mruozu Senpai
Posts : 816 Join date : 2017-10-21 Age : 35 Location : Japan
| Subject: Callum Spinoza - Ganger Tue Sep 04, 2018 2:48 am | |
| Name: Callum Spinoza Tier: 1 Rank: 1 Species: Human Species Ability: None Archetype: Ganger Archetype Ability: Scrounger - Gangers make use of every available resource, and have a knack for "finding" spares. They receive +Rank to Cunning tests, and may make a single retroactive Influence test with a bonus of +Rank once per session, representing an item that they had prepared in advance. Keywords: Scum, <Any> Objective: Describe a desperate act of survival you attempted under difficult circumstances. (3) Personal Objective: To be the leader of his gang by overthrowing the current one. To make it big and be one of the most wanted gangers on planet and then, the sector. Background: Feral World (+3 Shock) Attributes: Strength 2 Agility 4 Toughness 2 Intellect 1 Willpower 3 Fellowship 2 Initiative 2 *44 points Combat Traits: Shock: 7 (+3 Background) Wounds: 4 Defence: 2 Resilience: 3 Soak: 2 Speed: 6 Wrath: Mental Traits: Conviction: 3 Corruption: 0 Passive Awareness: 1? Resolve: 2 Social Traits: Influence: 4 Wealth: 1 Skills: Athletics (Str) 1 Awareness (Int) 2 Ballistic Skill (Ag) 4 Cunning (Fel) 1 Deception (Fel) 0 Insight (Fel) 0 Intimidation (WP) 1 Investigation (Int) 0 Leadership (Fel) 1 Medicae (Int) 0 Persuasion (Fel) 1 Pilot (Ag) 1 Psychic Mastery (WP) 0 Scholar (Int) 0 Stealth (Ag) 2 Survival (WP) 2 Tech (Int) 0 Weapon Skill (Ini) 1 *26 Talents: - Dual Wielder (Ballistics):
Wielding a weapon in each hand substantially increase’s a character’s chances of striking an opposing target and dealing damage. However, fighting in this manner is a distinct style with its own challenges. It requires practice and discipline. For weapons that require ammunition, reloading two weapons is understandably more time consuming than reloading a single weapon. This talent is required to attack with two weapons as a single action. Both weapons must target the same foe. (If targeting multiple foes, use a multi-attack, but ignore up to +2DN penalty for the action.) To make a Dual Wielder attack, the character assembles a dice pool as normal for a single attack. If either of the weapons has any special effects, such as reducing the target’s Defence or igniting the target, the Dual Wielder must pick to inflict the effects from only one of those weapons before rolling the attack test. If the attack hits, the character adds the total damage value from both weapons together and applies the result against double the target’s Resilience for determining the extent of the damage. Weapons used for this talent must either have the pistol trait (if Ballistics Skill is chosen) or be one-handed melee weapons (if Weapon Skill is chosen).
*30 Weapons: Hand Cannon (Damage: 7 +1ED, AP: 0, Range: 48m, Salvo: 2, Rapid Fire (1), Steadfast, Value: 3, Rarity: Common, Keywords: Las, Imperium) Knife (Damage: 2 +1ED, AP: 0, Value: 2, Rarity: Common, Keywords: Blade, Imperium, Aeldari, Ork, Scum, <Any>) Amour: Gear: Bedroll Canteen Clothing (Gang Colors) Trinket - A faint vox-recording of a parent’s last words. (http://orokos.com/roll/677107) Build Points: Used: 100 Total: 100 Usage - Attributes: Total: 44 Str: 4 Agi: 18 Toughness: 4 Int: 0 Will: 10 Fell: 4 Ini: 4 Usage - Skills: Total: 26 Usage - Talents: Total: 30 Dual Wielder: 30 ++++++++++++++++++ | |
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