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 Alexander (Sander) Lucas

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Canis Dirus

Canis Dirus


Posts : 19
Join date : 2020-07-13

Alexander (Sander) Lucas Empty
PostSubject: Alexander (Sander) Lucas   Alexander (Sander) Lucas EmptySun Jul 19, 2020 9:56 am

Name: Alexander (Sander) Lucas
Class: Adventurer (Expert/Warrior)
Background: Vagabond
Age: 24

Stats
STR: 13 (0)
DEX: 9 (0)
CON: 7 replaced 14 (0)
INT: 14 (+2)
WIS: 8 (0)
CHA: 8 (0)

Attack Bonus: +1
Hit Points: 6/6
AC: 13
Experience: 0


Skills
Fix-0
Shoot-1
Notice -1
Survive -1
Work -0

Foci
Alert - 1
Level 1: Gain Notice as a bonus skill. You cannot be surprised, nor can others use the Execution Attack
option on you. When you roll initiative, roll twice and take the best result.
Level 2: You always act first in a combat round unless someone else involved is also this Alert.
Wanderer - 1
Level 1: Gain Survive as a bonus skill. You can convey basic ideas in all the common languages of the
sector. You can always find free transport to a desired destination for yourself and a small group of
your friends provided any traffic goes to the place. Finding this transport takes no more than an hour,
but it may not be a strictly legitimate means of travel and may require working passage.
Level 2: You can forge, scrounge, or snag travel papers and identification for the party with 1d6 hours
of work. These papers and permits will stand up to ordinary scrutiny, but require an opposed Int/
Administer versus Wis/Notice check if examined by an official while the PC is actually wanted by
the state for some crime. When finding transport for the party, the transportation always makes the
trip at least as fast as a dedicated charter would.
Tinkerer - 1
Level 1: Gain Fix as a bonus skill. Your Maintenance score is doubled, allowing you to maintain twice
as many mods. Both ship and gear mods cost only half their usual price in credits, though pretech
salvage requirements remain the same.
Level 2: Your Fix skill is treated as one level higher for purposes of building and maintaining mods and
calculating your Maintenance score. Advanced mods require one fewer pretech salvage part to
make, down to a minimum of zero.

Class
Partial Expert:
- You gain a free level in a non-combat focus related to your background.
- You gain an extra skill point every time you gain a character level which can be spent on any non-psychic, non-combat skill.
Partial Warrior:
- You gain a free level in a combat-related focus associated with your background.
- You gain +1 to you attack bonus at first and fifth levels.
- You gain two extra maximum hit points at each character level.


Saves
Physical: 14
Mental: 15
Evasion: 14


Equipment
e.g. (r) is readies, (s) is stowed, (q) is in stored on ship
Laser Rifle (1d10 damage) (r)
8 type A cells (6xs 2xr)
Armored vacc suit (AC 13) (r)
Backpack (TL0) (r)
Knife (1d4 damage) (r)
Compad (r)
Survey scanner (s)
Survival kit (r)
Binoculars (TL 3) (s)

Credits: 25


Background:
Sander is a well built man in his mid-20s. standing 5'11" with cropped brown hair, his face is obscured by a mask. He wears a tattered cloak over his armoured vac suit which he rarely removes. He speaks with an Eastern European accent

After growing up around one of the spaceports of Aldega, Sander made his money hunting man and beast through the ghost towns. After a particularly nasty disagreement with a client, Sander took to the stars, using his connections at the spaceport to hook him up with transport out. Since then, Sander has used his skills as a bounty hunter, specialising in tracking rather than elimination although he does that as well.

He is inspired by a wanderlust for the stars, exploring new locations. At some point, he dreams of founding his own Bounty Hunting firm, a support network and source of jobs sector wide. More immediately, he is concerned by getting off planet. His usual methods of escaping atmosphere have thus far all failed and Sander is getting restless for a new job and new skies.


Last edited by Canis Dirus on Wed Jul 22, 2020 8:13 am; edited 1 time in total
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Canis Dirus

Canis Dirus


Posts : 19
Join date : 2020-07-13

Alexander (Sander) Lucas Empty
PostSubject: Re: Alexander (Sander) Lucas   Alexander (Sander) Lucas EmptySun Jul 19, 2020 10:01 am

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Canis Dirus

Canis Dirus


Posts : 19
Join date : 2020-07-13

Alexander (Sander) Lucas Empty
PostSubject: Re: Alexander (Sander) Lucas   Alexander (Sander) Lucas EmptySun Jul 19, 2020 10:10 am

Side project: he is tinkering with a second mask, attempting to create a pressurised mask with an integrated heads up display. He is always on the look out for parts and materials.
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Thelonius

Thelonius


Posts : 1074
Join date : 2020-03-05

Alexander (Sander) Lucas Empty
PostSubject: Re: Alexander (Sander) Lucas   Alexander (Sander) Lucas EmptyTue Jul 21, 2020 11:43 pm

Very nice.
Only thing that had me confused for a moment: on Int you rolled 12 and then growth +2 Mental. But on the sheet you wrote +1 and +1 on your replacement 14 where in fact you did not add 1. So maybe you could change those two +1's to one +2 on Int
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Canis Dirus

Canis Dirus


Posts : 19
Join date : 2020-07-13

Alexander (Sander) Lucas Empty
PostSubject: Re: Alexander (Sander) Lucas   Alexander (Sander) Lucas EmptyWed Jul 22, 2020 8:17 am

The '+1's were intended as modifier scores instead of stat increases. I have changed that now.
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PostSubject: Re: Alexander (Sander) Lucas   Alexander (Sander) Lucas Empty

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