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 NPCs, Explorator Fleet and Vehicles

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Carnelian
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Carnelian


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PostSubject: NPCs, Explorator Fleet and Vehicles   NPCs, Explorator Fleet and Vehicles EmptySun Dec 09, 2018 11:49 am

Omnissiah's Vigil

NPCs, Explorator Fleet and Vehicles Wigil

Hull: Cruiser
Class: Unique Mechanicus research vessel
Dimensions: 5.1 km long, 0.7 km abeam approx.
Mass: 6.4 megatonnes approx.
Crew: 19,000 approx.
Accel: 4.6 gravities max sustainable acceleration

The fleets of the Adeptus Mechanicus are often far more sophisticated than those of the Imperial Navy, utilising technologies that are deemed too sacred for the masses of humanity to use. In many cases, archeotech systems are placed aboard starships solely to test them, so that their effectiveness can be properly determined and studied. The Omnissiah’s Vigil is one such vessel, fitted with ancient targeting systems and plasma reactors as part of one extensive research project.

Speed: 5    
Manoeuvrability: +7  
Detection: +20
Void Shields: 2    
Armour: 20 (22 prow)  
Hull Integrity: 74
Morale: 100    
Crew Population: 100  
Crew Rating: (40)
Crack Turret Rating: 1    
Weapon Capacity: Port 2, Starboard 2, Dorsal 1

Essential components

Modified Jovian Pattern Class 4 Drive, Strelov 2 Warp Engine, Multiple Void Shield Array, Vitae Pattern Life Sustainer Voidsmen Quarters, Exploration Bridge, Auto-stabilised Logis-targeter

Supplemental components

- 1 Port and 1 Starboard Vx22 “Sunwrath” Lance Batteries (Lance, Strength 2, Damage 1d10+3, Crit Rating 3, Range 6)
- 1 Port and 1 Starboard Disruption macrocannon (weapon stats to add)
- 1 Dorsal Vx23 “Sunwrath” Extended Lance (Lance, Strength 1, Damage 1d10+3, Crit Rating 3, Range 10)
- Crew Reclamation Facility: Due to the largely servitor makeup of the Vigil’s crew, the bonuses for this Component are already combined with those of the servitor crew.
- Murder Servitors: The Vigil possesses a large stock of Lathe-pattern Murder Servitors, granting bonuses to Hit and Run Actions (see below), and allowing the Vigil to choose any result between 1 and 6 for the Crit.
- Barracks
- Cargo Hold and Lighter Bay
- Librarium: (library, +10 to all knowledge/investigation tests)
- Laboratorium Annexes: These extensive laboratories allow the Vigil to conduct extensive research into multiple topics.

Complications and special rules
These modifiers apply to the Vigil, taking Components into account.
- Best Craftsmanship Servitor Crew: The Omnissiah’s Vigil is crewed almost entirely by servitors, overseen by Tech-Priests and protected by phalanxes of Classiarii. It suffers a –10 penalty on Ballistic Skill and Command Tests (this is modified to –0 to Ballistic Skill Tests, +10 to Command Tests involving boarding actions, and +30 to Command Tests involving Hit and Run Actions, due to other components). In addition, it halves all losses to Crew Population, and never suffers Morale loss.
- Accurate Weapons: The Sunwrath is an archeotech lance weapon with increased accuracy (taken into account in the Servitor Crew section).
- This ship gains +5 to Detection when using Active Augury.


Last edited by Carnelian on Sat Jan 26, 2019 2:09 pm; edited 5 times in total
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PostSubject: Re: NPCs, Explorator Fleet and Vehicles   NPCs, Explorator Fleet and Vehicles EmptyTue Dec 11, 2018 1:57 pm

The Single Photon

NPCs, Explorator Fleet and Vehicles Latest?cb=20130406232554

Hull: Raider
Class: Viper scout ship
Dimensions: 0.95 km long,0.25 km abeam at fins approx.
Mass: 4.9 megatonnes approx.
Crew: 7,500 crew, approx.
Accel: 6 gravities max sustainable acceleration.


Speed: 12 (17)  
Manoeuvrability: +45  
Detection: +36
Void Shields: 1
Armour: 14  
Hull Integrity: 21
Morale: 106    
Crew Population: 100  
Crew Rating: (55)
Turret Rating: 1    
Weapon Capacity: Dorsal 1


Components
Modified Jovian Pattern Class 1 Drive, Best Strelov 1 Warp Engine, Gellar Field, Single Void Shield Array, Exploration Bridge, Ancient Life Sustainer, Good Clan-Kin Quarters, W-240 Passive detection Arrays

Modified Jovian Pattern Class 1 Drive (Overcharged:The strange and exotic nature of the materials used in the drive’s containment domes allows for a hotter plasma ‘burn,’ while taking up less space. This adds +1 to the ship’s Speed, decreases the space the drive takes up by 4, and is of extreme interest to agents of the Mechanicus).

Exploration Bridge (Long Range Scanning:This ship gains +5 Detection when using Active Augury).


Supplemental Components

- 1 Dorsal Good Staravar Laser Macrobattery (Strength  4, Damage 1d10+2, Crit Rating 3, Range 6)
- Empyrean Mantle (External component. When travelling on Silent Running, all Tests to detect this vessel have their difficulty increased by two degrees.)
- Sensorium (Morale +2, The Explorers receive +10 to all Charm and Commerce tests conducted on the vessel if the subjects use the Sensorium).
- Clan-kin quarters (All Command Tests to defend against boarding and hit and run actions gain +5. In addition, all sources of Morale loss are reduced by 1, to a minimum of 1).
- W-240 Passive detection Arrays (External component. When on silent running this vessel may perform any detection actions without penalty)
- Pharmacia (may be used to synthesise drugs (what drugs they may synthesize is at the GM’s discretion), requiring a Scholastic Lore (Chymistry) Test with a difficulty equal to the compound’s Availability.
- Good Arboretum (Double the time a ship may remain at void without suffering Crew Population or Morale loss).
- Good Medicae Deck (The Medicae Deck adds a +20 bonus to all Medicae Skill Tests performed within this Component. The number of patients that may be treated without penalty is increased to three times the character’s Intelligence Bonus).
- Energistic Conversion Matrix (The ship’s captain can choose to activate the conversion matrix at any time as a free action. When he does so, he decreases the amount of Power generated by the ship and increases its Speed value. Frigates and raiders can exchange 3 Power for 1 Speed. A ship’s Speed value cannot be increased by more than 5 using this Component. A captain may divert Power being used to power other Components, however, if he does so, the Component becomes unpowered for as long as the conversion matrix is used.
- Augmented Retro-thrusters (External component. These thrusters add +5 to the ship’s Manoeuvrability).
- Luxury Passenger quarters
- Superior Damage Control (If a Component on this vessel is depressurized, the Crew Population suffers only 1d5 damage. Firefighting attempts on the vessel are a Challenging (+0) Command Test. If performing isolated extended repairs, crew members receive +10 to their Tech-Use Tests.


Last edited by Carnelian on Tue Dec 11, 2018 2:09 pm; edited 1 time in total
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PostSubject: Re: NPCs, Explorator Fleet and Vehicles   NPCs, Explorator Fleet and Vehicles EmptyTue Dec 11, 2018 2:02 pm

The Opus Equus

NPCs, Explorator Fleet and Vehicles 300px-GoliathShip

Hull: Transport
Class: Goliath Factory Ship
Dimensions: 4.9 km long, 0.9 km abeam at fins approx
Mass: 16 megatonnes approx.
Crew: 41000 crew, approx.
Accel: 1.5 gravities max sustainable acceleration.


Speed: 2  
Manoeuvrability: -15  
Detection: +4
Void Shields: 1
Armour: 14  
Hull Integrity: 50
Morale: 102  
Crew Population: 100  
Crew Rating: (30)
Turret Rating: 1    
Weapon Capacity: Dorsal 1, Port 1, Starboard 1


Essential Components
Modified Lathe Pattern Class 1 Drive, Strelov 1 Warp Engine, Gellar Field, Single Void Shield Array, Combat Bridge, Vitae Life Sustainer, Pressed Crew Quarters, M-100 Augur Arrays

- Modified Lathe Pattern Class 1 Drive (The strange and exotic nature of the materials used in the drive’s containment domes allows for a hotter plasma ‘burn,’ while taking up less space. This adds +1 to the ship’s Speed, decreases the space the drive takes up by 4).
- Combat Bridge (As long as the bridge remains undamaged, all Tech-Use Tests to repair the ship gain +10.
- Pressed crew quarters (Decrease Morale permanently by 2)


Supplemental Components
- Salvage System (This Component allows a ship to attach itself to vessel which has been reduced to space hulk status. The clamps can strip apart the wreck; for every week spent in salvage the crew may make a Difficult (-10) Tech-Use Testto attempt to safely remove a named Component from the hulk (a Focused Augury Extended Action to scan the wreck is needed to determine Components). If successful, a single working Component can be removed and stored on the host vessel if there is Space for it (or externally secured to hull for towing); if it fails then that Component is lost. Successfully salvaged Components can be sold as part of a constructed Trade Endeavour or even refitted to the ship at a stardock as if it had been acquired normally. Salvage Clamps are gigantic and unwieldy affairs, however, and a vessel equipped with them suffers –5 Manoeuvrability.
- Good Cloud-mining Facility (This Component allows the ship to conduct ice mining in a suitable comet field far outside a solar system. Comets must be first located with a Challenging (+0) Scrutiny + Detection Test via the ship’s augur arrays. Mining then takes 1d10+5 days and once complete the additional fresh water and air restore 1d5 Morale as well as extending deep void operations one additional month.
- Manufactorum (If attempting extended repairs, each Manufactorum adds a +10 bonus to the weekly Tech-Use Test. If paying for repairs, each Manufactorum adds a +10 bonus to the Acquisition Test to restore Hull Integrity.

- Main Cargo Hold x2
- Plasma Refinery (used to create high-grade fuel for plasma engines. This is a huge facility mounted amidships. This grants the ship the ability to scoop plasma from the stars, refine it, and sell it on. The refining process simply requires a large supply of low-grade ore, however the plasma harvesting process is more involved. The ship must enter a retrograde orbit around a blue-giant star, a manoeuvre that takes three days and requires two Ordinary (+10) Pilot (Space Craft) degrees or more results in the ship’s destruction. Success means the ship gains enough additional plasma to convert one full load of ore).


Last edited by Carnelian on Sat Jan 26, 2019 2:10 pm; edited 1 time in total
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PostSubject: Re: NPCs, Explorator Fleet and Vehicles   NPCs, Explorator Fleet and Vehicles EmptyFri Jan 04, 2019 2:17 pm

Leadership and primary PCs and NPCs amongst the mechanicus crew.

The twelve teeth of the cog
This group of twelve senior tech-priests are tasked to advise the fabricator-explorator in their respective fields. Each is specialized in one of the 12 major divisions of knowledge active amongst the priesthood. When facing large-scale challenged, this council provides insight from all branches of knowledge.

Factor (Archmagos Augustus Faraday-Gauss) Masters of social science, psychology and hypno-conditioning
Secutor (Lucretia Reid & Zahleezah Zahzorahganz) Master of the science of warfare and tactics
Artisan (Magos Lazarus), Master of fabrication, assembly and creation of technological objects
Explorator (Magos Zindalus) Master of the pursuit of ancient knowledge and the exploration of the galaxy

Biologis (NPC - Magos Genetor Leoran VII) Masters of biology, genetic modification and life sciences
Juris: (NPC - Magos Electro-priest Julius Anthetos) Denying themselves the quest for knowledge, they are those closest to the will of the machine-god and those who pursue tech-heresy.
Dominus (NPC - Magos Lilithus) Master of servitors and the coordination of machine-spirits
Materius (NPC - Magos Romanus) Master of the creation of mater in its manifold forms
Technicus (NPC - Magos Foreal Dashan) Master of repair and maintenance of the blessed machine, as well as archeotech
Alchemys (NPC - Magos Saul) Master of chemical production
Physic (NPC - Magos Melthavion) Master of physics, astronomy and the rules of the physical universe
Logis (NPC - Magos Arx) Master of data-processing, statistics and data preservation


Last edited by Carnelian on Fri Jan 25, 2019 4:50 am; edited 6 times in total
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Carnelian
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PostSubject: Re: NPCs, Explorator Fleet and Vehicles   NPCs, Explorator Fleet and Vehicles EmptyThu Jan 17, 2019 5:08 am

Location - Single Photon

Captain Patronia Liberinadeam (Name taken by members of the void-clan after their liberation)

NPCs, Explorator Fleet and Vehicles Patron10

Born in the abject squalor of the slave-pits of the pirate ship Quadam, Patronia’s only source of respite where the stories of her elders, of the ancient times when they were proud voidsmen serving in the emperor’s navy. When they saw the haughty, red-robed figure above the pit negotiating with their cruel masters, they thought they were simply exchanging one torturer for another.
But when he floated down on a cloud of nothing, with a genial smile, wreathed in a faint golden glow that seemed to drain her pain and fatigue away, she was amazed, asking him “are you the emperor”? He said he was not, but that he was one of his many servants, come to free them from their bondage. In the following moments, her fellow voidsmen rose, their limbs filled with strength and vigor. From the visitor’s robes came forth many weapons and implements of death, and he said with inspiring conviction “Rise, for you are Free, void-walkers. Take these tools and regain your pride against those who would enslave you”. An unfathomable rage overtook the crowd, taking the weapons and rising up against the pirates. With red & gold skitarii supporting them, the former slaves slaughtered their captors and regained their pride. While the pirate captain managed to flee, the rest were put to the sword.
Once they were all free, the visitor presented himself as Magos Augustus, offering them a choice. Come to serve on his ship, or join the imperial with his blessing & support. Most elected to follow him. But Patronia elected to join the navy and see the galaxy. With the support of Augustus, she joined the naval academy. Over a distinguished carreer she rose to the rank of captain. Wanting to rejoin her kin, she returned to serve under Augustus. Augustus welcomed he back, making her his first officer and now, the captain of the Single photon. None but Augustus or one of the clan could ever lead this crew.

Personality:
A gruff and direct individual, Patronia practices strict discipline and tolerates little dissent, as Is the fashion in the navy. This has led to some grumbling, though her status as a clan-member has allowed her support from the clan elders. When not working, she ensures her whole crew is constantly training, doing a daily exercise regimen with her officers and pushing them to do the same with their crewmen.
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Carnelian
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Carnelian


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PostSubject: Re: NPCs, Explorator Fleet and Vehicles   NPCs, Explorator Fleet and Vehicles EmptyThu Jan 17, 2019 5:12 am

Location - Single Photon

Magos Genetor Leoran VII - Biologis tooth

NPCs, Explorator Fleet and Vehicles Factor12

Born and trained on the forge-world Incaladion, Adept Leoran spent much of his life trying to separate himself from the dark history of that world that was rumored to worship Xenos & chaos. Through significant effort, he managed to become seconded to Firest, serving the Aurora chapter of space marines. After several decades of work, he realized the limitation of biology-only augmentation, and sought out a master to learn the secrets of the mind. Through his links to the cult of the Omnissian Mechanism, he managed to contact Archmagos Augustus and convinced him of his significant skills as a gene-wright. For the last 2 decades, he has served effectively under Augustus, contributing greatly to the advance of the Athena Project and to their proposal for an Explorator fleet. Augustus considers him his most trusted confidant & partner. While his knowledge of the ways of the factor have allowed him to better interact with people, he remains fairly uninterested in “normal” human interaction.

Personality:
Unnaturally calm. Rarely speaks unless spoken to. Tends to be stuck in his own thoughts and activities, only going beyond them when asked by others. Uses logical reasoning most times, but has started accepting some emotions due to his wider learning of the ways of the factor.
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Carnelian
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PostSubject: Re: NPCs, Explorator Fleet and Vehicles   NPCs, Explorator Fleet and Vehicles EmptyThu Jan 17, 2019 5:13 am

Location - Single Photon

Magos Technicus Foreal Dashan - Master of repair and maintenance of the blessed machine

NPCs, Explorator Fleet and Vehicles Magos_10

Saved by Augustus from accusations of tech-heresy several decades, this Magos Technicus left with Augustus to avoid further scrutiny. He has fulfilled his purpose competently, though she wonders if Augustus might hold the knowledge to condemn her.
Foreal is an experienced Archeotechnologist, a bit too interested in trying to reproduce the secrets of the past. While her rank (and Augustus) currently protects her from accusation of meddling with the secrets of the ancients, she must still tread lightly, as even Augustus couldn’t protect her should she be too overt.

Personality:
A very inquisitive personality, she has maintained her emotions intact despite extensive physical augmentation. When faced with a problem, she tends to decompose it into smaller sub-units to better understand the whole how the work together to create the whole. She focuses her discussion upon her “official” work, telling little of her own research with others.


Last edited by Carnelian on Fri Jan 25, 2019 4:47 am; edited 3 times in total
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Carnelian
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Carnelian


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PostSubject: Re: NPCs, Explorator Fleet and Vehicles   NPCs, Explorator Fleet and Vehicles EmptyThu Jan 17, 2019 5:15 am

Location - Single Photon

Astropath Ascendent Laberan Deveres

NPCs, Explorator Fleet and Vehicles Astrop10

Augustus & Laberan first met during an archeological dig on Skaros Primus. Skaros primus was an important center during the dark age of technology, and held embassies for many of the smaller human star-empires found in the region. The embassy being excavated had belonged to the Jaicro empire, a dark age civilization said to use psyker-commandoes, and to have developed a number of technologies using psychic power.
Augustus had been sent to the excavation to manage personnel. Laberan Deveres had been sent by the Scholastia Psykana to ensure no ancient psy-tech fell into the wrong hands. Due to the detailed & careful activity of the archeologists, these two passed the time playing regicide and discussing about a variety of scholarly subjects. Laberan had a particular interest in psy-tech, and was very knowledgeable about archeotechnology and the ancient methods used in the dark age to harness psykers & navigators. Augustus was glad to speak with a telepath, as he had always been curious about the impact of the warp on the machine of mind.
While the excavation proved fruitless, Augustus & Laberan stayed in contact, playing regicide by message and discussing salient issues. When the exploratory expedition came together, he invited Laveran to serve as Astropath Ascendant of the fleet.

Personality:
Like most psykers, Laberan is possessed of considerable willpower, and rarely accepts refusals from other. His curiosity is intense, wanting to learn all he can, and will frequently involve himself in the data-acquisition of others.
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Carnelian
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Carnelian


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PostSubject: Re: NPCs, Explorator Fleet and Vehicles   NPCs, Explorator Fleet and Vehicles EmptyThu Jan 17, 2019 5:23 am

Location - Single Photon

Moana Tzemopoulos, Navigator. High Warp-Guide of the fleet

NPCs, Explorator Fleet and Vehicles Moana_10

The ancient Tzemopoulos clan of navigators has a long history of loyal service due to their association with rogue traders since the beginning of the great crusade. Coming from the same sector as Augustus, Moana was recruited due to her extensive experience outside of imperial space, as well as her position of leadership inside her clan. The extensive mutations affecting navigators have left her appearing very small with a disturbing presence and unnatural grace.
She currently leads the contingent of navigators within the fleet, a dozen brave souls capable of seing in the warp. She has currently arranged the navigators to work in 3 8-hour shifts, with several navigators in stasis in case of warp-catastrophy. Navigating the halo zone is taxing to navigators, and without her shift-based method they could easily die of exhaustion facing the dangers beyond the emperor’s light.


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Carnelian
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Carnelian


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PostSubject: Re: NPCs, Explorator Fleet and Vehicles   NPCs, Explorator Fleet and Vehicles EmptyThu Jan 17, 2019 5:27 am

Location - Any ship on the Fleet

Magos Electro-priest Julius Anthetos (Juris Tooth)
NPCs, Explorator Fleet and Vehicles Latest?cb=20130617155634

Born of the forge-world of Skaros Primus, Electro-priest Anthetos studied the mysteries of the potential coil and became a corpuscari electro-priest. Involved within the cult of the luminen lord, he believes he may have the potential to become this avatar of the Motive Force. Due to his long experience within the mysteries of the machine-cult, as well as his reputed closeness to the Motive Force, he was recruited by Augustus to serve as Magos Juris in the fleet, keeping his tech-priests safe from the perils of tech-heresy. He hopes that Augustus will have further luck (like with his Artifact Luminen Barrier) and allow his order to advance their knowledge of the potential coil.
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PostSubject: Re: NPCs, Explorator Fleet and Vehicles   NPCs, Explorator Fleet and Vehicles EmptyThu Jan 17, 2019 5:29 am

Location - Omnissiah’s Vigil

Magos Dominus Lilithus (Dominus Tooth, Captain of the Omnissiah’s vigil)

NPCs, Explorator Fleet and Vehicles Magos_12

Dominus of the vast servitor crew of the Omnissiah’s Vigil, Adept Lilithus is the effective captain of the Omnissiah’s Vigil. She accepted Augustus’ invitation to join his exploratory fleet, knowing his ambition would likely help hers. She hopes one day to rule over a vast forge-fleet crewed entirely by servitors under her command, though she knows this is still a distant dream.

She is a very demanding individual, in that she will always try to push for more than she knows she can obtain. If she can, she will render every corpse into servitors, and recover any fallen ship they can to add to their fleet. She tends to disregard the value of those humans that are not tech-priests or skitarii, seeing them as a waste of flesh.
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Carnelian


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PostSubject: Re: NPCs, Explorator Fleet and Vehicles   NPCs, Explorator Fleet and Vehicles EmptyFri Jan 18, 2019 1:46 am

Magos Logis Arx - Master of data-processing, statistics and data preservation

NPCs, Explorator Fleet and Vehicles 250?cb=20111026163206


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PostSubject: Re: NPCs, Explorator Fleet and Vehicles   NPCs, Explorator Fleet and Vehicles EmptyFri Jan 18, 2019 1:50 am

Magos Physic Melthavion - Master of physics, astronomy and the rules of the physical universe

NPCs, Explorator Fleet and Vehicles 394a7fd49a84ea866b43e0112c9954eb


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PostSubject: Re: NPCs, Explorator Fleet and Vehicles   NPCs, Explorator Fleet and Vehicles EmptyFri Jan 18, 2019 1:53 am

Magos Materius Romanus - Master of the creation of mater in its manifold forms

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PostSubject: Re: NPCs, Explorator Fleet and Vehicles   NPCs, Explorator Fleet and Vehicles EmptyFri Jan 18, 2019 1:56 am

Magos Alchemys Saul, Master of chemical production

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PostSubject: Re: NPCs, Explorator Fleet and Vehicles   NPCs, Explorator Fleet and Vehicles EmptyFri Jan 18, 2019 2:28 am

Carcharodons Squad [not yet picked up - you'll learn more about them through RP]

NPCs, Explorator Fleet and Vehicles 250?cb=20120806221027

Standard Equipment for squad
- Mark V Heresy Pattern Power Armour, Chainsword, Bolt Pistol, Crack & Frag grenades

Brother Sergeant Soha (Assault), Power Fist
Brother Haru (Apothecary), Bolter, Narthecium, Reductor
Brother Narcoti (Tactical), Bolter
Brother Tuvo (Tactical), Bolter
Brother Maro (Tactical), Bolter
Brother Kordi (Tactical), Bolter
Brother Rua (Assault), chain-axe
Brother Tonga (Assault), chain-axe
Brother Ungu (Assault), chain-axe
Brother Imau (Assault), chain-axe
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Carnelian
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Carnelian


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PostSubject: Re: NPCs, Explorator Fleet and Vehicles   NPCs, Explorator Fleet and Vehicles EmptyTue Jan 29, 2019 3:23 pm

Troops n Tanks

I proposed the following...

4000 Skitarii Warriors [Ballistic focused]
2000 Skitarii Warriors [Melee focused]
200 Skitarii Rangers
100 Electo-Warrior Priests
5 Ordo Reductor Artillery Tank [Mars needs women p70]
5 Krios Battle Tank [Mars needs women p65]
10 Onager Dunecrawler [Mars needs women p69]
8 Gunships/Troop Carriers
2 Heavy Lifters [need to think about capacity]
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