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 Braybric Rixbarr - Human Combat Medic

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Sylphilis
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Sylphilis


Posts : 2993
Join date : 2017-10-16
Age : 38

Braybric Rixbarr - Human Combat Medic Empty
PostSubject: Braybric Rixbarr - Human Combat Medic   Braybric Rixbarr - Human Combat Medic EmptyTue Jan 09, 2018 11:58 pm

Braybric Rixbarr - Human Combat Medic Bbf35bfb551310342f7d2956500faf24--star-wars-costume-star-wars-rpg


Name: Braybric Rixbarr
Species: Human
Career: Soldier
Specialization:  Medic


Characteristics
Brawn 2
Agility  2
Intellect  3
Cunning  2
Willpower  2
Presence  2


Soak Value:
Wounds (Current/Threshold): 12
Strain (Current/Threshold): 13
Ranged Defense
Melee Defense


Skills: <----Highlight your career skills or those that you use XP for and place number next to it for what rank it is
Astrogation (Int)
Athletics (Br)
Brawl (Br)
Charm (Pr)
Coercion (Wp)
Computers (Int)
Cool (Pr)
Coordination (Ag)
Deception (Cun)
Discipline (Wp)
Gunnery (Ag)
Knowledge (Int)
- Warfare
-Xenology
Leadership (Pr)
Mechanics (Int)
Medicine (Int) + 1
Melee (Br)
Negotiation (Pr) 
Perception (Cun)
Piloting - Planetary (Ag)
Piloting - Space (Ag)
Ranged Light (Ag)
Ranged Heavy (Ag)
Resilience (Br)
Skulduggery (Cun)
Stealth (Ag)
Streetwise (Cun)
Survival (Cun)
Vigilance (Wp)


Talents:     
Surgeon - +2 when Healing when making a medicine check to heal.
Grit - increase strain by 1
Bacta Specialist - Increase healing in a bacta tank by 1
Stimpack Specialization - Heal 1 addition wound when using stimpack per rank

XP Expenditure:
Available: 5
Spent: 115
Buys:
Intellect-->3 - 30
Xenology-->2 - 10
Light Weapons-->2 - 10
Survival-->1 - 5
Knowledge (War)-->2 - 10
Surgeon-->5
Grit-->5
Bacta Specialist-->10
Stimpack Specialization-->10
Surgeon-->10


Obligations: Dutybound
Type: 
Magnitude: 10
Complications:
Background:  <-----Tell me about why you have this obligation. 


Motivations: 


Special Abilities:


Weapons:
Model 44 Blaster Pistol (Skill: Ranged (Light); Dam: 6; Crit: 3; Range: Medium; Encum: 1; HP: 4; Stun Setting) – Dangerous Covenants Pg42


Armor: 
Catch Vest (Defense: 0; Soak: 2; Encum: 1; HP: -) - Suns of Fortune Pg99
- Catch vests have a soak value of 2 against damage from energy-based weapons only; they provide only 1 point of soak against all other forms of damage.

Gear: 

CAPC ECM-598 Medical Backpack (Encum: 2) – Enter the Unknown Pg48
- The ECM-598 medical backpack allows characters to attempt to heal others using Medicine checks without penalty, as detailed on page 219 of the Edge of the Empire Core Rulebook. In addition, it grants [Blue Square] to all Medicine checks made while using the ECM-598 and, thanks to the tutorials and information on the datapad. individuals using this decrease the difficulty of any Medicine checks they make to heal Critical Injuries by 1 to a minimum of Easy (Black Diamond).
- Includes a collapsible repulsor stretcher with a weight limit of 150 kilograms for evacuating seriously wounded personnel.

Utility Belt (Encum: -)
- Utility belts increase the character's encumbrance threshold by 1.

Stimpacks x3 (Encum: 0)
- It takes a maneuver for a character to inject a stimpack in himself or another. Stimpacks are one-use items, and automatically heal 5 wounds. Characters can use stimpacks more than once, but each use heals one less wound (so the second use heals four, the third use heals three, and so on). The sixth stimpack heals no wounds—the character is already over saturated with the medicine for it to have any effect. It takes a day for the character's body to process the stimpacks and for him to be able to use them at full effectiveness. See page 220 for more information.

Med-Aid Patch x2 (Encum: 2) – Keeping The Peace Pg51
- When making a Medicine check to heal wounds from a character. a character can expend up to one med-aid patch to add automatic [explosion + U with dot] to the results of the check. A character cannot use more than one med-aid patch per check.

Nullicaine x2 (Encum: 0) – Forged in Battle Pg54
- A character may apply nullicaine to themselves or an engaged character by making an Easy [Black Diamond], Average [Two Black Diamonds], or Hard [Three Black Diamonds] Ciritcal injury the target is currently suffering. If they succeed, the target immediately suffers 3 strain and ignores the critical injury until the end of the encounter. Nullicaine only effects living creatures.

Bacta Liter (Encum: 1)
- Bacta provides greatly accelerated healing rates, as described on page 220 (core book).

Gandorthral Atmospherics Scout 5 Field Goggles (Encum: -) – Dangerous Covenants Pg59
- This eyewear features interchangeable lenses and is designed to protect the soldier's eyes from sun, wind, dust, and other airborne debris.

Rim Excursions Inc. Military Pouch (Encum: -) – Dangerous Covenants Pg59
- Can hold two items that have encumbrance 0. The user can draw these items as an incidental.

Entrenching Tool (Encum: 1) – Dangerous Covenants Pg59
- Besides allowing the user to dig holes and entrenchments, the Imperial Army Entrenching Tool counts as a small improvised weapon that deals + 2 damage instead of + 1, has a Crit Rating of 4, and does not break due to a Triumph or Despair.


Assets and Resources: 


Character Description:
Gender: Male
Age: 38
Height: 5'6"
Build: Stocky
Hair
Eyes:
Notable Features
Quirks


Personality:
Braybric is a dedicated rebel, if not the most irritable one. He is getting on in years, that and his history have made him dour and cynical.


Background:
(Down and Out)
Just another street urchin from Corellia, Braybric grew up in the slums and without a name. Living on the streets was tough but he survived on his wits and on his fists only when he had too. When he came of age, he took the easy way out - Joining the imperial academy. He was seen as a candidate for enhanced medic training for wounded field troopers. As he treated wounded stormtroopers on the battlefield over the years, his ire with the Empire grew. There was a distinct lack of care for wounded troopers, and as soon as they could stand they were sent back in to quell the growing number of riots and disputes.
His final straw was at Chessex where a "peaceful demonstration" was handled poorly by the Imperials and turned into a full on planetwide revolt. He was ordered to ignore the many wounded in the first landings and to put his effort into firing onto the poorly armed and starving citizens.
It was then that he decided to leave the Empire, and join any resistance cell he could.
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