Name: Mae
Home World: Forge World
Background: Adeptus Mechanicus
Role: Chirurgeon
WS: 23
BS: 40
S: 33
T: 39*
Ag: 31
Int: 48**
Per: 41**
Wp: 40*
Fel: 27
Inf: 35
*Denotes upgrade
Wounds: 10/10
Fate Points: 3/3
Movement: 3m/6m/9m/18m
Insanity: 19/100
Corruption: 0 /100
Mutations: n/a
Skills:
Acrobatics (Ag)
Athletics (S)
Awareness (Per)
Charm (Fel)
Command (Fel)
Commerce (Int)
Common Lore (Int)
-
Adeptus MechanicusDeceive (Fel)
Dodge (Ag) +10
Forbidden Lore (Int)
Inquiry (Fel)
Interrogation (Wp)
Intimidate (Fel) +10
Linguistics (Int)
-
Low GothicLogic (Int)
Medicae (Int)
+30Navigate (Int)
- Surface
Operate (Ag)
Parry (Ws)
Psyniscience (Per)
Scholastic Lore (Int)
Scrutiny (Per)
Security (Int) +10
Sleight of Hand (Ag)
Stealth (Ag)
Survival (Per)
Tech-Use (Int)
+20Trade (Int)
- ScrimshawTalents:Infused Knowledge
Keen Intuition
Luminen Shock
Luminen Blast
Mechadendrite Use (Utility)
Resistance (Fear)
Superior Chirurgeon
Technical Knock
Weapons Training (Laz)
Traits:
Mechanicus Implants (Cranial Circuitry, Cyber-mantle, Electro-graft, Electoo Inductors, Potentia Coil)
Dedicated Healer (Can spend a FP to auto succeed on a failed First Aid test with DoS equal to Int Bonus)
Replace the Weak Flesh (All cybernetics counted as 2 levels more available)
+++
Cybernetics:
- Luminen Capacitor (1 min Toughness test to recharge/power machinery;
- Medical Mechadendrite (+10 Medicae/Interrogation; staunch Blood Loss 1/2 Action; Limb Amputation +0 difficulty; 1/2 Action or Reaction 1d5 R, pen 0 weapon)
- Optical Mechadendrite (+10 Per tests; Ignore difficulties due to darkness within 40m; integrated stablight 24m)
Armor:
Guard flak armor (+4 All)
Low Hiver's overcoat (+1 Arms and Body; stacks vs weapons w/no pen)
Respirator (+30 toughness tests vs gas effects)
Weapons:
Hellgun (Basic, 110m, S/3/–, 1d10+4e, pen 7, clip 30, Rld 2 full, Targeter +10 BS
- Red Dot Sight (+10 single shot)
- Capacitor x3 (90/90 shots)
Las Pistol (Pistol, 30m, S/–/–, 1d10+2 E, pen 0, mag 30, Rld Full, Reliable)
Gear:
Hellgun Capacitor (3 packs/30 shots each)
Auspex (+20 Awareness; once/round tech use test to spot not normally visible things)
2 Lamp packs (12m radius of light for 5 hours each)
2 vile of sacred ungents
3 spare parts
Mech robes and vestments
1 lump of mummy flesh
1 decorative knife
Aptitudes: General; Intelligence, Tech, Field Craft, Knowledge, Strength, Toughness, Perception* (replace double Int)
XP: 50/4,500
XP Expenditure:Characteristic Advances:
- Int 100
- Int 250
- Per 250
- Per 500
- Wp 500
- T 250
Talents:
- Luminen Shock 450
- Luminen Blast 600
- Infused Knowledge 400
- Superior Chirurgeon 400
Skills:
- +10 Awareness 200
- Medicae 100
- +10 Medicae 200
- +20 Medicae 300
- +30 Medicae 400
- +10 Tech Use 200
- +20 Tech Use 300
- 10/30/17 XP:
XP: 100/6,800
XP Expenditure:
Characteristic Advances:
- Int 100
- Int 250
- Per 250
- Per 500
- Wp 500
- T 250
Talents:
- Luminen Shock 450
- Luminen Blast 600
- Infused Knowledge 400
- Superior Chirurgeon 400
- Keen Intuition 300
- Resistance (fear) 300
Skills:
- +10 Awareness 200
- Medicae 100
- +10 Medicae 200
- +20 Medicae 300
- +30 Medicae 400
- +10 Tech Use 200
- +20 Tech Use 300
- +10 Dodge 600
- Indimidate 200
- +10 Intimidate 400
- +10 Security 200
- Trade (scrimshawing) 200
Description
Age: 24
Height: 6”7
Weight: 170lb
Eyes: Green w/one green colored optical mechadendrite mounted to her mantel and tends to be wrapped loosely around her neck like a mechanical snake-scarf
Hair: Brown
Skin: Tan
Handedness: right
Personality Mae is a tall (6"7), looming figure, quiet and awkward when in conversation, and always draped in her Tech Priest robes, with bulking armor dressed underneath. While mostly silent, her mechadendrite (Medica and Optical) give others a better idea of her mood and feelings on matters; saws buzzing and scalpel whirling when she's angry or displeased, and optical mechadendtire slithering out from its loose coil about her neck when she is alert or curious.
BackgroundWhile she has the look of someone who has great strength, her face is noticeably gaunt and her eyes haunted, and she seems to be recovering from a recent harrowing ordeal, though what this was she has no idea. Her background is a mystery to both the crew and herself. Memories as an agent to the Inquisition are fuzzy and her current station aboard the Rogue Trader ship brings a lot of questions as to what happened from then, to now. All she has is feelings; feelings of a home and family that are now missing.