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 Cassiel

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deaddmwalking

deaddmwalking


Posts : 359
Join date : 2017-10-23
Age : 45
Location : Knoxville, TN

Cassiel Empty
PostSubject: Cassiel   Cassiel EmptyWed Oct 25, 2017 8:38 am

Name: Brother Cassiel
Chapter:  Dark Angels
Rank:  5
Chapter Demeanor:  Sons of the Lion
Personal Demeanor:  Tactiurn
Specialty:  Devestator
Past Event:  Served in the Ravenwing

Characteristics
WS: 48#
BS: 74 +****
S: [10] 54 **# (+2 in Power Armor)
T: [12] 62 **
Ag: 50 *&
Int: 51 +*
Per: 55 **
WP: 50* (+3 for Initiate of Secrets)
Fel: 44 *
+ Chapter Bonus
* Denotes Purchased Upgrade
# Armor Bonus (Unknown Provenance)
&Corvus Armor/Iron Greaves (+/-10AGI)


Armor: Mark VI “Corvus” Armor; Head: 8(9), Body: 9(10), Arms: 8(9), Legs: 9(10); +15 Autosenses, +10 Agility
Armor Additions: Jump Pack
Power Armor History: Unknown Provenance; The Iron Greaves
Pain Suppressants: x6/6
Honors: Iron Skull


Wounds: 23/23
Fate Points: 4/4
Movement: 5m/10m/15m/30m
Crit Damage: 0
Fatigue: 0

+++
Solo Mode: 2/2
Insanity: 15/100
Corruption: 0/100
Battle Trauma: -
Primarch's Curse: The Secret


Skills:
Awareness (Per)
Barter (Fel)
Carouse (T)
Charm (Fel)
Ciphers (Int)
- Chapter Runes 46
Climb (S)
-Command (Fel)
Common Lore (Int)
- Adeptus Astartes 51
- Deathwatch 51
- Imperium 51
- War 51
Concealment (Ag)
Contortionist (Ag)
-Deceive (Fel) 44
Disguise (Fel)
Dodge (Ag)
Drive (Ag)
- Ground Vehicles 58
Evaluate (Int)
Forbidden Lore (Int)
- Adeptus Astartes
- Dark Angles
- Xenos
Gamble (Int)
Inquiry (Fel)
Intimidate (Fel)
Literacy (Int)
Logic (Int)
Navigation (Int)
- Surface
Scholastic Lore (Int)
- Codex Astartes 61 (+10 Defensive Genius)
Scrutiny (Per)
Search (Per)
Silent Move (Ag)
Speak Language (Int)
- High Gothic
- Low Gothic
Swim (S)
Tactics (Int)
- Defensive Doctrine
Tracking (Int)


Talents
Ambidextrous
Astartes Weapons Training
Bulging Biceps
Heightened Senses [Hearing, Sight]
Killing Strike
Nerves of Steel
Quick Draw
Resistance (Psychic Powers)
True Grit
Unarmed Master
Deathwatch Training
Air of Authority
Bolter Drill
Crack Shot
Deadeye Shot
Defensive Genius
Diehard
Forbidden Lore [Adeptus Astartes]
Forging the Bond
Hardy
Hatred [Mutants]
Hatred [Chaos Marines]
Initiate of Secrets
Iron Jaw
Marksman
Mighty Shot
Paranoia
Rapid Reload
Ritual Duel Fighter
Second in Command
Sharpshooter
Signature Wargear
Sound Constitution
Stalwart Defense
Storm of Iron
Talented [Pilot]
Talented [Drive Ground Vehicles]
Target Selection


Traits
Unnatural Strength (x2)*
Unnatural Toughness (x2)*
*+2 Dos on opposed test success/win on tie vs characters without unnatural train; Skill tests reduce difficulty by 1

Special Abilities:
Stoic Defense (Solo Mode; Gain 6 Temporary Wounds, 1/2 movement)
Unrelenting Devastation (Squad Mode; +1 Magnitude Damage (1d5 w/ Blast weapons)

Dark Angels Squad Mode Abilities:
Dark Angels Squad Mode Abilities:
Sustained Suppression (May take actions normally while maintaining Overwatch)



Weapons
Astartes Heavy Bolter (Signature Wargear) (Heavy, 2d10+10X, 150m; -/-/10; Full; Tearing)
Astartes Soundstrike Missile Launcher (Heavy, Varies, 250m; S/-/-; 8; Full; Varies)
Astartes Bolter (Godwyn) (Basic; 1d10+9 X, Pen 4; 100m; S/3/-; 28 mag; Half; Tearing)
- Fire Selector
Astartes Bolt Pistol (Pistol; 1d10+9 X, Pen 4; 30m; S/2/-; 14 mag; Half; Tearing) (1/14)
Combat Knife (Melee; 1d10 R; Pen 2)
Frag Grenades (x3, Thrown; 2d10+2 X, Pen 0; 30m; S/-/-; Blast (4))
Krak Grenades (x3, Thrown; 3d10+4 X, Pen 6; 30m; S/-/-)


Gear
Jump Pack
Repair Cement (6/6)
Signum Link


+++++

Rank: 5
Renown 41
XP: 175/33,275
XP Expenditure: 33,100 (175)


Characteristics:
Agility (Simple, 750 XP)
Ballistic Skill (Simple, 200 XP)
Ballistic Skill (Intermediate, 500 XP)
Ballistic Skill (Trained, 1000 XP)
Ballistic Skill (Expert, 1500 XP)
Fellowship (Simple, 500 XP)
Intelligence (Simple, 750 XP)
Perception (Simple, 200 XP)
Perception (Intermediate, 500 XP)
Strength (Simple, 200 XP)
Strength (Intermediate, 500 XP)
Toughness (Simple, 500 XP)
Toughness (Intermediate, 1000 XP)
Willpower (Simple, 500 XP)

Rank 1:
Mighty Shot (500 XP)
Stalwart Defense (500 XP)
Signature Wargear [Heavy Bolter] (500 XP)

Rank 2:
Crack Shot (500 XP)
Deadeye Shot (500 XP)
Diehard (500 XP)
Iron Jaw (500 XP)

Rank 3:
Bolter Drill
Sound Constitution (1000 XP)
Target Selection (500 XP)

Rank 4:
Marksman (500 XP)
Rapid Reload (500 XP)
Storm of Iron (500 XP)

Rank 5:
Hardy (600 XP)
Sharpshooter (600 XP)

Deeds/Other:
Carouse [Skill] (200 XP)
Defensive Genius (RoB; 200 XP)
Dodge [Skill] (300 XP)
Forbidden Lore [Adeptus Astartes] (200 XP)
Forging the Bond (RoB; 500 XP)
Hatred [Mutants] (500 XP)
Hatred [Chaos Marines] (500 XP)
Initiate of Secrets (RoB; 300 XP)
-Talented [Pilot] (0 XP)
Paranoia (500 XP)
Ritual Duel Fighter (RoB; 100 XP)
Second-in-Command (RoB: 400 XP)
-Air of Authority (0 XP)
Talented [Drive Ground Vehicles] (500 XP)


Appearance
Height: 7' 6"
Eyes: Brown
Hair: Shaved pate.
Complexion: Pale; Caucasian features.
Quirks: Cassiel's finger is constantly twitching as he unconsciously practices pressing the firing rune - trigger discipline is ingrained to such a degree that he is constantly honing his finger strength and sensitivity.


Background: Cassiel has always been taciturn, even by Dark Angel standards.  When looking for a proven warrior to second to the Deathwatch, his superiors selected Cassiel in part because he could be trusted to keep a secret.  The Dark Angels carry a dark secret, and before Cassiel was told of his transfer to the Deathwatch, they inducted him into at least a portion of the secret.  While serving in the Deathwatch, Cassiel has been tasked with keeping an eye out for Fallen Angels and reporting back so the honor of his chapter can be fully restored.  Keeping a secret of this nature from his comrades in arms doesn't bother him at all - every man is entitled to keep their own counsel.  

Cassiel was born on Kimmeria, an honor he shares with Azrael, the Supreme Grand Master.  Before being accepted as a neophyte, he could claim distant kinship, but now that they share the gene seed of Lion El'Johnson they truly are as brothers - as are all the other marines in the chapter.  

Prior to his assignment to the Deathwatch Cassiel served in the 9th Company.  Among many assignments, the most notable was during the Battle of Piscina IV against the orks during the Third War of Armageddon.  The Heavy Bolter that he now carries everywhere was used to great effect against the hordes.  At one point Cassiel found himself alone covering the retreat of the rest of his squad.  Wave after wave of ork corpses marked the position he held as they escaped.  When he finally ran out of ammunition he retreated to rejoin the rest of his squad, only to find they had been ambushed and were being slaughtered.  He ran forward to sell his life dearly with just a combat knife, certain he faced his final service to the Emperor.  He would have died that day if not for the arrival of a squad of assault marines from the 3rd company.  They fell on the orks with such savagery that a full half of his squad survived (though with grave injuries).  Partly in recognition of his independent work he was promoted to the 5th company to serve with a Tactical Squad.  The 5th Company was in pursuit of the Crimson Slaughter.  Brother Cassiel was in time to see vengeance visited upon them for the work they did.  It was during this campaign that he began to learn of the long-buried secret of the Dark Angels.

It was during the 13th Black Crusade that Cassiel was seconded to the Deathwatch.  With all 10 companies surrounding the Eye or Terror, leads on Fallen Angels were in danger of being lost.  A number of Dark Angels were forwarded all at the same time.  Cassiel was assigned to Kill Team Cyclone, consisting of a half-dozen marines; Titus, a Nova Marine Tactical Marine; Skif, a Space Wolf Assault Marine; Iluvial, a Blood Drinker Sanguinary Priest; 'Art', a Brazen Claw Techmarine; Maladek, a Knight of the Raven Librarian, and himself.  Considering the wide range of abilities and styles, it wasn't an easy working relationship for any of them, and unfortunately Cassiel did little to make it easier.  Fortunately, his orders were usually to stay away from everyone else and provide covering fire from range.  It was in this role that Kill Team Cyclone met its end.  During an investigation into a Chaos incursion, the other members of the team were pinned by a massive electro-magnet.  While they were pinned, unarmored cultists attempted to stab them through the power armor using ceramite weapons.  Cassiel was far enough away to rain fiery death on the cultists, but not without also seriously injuring the team.  The team was evacuated without anyone dying, but the other members were looking at lengthy recoveries.  The mission might be considered a success in that they found the Chaos incursion, but another team ended up cleaning up the mess.  

These experiences have left a mark on Cassiel.  He is committed to trying to work better with members of other chapters - but it is a struggle!  He also carries his chainsword so he's never unarmed - even when he runs out of ammunition.  He has trust issues - the most trusted men within his chapter betrayed them at a critical moment - how can anyone else be fully trusted?  Given a choice, he would rather be solely responsible for his part of a mission.


Last edited by deaddmwalking on Wed Oct 05, 2022 2:17 pm; edited 1 time in total
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Carnelian
Senpai
Carnelian


Posts : 2187
Join date : 2017-10-20
Age : 48
Location : UK

Cassiel Empty
PostSubject: Re: Cassiel   Cassiel EmptyMon Mar 04, 2019 8:59 am

I've added up current buys and Cassiel should be on 25450 spent.
PC sheet shows that he has 2065xp to spend
In total this would put him on 27515xp

This is a little low.

Albrecht is on 27975xp (He carried over what Kor'sahn had so I assume Cassiel should at least have that?

If so Cassiel should have 2525xp tp spend.

Possible buys
Marksman - 500xp
He was leader so would he take...
Fellowship - 500xp (it looks like you might have this but not included in your stat line)
Command - 300xp
Iron Jaw - 500xp
Rapid Reaction - 300xp
Hatred - Tyranids - 500xp (been fighting them for a while)
Bolter Drill - 800xp
Storm Of Iron - 500xp
- the last two are good if he is mostly going to be using his heavy bolter, not so good if he likes to vary his main weapon

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Sylphilis
Admin
Sylphilis


Posts : 2993
Join date : 2017-10-16
Age : 38

Cassiel Empty
PostSubject: Re: Cassiel   Cassiel EmptyThu Mar 07, 2019 11:38 pm

Bolter drill and Storm are good if you plan on auto with any bolter weapon. Marksman will be useful for his as well.
Command....Im not sure how much you will need it if you are not leading, kinda situational but still useful when its needed.

I think it may be useful to improve you cc abilities. If they get to you Cass can hold his own, but hasnt been able to fight the opponents off - if I recall correctly. I know thats not the most optimal direction to go, but it may come in handy when its needed.
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deaddmwalking

deaddmwalking


Posts : 359
Join date : 2017-10-23
Age : 45
Location : Knoxville, TN

Cassiel Empty
PostSubject: Re: Cassiel   Cassiel EmptySun Mar 10, 2019 3:27 pm

Can you confirm how much unspent Xp I should have?
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Sylphilis
Admin
Sylphilis


Posts : 2993
Join date : 2017-10-16
Age : 38

Cassiel Empty
PostSubject: Re: Cassiel   Cassiel EmptyTue Mar 12, 2019 2:28 am

Ive been adding to the unspent side as we go but you should not be lower than Albrect by any stretch.

Go ahead and take the 2525 for now, I need to take a closer look and I can get a more accurate answer sometime.
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deaddmwalking

deaddmwalking


Posts : 359
Join date : 2017-10-23
Age : 45
Location : Knoxville, TN

Cassiel Empty
PostSubject: Re: Cassiel   Cassiel EmptyFri Oct 21, 2022 11:07 am

Current Mission Req (117 allocated):
Infernus Heavy Bolter - 40
Jump pack - 15
Sig Link - 20
Kraken Rounds - 20
Metal Storm Rounds - 20
Seeker's Robe (Dark Angel) - 0

115 Used - 2 available

Kraken and Hellfire box mags for Heavy Bolter (From Juros)
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PostSubject: Re: Cassiel   Cassiel Empty

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