Christina Halfex, Captain of the Endless PainRace: Human
Archtype: Pirate Prince of the Ragged Helix
Pride: Grace
Disgrace: Greed
Motivation: Nihilism
Alignment: Slaanesh
Special Abilities: Maniacal Narcissist (WS), Creatures of Comfort, The Quick and the Dead
WS: 48
[Simple Advance]BS: 34
S: 35
T: 27
Ag: 60
[Simple Advance]Int: 35
Per: 42
WP: 41
Fel: 60 [8]
[Simple & Intermediate Advance]Inf: 71
Movement: Half: 6, Full: 12, Charge: 18, Run: 36
Wounds: 15/15
Corruption Points: 40
Infamy Points: 7
(5)
Gifts of Slaanesh: Mark of Slaanesh, Hermaphrodite
Gifts of the Gods: - Roll for Gift (+/-6):
Winged - AGx2 flying movement (12) [Gossamer thin pinions]
SkillsAcrobatics +10
[Trained Advance]Awareness +10
Charm +10
[Trained Advance]Command +10
Common Lore (War, Screaming Vortex, The Ragged Helix)
Deceive
Dodge +20
[Experienced Advance]Forbidden Lore (Pirates)
Linguistics (Low Gothic)
Navigate (Stellar)
Operate (Voidship)
Parry
Scrutiny
Tech Use
Trade (Explorator)
TalentsAir of Authority
Assassin Strike
[Exp Purchase]Betrayer
Blind-fighting
[Exp Purchase]Cold Hearted
Disarm
Demagogue
[Exp Purchase]Enemy (Imperial Navy)
Excessive Wealth
Heightened Senses (All)
Inspire Wrath
[Exp Purchase]Jaded
Lightning Reflexes
Normal Minion of Chaos (Zigg Snagtoz)
Nerves of Steel
Paranoia
Quick Draw
Weapon Training (Chain, Flame, Power, Las, Melta, Primary, SP)
TraitsFear (1)
Unnatural Fellowship (+2)
WeaponsPlasma Pistol: (Good Craftsmenship) 1d10+7 E; Pen: 8; 40m; S/2/-; Clip: 1; Rld: 3 Full; Maximal, Overheats, Reliable
Power Sword (Best Craftsmenship: +10 WS) 1d10+9 E; Pen: 5; Power Field, Balanced
Hand Flamer (Good Crafstmenship) 1d10+4 E; Pen: 2; 10m ; S/-/-; Clip: 2; Rld: 1 Full; Flame, Spray, Reliable
Armor
Holo-Armour - AP 4 all [Equipped]
This advanced Eldar design has been all but unknown to the Calixis Sector, with only a handful of these rare suits in existence, and even then most are in the hands of senior Ordos Xenos officials. The armour incorporates the same fields used by their titanic machines of war and the mysterious Harlequins, fragmenting the wearer’s image into a thousand swirling slivers of colour when in motion. While in motion, the distracting nature of the holo-field causes a –30 penalty against all attacks against the wearer, as well as Perception or Awarness Tests to discern anything within the field, including those based on auspex readings or similar gear. However, any Awareness Tests to notice the user or detect the exterior of the field are at a +10 bonus. These suits cannot be purchased by normal means, and GMs should make any attempt to obtain them into an adventure or campaign in its own right.
Best Crafsmenship Light Carapace – All: 6
- Note: +5 to social test of players choice (Charm)
GearGood Quality Alcohol
Good Craftsmenship Cartograph
MinionsZigg Snagtoz, First MateRace: Ork
WS: 50**
BS: 20*
S: 45 (6)
T: 50 (7)*
Ag: 20
Int: 20
Per: 30
WP: 25
Fel: 20
Movement: Half: 2 Full: 4 Charge: 6 Run: 12
Wounds: 15/15
SkillsIntimidate +10 (S)
Operate (Surface)
Parry (WS)
Survival (Per)
TalentsBattle Rage
Berserk Charge
Furious Assault
Frenzy
Iron Jaw
True Grit
Swift Attack
Unarmed Warrior
Weapon Training (Bolt, Chain)
TraitsBrutal Charge (3)
Sturdy
Unnatural Strength (+2)
Unnatural Toughness (+2)
ArmorScrap Armor (All 6, Chest 11)
Ablative Armor: Chest (-1 AP per attack until back to normal)
WeaponsCastir Chain Greataxe: 2d10+12 R; Pen: 3; Felling (2), Tearing, Unwieldy
Chainaxe: 1d10+10 R; Pen: 2; Tearing
Bolt Pistol: (Good Craftsmenship) 1d10+5 X; Pen 5; 30m; S/2/-; Clip: 8; Rld: Full; Tearing, Reliable
2x Krak Grenades: 2d10+4 X; Pen: 4; 24m; S/-/-; Clip: 1; Rld; -; Concussive (0)
10 Ork BoyzWS: 40
BS: 20
S: 40 (6)
T: 40 (6)
Ag: 30
Int: 20
Per: 30
WP: 25
Fel: 20
Movement: Half: 3, Full: 6, Charge: 9, Run: 18
Wounds: 15/15
SkillsAwareness
Dodge
Intimidate
TalentsBulging Biceps
Crushing Blow
Furious Assault
Hardy
Iron Jaw
Street Fighting
True Grit
Weapon Training (Primitive, Basic, Chain)
TraitsBrutal Charge (2)
Sturdy
Unnatural Strength (+2)
Unnatural Toughness (+2)
ArmorFlak Armor (Body 2)
WeaponsSlugga: 20m; S/3/-; 1d10+9 I; Pen: 2; Clip: 18; Reload: Full; Inaccurate, Unreliable
Choppa: 1d10+7 R; Pen: 2; Tearing, Unbalanced
Mob RuleAll Orks produce latent psychic energy that makes them feel more confident and aggressive when they gather in large numbers. For every additional Ork within 10m, the Ork receives a bonus of +10 to resist the effects of Fear and Pinning.
GoalsAlways on the prowl for juicy targets to pillage. Ship, settlements, anything that is within reach is fair game.
Find the Vault of Ry'Kleth
- Take Back the Endless Pain
Take back what is yours
Background: Christina did not grow up in the confines of the Screaming Vortex. She was brought there after her home town was raided by pirates and was taken as a slave. Over the course of her confinement she showed she was much more then a slave. She had a knack for the pirate life. Eventually she claimed her own ship, formed a crew, and became one of the feared Princes of the Ragged Helix. Then it was all lost. A mutiny lead by Nat Bloodmane, a Frost Father, and one of her boarding leaders stole control of the Endless Pain. Thanks to her Fist Mate, Zigg Snagtoz, she was able to escape.
Now she hungers after her stolen ship. She'll have to gather a new crew and formidable weapons to take it back. Finding the Vault of Ry'Kleth and it's rumored arsenal would be a great stepping stone to retaking her ship.