Name: Statton Fitzgerald
Class: Adventurer (Expert/Psychic)
Background: Physician
Age: 33
Image to be added later
Statshttps://orokos.com/roll/848838https://orokos.com/roll/848843STR: 9 (0)
DEX:
14 (+1) 16 (+1)
CON:
6 (-1) 14 (+1)
INT:
13 14 (+1)
WIS: 12 (0)
CHA: 12 (0)
Attack Bonus: +0
https://orokos.com/roll/848860https://orokos.com/roll/856412Hit Points: 14/14
AC: 14
Experience: 0
Effort: 3
Skillshttps://orokos.com/roll/848844Heal-1 (roll 3d6 drop lowest)
Fix-0
Know-1 (roll 3d6 drop lowest)
Administer-0
PsionicsTeleportation-1 (teleport up to 100 meters)
Proficient Apportation
- Personal Apportation now counts as a Move action, though it still can be performed only once per round. Apportations of 10 meters or less no longer require Effort to be Committed, though any augments to the technique must still be paid for normally.
FociHealer-1
- Gain Heal as a bonus skill
- May attempt to stabilize one mortally-wounded adjacent person per round as an On Turn action.
- When rolling Heal checks, roll 3d6 and drop the lowest
Healer-2
- Stims and other tech. healing devices applied by you heal twice as many hit points as normal.
- Using only basic medical supplies, you can heal 1d6+Heal HP to every injured or wounded in your group with 10 minutes of first aid spread between them. Such healing may only be applied to a given target once per day
Specialist (Know)-1
- Gain a non-combat, non-psychic skill as a bonus.
- Roll 3d6 and drop the lowest die for all skill checks in this skill
ClassPartial Expert
- gain a free level in a non-combat focus related to your background
- gain a free non-psychic, non-combat skill point every level
Partial Psychic
- pick one psychic discipline as a bonus skill at level-0
- cannot learn or improve any other psychic skill
- Max. Effort = 1 + psychic skill level + plus best of WIS or CON mods
SavesPhysical 13
Mental 13
Evasion 14
EquipmentREADY (max: 4)
Secure Clothing (AC 13) [1]
Laser Pistol (hit Bonus: -1; 1d6+1 damage) [1]
1 Lazarus Patch [1]
Stun Baton (hit bonus: -1; 1d8 damage+1 ; 1+1 shock damage) [1] <loaner from Mani Losa>
STOWED (max: 9)
Compad [0]
3 Lazarus Patches [1]
Medkit [2]
2 Doses of Lift [0]
Bioscanner [1]
Backpack (TL0) [1]
Atmofilter [1] <loaner from Mani Losa>
4 doses of Zombie antidote [0]
antidote injector [0]
glowbug [0] <loaner from Mani Losa>
thermal flare [0] <loaner from Mani Losa>
Credits: 25
AdvancementLevel 2
gained 3 skill points + 1 skill point for being partial expert
2 skill points into teleportation (+1)
1 skill point into Intelligence (+1)
1 skill point held back.
focus: specialist (know)
+3 skill points into Know (+1, +1 extra skill point in reserve)
Background:Statton is a young-looking man with pale skin and a shock of curled, snow-white hair. He has wide eyes and always seems to be looking over his shoulder.
Originally from the cave-cities of Staconago, Statton moved to the immortal-world of Haliant in order to work as a plastic surgeon for the unaging inhabitants of that planet - though their bodies did not age, the retirees of that world still desired cosmetic procedures.
Though the payment for his services was the privilege of living on the planet of eternal youth. Statton desired more, so when he was contacted by an external corporation for a "small job" he jumped at the opportunity. Taking small blood and tissue samples from his patients, he was to bring these valuable research materials to an onworld contact who would smuggle them offworld.
Statton learned that he would be taking the samples for the Yakunin Syndicate, a family-owned corporation based on Aldega. It has many diverse interests, including shipbuilding, asteroid mining, biotech and pharmaceuticals. The Syndicate is most well known for winning a series of lawsuits that allowed them to monopolize the use of certain microbial genetic sequences. A landmark case bitterly fought but ultimately lost (probably due to the Yakunin's strong legal arm and prodigious donations) by the Yakunin Syndicate's rivals.
Statton bungled the job. When the authorities caught wind of the plot, they quickly moved to arrest Statton. In addition to royally pissing off the Haliant authorities, Statton had also exposed the Syndicate's plot, souring Yakunin family relationship with Haliant. Now, having barely escaped the world of Haliant with his life, and with both the Halianti and Yakunin after him, He is hiding out on the low tech planet of Astyoc.
Ever since escaping the planet, he hasn't felt... himself. Space itself seems to slip and slide away from his perception, and sometimes the matter of distances between himself and his surroundings seems to be more suggestion than absolute measurement...
~~~
On Astyoc, Statton met Sonia, a engineer with big ideas about the future of the planet, together they developed a potential Antidote to the zombies spores that plague the planet. Statton also became acquaintances with Elan and Graham.
The antidote, research notes, and a case of spores was stolen from Sonia's house. Meeting with Taelor, an offworld pilot, and rendezvousing with Elan and Graham, they discovered that the local tribal leader and bully Diogenes had stolen the spores and was planning to release them during a town meeting (presumably to swoop in and save everyone with the antidote) Though he helped keep the Spores safe when they were recovered, Statton did not participate in the battle in which Diogenes was taken down.
After those events, Statton concentrated on improving his knowledge of the local environment, including the zombies and the local ruins. He also began practicing and researching his own nascent psychic skills.
~~~
Goals
- Escape from his pursuers.
- Find some way to "make it right" with the corp and Haliant, so that they stop chasing him
-
maybe find a way to make some money along the way?
- Prove that the antidote Sonia and he had been working on works correctly.
editadded links to background rolls
added information about the Yakunin Syndicate, the corp that is after Statton
Changed focus from Alert-1 to Healer-2, fixed AC (forgot to add DEX to it)
leveled up to level 2 and updated background