Name: Wiremu Raukawa
Specialty: Operator
Demeanor: Boisterous
Goals:
Short: ???
Long/Ongoing: Prove himself to be as good a driver as he says he is.
WS: 38*
BS: 42**
S: 27
T: 30
Ag: 58***
Int: 41**
Per: 44*
Wp: 34*
Fel: 26
*Denotes upgrade
Wounds:
3/11 (
5 fatigue) 1 critical body
Fate Points: 1/3 (
GM's Blessing: When you roll fate, roll a d10; on a result of 9 or 10, fate isn't spent)
Movement: 5m/10m/15m/30m
Insanity: 11/100
- Mental trauma - becomes extremely agitated by slightest stress or pressure. any action requires WP test or suffer -10. In combat encounter -10.
Corruption: 8/100
Mutations: n/a
Cybernetics: n/a
Skills:
Acrobatics (Ag)
Athletics (S)
Awareness (Per) +10
Charm (Fel)
Command (Fel)
Commerce (Int)
Common Lore (Int)
Deceive (Fel)
Dodge (Ag) +20
Forbidden Lore (Int)
Inquiry (Fel)
Interrogation (Wp)
Intimidate (Fel)
Linguistics (Int)
- Low GothicLogic (Int)
Medicae (Int)
Navigate (Int)
-
Surface +20
-
StellarOperate (Ag)*
-
Aeronautica +10
-
Surface +30
Parry (Ws)
Psyniscience (Per)
Scholastic Lore (Int)
Scrutiny (Per)
Security (Int)
Sleight of Hand (Ag)
Stealth (Ag)Survival (Per)Tech-Use (Int) +20
Trade (Int)
-
Armorer*
Can attempt any operate as though it were known due to talentTalents:
Ambush
Hotshot Pilot
Quick Draw
Rapid Reaction
Street Fighting
Technical Knock
Weapon Training (Low Tech, Las)
Armor:
Chameleoline-coated Guard Flak Armor (AP 4 - all; +1 vs frag blast radius)
Weapons:
*M36 Las Carbine (75m, S/2/-, 1d10+3 E, 60, H, Reliable)- Reloads x3
*Patu (melee; 1d10+1 I, pen 0; Primitive (
)
- Home Materials (+5 to any Fear test)
Gear:
- Turkey Leg (
Looks absolutely delicious!)*Auspex Scanner
*Common MUI
*Combi Tool
Las Cutter
*Data Slate
Aptitudes: General, Agility, Ballistic Skill, Fellowship, Fieldcraft, Finesse, Intelligence, & Tech.
XP: 100/7,650
XP Expenditure:
Characteristic Advances:- Agility (simple, 100)
- Agility (intermed., 250)
- Agility (trained, 500)
- Ballistic Skill (simple, 100)
- Ballistic Skill (intermed., 250)
- Intelligence (simple, 250)
- Intelligence (intermed., 500)
- Perception (simple, 250)
- Toughness (simple, 500)
- Weapon Skill (simple, 500)
- Willpower (simple, 500)
Talents:
- Hotshot Pilot (300)
Skills:
- Awareness (trained, 400)
- Dodge (known, 200)
- Dodge (trained, 200)
- Dodge (experienced, 300)
- Navigate [stellar] (known, 100)
- Navigate [surface] (trained, 200)
- Navigate [surface] (experienced, 300)
- Operate [aeronautica] (known, 100)
- Operate [aeronautica] (trained, 200)
- Operate [surface] (trained, 200)
- Operate [surface] (experienced, 300)
- Operate [surface] (Veteran, 400)
- Tech Use (trained, 200)
- Tech Use (experienced, 300)
- Trade [armorer] (known, 100)
Description
Age: 25
Height: 5'9"
Weight: 180 lbs
Eyes: Brown
Hair: .Black short curly
Handedness: Right
Personality
Laid back and often too cheeky for his own good, he is mostly tolerated because he is generally harmless and good at what he does.
Background:
Wiremu grew up on the frontier on a planet called Aotearoa in the Pacificus system, a small agri planet. Growing up he had helped with his familys farm, learning to drive and maintain the various vehicles from a early age. Despite learning a lot about the operation and easily being able to take over from his family, he wanted more. Being far out near the outskirts of the system, recruitment drives were far and few between, so it wasnt till he was 18 that he was able to join up with a local regiment, the Chindits.
Although his father would have preferred Wiremu had stayed on the farm, he knew he could hold him, so passed on the family Patu, an old ponamu or jade weapon passed down for generations by the founders of the colony a long time ago.
With his fathers blessing a gift Wiremu proudly strove to do his family and heritage proud, finally joing the 214th Chindits, as an operator. His natural talent for machines and tech, quickly solidifying his position.
214th Indira Chindits:
During a chaos uprising on the prison world of Australias, the 214th, a recently formed unit and only blooded in a few minor engagements prior, proved themselves in the eyes of the Emperor and their peers, by infiltrating and eliminating multiple very heavily fortified strong points, with very little casualties and very little noise, earning themselves the moniker of "Creeping Death"
With his great showing and victory, they drew the gaze of the systems commanders and were sent further afar and into more difficult situations, and although they always succeeded, the causalities started to mount. This continued until the tragic events on Morass, where after a series of unfortunate events led them to be cut off and surrounded. Rescued by Captain Jakkoby of House Aldon, a Rogue Trader.
This started the current relationship between the 214th and House Aldon.