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 Marius Facundo - Medicae Chymist

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MmmTasteIt

MmmTasteIt


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Join date : 2018-04-08
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PostSubject: Marius Facundo - Medicae Chymist    Marius Facundo - Medicae Chymist  EmptyMon Apr 09, 2018 9:35 am

++READY FOR GM REVIEW++

Marius Facundo - Medicae Chymist  Marius10

Marius Facundo

Homeworld: Hive World (Snope's World)
Divination: Ignorance is a Wisdom of its Own: -3 Perception. The first time he would gain 1 or more Insanity points each session, he reduces that amount by 1 (to a minimum of 0) instead.
Background: Exorcised
Role: Chirugeon


WS: 40
BS: 39
S: 34
T: 40**
Ag: 27
Int: 40
Per:  44**
WP: 29
Fel: 39
Inf: 38
*Denotes purchased upgrade

Wounds (Critical): 9/9 (0)
FP: 1/3
Movement: 2m/4m/6m/12m
Initiative: 1d10+4 (roll twice, take highest)
+++
Insanity: 4/100
Corruption: 4/100
Malignancy: Fell Obsession (Daemonology)
Mutations: -

Carry Capacity: 36 kg
Lifting Off the Ground: 72 kg
Pushing/Shoving Limit: 144 kg

Skills (known skills in bold):
Acrobatics (Ag)
Athletics (S)
Awareness +10 (Per)
Charm (Fel)
Command (Fel)
Commerce (Int)
Common Lore (Int)
- Adeptus Astra Telepathica
Deceive (Fel)
Dodge (Ag)
Forbidden Lore (Int)
- Daemonlogy
Inquiry (Fel)
Interrogation (WP)*
Intimidate (S)
Linguistics (Int)
- Low Gothic
Logic (Int)
Medicae +10 (Int)
Navigate (Int)
Operate (Ag)
Parry (WS)
Scholastic Lore (Int)
Scrutiny +10 (Per)
Security (Int)
Sleight of Hand (Ag)
Stealth (Ag)
Survival (Per)
Tech-Use (Int)
Trade (Int)
-Chymist

Talents:
- Weapons Training (Solid Projectile, Chain)
- Resistance (Fear)
- Superior Chirugeon*
- Clues from the Crowds* (Xmas XP)
- Streetfighting*

Homeworld/Background/Role Bonus:
Attention to Nuance: Start with one rank in Deceive and one rank in Scrutiny. Gain +20 when determining Warband's subtlety.
Touched by a Daemon: Your character counts his Insanity bonus as 2 higher for the purposes of avoiding Fear tests. Additionally, he can never again become possessed by the same Daemon that once possessed him.
Dedicated Healer: When you fail First Aid test, you may spend a Fate point to automatically succeed instead, with Degrees of Success equal to your Intelligence bonus.

Armor:

  • "Refurbished" Saturna-pattern Arbites Light Enforcer Carapace (Poor quality [Max Agility: 35], AP 5, all) [Armor+ToughenssBonus: AP 9, all]
    - A gift from the local Arbites post near Marius' store-front. Marius' willingness to stitch up lawmen in the line of duty (or when off-duty, helping them to save face) earned him good favor with the local law enforcement. While ill-fitting and somewhat mismatched, the carapace is more than suitable for stopping small-arms fire, even if it isn't best suited for comfort or mobility.

Weapons:

  • Meldorian "Mauler" Lever Action Shotgun (Basic, Range: 30m, S/-/-, 1d10+4 Impact, Pen 0, Clip 8, Reload: 2 Full, 5kg)
    - A relic of the stinking pits of Marius' birthplace, the "Mauler" is the bog-standard self-defense solution for anyone living in a rough, close-quarters environment. Featuring a stripped-down, simplified body and spacious loading mechanisms, the "Mauler" is designed to be brutally efficient and tremendously reliable. One can count on a "Mauler" to fire it's payload even after being dragged through the mud, fished out of a poisonous puddle of waste, and used to bludgeon a delinquent that gets the drop on you. The intimidating bulk of the shotgun often was enough to give second-thoughts to any would be pickpockets without requiring the expenditure of valuable ammunition.
  • Munitorium Standard Autopistol (Pistol, Range: 30m, S/-/6, 1d10+2 Impact, Pen 0, Clip 18, Reload: Full, 1.5kg)
    - Standard issue inquisitional sidearm, the autopistol is not generally considered a military- issue firearm but makes up for its lack of firepower by being compact, easy to maintain, and straightforward to use.
  • Munitorium Standard Chainblade (Melee, 1d10+1 Rending, Pen 1, Tearing, 2kg)
    - While lacking the size of a standard chainsword, the compact chainblade is an brutally efficient melee weapon that trades the intimidation factor of it's full-sized brethren for the element of surprise. While no self-respecting citizen of the Imperium would go about their business without a knife of some sort, few aggressors expect the killing-power of a chainblade when sizing up a foe for close-quarters combat. In the hands of one trained in medicae, the weapon becomes all the more dangerous; a surgical strike with a chain-weapon possesses exception stopping power and, in a pinch, is an excellent tool for battlefield amputations.


Gear:

  • Excruciator Kit (+20 interrogation checks)
    - Heretics rarely are willing to give up damning information. An excruciator kit contains a dazzling array of blades, needles, chemicals, drugs, thermal prongs, neural links and other devices that help "convince" heretics to cooperate. Conveniently, these tools are often interchangeable with more benign medical instruments. Marius' kit is a bit more expansive than the standard-issue, containing various modified tools of his own design and a plethora of non-standard concotions that have resulted from his Chymistry experiements. Whether or not they all do what he claims is often a moot point; the threat of them getting "their first real field test" is usually reason enough for heretics to spill their secrets before the vials are opened.
  • Rebreather (can go without air for 1 hour)
  • Combat Vest (15 kg of gear can be drawn as free action)
  • Photocontacts (Gain Dark-sight trait)
  • Medikit (+10 Medicae)
  • Common craftsmanship survival suit
  • Sleep Dust (5 full doses), each packaged in an easily breakable ampoule.
    At some point in the recent past, native apothecaries from zillman's domain discovered - quite by accident - that crushing the seeds of a common red-and-black flower into a fine powder produces a substance with profoundly soporific qualities. A strong whiff can flutter eyelids, while inhalation or ingestion of the stuff will drop a fully grown man of average constitution in minutes, sending htem off into a restful sleep for hours. Once hte dust wears off the character will likely awaken (unless severely sleep deprived beforehand), feeling somewhat drowsy for a few hours but otherwise suffering no ill effects. The powder is tasteless, and if ground adequately, can be mixed into food without a perceptible alteration of the flavvour or texture. Those who export sleep dust from zillmans domain would like to think they are simply helping the restless get some badly needed shut-eye, though many users tend to have far less honorable intentions for ampoules or capsules of the powder.

    A character who inhales sleep dust, such as having an ampoule broken open under their nose or handful blown in their face, must make a +0 toughness test or pass out, falling into a deep sleep for 1d5 hours minus the victims toughness bonus (minimum 1 hr). Ingesting the powder magnifies its effects, although they take about 20 minutes to become active. The toughness test becomes -20 and the victim does not reduce the duration of his sleep. If the character passes the toughness test he suffers no perceptible effects beyond mild drowsiness and remains unaware of the attempted drugging.


Cybernetics & Bionics:
-N/A

Notes:
- 3 Scarce Items taken at PC creation: Poor Quality Light Enforcer Carapace, Combat Vest, Photo-contacts
- Requisition attempts: Medikit [Success], Tox Rounds [Fail]


Aptitudes: Perception, Defense, Fieldcraft, Intelligence, Knowledge, Strength, Toughness
XP (spent/available): 2,600/1500
XP Expenditure: N/A
Characteristic:
- Perception (simple, 100)
- Toughness (simple, intermediate: 350)
Skills:
- Awareness (trained, 200)
- Medicae (known, trained, experienced: 600)
- Trade[Chymist](known, 100)
Talents:
- Master Chirugeon (Tier 3, 400)
- Streetfighting (Tier 2, 450)
Mission 1 Success:
- Perception (intermediate, 250)
- Constant Vigilance (300)

Ordo/Faction/Allegiance: Unclear. The Inquisitor he is currently serving, most likely.

Appearance
Body Type: Lanky
Age: 31
Sex: Male
Height: 1.75m
Weight: 70kg
Skin: Pale
Hair: White
Eyes: Pale Blue
Notable quirks: Fidgety

Character Objectives
-Study Daemonology to better understand his experiences, past and present, and to pursue the destruction of daemons wherever they enter real-space.
-Use his knowledge of chymistry to create powerful substances that are a boon to his allies and bane to his enemies.
-Strengthen his mind and body, whether through chemical or mechanical means.

Backstory

A word of caution: This is unedited and lengthy. Emperor forgive my typos. I'll put a TL;DR at the end.


“My business is to ensure that their business remains none of my business.”
-Marius Facundo, prior to the Immolation of the 9th Spire


Snope’s world is a world in decline. Of the hundreds of production hives that dot the service of the once pristine planet, only a dozen remain operational. Much of the aristocracy of Snope’s have abandoned the world, fleeing the crumbling infrastructure that only tenuously props up the spires that the nobility call “Home”. Those lacking the prestige granted by highborn status, however, have had to remain and eke out a meager existence – even by the standards of other Hives. Facing hardships greater than most, the Hivers of Snope’s World are particularly discerning individuals that are particularly adept in the art of making ends meet. Some individuals, despite their successes, cannot escape the inevitable fate that will befall all of Snope’s world: disaster.

Marius Facundo is one such individual. Born and raised in the mid-hive of Meldor, Marius had spent his entire life surrounded by the squalor and despair of the fallen Hive. And yet, like his fellow-hivers, such an existence was still preferable to death. At least, it usually was. Rather than live a relatively short life, likely ending with an agonizing swim in the toxic pools beneath the city, he “made a few friends” through generous application of “free” samples of “product”, and managed to stow away on a transport headed for Hive Saturna.

Life needn’t always be awful on account of living in toxic wasteland dominated by greed in violence. At least, that was Marius’ reasoning. Noting the high demand for any means to dull the suffering of hive life, Marius spent his days doing his best to get an “in” to the drug trade of Hive Meldor. After months of experimenting with the mutated vegetation that grew in the toxic mines under the hive, he was finally able to produce a relatively non-toxic, albeit foul, distillation of Tranq.  If his escape was any evidence, it had gone better than expected. But that was the past; there would now be no need to risk the mines for the awful decaying vegetation needed to make the foulest Tranq in real space. Saturna was the most prosperous remaining hive on Snope’s; if there was anywhere Marius could go to escape the drudgery faced by all lower-class hive dwellers, it would be Saturna.

But fate had other plans. No sooner had Marius left the transport, he was accosted by Imperial guard recruiters. Accosted, in this case, means bludgeoned unconscious with a truncheon to the back of the head. Saturna needed to raise an additional regiment of Imperial Guard to meet the requirements of the Imperial tithe; Marius was one of the many “citizens” that was press-ganged in order to rapidly raise the additional regiment. His penchant for reducing human suffering, even if limited to liberal application of low-quality Tranq, led him to train as a field medic in the 199th Snope’s World line infantry. Though not part of his original plan, Marius figured that, at the very least, service in the guard would get him off of Snope’s World.

But fate, again, was fickle. When the tithe ships arrived, it turned out that a bureaucratic error was to blame for the additional regiment. Never called upon, the 119th was left in Saturna. With his new medical training, Marius opened up a small storefront offering medical services in the mid-hive of Saturna. Eventually, financial strains led him to restart his Tranq production and, supplemented by his access to generic medical supplies granted by his status as a reserve Field Medic, “Facundo’s Clinic and Apothecary” became a thriving mid-hive storefront. In order to ensure that his “side-business” went unmolested, Marius often lent his services, free of charge, to the local chapter of the Adeptus Arbites. The zeal for law enforcement possessed by most Arbites is easily quelled at the prospect of losing the service of a skilled medic; especially if that medic offers free libations during the patch-up process.

Notoriety comes at a cost, however. Drugs are always in high demand amongst the decadence nobility; quality drugs, on the other hand, are sought after with astonishing fervor. Soon, couriers from the spires were traveling to and from Marius’ business with regularity. But drugs were no longer the extent of his business. Snope’s has become infamous for its thriving black market, particularly the trade of occult objects relating to the Ruinous Powers. The excess funds Marius acquired from his trade with the aristocracy had gone towards protecting his business, including the addition of a “secure holdings” vault. This development had not gone unnoticed to his wealthier patrons; the secure nature of the shop made it a perfect staging ground for illicit deal-making.

Now, Marius was no fool. His business was medicine and “medicine”, not dealing with the Ruinous Powers. His general knack for detecting bullshit, however, got in the way of maintaining full separation from the Occult dealings. He took up the role of “gatekeeper”, pocketing an additional fee from noble patrons in exchange for weeding out falsehoods and forgeries. Despite his lack of actual knowledge of the occult, it turned out that the inauthenticity of the items was easily discernable by simply pressing the seller for details.

As with any intuition-based methodology, reliability is not guaranteed. Unfortunately for Marius, his success would not last forever. During his regular after-hours hours, Marius was visited by a prospective seller. It was supposedly a minor heretical object; the courier claimed it was a heretical tome detailing the process of discovering a daemon’s true name. The courier wore the Heraldry of the 9th spire, a somewhat disreputable (more so than usual, at least) noble family that had fallen on hard times. As usual, Marius pressed the man for more details. The courier was not forthcoming; he said that he himself had refused to read the thing and if Marius wanted to know more, than it was on him to verify the truth of the claim. Refusing, as per usual, Marius dismissed the courier, ignoring the man’s repeated assurances that it was an authentic text and that his masters sorely wanted it disposed of. His temper strained, Marius demanded the man go back to his masters and tell them it would be “extraordinarily embarresing if the other spires were to hear that the 9th had stooped to peddling false heresies to fill their meager coffers”.

As it turns out, no amount of mid-hive repute gives a man carte blanche to denigrate the noble denizens of the spires. A mere 3 days later, Marius awoke to find himself, not in his bed, but on the floor of a cell in the 9th spire. Lord Daedalus V himself, head of the noble house, paid Marius a visit after the second day of abuse. His rage, troublingly, was not of the entirely sane variety. Though the general tone of Lord Daedalus V’s rant was akin to that of a lunatic drug addict seeking to avoid withdrawal, the position of authority possessed by the speaker made it significantly more serious and terrifying. Marius was a fool, Daedalus claimed, whose existence was merely tolerated by the spires and whose incompetence had finally been laid bare for all to see. Though it had been Daedalus’ intention to dispose of the heretical text, Marius had “left him no choice” but to use it in order to restore the glory of the 9th spire. And Marius would be the guest of honor for their celebrations… in a fashion.

The mad Lord of the 9th had a plan; one that was so thoroughly steeped in the heretical that it was clear he no longer perceived the threat it posed to the Hive. The heretical text was, in fact, entirely authentic; a deranged scholar of the Scholasta Psykana had indeed discovered the true name of a demon, and had begun detailing the means by which to summon its attention for the making of dark pacts with the Ruinous Powers. But Daedalus wanted more than a mere promise of power; he wanted to harness that power to ensure, more directly, that his family would be returned to glory. Even better, he would be able to punish that miserable drug-pusher Marius in the process. Both he and the daemon would be slaves to the will of the 9th spire, bound together as an abomination of warp and real space: a Daemonhost.

Creating a daemonhost is no small feat. Hell, any sort of heretical ritual is difficult to perform, even those that seek to create the smallest connection to the warp. Casual practitioners have little to no chance of success in performing such rites; even the slightest misapprehension of the ritual can have disastrous consequences. Not that such information mattered to Daedalus, of course. His mind was made up, and he was going to proceed with this one last effort to restore the name of the 9th spire. Neither did this information matter much to Marius, given that the previous 10 hours had been nothing sort of torture as the Lord’s flunkies carved an assortment of vile sigils into his flesh. Marius’ body prepared in accordance with the text, Daedalus recited the invocations listed… finishing with truly bizarre string of syllables that seemed to reverberate off the walls of the Spire’s chapel.

The silence was deafening. No one moved or spoke, save Marius’ occasional groans and twitches. And then it happened.

All heretical rituals are different. Some seek to invoke the favor of a patron God. Others are efforts to tear a breach in reality so that the God’s minions can enter into real space. Many aim to make a sacrifice in order to enter a pact with the God. Most vile are those that seek to bind a daemon into an object or person so that they can plague realspace for prolonged periods of time.
Note that the last two rituals are distinct from one another.

None know the truth of what occurred in the 9th spire on that day. An entire section of the tower had become engulfed in a rainbow conflagration of sinister flames that burned with such ferocity that they destabilized the massive structure. The entire top of the spire, His Lord’s Quarters, was engulfed in the unnatural fire and plummeted from the heavens, rending a terrible gash in the landscape of the middle hive. Unnoticed by many, Facundo’s Clinic and Apothecary reopened for business after a week’s closure. The owner claimed that he’d been on a well-needed vacation and that things would be “back to the usual”.
Of course, things were far from “the usual”. Marius knew he had been lucky; far luckier than the poor screaming pyres that had once been Lord Daedalus and his servants. He could hardly remember his escape from the spire, but the comfort of copious painkillers and a bed had quickly whisked the worries from his mind. It had been a close call, certainly, and he considered his lesson learned. He would dispose of any remaining “holdings” that he possessed, and step away from the black market of the Hive. Credits are hardly useful to the dead, after all.

Though Marius had certainly been lucky, that luck was not his own. He had acquired a guest within his mind, one that had subtly implanted a sliver of itself into his subconscious. And it wanted more. The next few weeks, though uneventful, perplexed Marius. He had returned, with significant additional compensation, a great number of artifacts to their respective owners. And yet, despite the constant outflow of heretical objects, it seemed as if there were no end to the damned things. He swore he couldn’t recall when he’d even accepted holding some of the objects.

And he was right; he couldn’t remember many of the objects. As often as he was returning them, the daemon that had infected his mind had been busy acquiring more. Whether through disorienting blackouts or “sleepwalking”, the entity had continued Marius’ side business, unbeknownst to the its host. In the constant presence of the occult and heretical, it would only be a matter of time.

Time ended up being on Marius’ side for once. During one of the daemon’s late-night excursions, the deal was broken up by a faction of the ministorium. The recent disaster, now known as “The Immolation of the 9th Spire”, had been so blatantly unnatural that contingents of priests, confessors, and exorcists had been sweeping through the city to prevent such events from occurring again. Cornered, and unwilling to lose its access to realspace, the daemon made manifest its true nature. Through the brave actions of the now deceased exorcist-confessor Brother Martinus, the daemon was cast out. For the second time, Marius awoke to find himself in an unexpected location.

This time, however, it was in a hospitaler’s chapel. Though he expected the worst, as any perceived-heretic does when it comes to the Ministorium, the worst never came. After a brief and relatively painless interrogation process, Marius told the confessor of his abduction to the 9th Spire, his torture, and what he could remember of the failed ritual. His Snopesian heritage saved Marius: he neglected to mention is initial involvement that lead to his “participation” in the summoning ritual and told the woeful tale of his attempts to dispose of the heretical artifacts that seemingly “popped into existence” in his shop, and his inability to ever be rid of them all. But despite this subterfuge, Marius then did something that few hivers, especially those from Snope’s, ever do.\

He repented.

Under the watchful eye of the ministorum, Marius was taken from Snope’s to continue healing from his possession. It is well known to those who hunt the heretic and demon that it is a rare individual who can survive being host to a being of the warp. Such fortune was evidence that the Emperor had greater plans for Marius Facundo. And what better way to show gratitude to Him than to serve in one of the factions most integral to the perpetuation of His empire: His Holy Inquisition.
Sit laus Deo ad imperatorem

TL;DR
-Born in a hellhole of a blasted Hive.
-Ingenuity leads to producing bootleg booze
-Pays his way to "capital" hive of Snope's
-"recruited" to serve in the Imperial Guard, trains as field medic, never sees service
-Opens clinic. Starts back into bootleg booze. Becomes apothecary. Field medics get better access to good drugs. Incorporates into business model.
-Aristocrats love drugs. And secure locations. Allows trade of the heretical and occult to occur in back rooms.
-Gets too involved. Spurns the wrong noble house. Gets abducted.
-Noble wants to punish him, also wants to make a daemonhost, how convenient.
-Noble fucks it all up. Burns his Spire to the ground. Marius escapes but with a new "friend" that he doesn't know about.
-Daemon keeps the possession on the downlow, but eventually is discovered and exorcised.
-Marius is mostly truthful about events, but sincerely repents and wishes to serve the Imperium.
-Those who've been possessed but survive are helpful in hunting daemons and heretics. Inquisition calls dibs.

Oh, and here are the rolls:
Spoiler:

W&G Update (In-progress)

Name: Marius Facundo
Tier: 2
Rank: 1

Species: Human
Species Ability:
Archtype:Brother Hospitaller
Archtype Ability: Loyal Compassion
Influence: 2
Keywords: Imperium, Ministorium, Ordo Malleus, Order

Objectives:

Background (Goal):

Attributes:
2 - Strength
2 - Agility
4 - Toughness
3 - Intellect
3 - Willpower
2 - Fellowship
3 - Initiative

Traits:
0 ( 5 ) - Shock
8 ( 8 ) - Wounds
Wrath: 2
4 - Defence
9 - Resilience
Soak
7 - Speed
Conviction
0 - Corruption
1 - Resolve
2 - Influence
0 - Wealth

Skills:
0 - Athletics (str)        
2 - Awareness (int)
0 - Ballistic Skill (agi)
0 - Cunning (fell)
0 - Deception (fell)
1 - Insight (fell)
0 - Intimidation (Will)
2 - Investigation (Int)
0 - Leadership (Fell)
3 - Medicae (Int)
0 - Persuasion (Fell)
0 - Pilot (Agi)
1 - Psychic Mastery (Will)
2 - Scholar (Int)
0 - Stealth (Agi)
0 - Survival (Will)
0 - Tech (Int)
2 - Weapon Skill (Ini)

Talents:
Die Hard
Ever Vigilant
The Passion

Weapons:
Chain Knife (Bayonet)
Shotgun
Frag Grenade

Armour:
Carapace

Gear:
Chirurgeon's Tools


Trinket:

Psychic Powers:
Psyniscience
Deny the Witch
Smite
Conjure Flame

Build Points
Used: 200
Total: 200

Usage:

Talent:


Last edited by MmmTasteIt on Tue Aug 25, 2020 8:34 am; edited 21 times in total
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bobarctor1977

bobarctor1977


Posts : 1311
Join date : 2017-11-11
Location : Michigan, USA

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PostSubject: Re: Marius Facundo - Medicae Chymist    Marius Facundo - Medicae Chymist  EmptySat Nov 24, 2018 12:26 pm



5 full doses of Sleep Dust, each packaged in an easily breakable ampoule.

At some point in the recent past, native apothecaries from zillman's domain discovered - quite by accident - that crushing the seeds of a common red-and-black flower into a fine powder produces a substance with profoundly soporific qualities. A strong whiff can flutter eyelids, while inhalation or ingestion of the stuff will drop a fully grown man of average constitution in minutes, sending htem off into a restful sleep for hours. Once hte dust wears off the character will likely awaken (unless severely sleep deprived beforehand), feeling somewhat drowsy for a few hours but otherwise suffering no ill effects. The powder is tasteless, and if ground adequately, can be mixed into food without a perceptible alteration of the flavvour or texture. Those who export sleep dust from zillmans domain would like to think they are simply helping the restless get some badly needed shut-eye, though many users tend to have far less honorable intentions for ampoules or capsules of the powder.

A character who inhales sleep dust, such as having an ampoule broken open under their nose or handful blown in their face, must make a +0 toughness test or pass out, falling into a deep sleep for 1d5 hours minus the victims toughness bonus (minimum 1 hr). Ingesting the powder magnifies its effects, although they take about 20 minutes to become active. The toughness test becomes -20 and the victim does not reduce the duration of his sleep. If the character passes the toughness test he suffers no perceptible effects beyond mild drowsiness and remains unaware of the attempted drugging.

_________________
"Don't mess with me, lady. I've been drinking with skeletons."

he/him
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