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 Kya Mathers - Pyromancer

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AbstractCloud1

AbstractCloud1


Posts : 467
Join date : 2020-04-05
Age : 27

Kya Mathers - Pyromancer Empty
PostSubject: Kya Mathers - Pyromancer   Kya Mathers - Pyromancer EmptyThu May 21, 2020 6:05 pm

Kya Mathers - Pyromancer Tumblr_mbs8quYvzK1rrprolo1_r2_500
Kya now has one Cybernetic Eye (her left), and all of her hair has been burned away. Much of her face is scarred with burns.

Name: Kya Mathers
Race: Human
Sex: Female
Archtype: Psyker
Pride: Foresight (+5 Per, -5 Fel)
Disgrace: Betrayal (+5 Corruption, -10 to all charm attempts)
Motivation: Violence (+5 Corruption, -3 Intelligence)
Alignment: Unaligned
Text Color: #ff0033


WS: 40*
BS: 34
S: 32 (+10 in Power Armor)
T: 32
Ag: 35
Int: 42*
Per: 47*
WP: 52*
Fel: 26
Inf: 54
*Denotes purchased upgrade

Wounds (Critical): 13/13 (0) Fatigue: 0
Infamy Points: 5/5
Movement: Half: 3. Full: 6. Charge: 9. Run: 18
+++
Corruption: 19
Gifts of Chaos:
- Steel Hearted (The character counts Fear caused by enemies as one level lower than described in that enemy's profile. If the enemy causes Fear (1), then no effects are suffered at all.)



Skills (known skills in bold):
Acrobatics (Ag)
Athletics (S)
Awareness(Per)
Charm (Fel)
Command (Fel)
Commerce(Int)
Common Lore (Int)
- War
- Imperial Guard
- Tech
Deceive(Fel)
Dodge(Ag) +10
Forbidden Lore (Int)
- Psykers
- Pirates
- Daemonology +10
Inquiry(Fel)
Interrogation (WP)
Intimidate (S)
Linguistics (Int)
- Low Gothic
Logic(Int)
Medicae (Int)
Navigate (Int)
Operate (Ag)
Parry (WS)
Psyniscience(Per)
Scholastic Lore (Int)
Scrutiny (Per)
Security(Int)
Sleight of Hand (Ag)
Stealth (Ag)
Survival (Per)
Tech-Use(Int)
Trade (Int)
- Archaeologist
- Voidfarer

Talents:
- Cold Hearted (Seduction attempts against her automatically fail, and she gains +20 to her Willpower when making Opposed Tests against an opponent using the Charm Skill. Taking this talen gives the character one Corruption Point)

- Combat Sense (The character may use his Perception Bonus in place of his Agility Bonus when rolling Initiative.)

- Jaded (Dead bodies, xenos creatures, and other terrifying but natural occurrences do not elicit Fear tests. Terrors of the Warp still affect the character normally)

- Lightning Reflexes (When making an initiative roll the character may roll twice and add the highest of the two dice results to her Agility Bonus)

- Nerves of Steel (The character may reroll failed Willpower Tests to avoid or recover from Pinning. In addition, she is seldom impressed by the aggressive displays of her enemies and gains a +10 to Willpower Tests when resisting the effects of enemy Intimidation Skill attempts)

- Warp Sense (Using the Psyniscience Skill requires a Free Action instead of a Halt Action. In addition, the character can passively detect psychic effects and entities without the need to actively seek them out. Whenever the character could detect such warp signature or creature the GM may allow him to make a Psyniscience Skill Test to detect it, in the same way he might use Awareness to spot an ambush without knowing it is there)

- Sure Strike (The character’s eye, hand and weapon act seamlessly together, placing the characters blows where he intends. When making a Called Shot (see page 234) melee attack, the character reduces the penalty by 10 (so a – 20 becomes a –10 instead).)

- Cursed Heirloom (Light Power Armor) (Doomed) (Choose any weapon or armor, with an availability of Very Rare or less. It gains a Curse. She is now bonded to the item, and even if it is lost, destroyed, or stolen, it always somehow turns up in its original condition at the start of the next game session.)

- Bionic Eye Heightened Senses (Sight) (+10 to any tests specifically using this sense. E.G seeing a flock of birds.)

- Heightened Senses (Sight, Sound) (+10 to relevant tests. Only when wearing power armor helmet)

- Weapon training (Primary, Las)

- Excessive Wealth (Nash Reward) (The character gains a +10 bonus to her Infamy whenever she makes an Acquisition Test)



Traits:
- Psyker
- Dark Sight (Power armor only)

Special Abilities:
- The Quick and the Dead: All heretics with this trait add a +2 bonus to Initiative Rolls.
- Chaos Psyker: The Heretic is an unsanctioned psyker with access to the powers of the warp. She begins play with the Psyker trait, a psy rating of 3, and 1d5 corruption points. In addition, when determining her Psychic Strength she counts as Unbound.



Armor:
Burned in Molten Man- Flak Cloak (Arms, Body, Legs. AP 3) (8kg)

- Light Power Armor(Human) (Locations: All. AP 7) (40 kg) (+10 to Strength. -10 to Delicate tasks.) (Subsystems: Sustainable Power Source (Power supply does not need to be recharged), Osmotic Gill Life Sustainer (With helmet on, the armor is environmentally sealed and provides oxygen while powered), Auto-Senses (While wearing helmet, gain Dark Sight trait and Heightened Senses (+10 to relavent tests) for Sight and Sound. Immune to photon flash grenades and stun grenades. In addition, can make called shot action as a half action)
(Doomed: The first time each session the character spends an Infamy Point, roll a die: On a result of 9 the Infamy Point has no effect but is still spent.)


Weapons:
Burned in Molten Man- Laspistol (Range 30m. RoF: S/2/-. Dam 1d10+2 E. Pen 0. Clip 30. Rld Half. Special: Reliable.)(1.5kg)

- Force Staff (Melee, two-handed. Damage: 1d10 I. Pen 0. Special: Balanced(+10 to parry tests), Force (+1 Damage and Pen per Psy Rating. As a free action when you damage an opponent make a Focus Power test using Opposed Willpower. For every DoS, deal an extra 1d10 E damage, ignoring armor and Toughness bonus.)(Counts as a Psy Focus while held in one or two hands (+10 to Focus Power)(4kg)

Burned in Molten Man- 3 Scare Grenades (Rogue Trader - Profit and Plunder p.52)

- ((No Longer Have)) Jacks Custom Hand Cannon (Range 35m. RoF: S/-/-. Dam 1d10+4 I. Pen 2. Clip 5. Rld Full. Special: Reliable (Only Jams 100), Felling (2) (Reduce Unnatural Toughness by 2 for calculating damage.), Proven (3) (Treat any damage roll of 1 or 2 as a 3 for damage.). Expander rounds = +1 Penetration, for a total of 3.)

Gear:
Burned in Molten Man - Dataslate of Arcane Lore (0.5kg)
Burned in Molten Man - Astartes Combat Knife
Burned in Molten Man - Stimm (page 183 BC Core Book)
- ((Used))1 White-Void (Common methods of usage involve either sprinkling the powder onto damp lho sticks, or immersing the sticks in dissolved powder then smoking them once dry. Long-term usage slowly removes coloration from the eye, eventually leaving a small black dot surrounded by white. Users gain +20 WP for 1d10 minutes per dose. If used more than twice in a week long period, the user must make a Hard (–20) Willpower Test or become addicted, unable to fight his cravings and ingesting the drug on a daily basis.)


Cybernetics & Bionics:
- Good Craftsmanship Bionic Arm (Left) (+2 Toughness to this Location. +10 to Agility tests requiring delicate manipulation)
- Good Craftsmanship Cybernetic Senses (Sight) (Left Eye) (Grants the Heightened Senses Talent for Sight. +20 to tests to resist attacks made against sight.)

Notes:


Psychic Powers - Psy Rating 6 - Class: Unbound - +10 to Focus Power Tests while holding Force Staff:

Manifest Flame:

Fire Bolt:

Fire Barrage:

Incinerate:

One with the Flame:

Molten Man:


Psychic Strength:
Focus Power Tests get +5 bonus for each point of Psy Rating used for the power.

- Fettered (Psy Rating/2): Make a Focus Power Test, counting Psy Rating as half normal. No chance to manifest Psychic Phenomena

- Unfettered(Psy Rating): If the Psyker rolls doubles during a Focus Power Test, roll on the Psychic Phenomena Table (Page 160 Core), adding +10 to the total.

- Push (Psy Rating +1 to +5): May add up to +5 to Psy Rating. Make a check against the Psychic Phenomena Table at +5 per +1 rating desired, up to a maximum of +5/+25)

- Sustaining Powers: +10 to all rolls on the Psychic Phenomena Table, decrease Psy rating by 1 per power.

+++++++++++++++++++++++++++
Advancement
XP (available/spent/total): 2000/7700/9700
Alignment: Slaanesh: 4 // Tzeentch: 2 // Nurgle: 1 // Khorne: 1 // Unaligned: 6
XP Expenditure:
Characteristic:
Willpower Simple (Tzeentch) (250 XP)
Intelligence Simple (Unaligned) (250 XP)
Perception Simple (Unaligned) (250 XP)
Weapon Skill Simple (Khorne) (250 XP)

Skills:
Acrobatics Known (Slaanesh) (200 XP)
Dodge Trained (Slaanesh) (350 XP)
Forbidden Lore (Daemonology) Known (Tzeentch) (200 XP)

Talents:
Nerves of Steel (Nurgle) (500 XP)
Lightning Reflexes (Slaanesh) (250 XP)
Cold Hearted (Unaligned) (250 XP)
Combat Sense (Unaligned) (250 XP)
Cursed Heirloom (Unaligned) (250 XP)
Sure Strike (Slaanesh) (250 XP)


Psychic Powers/Psy Rating:
Psy Rating 4 (Unaligned) (750 XP)
One With The Flame (500 XP)
Incinerate (750 XP)
Psy Rating 5 (Unaligned) (750 XP)
Psy Rating 6 (Unaligned) (750 XP)
Molten Man (700 XP)

Future Purchases:

++++++++++++++++++++++++++++
Goals:

- Fire Dancer (Pyromancer is your calling card. Use it and abuse it.)

- The Pillars of Eternity (The Necrons are a great mystery. See what knowledge you can gain from them.)

- Battle Psyker (Knowledge isn't your sole path as a psyker. You relish in the chaos of battle where you can unleash your powers.)


Background:
Kya Mathers was not born into chaos. She was born in the Imperium and at a young age showed signs of being a psyker. She was on a Black Ship when she was only 8 years old. She was destined to be a Primaris Psyker for the Imperial Guard. She was naturally drawn to pyromancy powers that she put to good effect on the battlefield. One battle though she pushed herself to the point she knew she wasn't supposed to. Something from the warp manifested it her commissar went into action. He barely raised his bolt pistol before he was engulfed into flames. Kya wasn't going to die that day. She fled the Imperium and ended up in the Screaming Vortex.
Today Kya works her way across the Vortex selling out her skills as a mercenary. The rumors of the Necrons has reached her and their mysteries are to great for her to ignore.


Last edited by AbstractCloud1 on Fri May 03, 2024 7:48 pm; edited 32 times in total
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AbstractCloud1

AbstractCloud1


Posts : 467
Join date : 2020-04-05
Age : 27

Kya Mathers - Pyromancer Empty
PostSubject: Re: Kya Mathers - Pyromancer   Kya Mathers - Pyromancer EmptyTue Dec 07, 2021 12:19 pm

Spending XP!

Forbidden Lore (Daemonology) Known - 200 xp (Tzeentch) - Fought a demon! Pretty good reason to know some stuff about them.

Acrobatics Known - 200 xp (Slaanesh) - Kya wants to be a bit better at not being in melee with things that can rip her apart...

Dodge Trained - 350 xp (Slaanesh) - Once again, avoiding harm is high on her list of priorities right now.

Sure Strike Talent - 250 xp (Slaanesh) - Alternatives to psychic powers seem useful, she wants to be better with her staff.

Cursed Heirloom Talent - 250 xp (Unaligned) (Light Power Armor) - Girl needs armor, and stealing some when she made her escape from the Imperium all that time ago makes sense. Likely from a sister of battle, so that it's designed for un-augmented humans.
Cursed Heirloom: 1d5 4 Doomed!


Total spending 1250.
Remaining XP 100.


Last edited by AbstractCloud1 on Thu Dec 16, 2021 3:19 pm; edited 3 times in total (Reason for editing : Finalized purchases and updated to add one more thing!)
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AbstractCloud1

AbstractCloud1


Posts : 467
Join date : 2020-04-05
Age : 27

Kya Mathers - Pyromancer Empty
PostSubject: Re: Kya Mathers - Pyromancer   Kya Mathers - Pyromancer EmptySun Sep 18, 2022 3:35 pm

Spending XP!

Psy Rating 5 - 750 xp (Unaligned) - Bumping up that psychic strength!

Psy Rating 6 - 750 xp (Unaligned) - And again! This is her max until she gets more corrupted.

Molten Man - 700 xp (Unaligned) - The big bad Pyromancy ability!

Total Spending - 2200.
Remaining XP - 0.
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Kya Mathers - Pyromancer Empty
PostSubject: Re: Kya Mathers - Pyromancer   Kya Mathers - Pyromancer Empty

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