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 Brando De'Valenti; Ship Security (Former Carabinieri Space Brigade)

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stevenart74




Posts : 77
Join date : 2019-07-18

Brando De'Valenti; Ship Security (Former Carabinieri Space Brigade) Empty
PostSubject: Brando De'Valenti; Ship Security (Former Carabinieri Space Brigade)   Brando De'Valenti; Ship Security (Former Carabinieri Space Brigade) EmptyThu Aug 08, 2019 7:58 pm

Name: Brando De'Valenti, of the Counts of De'Valenti (North of Italy; French-Italy Royal Blood)

Profession: Mercenary Security Enforcer; Former Captain of Italy's Carabinieri “Space Brigade”

Employer: Former Italian Army, Carabinieri Military Police Assault Branch (S.W.A.T. - S.T.A.R.S.)

Nationality: Earth, Italy

Sex: Male (Quite SO !!!) / Inclinations: Hetero but VERY Tolerant of everyone NOT vulgar-crass

Age: 45

Education and Occupational History: Army Officer Corp Course / Law 1° Basic Degree

Stats

Strength (STR): 14 (70%) (Obsessively Train with BOTH Arms; Organic and Artificial)

Constitution (CON): 15 (75%) (Fitness Maniac; pathological fear of “Bleeding Out”)

Dexterity (DEX):  (x5:) 11 (55%) (Standard Army Training; prefer to employ close Shotgun Shells)

Intelligence (INT): (x5:) 13 (65%) (well-rounded Basic Investigator + Field Commander)

Power (POW): (x5:) 08 (40%) (Advanced Prototype Cyberarm has scrambled Pain Reactions)

Charisma (CHA): (x5:) 11 (55%) (Noble Birth; Stiffnecked “Jarhead” kind of Army Background)

Hit Points (HP): 18 (Left Cyberarm; Reinforced Left Ribcage; meta-ceramic insert in Bones)

Willpower Points (WP): 8 (well trained Army Veteran; but sometimes “Cyber-Nerves” misfires !!)

Physical Description: Fair but Tanned Skin; Jet Black eyes, beard and hair; muscular; L. Cyberarm

Contacts

Arma dei Carabinieri (Italian Military Police); Servizio Segreto Vaticano (Solar Missionary Secur)

Motivations: Fighting the “Good Fight”; “Lextalionis” (Protect the Innocents / Punish the Wicked)

Skills

Accounting (10%): 

Alertness (20%): 50%

Anthropology (0%):

Archaeology (0%): 

Art [Cooking] (0%): 40% (1°; 2° of 8 increases)

Athletics (30%): 50%

Bureaucracy (10%): 30%

Computer Science (0%):

Craft [Gunsmith] (0%): 60% (3°of 8 increases)

Criminology (10%):

Demolitions (0%):

Disguise (10%):

Dodge (30%):

Drive (20%):

Firearms (20%): 60% (5°of 8 increases)

First Aid (10%): 40%

Forensics (10%):

Heavy Machinery (10%):

Heavy Weapons (0%): 60% (4°of 8 increases)

History (10%):

HUMINT (10%):

Law (0%):

Medicine (0%):

Melee Weapons (30%): 50% (8°of 8 increases)

Military Science [Land] (0%): 40%

Military Science [Zero-G] (0%): 40%

Navigate (10%): 40%

Persuade (20%): 30%

Pilot [Type] (0%):

Psychotherapy (10%):

Ride (10%):

Science [Type] (0%):

Search (20%): 60%

SIGINT (0%):

Stealth (10%):

Surgery (0%): 

Survival (10%): 30% (7°of 8 increases)

Swim (20%):

Unarmed Combat (40%): 70% (6°of 8 increases)

Zero-G (20%):  40%


Wounds and Ailments: Lost Left Arm in Action (Hi-tech prosthesis); residual scars on left torso


Weapons:


Special Abilities:

1) Reroll Athl./M.Sci./Navig./Alert.Bur./Sear.;

2) +3 HP start;

3) Relations with Non-Player-Characters: +10% Army-Paramilitary /-10% Civilian Cops


Last edited by Solodice on Fri Aug 09, 2019 12:58 am; edited 2 times in total (Reason for editing : Cleaned up the sheet and removed equipment)
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