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 Death in the Mountains - OOC

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Carnelian
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PostSubject: Death in the Mountains - OOC   Tue Nov 14, 2017 8:10 am

For rolls n stuff related to IC thread
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PostSubject: Re: Death in the Mountains - OOC   Tue Nov 14, 2017 8:35 am

Yeah buddy!
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PostSubject: Re: Death in the Mountains - OOC   Tue Nov 14, 2017 9:10 am

89 vs 31 survival lol
http://orokos.com/roll/568355
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PostSubject: Re: Death in the Mountains - OOC   Tue Nov 14, 2017 4:20 pm

We even get the same rolls <3

89 vs. 15, 8DoF. http://orokos.com/roll/568450
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PostSubject: Re: Death in the Mountains - OOC   Tue Nov 14, 2017 4:22 pm

<3<3
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PostSubject: Re: Death in the Mountains - OOC   Wed Nov 15, 2017 12:48 am

So on three rolls our dwarves managed a collective 21 DoF... you're all in good hands. I guess they couldn't see over the bushes.
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PostSubject: Re: Death in the Mountains - OOC   Wed Nov 15, 2017 8:54 am

That's just... how we roll
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PostSubject: Re: Death in the Mountains - OOC   Thu Nov 16, 2017 12:14 am

Awareness test to notice things about the bodies, like how long they've been there ect.
http://orokos.com/roll/568973
47 vs 32.

At least I notice the birds.
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PostSubject: Re: Death in the Mountains - OOC   Thu Nov 16, 2017 2:14 am

Sylphilis wrote:
Awareness test to notice things about the bodies, like how long they've been there ect.
http://orokos.com/roll/568973
47 vs 32.

At least I notice the birds.

With a small fail I'll still give you that they look fresh.
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PostSubject: Re: Death in the Mountains - OOC   Thu Nov 16, 2017 2:15 am

Generally
Looking at the bodies = first aid or some other medical skill
Looking for tracks = survival
Poking about in the way-station = awareness
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PostSubject: Re: Death in the Mountains - OOC   Thu Nov 16, 2017 10:21 am

88 v 42/5 DoF for the second First Aid attempt.
http://orokos.com/roll/569083

After that mondo fail, assuming the others are looking around inside the way station, he will attempt to track.
Survival: 7 v 31/3 DoS
http://orokos.com/roll/569085
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PostSubject: Re: Death in the Mountains - OOC   Thu Nov 16, 2017 11:01 pm

Magic Awareness! Searching for any traces or lingerings of magic (if thats possible lol)

Per 41 + 10 (magic awareness) = 51

http://orokos.com/roll/569354 - 22 (3dos)
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PostSubject: Re: Death in the Mountains - OOC   Thu Nov 16, 2017 11:20 pm

It is possible to detect traces of lingering magic, in this case you won't sense anything.
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PostSubject: Re: Death in the Mountains - OOC   Sat Nov 18, 2017 1:02 pm

Mark, that will be a first aid roll if you want to try and learn something from the body in the doorway of the way-station.
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PostSubject: Re: Death in the Mountains - OOC   Sat Nov 18, 2017 3:47 pm

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PostSubject: Re: Death in the Mountains - OOC   Tue Nov 21, 2017 8:15 am

Nik, I initially read your IC as "we are burning time [by staying here]" hence Reggie's initial response. When I realized what you were actually saying I added that last bit lol.

Carn, do you need a roll to gather burnables or is it easy enough to find some dry scrub/brush/wood around?

Also, like any good loot hungry dwarf, Reginald is going to pile the guards ruined armor and weapons for transport to the next waystation. Loot is loot! Dave, one way I was thinking of making the "Influence" characteristic fluid would be to grant situational bonuses for things like traded in loot. Something like, two ruined chain shirts grant +5 to the roll, whereas two normal qual would be +10. Or some shit like that. What do you think?

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PostSubject: Re: Death in the Mountains - OOC   Tue Nov 21, 2017 10:34 am

Thinking about it there would probably be a small supply of wood in the way-station for the fire. If you're planning on build a pyre for the bodies the wood in the building would not be sufficient so you'd that would be a survival roll and take up an hour or so of you time to find enough wood.

As for influence/wealth, sure that sounds fine, although I'd probably give a penalty for poor quality / ruined items.
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PostSubject: Re: Death in the Mountains - OOC   Tue Nov 21, 2017 12:43 pm

OK cool. So Reginald has a survival skill of 31 base. Anyone higher should be the one who makes the roll with others assisting.

Can anyone beat that? If not, give me some assistance!
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PostSubject: Re: Death in the Mountains - OOC   Tue Nov 21, 2017 2:04 pm

My survival's not trained, I'll still toss an assist in there, why not?

Well, it didn't do anything. 76 vs. 15 http://orokos.com/roll/570842
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PostSubject: Re: Death in the Mountains - OOC   Tue Nov 21, 2017 2:45 pm

An assist will give Reg a +10 to his roll, so Valgard doesn't need to roll for that.
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PostSubject: Re: Death in the Mountains - OOC   Tue Nov 21, 2017 3:27 pm

WOO. So just to clarify, we are treating assists like DnD rather than RAW DH2 then, yeah? That's fine by me. As this is gathering wood, is there a limit to how many PCs can assist?
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PostSubject: Re: Death in the Mountains - OOC   Tue Nov 21, 2017 3:35 pm

Lol I have no idea. How are assists done in DH2? I did try and look it up but couldn’t locate it in the book.
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PostSubject: Re: Death in the Mountains - OOC   Tue Nov 21, 2017 5:48 pm

Basically...

1) Only people trained in the skill can attempt (seriously though, this is gathering fuckin wood lol)
2) Maximum of 2 other PCs can attempt to assist.
3) Assist attempt is a roll - on a success the main tester gets a +10.

Essentially a pain in the ass. Makes sense for more technical/tech savvy things though - like for a tech use test.
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PostSubject: Re: Death in the Mountains - OOC   Tue Nov 21, 2017 9:33 pm

Daemaer will stand watch lol
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PostSubject: Re: Death in the Mountains - OOC   Tue Nov 21, 2017 10:07 pm

JOKES

Survival 21 - untrained

http://orokos.com/roll/570963 - 33 vs 21 (1dos) - so close!

But gathering wood isnt exactly a difficult task...and its not like we are in the dessert or frozen tundra.... + 20!!
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PostSubject: Re: Death in the Mountains - OOC   Wed Nov 22, 2017 6:21 am

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PostSubject: Re: Death in the Mountains - OOC   Wed Nov 22, 2017 6:36 am

ok, so there will be no pyre.
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PostSubject: Re: Death in the Mountains - OOC   Thu Nov 23, 2017 12:42 am

Survival Check (Untrained): Int 36 - 20 (Untrained) = <16: 70, that's a no go. 
http://orokos.com/roll/571301

I can roll one for Slythe as well. 

Survival Check (Trained): Int 24: 5, pass. 
http://orokos.com/roll/571303
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PostSubject: Re: Death in the Mountains - OOC   Thu Nov 23, 2017 10:27 am

Atta baby, Mark!

Sent from Topic'it App
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PostSubject: Re: Death in the Mountains - OOC   Fri Nov 24, 2017 1:55 am

The monastery is about a day and a half away. I can move it along again if you do not have any specific plans after waking up.

If you do want to move it along I'd like to know if the aim is to get to the monastery ASAP or tracking the Skaven.

Let me know the plans.

Oh, and for those that celebrate Thanks Giving I hope you'll had a good one Smile
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PostSubject: Re: Death in the Mountains - OOC   Fri Nov 24, 2017 10:44 am

Thanks, Carn! It was a blood bath.

I’m OK to move it along. Reginald is going to opt to move along to the next waystation at first light anyways.

Saurus is our scout, right? He should probably be on point.

Sent from Topic'it App
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PostSubject: Re: Death in the Mountains - OOC   Fri Nov 24, 2017 3:38 pm

I've updated the IC. You're at the second way-station.

As they have survival at trained Reginald and Slythe can make tracking rolls if they want to for the journey there (no assisting as its just for the general journey).
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PostSubject: Re: Death in the Mountains - OOC   Fri Nov 24, 2017 9:51 pm

http://orokos.com/roll/571599
97 on tracking will get it right?

Ive failed every test with him so far.
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PostSubject: Re: Death in the Mountains - OOC   Sat Nov 25, 2017 11:31 am

http://orokos.com/roll/571673

52. Fail

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PostSubject: Re: Death in the Mountains - OOC   Sat Nov 25, 2017 9:59 pm

High Five!
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PostSubject: Re: Death in the Mountains - OOC   Mon Nov 27, 2017 4:30 pm

Unmodified Awareness to see what there is to see (enemy/mules/tracks): 22 vs 31/1 DoS
http://orokos.com/roll/572137
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PostSubject: Re: Death in the Mountains - OOC   Wed Nov 29, 2017 3:09 am

My awareness:
http://orokos.com/roll/572609
pretty sure thats still a fail. Slythe hates success.
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PostSubject: Re: Death in the Mountains - OOC   Thu Nov 30, 2017 2:02 am

Awareness on the way to the monastery (if needed)
http://orokos.com/roll/572906
still a fail by 4.
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PostSubject: Re: Death in the Mountains - OOC   Thu Nov 30, 2017 2:54 am

As Jeff has indicated he's pretty busy atm I'm going to roll his survival for the remainder of the journey to the monastery...

https://orokos.com/roll/572910 = 26 vs 31 = 1 DoS

I'll tie this into my next IC post to move you along. Hopefully I'll get that up in the next few hours.
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PostSubject: Re: Death in the Mountains - OOC   Thu Nov 30, 2017 7:19 am

I left the IC update there in case you wanted to look around, talk to people before going to see the head monk. If you want to get the latter out of the way first I can extend the IC a bit
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PostSubject: Re: Death in the Mountains - OOC   Thu Nov 30, 2017 8:17 am

Logic to try and get some ideas as to what the Skavies are up to.

Logic 42; rolled 18/3 DoS
http://orokos.com/roll/572956
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PostSubject: Re: Death in the Mountains - OOC   Thu Nov 30, 2017 10:55 am

Good roll...

- You know there are at least 10 ratmen, possibly more but not a lot more (learnt from a tracking roll at the first waystation).
- Looking at the size of the settlement that isn't enough Skaven to take the place (probably).
- Skaven like being underground so there must be something that interests them in these parts or they are travelling someplace that they can't use their tunnels for.
- You've gained some ground on them, so they are travelling slower than you are. They're possibly travelling at night which would make sense for such creatures.
- There is a valley beyond the basin with the Monestary with another settlement (I missed telling you this but its something Serestre will know). Have a look at the map in the NPCs & Locations post.
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PostSubject: Re: Death in the Mountains - OOC   Thu Nov 30, 2017 11:22 am

Oh man, I completely misread the situation. Will update soon.
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PostSubject: Re: Death in the Mountains - OOC   Fri Dec 01, 2017 6:19 pm

*Gentle nudge with a sledgehammer for people to post*
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PostSubject: Re: Death in the Mountains - OOC   Mon Dec 04, 2017 11:50 am

Heath, let me know what Slythe is doing (if anything?) as he waits. There are farmers/workers (groups or single people) if you wish to speak to anyone.
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PostSubject: Re: Death in the Mountains - OOC   Tue Dec 05, 2017 2:46 am

http://orokos.com/roll/574466

Holy shit, I finally passed a test.

I PASSED A TEST!
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PostSubject: Re: Death in the Mountains - OOC   Tue Dec 05, 2017 6:42 am

Quick, use a fate point and fail it!!
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PostSubject: Re: Death in the Mountains - OOC   Tue Dec 05, 2017 6:53 am

Slythes awareness is an opposed test, so...

http://orokos.com/roll/574501 = 52 vs 45, 1 dof (Slythe wins).

Awareness for the thing that's failed http://orokos.com/roll/574502 = 29 vs 35, 1 dos

Will update IC later!
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PostSubject: Re: Death in the Mountains - OOC   Tue Dec 05, 2017 1:04 pm

Heath, the skaven is giving it legs. From experience you'l know that its likely faster than you are. Its 30m away so out of charge range. You have one round to react if you wish before it will likely disappear into the trees.
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PostSubject: Re: Death in the Mountains - OOC   Tue Dec 05, 2017 10:25 pm

Can I make an athletics to increase my speed and catch it?
http://orokos.com/roll/574675
fuck. What is with the hate against Slythe from Orokos. HE has literally passed 1 out of 8 tests.
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