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 Sample PC Sheet: Maxwell "Mad Max" Saltzer - DEVGRU Sniper

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Iron and Metal
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Iron and Metal


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Join date : 2017-10-15
Age : 37
Location : Where the sun settles in its final location

Sample PC Sheet: Maxwell "Mad Max" Saltzer - DEVGRU Sniper Empty
PostSubject: Sample PC Sheet: Maxwell "Mad Max" Saltzer - DEVGRU Sniper   Sample PC Sheet: Maxwell "Mad Max" Saltzer - DEVGRU Sniper EmptyThu Jun 21, 2018 7:05 pm

Name: Maxwell Saltzer
Parent Unit: US DEVGRU
Rank: Chief Petty Officer (150xp; Legendary)
Languages: English and French.
Bennies: 2/4

Agility: d12
Smarts: d10
Spirit:  d8
Strength: d8
Vigour: d10
*0 left to spend from PC creation

Pace: Crouch: 3" (6m), Walk: 6" (12m), Run: 6" +1d6.
Parry: 6 (4+2)
Toughness: 15 (5+2, +8 armor)
Charisma: 0

Skills: (0 to spend from PC creation)
- Athletics: d10
- Boating: d8
- Fighting: d8
- Healing: d6  
- Notice: d10
- Shooting: d12+1
- Stealth: d12 +1

Hindrances: (4 pts spent increasing spirit and strength)
- Habit (collecting battlefield/time period keepsakes; Minor)
- Loyal (Minor)
- Overconfident (in his shooting abilities; Major)  

Edges:
- Alertness (+2 to Notice rolls)
- Assassin (+2 dmg vs. unaware targets; fighting/shooting)
- Danger Sense (-2 Notice roll to know and react when a nasty surprise/ambush/etc is about to occur)
- Dead Shot (double damage when Joker is rolled for init)
- Dodge (-1 to hit Max/+1 to evade AoE attacks)
- Hard to Kill (on Vigor rolls to avoid incapacitation/death, wound penalties are ignored)
- Level Headed, Improved (roll three times for intiative and take the highest result)
- Luck (+1 extra Bennies when awarded)
- Marksman (RoF 1 weapons always benefit from Aim action as long as Max does not move in a round)
- Rock and Roll! (If stationary, no penalty for fully auto fire)
- Steady Hands (ignore "Unstable Platform" penalty; Actions while running at -1 instead of -2)
- Trademark Weapon, McMillan Tac-338 (+1 to attack)

Gear: 36.8/105 lbs. CC
- Assault Pack (+30 lbs carrying capacity; 2 lbs)
- Combat Belt w/Drop Holster (+5 lbs carry capacity)
- Ghillie Suit (+4 Stealth when immobile and after an hour modifying it to the local terrain)
- Nomex Gloves (+1 resist heat)
- Night Vision Goggles
Weapon Accessories
- Bipod (1 action to deploy; holds aim longer than 1 round; on Tac-338)
- Medium Power Scope (attached)
- Night Vision Scope (carried in kit until needed)
- Sound Suppressor x3 (-1 dmg; notice roll to notice where shot came from; One for each weapon)
- Infrared laser x3 (+1 attack)
- Reticle & Magnifier (no multiaction penalty for moving and shooting at low/medium range)
Ammo
- .50 BMG: Hot Loaded Incendiary x30 (3 magazines; +2" range, +2 dmg, +4 AP)
- .338 Lapua Magnum: Match-Grade x25 (5 magazines; +6" range); Hot-loaded Incendiary x10 (2 magazines; +2" range, +2 dmg, +4 AP); Cold-loaded Hollow Points x15 (3 magazines;  -2" range, +1 dmg, -1 AP)
- 5.56x45 NATO: x210 (7 magazines)
- .45 ACP: x36 (3 magazines)

Armor:
- Ballistic Vests w/ceramic plates (+8 toughness to torso/-4 weapon AP; +30 lbs carry capacity)
- Advanced Ballistic Helmet (+4 toughness to head (50% chance))

Weapons:
USP .45 (12/24/48; 2d6+1, AP 1; ROF 1; Mag: 12; ?? lbs)
- Suppressor; IR Laser
M107 Anti-Everything Rifle (60/120/240; 2d10+3, AP 4; ROF 1; Mag: 10; 32.5 lbs; HW (at 1/2 damage), Snapfire; CQB -4.
- Suppressor; IR Laser; Bipod; Med. Power Scope w/night scope option.
Mk18 CQBR (20/40/60; 2d8, AP 2; ROF 3; Mag: 30; 6 lbs; Auto)
- Suppressor; Vertical Foregrip; IR Laser; Reticle & magnifier.
McMillan Tac-338, Kindness (50/100/200; 2d10, AP 4; ROF 1; Mag: 5; 11.8 lbs; Accurized Barrel, Bolt action, Snapfire, Trademark Weapon +1 Shooting; CQB -3)
- Accurized Barrel (+3" range); Suppressor; Bipod; IR Laser; Medium Power scope w/Night Scope option
Fragmentation Grenade x3 (5/10/20; 3d6; MBT)
Smoke Grenade x3 (5/10/20: 2d8 fire (contact only); LBT smoke)


Advance Expenditure:
0/Creation: Ag d10, Smarts d6, Vigor d6; Great Luck (Edge)
5: Agility d12
10: Smarts d8
15: Vigor d8
SEASONED
20: Vigor d10
25: Spirit d8
30: Shooting d12 & Athletics d6
35: Notice d8 & Notice d10
VETERAN
40: Athletics d8 & Fighting d6
45: Improved Level Headed (edge)
50: Alertness (edge)
55: Marksman (edge)
HEROIC
60: Steady Hands (edge)
65: Fighting d8 & Athletics d10
70: Level Headed (edge)
75: Assassin (edge)
LEGENDARY
80: Dead Shot (edge)
90: Danger Sense (edge)
100: Hard to Kill (edge)
110: Trademark Weapon (edge)
120: Dodge (edge)
130: Rock and Roll! (edge)
140: Shooting d12+1 and Stealth d12+1
150: Smarts d10

Notes: -


Background and Description
Description:
Age: 32
Height: 6'2"
Weight: 200 lbs.
Hair: Light Brown
Eyes: Green
Quirks: Max is always collecting keepsakes and mementos from the various places and battlefields he visits. He claims that certain items are "luckier" than others and as such is always trying to increase his luck.

Think Tom Hardy for looks; Max is a hard ass member of SEAL Team 6 and it shows in how he carries himself. He walks tall and is in absolute top physical shape. "The Burden of Fitness," as it is referred to means that one day his life and the life of his fellow warriors might be solely dependent on whether or not he is physically capable of doing his duty. Because of that, he makes it his goal to be at his absolute best at all times. He wears a well kept beard - a hangover from his multiple tours in Afghanistan winning hearts and minds. His hair is kept short, just past standard military regs. Two sharp, focused, green eyes peer out from a handsome face with chiseled features.

Personality:
Max keeps to himself when he isn't with his team, often preferring solitude to partying. But when he is with his brothers-in-arms it is as though his personality does a complete 180. With the team and in the field are the only times he is truly happy. He believes that he was born with a specific purpose, and that purpose is to rid the world of evil people. His confidence in his shooting abilities are second to none. Perhaps superstition and the belief in luck are his guilty pleasures/secrets, as he will without a doubt, 100% find something to keep as a good-luck-charm on every single mission. He keeps these charms on a wall in his quarters and has racked up quite the collection so far.

Background:
Classified

_________________
Lucius - The Leader; The Beast - The Ruinborn Berserker; Alexium - The Telepath;  Felyx-080 - The Researcher; Weyland - The Plague Doctor
He/Him
Reading: "Malintzin's Choices," Camilla Townsend
Post Avail: Daily over Summer
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Sample PC Sheet: Maxwell "Mad Max" Saltzer - DEVGRU Sniper
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