Edge: 1
Heart: 2
Iron: 2
Shadow: 1
Wits: 3
TrackersHealth: +2
Spirit: +2
Momentum: +5
Max Momentum: +10
Momentum Reset: +2
XP Total: 2
XP Spent: 2
Assets:-Sunderer: If you wield an axe, when you Strike or Clash in close quarters, you may suffer -1 momentum and inflict +1 harm on a hit (decide before rolling).
-Bind: When you wear an animal pelt and dance in moonlight, roll +wits. On a strong hit, you or an ally may wear the pelt and add +1 when making moves with the related stat (wolf-edge; bear-iron; deer-heart; fox-shadow; boar-wits). If the wearer rolls a 1 on their action die while making a move using the pelt, the magic is spent. On a weak hit, as above, but the wilds call as you dance; Endure Stress (2 stress).
-Ward (Level 2): When you walk a wide circle, sprinkling the ground with salt, roll +wits. On a strong hit, choose two. On a weak hit, chose one
• When a foe first crosses the boundary, take +2 momentum.
• When you first inflict harm against a foe within the boundary, inflict +2 harm.
• Your ward is "Almost Certain" (Ask the Oracle) to trap a foe within the boundary.
BondsJaggar- Eifa's adoptive father, who taught her all she knows about spirit magic. Crippled and robbed of most of his senses after attempting to bind a spirit to himself to fight the Wyvern, he occasionally offers sage advice granted to him from beyond the veil.
Kabeera- Daughter by blood to Jaggar, spends most of her time caring for her father and maintaining his homestead. She is one of the villagers who has gone missing.
The Village- Though Jaggar's spirit magic and ultimate folly has caused most of the villagers to be wary of him, Eifa has shown herself to be a dependable neighbor and a valuable member of the community.
Bond Progress: 3/40
Belongings:
-A well worn traveller’s cloak.
-A long hunting knife.
-A small sack of rock salt
-A bear pelt.
Appearance:
Blonde hair worn in braids, hazel eyes, warding tattoos on her left arm and left side of her face. She has a gaunt face and a sinewy build.