Name: Will Brandiman
Class and Level: Rogue 1 / Monk 1
Race: Halfling (Lightfoot)
Alignment: Lawful Neutral
Background: Acolyte
Str: 10 +0
Dex: 16 +3 (+2 Racial)
Con: 12 +1
Int: 10 +0
Wis: 16 +3
Cha: 10 +0 (+1 Racial)
Inspiration:
Proficiency Bonus: +2
Saving Throws: Str, Dex and Int
AC: 16
Initiative: +3
Speed: 25'
Hit Points (d8): 15
SkillsAcrobatics (Dex): +5
Athletics (Str): +2
Deception (Cha): +2
Insight (Int): +2
Perception (Wis): +5
Religion (Int): +2
Sleight of Hand (Dex): +5
^Stealth (Dex): +7
^Expertise Features and TraitsLucky: When you roll a 1 on an attack roll, ability check, or saving throw, you can reroll the die and must use the new roll.
Brave: You have advantage on saving throws against being frightened.
Halfling Nimbleness: You can move through the space of any creature that is of a size larger than yours.
Naturally Stealthy: You can attempt to hide even when you are obscured only by a creature that is at least one size larger than you.
Expertise: Stealth and Thieves Tools; double proficiency bonus
Sneak Attack: 1d6
Unarmoured Defence: while you are wearing no armor and not wielding a shield, your AC equals 10 + your Dexterity modifier + your W isdom modifier.
Martial Arts: (1)You can use Dexterity instead of Strength for the attack and damage rolls of your unarmed strikes and monk weapons.
(2) You can roll a d4 in place of the normal damage of your unarmed strike or monk weapon.
(3) When you use the Attack action with an unarmed strike or a monk weapon on your turn, you can make one unarmed strike as a bonus action.
Other Proficiencies and LanguagesCommon: speak/read/write
Halfling: speak/read/write
Elvish: speak/read/write
Dwarfish: speak/read/write
Thieves Cant: speak/read/write
Armor: Light armor
Weapons: Simple weapons, hand crossbows, longswords, rapiers, shortswords (non-two handed simple weapons and shortswords count as monk weapons)
Tools: Thieves’ tools. Flute.
EquipmentShortsword [1d6 piercing, Finesse, light] (2lb)
Shortbow [1d6 piercing, Ammunition (range 80/320), two-handed] (2lb)
Quiver of 20 arrows (1lb/1lb)
Backpack (Burglar’s pack) (5lb)
- a bag of 1,000 ball bearings (2lb)
- 10 feet of string,
- a bell (0lb)
- 5 candles (0lb)
- a crowbar (5lb)
- a hammer (3lb)
- 10 pitons (2.5lb)
- a hooded lantern
- 2 flasks of oil (2lb)
- 5 days rations (10lb)
- a tinderbox (1lb)
- waterskin (full 5lb)
- Prayer Book, Book of Arbitration (1lb)
- Common or Vestments - Ninja Suit (depending on what is worn) (3lb)
- 50 feet of hempen rope strapped to the side of it. (10lb)
Two daggers (1 in each boot) [1d4 piercing, Finesse, light, thrown (range 20/60)] (1lb)
Thieves’ tools (concealed underside of belt) (0lb)
Holy Emblem - Scales (0lb)
Gear Weight: 56.5lbs
GP: 15
Age: 43
Height: 3'11"
Weight: 50lbs
Eyes: Brown
Skin: Pale
Hair: Dark Brown
Description: Almost pushing 4', Will is tall for his kind.
Personality TraitsIdeals: Aspiration. I seek to prove myself worthy of The Judges favor by matching my actions against his teachings.
Bonds: I will someday get revenge on the Assassins Guilds hierarchy (of some city?) who branded me a criminal.
Flaws: I am inflexible in my thinking.
BackgroundHits
https://orokos.com/roll/626591 = 5 + 10