IN

Graham Middleton Empty
PostSubject: Re: Graham Middleton   Graham Middleton EmptyMon Nov 01, 2021 11:51 am

Level 4 changes from character advancement:
Stats
STR:  13 -- 0
DEX: 10 -- 0
CON:  13 -- 0
INT:  14(15) -- +1
WIS:  9(10) -- 0
CHA:  16 -- +1

Attack Bonus: +2
Hit Points: 20
AC: 13
Experience: 12

Skills
Administer -- 0 (free)
Connect -- 0 (with 1 point in 'storage') 1
Know -- 0
Lead -- 0 (goes with Star Captain focus)
Pilot -- 0
Program -- 0 (with 1 point in 'storage') 1
Punch -- 0
Shoot -- 0 (hobby skill)
Stab -- 0
Talk --  1 (with 2 points in 'storage') 2
Trade -- 0
+2 Mental (+1 Int, +1 Wis)

Roll for 4th level hitpoints (no modifiers)
Results 4d6: 20 [4d6=4, 4, 6, 6]
Base attack adds 2. (level/2, rounded down)
Saving throws all decrease by 1.
New Focus: Diplomat -- Reroll 1s on skill checks related to diplomacy. (taken at 2nd level, no new focus for 3rd)
New skills -- program, punch, stab, pilot (taken for 2nd level)
New skills -- talk, program, connect, trade (taken for 3rd level)
New skills -- talk, know, program, connect (taken for 4th level)
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Graham Middleton Empty
PostSubject: Re: Graham Middleton   Graham Middleton Empty

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