Name: Brando De'Valenti, of the Counts of De'Valenti (North of Italy; French-Italy Royal Blood)
Profession: Mercenary Security Enforcer; Former Captain of Italy's Carabinieri “Space Brigade”
Employer: Former Italian Army, Carabinieri Military Police Assault Branch (S.W.A.T. - S.T.A.R.S.)
Nationality: Earth, Italy
Sex: Male (Quite SO !!!) / Inclinations: Hetero but VERY Tolerant of everyone NOT vulgar-crass
Age: 45
Education and Occupational History: Army Officer Corp Course / Law 1° Basic Degree
Stats
Strength (STR): 14 (70%) (Obsessively Train with BOTH Arms; Organic and Artificial)
Constitution (CON): 15 (75%) (Fitness Maniac; pathological fear of “Bleeding Out”)
Dexterity (DEX): (x5:) 11 (55%) (Standard Army Training; prefer to employ close Shotgun Shells)
Intelligence (INT): (x5:) 13 (65%) (well-rounded Basic Investigator + Field Commander)
Power (POW): (x5:) 08 (40%) (Advanced Prototype Cyberarm has scrambled Pain Reactions)
Charisma (CHA): (x5:) 11 (55%) (Noble Birth; Stiffnecked “Jarhead” kind of Army Background)
Hit Points (HP): 18 (Left Cyberarm; Reinforced Left Ribcage; meta-ceramic insert in Bones)
Willpower Points (WP): 8 (well trained Army Veteran; but sometimes “Cyber-Nerves” misfires !!)
Physical Description: Fair but Tanned Skin; Jet Black eyes, beard and hair; muscular; L. Cyberarm
Contacts
Arma dei Carabinieri (Italian Military Police); Servizio Segreto Vaticano (Solar Missionary Secur)
Motivations: Fighting the “Good Fight”; “Lextalionis” (Protect the Innocents / Punish the Wicked)
Skills
Accounting (10%):
Alertness (20%): 50%
Anthropology (0%):
Archaeology (0%):
Art [Cooking] (0%): 40% (1°; 2° of 8 increases)
Athletics (30%): 50%
Bureaucracy (10%): 30%
Computer Science (0%):
Craft [Gunsmith] (0%): 60% (3°of 8 increases)
Criminology (10%):
Demolitions (0%):
Disguise (10%):
Dodge (30%):
Drive (20%):
Firearms (20%): 60% (5°of 8 increases)
First Aid (10%): 40%
Forensics (10%):
Heavy Machinery (10%):
Heavy Weapons (0%): 60% (4°of 8 increases)
History (10%):
HUMINT (10%):
Law (0%):
Medicine (0%):
Melee Weapons (30%): 50% (8°of 8 increases)
Military Science [Land] (0%): 40%
Military Science [Zero-G] (0%): 40%
Navigate (10%): 40%
Persuade (20%): 30%
Pilot [Type] (0%):
Psychotherapy (10%):
Ride (10%):
Science [Type] (0%):
Search (20%): 60%
SIGINT (0%):
Stealth (10%):
Surgery (0%):
Survival (10%): 30% (7°of 8 increases)
Swim (20%):
Unarmed Combat (40%): 70% (6°of 8 increases)
Zero-G (20%): 40%
Wounds and Ailments: Lost Left Arm in Action (Hi-tech prosthesis); residual scars on left torso
Weapons:
Special Abilities:
1) Reroll Athl./M.Sci./Navig./Alert.Bur./Sear.;
2) +3 HP start;
3) Relations with Non-Player-Characters: +10% Army-Paramilitary /-10% Civilian Cops